Familienoberhauptvogel
Banned
Emperor doesn't seem too hard. Been cruising with Gilgamesh.
I am so sick and tired of the game constantly crashing on me. I can make it maybe a handful of turns before the game chokes and dumps me back to the desktop. I don't want to wait for a patch but I'm not sure I'll even be able to finish my first game at this point. Really frustrating.
Confused with what to do with a city I captured. It never got any new citizens (said it was short of food when it wasn't) and said something about being occupied and had no growth. But unlike in Civ V when you built a Courthouse to open it up I didn't see an option. Am I blind? Did I miss it? Or is there something else I have to do? Probably should have finished the tutorial, lol!
Uhm.. are you sure the issue isn't on your end?
Unless you're playing on a difficulty that you can do whatever and nothing matters anyway, I wholly disagree. Considering that many of the districts, wonders, and improvements fight over the very same productive tiles, it requires every bit of decision making and figuring out what tradeoffs matter. Also eureka bonuses and city states quests are often diverging paths that you can take and you don't just click end turn to get those.
How did you play a game where "district layout constraints basically railroad you down certain paths"? My capital doesn't have even space for an industrial zone.
I mean, maybe, but I don't know how I'm supposed to go about solving a random crash issue. The only things I've been able to find on the Steam forums are that other people have the same issue, and it miiiiiight be a save corruption thing but basically who knows. So basically, ????????
Random aside: this was a weird rabbit hole to go down. Here's the quote you get from discovering Lasers:
This is an actual thing Courteney Cox said on the Tonight Show in 2013:
In the related articles list is this wonderful gem from three years later.
In summary: lasers are totally not the future and you shouldn't research them.
barbarians are fucking awful.
i will spend more time learning all the ins and outs of civ 6, but even in the first few hours i'm already doing something just because the tech tree tells me to do something or because a city state tells me to do something
That's precisely how you shouldn't play civ though. Civilization at its finest is deciding what to not do and having a clear plan rather than doing everything you see.
i agree that the game should work the way you describe, but i do not believe that it is the optimal way to play civ6 because the free handouts are too strong to ignore
i don't do every one of them, but they completely change my decision-making
the game should be balanced around some choices being only slightly better than others so that it's always interesting to figure out what option to pursue. i should always be balancing short-term vs. long-term considerations
but when one of those options (which might have been the optimal or close-to-optimal choice anyways) gives you something major for free, it trivializes all those decisions because the profitability of one choice shoots way ahead of the others
i'm in a delayed start because fucking japan decided after he took out brazil that i was next on the chopping block. spent a couple of terms decimating his invading army until he sued for peace. a few decades later he tried again and I just trampled his ass. I'm seriously considering just taking out his captured Rio for my own ends, because fuck him.
does multiplayer work reliably yet? it was broken as hell in civ 5
I don't know what I am doing?
What's a good beginners guide.
It's hard to know if im progressing correctly of if I am missing some steps.
Might be simpler to just raze it, though is there a diplomatic penalty doing that?Either you make a peace deal and gain control of the city in the deal, or you wipe the Civilization that originally owned the city out.
Uh, lol. I have to take what I said back. How am I supposed to use aztec warriors against 3 barb horsemen and 1 barb horse archer by turn 40 at my gates. Also either the aztec warrior doesn't work on scouts or I'm having bad luck.
Play the tutorial or watch some videos on youtube? You can just take every game as a learning experience. Really depends on how familiar you are with the civ games.
Try https://www.youtube.com/watch?v=HZKTdSJjrdc maybe?
I have a bunch of older civ games on my steam library and I have never played them.
I just feel like I don't know if I am progressing towards a win condition.
I have a bunch of older civ games on my steam library and I have never played them.
I just feel like I don't know if I am progressing towards a win condition.
I'm not sure what I'm supposed to be looking at when analyzing what I'm supposed to be doing for an optimal culture win. It's not like Civ5 anymore where I have to build up my tourism bucket so that it's greater than every other civ's culture bucket right?
This is the only thing I've seen so far: https://www.reddit.com/r/civ/comments/58o0ia/civilization_vi_ui_font_fix/Is there any way to upscale the hud? My TV is killing my eyes lol
It just means you don't know the game enough and you don't have a game plan. All civ games are like that as far as I remember.
online seems fine, except for a split second the game looked like it was about to crash for me and a friend but then came back to lifedoes multiplayer work reliably yet? it was broken as hell in civ 5
I have an unrelated question. I like the game, but I feel like my options for construction are limited. Each district seems to only unlock about 3 building types. Whenever I go to a city, it seems like I have maybe 3-5 options (or some wonders that don't help me) for buildings, and then a ton fo unit options.
