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CIVILIZATION VI |OT| He's Got the Whole World in His Hands

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Nope. Great game, but almost like a civ 5 enhanced edition.
It feels like an expansion for a board game like Carcassone or Catan. The same game but with some tweaks.
 
After doing nothing but build warriors archers and recently spearmen, opponents horsies rekt my warriors, with aztec I captured Rome and Ravenna, razed their 3rd city razed 2 of china's cities and am about to capture their remaining ones.
I still have builders galore left over yet nothing to improve or even remove anymore. All of this on immortal difficulty, still have not build a single settler.

I've discovered something weird. I was trying to rush Stonehenge but I didn't have flat land next to stone and couldn't afford buying it so Trajan beat me to it. When I took control of Rome I discovered their Stonehenge was very far from any stone so either they removed it or that restriction didn't apply to them.
 
What are the specs of that? Does it run well or just barely??
8gigs of ram i5 4200u 1.6ghz dual core (4 threaded) with an integrated intel HD 4400

On the lowest settings it runs really well. The initial loading time is fairly long and turns can take long to process but the game runs really well. The leader animation has some graphical glitches but that's it. Only had a single ctd in dozens of hours.
 

Sickbean

Member
8gigs of ram i5 4200u 1.6ghz dual core (4 threaded) with an integrated intel HD 4400

On the lowest settings it runs really well. The initial loading time is fairly long and turns can take long to process but the game runs really well. The leader animation has some graphical glitches but that's it. Only had a single ctd in dozens of hours.

Great stuff, should be fine then.
 

CS_Dan

Member
Might as well try V and see if it's interesting. If it's V without expansions though, prepared for it to be a bit barebones.

Playing from vanilla isn't actually a bad way to learn, thinking about it. Enabling a new expansion for every game would actually be a pretty good intro for beginners.
 
I am pretty overwhelmed with late game tactics, but I guess my strategic thinking will improve on every playthrough. I am already thinking about how I am going to pre-plan districts the next time around.

This game is crack, man. At work but thinking about playing it all the time.
 

Aaron D.

Member
EDIT: Windows Defender? Figures something in Windows could fuck it up.
To whitelist:
1. Windows Defender Settings
2. Scroll down the list to "Exclusions" > Add an Exclusion
3. Add the Civ 6 folder

That seems to work...

Great tip!

Just to verify, when you say "Civ 6 folder", are you talking about the main (top) directory off of Steam > Common Apps?

Thanks.
 

Mengy

wishes it were bannable to say mean things about Marvel
Is there a big improvement over Civ 5?

It’s not a huge improvement over Civ 5, but there are many many little improvements over Civ 5 which are adding up to really make it a better game to me. I honestly kind of liked Civ 5’s UI a tad better, but Civ 6’s UI is good, I’m not saying it’s bad but 5’s just seemed more user friendly and easier to understand. Could just be that I need to get used to the new UI though.

In every other way though Civ 6 seems to be better than 5 to me. I like the graphics better (yeah, I honestly do), I like diplomacy better, I like espionage a lot more, I love the district and outward city building better, the game runs better and smoother for me, the music is much better, combat feels more engaging and fun, religion is better and more fleshed out, trading is more useful and interesting due to the roads changes, I love the new worker (builder) changes, I love the wonder mini movies, etc.

Civ 6 is a home run for me, I’ll be un-installing Civ 5 this week, probably tonight even.
 

Strider

Member
It's been a bit since I've played Civ V but I remember not liking the UI much and using a couple different mods to clean it up for me. Civ VI ui isn't perfect by any means but right away it feels pretty good to use to me.

Two things I do dislike though off the top of my head are 1. The policy selection screen and 2. Lack of sorting for scoring.

The policy selection screen is just a giant mess to me even if you sort them by types... Absolutely hate the layout there. The lack of sorting in other places is me being nitpicky but it's definitely something that bothers me.
 

fanboi

Banned
So, ehem, I was level 30 last night... after patch level 0.

Anyone had this problem?

EDIT: THIS ISN'T THE GAME WHERE YOU RUN AROUND AND KILL PEOPLE IN WW1!
 

Lanrutcon

Member
Hmmm, so what do you guys think about this game becoming an esport?

