His Majesty
Banned
I just had this start. Didn't managed to pick up God of the Sea so fuck it.
Crab sticks with orange juice sounds like one amazing national dish.
I just had this start. Didn't managed to pick up God of the Sea so fuck it.
What are the notable changes to the multiplayer in this one? Haven't read up on any thing about multiplayer in civ 6.I understand the gut reaction but the article relates how competitive Civ has been around for quite a while and Firaxis obviously took a new approach to multiplayer on this one.
Not saying I'll watch but it's not any more bizarre than seeing bowling or poker on ESPN2 to me.
All we need now is Civ Boxing, like Chess Boxing.
Here's how I'm playing, any tips would be great!
1. I'm pretty much always accepting the start location of my settlers. Any new settlers I'll go to a suggested location, maybe 1 tile off. Generally I'll try to focus on food tiles.
2. Immediately build a scout to get bonuses for clearing tribe huts.
3. Build my second settler
4. Pick better strength against barbarians and extra production as my policies
5. Settler builds in the direction of another civ, they get angry and lined my border with troops. Then ask for open borders which I never accept.
6. I'm still working on setting up my basis and adding basic improvements, meanwhile the other civs start attacking with loads of troops.
I'm assuming I just need to start focusing harder on building up an army early, but how early (the very start?) and how long before I start trying to improve cities?
Lé Blade Runner;221296737 said:What is Chess Boxing?
Lé Blade Runner;221296737 said:What is Chess Boxing?
Well, I guess if chess is a sport then Civ can be an esport.
2 participants play 3 minutes of chess followed by 3 minutes of boxing followed by 3 minutes of chess etc. until time is up or somebody gets knocked out/checkmates.
Sadly, it turned out that getting hit in the head made it harder to play chess, so players mostly just focus on the boxing side of things nowadays.
I think it's an amazing game that would be extraordinarily boring to watch as an esport
Anyone know how to initiate theological combat? Not sure if my game was bugged, but I wasn't able to do anything to an enemy apostle that was sitting in my territory for several turns, in spite of having my own inquisitor and apostle adjacent and the game showing the battle forecast. I wasn't at war with the country at the time, if it means anything.
Was kinda hoping that it'd be an option for dealing with enemy religion when at peace. If it's only available during war, then it'd be much faster to deal with them with a military unit.
I think it's an amazing game that would be extraordinarily boring to watch as an esport
Anyone know how to initiate theological combat? Not sure if my game was bugged, but I wasn't able to do anything to an enemy apostle that was sitting in my territory for several turns, in spite of having my own inquisitor and apostle adjacent and the game showing the battle forecast. I wasn't at war with the country at the time, if it means anything.
Was kinda hoping that it'd be an option for dealing with enemy religion when at peace. If it's only available during war, then it'd be much faster to deal with them with a military unit.
Agreed.
The fun of the game is keeping track of everything in the back of your mind.
I get frustrated watching streams of the game on Twitch or Youtube because while the streamer is doing their own thing, I'm constantly wondering what else is going on with other cities or section of their map.
I keep asking to myself, "Why does he keep checking that one part when there is a bunch of stuff pinging over here? Go over there already!!!"
Playing as Rome I have two commercial hubs and purchased a great merchant with faith that lets me get an extra trade route and a luxury resource for my capital city. It says in the UI I can make 4 but at three it says I can't build another trader because im already at capacity. Anyone else running into similar glitches?
Is it me, or there is no option to view a full list of all my units?
You have another trader sleeping somewhere or one of your cities is already building one. And if you just used your great merchant maybe you need to wait next turn.
Yeah, I've got that. Also the last build icon in the production queue is consistently 2 or 3 builds ago. Since production takes forever in this game, I keep forgetting what the hell was just built.
Was wondering this too
Got so used to that part of the Civ 5 enhanced UI. This game needs a UI mod like yesterday.
so what kinda situations should you raze or keep a city?
Is iron absurdly rare or something? I've played 3 games and I've seen a single iron deposit.
All strategic resources are much rarer and *ahem* more strategic in Civ 6. I built a city just 4 tiles away from my capital just to grab a second copy of horses.
I haven't messed with religion yet at all, but for what it counts I saw AI civs' religious units duking it out in my game and don't think they were at war.
Definitely don't have to be at war, same religion maybe?
Is iron absurdly rare or something? I've played 3 games and I've seen a single iron deposit.
Is it me, or there is no option to view a full list of all my units?
Is iron absurdly rare or something? I've played 3 games and I've seen a single iron deposit.
All strategic resources are much rarer and *ahem* more strategic in Civ 6. I built a city just 4 tiles away from my capital just to grab a second copy of horses.
Yep, I find myself building more cities in less than great positions simply to get resources. Also it seems like the penalties for a "wide civ" are less than it was in Civ 5 so I'm more willing to found cities that will stay small but provide needed resources. I kind of like this honestly.
This is correct, in the bottom right.I haven't tried it but I heard someone say you can click on the name of a unit when it's selected to bring up a list of all units.
All strategic resources are much rarer and *ahem* more strategic in Civ 6. I built a city just 4 tiles away from my capital just to grab a second copy of horses.
Highlight a unit and click the unit name in the bottom right (e.g. "Slinger").Am I oblivious or is there no unit list? I had a scout somewhere on the map and I was trying to find it to give new orders. But I didn't feel like looking all over for it so I tried to find a unit list to select it with but couldn't find it. After a minute I got sick of trying to find the list so I just scrolled around and found the unit.
What do you mean? I always make sure my Civ playthroughs are historically accurate by having a WW1, WW2 and WW3So, ehem, I was level 30 last night... after patch level 0.
Anyone had this problem?
EDIT: THIS ISN'T THE GAME WHERE YOU RUN AROUND AND KILL PEOPLE IN WW1!
The same is probably true for luxury resources too, it's more than justified building a crap city in a different continent just to grab two copies of luxuries you don't have on your continent. I really like how they nailed down all the little details with their tweaks to the Civ5 system.
I really recommend people jumping into Civ6 rather than going through Civ5 unless you want to maximize the amount of time in your life you spend playing civilization games. There's far more interesting decisions to make turn by turn while busywork such as micromanaging workers and buildings roads are now gone.
Highlight a unit and click the unit name in the bottom right (e.g. "Slinger").
How are you able to see how much a strategic resource tile provides? And does it work like V where you use up the resource to make the unit or do you just require that many of that resource (like 2 horse for a knight) to produce that kind of unit?
How are you able to see how much a strategic resource tile provides? And does it work like V where you use up the resource to make the unit or do you just require that many of that resource (like 2 horse for a knight) to produce that kind of unit?
Honestly, I think there's a huge improvement.
I didn't enjoy Civ 5 very much, but I'm loving this.
Each respurce provides one of that resource. Units don't take use up resources anymore, as long as you have enough you can make as many units as you want.
(Note that some units require 2 of a resource).
1 tile provides 1 copy. You need 2 to produce any of the units that require the resource unless you have something that overrides that requirement.