AbortedWalrusFetus
Member
Just to point out, the only change they made with the agendas has been to make that visible to the player. The AIs since civ 4 have all had different motivations and ways of winning - there's a huge table that outlines all the different motivators. For example, in civ 5 it was Egypt that was wonder crazy, and he'd get really pissed if you built wonders. England had a weird thing where they get angry if you got involved in diplomatic shenanigans. I do think it's a good thing to show the agendas to players, but it's not a new thing in terms of the AI at all.
This may be true, but the change made them come alive. Before I would get denounced by a random civ and have no idea what I did to get them upset. Now when you get denounced it gives you a reason. Being able to understand the other Civs motivations took it from being something seemingly random to something you can respond to and actually make intelligent decisions about. It may not be a big change but to me it fundamentally alters how you engage with other civilizations in a way no other game in the series did.