They'd have to create some perfectly balanced maps though, wouldn't they? Can't have ones that give certain cultures an advantage, can't have ones that give certain starting locations an advantage, etc.
 

StayDead

Member
I think it's an amazing game that would be extraordinarily boring to watch as an esport

Indeed. The games would go on forever, unless they made it super tiny, 1v1 style maps where the entire purpose was a constant war; in which case you're not playing Civ anymore and might as well play an RTS.
 

vixlar

Member
So, ehem, I was level 30 last night... after patch level 0.

Anyone had this problem?

EDIT: THIS ISN'T THE GAME WHERE YOU RUN AROUND AND KILL PEOPLE IN WW1!

I got confused too some posts ago, but I realized on time and didn't push the submit button. Hahaha.
 

artsi

Member
They'd have to create some perfectly balanced maps though, wouldn't they? Can't have ones that give certain cultures an advantage, can't have ones that give certain starting locations an advantage, etc.

Yeah, and it just wouldn't work in a lot of ways.
 

spiritfox

Member
Hmmm, so what do you guys think about this game becoming an esport?

Is this meant for the Battlefield 1 OT?

It’s not a huge improvement over Civ 5, but there are many many little improvements over Civ 5 which are adding up to really make it a better game to me. I honestly kind of liked Civ 5’s UI a tad better, but Civ 6’s UI is good, I’m not saying it’s bad but 5’s just seemed more user friendly and easier to understand. Could just be that I need to get used to the new UI though.

In every other way though Civ 6 seems to be better than 5 to me. I like the graphics better (yeah, I honestly do), I like diplomacy better, I like espionage a lot more, I love the district and outward city building better, the game runs better and smoother for me, the music is much better, combat feels more engaging and fun, religion is better and more fleshed out, trading is more useful and interesting due to the roads changes, I love the new worker (builder) changes, I love the wonder mini movies, etc.

Civ 6 is a home run for me, I’ll be un-installing Civ 5 this week, probably tonight even.

The UI is the only problem I have with the game right now, bugs aside. I don't know how they got from Civ V's UI with is so clear and concise, to Civ VI, where I still have no idea how cultural victory actually works other than build culture.
 
The amount of spy notification spam when you play as France is off the charts. The whole thing needs a do over. "Bob (my trader, playing as Rome), has discovered Rome is trading with England." No shit dumb dumb that's YOU
 
Anyone run into the glitch were the game thinks you haven't built the ancient wall when you already have?
Yeah, I've got that. Also the last build icon in the production queue is consistently 2 or 3 builds ago. Since production takes forever in this game, I keep forgetting what the hell was just built.
 

Slacker

Member
Is there any trick to getting your 2K account verified so you can get cloud saves working? I've been trying for days with no luck. Anyone I can bribe at 2k to implement steam cloud?
 

Rad-

Member
Some negatives I have come across:

- Money feels way too easy to gain
- AI sometimes goes to war with you even if you have near full relationship with them, only to attack with a very poor army
- Loading times between rounds not greatly optimized (but graphics are well optimized)

Overall the game feels like what Civ 5 should have been at launch. For better and worse because it does feel a lot like Civ 5. Still very happy with it and last night I played until 3AM...
 
When you're ahead all kind of strategies become merely optional.

True. But that doesn't really answer the question: is investing in culture stronger or weaker than investing in some other resource? I am on my second straight game of building zero theater districts and still averaging a new civic every 4-8 turns (standard speed), which seems plenty fast to optimize policy cards. If I can get most of the benefits of a culture-intensive strategy without actually investing significant resources in it, then it seems less likely to help a player gain an edge in the game.

It's possible none of this is evidence that culture itself or even culture buildings are (relatively) weak. In my current game, I am getting culture from other sources (I am suzerain to a city-state that gives +culture for trade routes with city-states). In my Rome game, I don't know how I kept up a good civic rate, but it seems likely I had some passive modifiers going on there too. So maybe what I'm seeing is just a sign that Firaxis has done a good job of giving the player flexibility with respect to buildings and resources. Maybe I could just as easily ignore campuses and get sufficient science from other sources. I haven't tried that yet.
 

essemdub

Member

wat

Anyways, so far the game has been beyond enjoyable. I played 1 full Prince game as Rome and won by Culture very late in the game. Science victory this time around seems really rough to just casually happen into. Now I know for the future to have several cities with the production to pump out the Mars projects, as just "getting there" by having the most science/turn isn't enough.

