Raphael
Member
Is there a big improvement over Civ 5?
Nope. Great game, but almost like a civ 5 enhanced edition.
Is there a big improvement over Civ 5?
It feels like an expansion for a board game like Carcassone or Catan. The same game but with some tweaks.Nope. Great game, but almost like a civ 5 enhanced edition.
I can run it on a 2013 Surface Pro 2.
8gigs of ram i5 4200u 1.6ghz dual core (4 threaded) with an integrated intel HD 4400What are the specs of that? Does it run well or just barely??
8gigs of ram i5 4200u 1.6ghz dual core (4 threaded) with an integrated intel HD 4400
On the lowest settings it runs really well. The initial loading time is fairly long and turns can take long to process but the game runs really well. The leader animation has some graphical glitches but that's it. Only had a single ctd in dozens of hours.
Might as well try V and see if it's interesting. If it's V without expansions though, prepared for it to be a bit barebones.
What's a good Civ6 YouTuber? Not annoying but still explaining some stuff while playing.
Thx in advance.
EDIT: Windows Defender? Figures something in Windows could fuck it up.
To whitelist:
1. Windows Defender Settings
2. Scroll down the list to "Exclusions" > Add an Exclusion
3. Add the Civ 6 folder
That seems to work...
Is there a big improvement over Civ 5?
Is there a big improvement over Civ 5?
Hmmm, so what do you guys think about this game becoming an esport?
Hmmm, so what do you guys think about this game becoming an esport?
I think it's an amazing game that would be extraordinarily boring to watch as an esport
So, ehem, I was level 30 last night... after patch level 0.
Anyone had this problem?
EDIT: THIS ISN'T THE GAME WHERE YOU RUN AROUND AND KILL PEOPLE IN WW1!
They'd have to create some perfectly balanced maps though, wouldn't they? Can't have ones that give certain cultures an advantage, can't have ones that give certain starting locations an advantage, etc.
Hmmm, so what do you guys think about this game becoming an esport?
It’s not a huge improvement over Civ 5, but there are many many little improvements over Civ 5 which are adding up to really make it a better game to me. I honestly kind of liked Civ 5’s UI a tad better, but Civ 6’s UI is good, I’m not saying it’s bad but 5’s just seemed more user friendly and easier to understand. Could just be that I need to get used to the new UI though.
In every other way though Civ 6 seems to be better than 5 to me. I like the graphics better (yeah, I honestly do), I like diplomacy better, I like espionage a lot more, I love the district and outward city building better, the game runs better and smoother for me, the music is much better, combat feels more engaging and fun, religion is better and more fleshed out, trading is more useful and interesting due to the roads changes, I love the new worker (builder) changes, I love the wonder mini movies, etc.
Civ 6 is a home run for me, I’ll be un-installing Civ 5 this week, probably tonight even.
Is this meant for the Battlefield 1 OT?
The amount of spy notification spam when you play as France is off the charts. The whole thing needs a do over. "Bob (my trader, playing as Rome), has discovered Rome is trading with England." No shit dumb dumb that's YOU
But y tho
Well, I guess if chess is a sport then Civ can be an esport.
Yeah, I've got that. Also the last build icon in the production queue is consistently 2 or 3 builds ago. Since production takes forever in this game, I keep forgetting what the hell was just built.Anyone run into the glitch were the game thinks you haven't built the ancient wall when you already have?
Have you watched any of Quill's videos?
Marbozir is my favorite. Quill18 is pretty good but his videos are cut up twitch streams with thanking subs and all that mess.
When you're ahead all kind of strategies become merely optional.
True. But that doesn't really answer the question: is investing in culture stronger or weaker than investing in some other resource? I am on my second straight game of building zero theater districts and still averaging a new civic every 4-8 turns (standard speed), which seems plenty fast to optimize policy cards. If I can get most of the benefits of a culture-intensive strategy without actually investing significant resources in it, then it seems less likely to help a player gain an edge in the game.
It's possible none of this is evidence that culture itself or even culture buildings are (relatively) weak. In my current game, I am getting culture from other sources (I am suzerain to a city-state that gives +culture for trade routes with city-states). In my Rome game, I don't know how I kept up a good civic rate, but it seems likely I had some passive modifiers going on there too. So maybe what I'm seeing is just a sign that Firaxis has done a good job of giving the player flexibility with respect to buildings and resources. Maybe I could just as easily ignore campuses and get sufficient science from other sources. I haven't tried that yet.
True. But that doesn't really answer the question: is investing in culture stronger or weaker than investing in some other resource? I am on my second straight game of building zero theater districts and still averaging a new civic every 4-8 turns (standard speed), which seems plenty fast to optimize policy cards. If I can get most of the benefits of a culture-intensive strategy without actually investing significant resources in it, then it seems less likely to help a player gain an edge in the game.
It's possible none of this is evidence that culture itself or even culture buildings are (relatively) weak. In my current game, I am getting culture from other sources (I am suzerain to a city-state that gives +culture for trade routes with city-states). In my Rome game, I don't know how I kept up a good civic rate, but it seems likely I had some passive modifiers going on there too. So maybe what I'm seeing is just a sign that Firaxis has done a good job of giving the player flexibility with respect to buildings and resources. Maybe I could just as easily ignore campuses and get sufficient science from other sources. I haven't tried that yet.
I had this just from three or four foreign trade routes.
Aren't there game modes more suitable for shorter matches?
Agreed. US spawned a city consisting of only 4 tiles because 2, adjacent to its city center, were occupied by my borders. Annoying.AIs spamming hopeless cities in the little gaps in my empire is annoying. They're not generally stealing useful tiles, but it's still an eyesore. This seems like a good opportunity to bring back culture flipping.
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler
So I'm thinking ok, Prince is too easy. I bump it to King and decide to play with Norway this time, and restarted quite a few times. Seems like I'm making every other Civ angry and they show up at my border with a massive army, not sure how they got that many.
Here's how I'm playing, any tips would be great!
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler
4. Pick better strength against barbarians and extra production as my policies
5. Settler builds in the direction of another civ, they get angry and lined my border with troops. Then ask for open borders which I never accept.
6. I'm still working on setting up my basis and adding basic improvements, meanwhile the other civs start attacking with loads of troops.
I'm assuming I just need to start focusing harder on building up an army early, but how early (the very start?) and how long before I start trying to improve cities?
I mean... like...
Yes, you can create a scenario where you can have <2 hour matches, but the only way to esports it would be by creating maps that fit the requirements; very small, equal (or equivalent, if they go for multiple allowed civs, though that'd be a bitch to balance), very fast game speed, and after all that, it'd STILL be slow as molasses compared to literally every game on the scene right now. You'd have created a very protracted RTS.
I understand the gut reaction but the article relates how competitive Civ has been around for quite a while and Firaxis obviously took a new approach to multiplayer on this one.
Not saying I'll watch but it's not any more bizarre than seeing bowling or poker on ESPN2 to me.
Well, I guess if chess is a sport then Civ can be an esport.