Am I just doing it wrong and you can find a way to get lots of useful buildings available?
i don't remember anything in civ before beyond the sword where the decisions were affected by free handouts for what is essentially completing a quest
the prices for units/improvements are set for the benefits they provide, and that just stops working as intended when making a certain unit or improvement suddenly comes bonuses out of nowhere
even if you can plan for some of them because they're the same every game (eg. eurekas), it funnels players towards doing "a little bit of everything" instead of focusing on a real strategy
Yeah, but: http://i.imgur.com/roUW0RN.pngMost buildings are unlocked through districts. You have to build district before you can build the corresponding type of building. This encourages city specialization which has always been a good idea to do in Civ5 anyway. You should plan out to have a military city, production city, growth city, etc. Even in King difficulty I didn't have enough time and space to build everything in my best cities.
Yeah, but: http://i.imgur.com/roUW0RN.png
According to that, each district only tends to unlock 3-5 buildings. If you specialize with 1-3 districts like I do, it's easy to build all the buildings and be left with no options. So then either you crank out units and eat the maintenance costs, or you just leave the city sitting and producing science / culture, or you try for a wonder.
*edit* I've only played the tutorial and one game, so I may be missing something. I just feel like it's easy to run out of things to build when you specialize in a few districts.
my god does this game need polish, i think it's in a worse state (polish wise) than civ V was at launch
finished my first game: rome/prince/culture
i just dicked around and tried random stuff and somehow led the entire game in just about every respect. arabia tried to convert me but i fought back, though it wouldnt have made a difference anyways because there was no way he was going to convert the rest of the world. i didnt build any science buildings for aaages, yet i still finished like, satelites before year 1850....
had a hard time getting causa belli to work. in fact, i never did.
a bit disappointing. i'm going to shelve it until it gets updates.
my god does this game need polish, i think it's in a worse state (polish wise) than civ V was at launch
finished my first game: rome/prince/culture.
The amateur civ player approach to civilization has tended to be, I want to research ALL the techs, and I want to build ALL the buildings everywhere. That lure has always existed in Civilization and quests, districts and eurekas are no different. Just because they're there doesn't mean you should get it. Again if you can do everything without repercussions, you're just playing on too low of a difficulty.
It's weird how opposite some reactions are. I specifically saw someone mention the game felt so polished, it feels like a Nintendo game. I kind of feel the same way in that most parts of the game are polished, and this is the best a Civ game has ever been at release.my god does this game need polish, i think it's in a worse state (polish wise) than civ V was at launch
finished my first game: rome/prince/culture
i just dicked around and tried random stuff and somehow led the entire game in just about every respect. arabia tried to convert me but i fought back, though it wouldnt have made a difference anyways because there was no way he was going to convert the rest of the world. i didnt build any science buildings for aaages, yet i still finished like, satelites before year 1850....
had a hard time getting causa belli to work. in fact, i never did.
a bit disappointing. i'm going to shelve it until it gets updates.
my perspective is from competitive multiplayer. i don't really play much single player because the AI is garbage
i don't want to research all the techs and all the civics, but when the tree is a line of prerequisites instead of a tree there's not much choice in the matter
even if eurekas disappeared and i picked techs based on strategy instead of cost optimization i would still need to loop back and get what i skipped because it's a prereq for something
my theory is that they threw a lot of stuff in civilization6 which was specifically designed to cripple the tactic of beelining, and for a civ game that means crippling strategy
it's just a continuation of civ 5's free handouts that were designed to give players interesting things to do without requiring them to make hard choices or play well, and it's a great way to introduce people to the different parts of the game. it also inadvertently makes their AI perform better because it increases the chance that the obvious decision is the right decision
but the price for that is that strategic planning becomes less important. almost all the money comes from non-competitive players, so it's not even bad business
Surely the solution is not to try the five harder difficulties.
does turning up the difficulty fix all the non difficulty related rough edges too??? wow!
Yeah, definitely a bug. I'm playing as Rome but the game actually thinks I'm both Rome and Aztecs. Whenever an Aztec unit is in another civ territory, they ask me to remove my units from there, and if I try to take down the last Aztec city, I get a game over screen. lol, that's a first. Time to start again.
That sucks, because the same sort of thing happened in Civ V multiplayer in 100+ turns. Everyone would freeze or disconnect or whatever, or not know if they SHOULD reconnect, and sometimes if you're lucky you'll disconnect and reconnect and things will move again.Having put about 13hours into the MP, there seems to be a rather large issue with de-syncing. Now the good news is it realises a de-sync occurred and does fix it without you having to re-make the game. The bad news is it happens a lot and does still force a re-load to re-sync the game up again.
The more units on the screen, the worse it gets, and by the later turns 100+ it was literally de-syncing every turn.
That sucks, because the same sort of thing happened in Civ V multiplayer in 100+ turns. Everyone would freeze or disconnect or whatever, or not know if they SHOULD reconnect, and sometimes if you're lucky you'll disconnect and reconnect and things will move again.
It was literally never fixed in the game's lifetime, to my knowledge. And I have a few internet friends who would normally try to do multiplayer Civ games.