For my second game, as Russia, I'm discovering the joys of Religion. Getting the right city-state allies and Wonders can turn Religion into a patch-all. My empire of 8 cities churns out about 300 Faith per turn and I use it for everything - city buildings, religious units, military units, everything. Russia seems very strong when you have the room to land-grab early and far.
 

Totakeke

Member
True. But that doesn't really answer the question: is investing in culture stronger or weaker than investing in some other resource? I am on my second straight game of building zero theater districts and still averaging a new civic every 4-8 turns (standard speed), which seems plenty fast to optimize policy cards. If I can get most of the benefits of a culture-intensive strategy without actually investing significant resources in it, then it seems less likely to help a player gain an edge in the game.

It's possible none of this is evidence that culture itself or even culture buildings are (relatively) weak. In my current game, I am getting culture from other sources (I am suzerain to a city-state that gives +culture for trade routes with city-states). In my Rome game, I don't know how I kept up a good civic rate, but it seems likely I had some passive modifiers going on there too. So maybe what I'm seeing is just a sign that Firaxis has done a good job of giving the player flexibility with respect to buildings and resources. Maybe I could just as easily ignore campuses and get sufficient science from other sources. I haven't tried that yet.

That suzerain is pretty insane and Rome is one of the strongest culture civs due to free monuments.
 

Mengy

wishes it were bannable to say mean things about Marvel
True. But that doesn't really answer the question: is investing in culture stronger or weaker than investing in some other resource? I am on my second straight game of building zero theater districts and still averaging a new civic every 4-8 turns (standard speed), which seems plenty fast to optimize policy cards. If I can get most of the benefits of a culture-intensive strategy without actually investing significant resources in it, then it seems less likely to help a player gain an edge in the game.

It's possible none of this is evidence that culture itself or even culture buildings are (relatively) weak. In my current game, I am getting culture from other sources (I am suzerain to a city-state that gives +culture for trade routes with city-states). In my Rome game, I don't know how I kept up a good civic rate, but it seems likely I had some passive modifiers going on there too. So maybe what I'm seeing is just a sign that Firaxis has done a good job of giving the player flexibility with respect to buildings and resources. Maybe I could just as easily ignore campuses and get sufficient science from other sources. I haven't tried that yet.

I feel like the theatre districts are more useful for generating tourism for a culture victory than for just general culture used on civics. I’ve been putting three districts in every city: commercial, campus, and industrial. The other districts like entertainment, harbor, holy, and theatre I’m only building for specialized cities. I’ll only build an entertainment district if a city needs amenities. In my first game I went for a tourism victory so I put theater districts in every city. Harbors are actually nice to have wherever you can fit one simply due to how they give you an additional trade route, which I find very powerful as trade is awesome in Civ 6, so I’m building lots of harbors too.

The district mechanic is pretty sweet though, I’m loving how they implemented this.
 
I had this just from three or four foreign trade routes.



Aren't there game modes more suitable for shorter matches?

I mean... like...

Yes, you can create a scenario where you can have <2 hour matches, but the only way to esports it would be by creating maps that fit the requirements; very small, equal (or equivalent, if they go for multiple allowed civs, though that'd be a bitch to balance), very fast game speed, and after all that, it'd STILL be slow as molasses compared to literally every game on the scene right now. You'd have created a very protracted RTS.
 
I played a fair bit of V but never finished a match and never bothered learning the details in depth. So I played my first match (Rome, Prince, Huge) and sort of winged it and very quickly ended up having a massive 9 city Empire so far ahead of everyone else. Got science victory just for fun but I could of easily got any of them at that point. Won at turn 392.

So I'm thinking ok, Prince is too easy. I bump it to King and decide to play with Norway this time, and restarted quite a few times. Seems like I'm making every other Civ angry and they show up at my border with a massive army, not sure how they got that many.


Here's how I'm playing, any tips would be great!
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler
4. Pick better strength against barbarians and extra production as my policies
5. Settler builds in the direction of another civ, they get angry and lined my border with troops. Then ask for open borders which I never accept.
6. I'm still working on setting up my basis and adding basic improvements, meanwhile the other civs start attacking with loads of troops.


I'm assuming I just need to start focusing harder on building up an army early, but how early (the very start?) and how long before I start trying to improve cities?
 
AIs spamming hopeless cities in the little gaps in my empire is annoying. They're not generally stealing useful tiles, but it's still an eyesore. This seems like a good opportunity to bring back culture flipping.
 

Shepard

Member
AIs spamming hopeless cities in the little gaps in my empire is annoying. They're not generally stealing useful tiles, but it's still an eyesore. This seems like a good opportunity to bring back culture flipping.
Agreed. US spawned a city consisting of only 4 tiles because 2, adjacent to its city center, were occupied by my borders. Annoying.
 

dumbo

Member
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler

Personally, my build order is:
- scout.
- slinger.
- slinger.
- settler (maybe builder).
- builder (or even monument).
With the first slinger, kill a barbarian (provides the boost for archery).
 
So I'm thinking ok, Prince is too easy. I bump it to King and decide to play with Norway this time, and restarted quite a few times. Seems like I'm making every other Civ angry and they show up at my border with a massive army, not sure how they got that many.

Here's how I'm playing, any tips would be great!
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler
4. Pick better strength against barbarians and extra production as my policies
5. Settler builds in the direction of another civ, they get angry and lined my border with troops. Then ask for open borders which I never accept.
6. I'm still working on setting up my basis and adding basic improvements, meanwhile the other civs start attacking with loads of troops.


I'm assuming I just need to start focusing harder on building up an army early, but how early (the very start?) and how long before I start trying to improve cities?

I'm an average civ player at best, and I'm still figuring things out in Civ 6, but here are some quick thoughts:

1. I think you can do better than accepting the game's suggestions for new city locations. You know better than the computer what your medium and long-term plans are and whether you need to prioritize, say, getting a luxury or a strategic resource, establishing a defensible position for future wars, etc. Food is important, but it's not that hard to come by, in my experience. It's just as important to think about where your districts will go and what kind of unique bonuses you can take advantage of. If you don't have access to fresh water, is there a mountain you can use for an aqueduct? If your civ's unique building requires floodplains, are you prioritizing locations with floodplains?

2. Scout first seems solid to me. There are several boosts associated with scouting; you'll want to spot new city locations, city-states, and AIs quickly, and you *really* want to know where the barb camps are.

3. I haven't gone scout-->settler yet. If, as people suggest, barbs will ignore un-escorted settlers, then it may not be a bad idea. I generally start working on slingers and warriors because (a) there are lots of boosts for killing barbs, (b) you want to kill the scouts before they get back to camp, (c) if you don't kill the scouts in time, then you *really* need the extra units to defend your city, and (d) even if you clear out the barbs easily, it doesn't hurt to have extra units for scouting and scaring off AIs that might otherwise rush you.
 

Bolivar687

Banned
I mean... like...

Yes, you can create a scenario where you can have <2 hour matches, but the only way to esports it would be by creating maps that fit the requirements; very small, equal (or equivalent, if they go for multiple allowed civs, though that'd be a bitch to balance), very fast game speed, and after all that, it'd STILL be slow as molasses compared to literally every game on the scene right now. You'd have created a very protracted RTS.

I understand the gut reaction but the article relates how competitive Civ has been around for quite a while and Firaxis obviously took a new approach to multiplayer on this one.

Not saying I'll watch but it's not any more bizarre than seeing bowling or poker on ESPN2 to me.
 
I understand the gut reaction but the article relates how competitive Civ has been around for quite a while and Firaxis obviously took a new approach to multiplayer on this one.

Not saying I'll watch but it's not any more bizarre than seeing bowling or poker on ESPN2 to me.

But those are both super bizarre!
 

spiritfox

Member
FA664E38FA710C3EE4190D1767DAA422A47C164C

I just had this start. Didn't managed to pick up God of the Sea so fuck it.
 
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