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Aside from eureka, adjacency bonuses, changing movement and defensive bonuses, no.
K, thx.
Aside from eureka, adjacency bonuses, changing movement and defensive bonuses, no.
Is there a way to get into religion game with all Great Prophet gone?
BTW, Scythia early game is so sick. Extra unit for each cavalry unit built is pretty ridiculous. Plus the horse archers is raining glory.
1. No clue, but I would assume not if you haven't met other civs.
2. Conservation in the civics tree.
So I'm playing around with those +100% bonus to specific units policies, and I'm Montezuma, so I have plenty of builders around. I get +100% of the production bonus from clearing forests towards making the unit, and if the unit gets completed by that, the overflow that's left over (which is saved for whatever I build next) is still getting the +100% production bonus, even if it's not the unit type modified by the policy.
If the production cost of the unit is small relative to the production output of the city or the forest clearing, then you can build up a huge amount of production in the city. My whole list of potential wonders to make is at 1 turn remaining lmao.
omg, with the overflow thing, I built 5 wonders in a row on consecutive turns, in the same city lmfaooo
The more I play this game the more frustrated I become - and not because it's a bad game. I think the mechanics here are outstanding. The problem for me is that the game just doesn't give me enough information.
- Luxuries become a hassle to manage in the middle to late stages of the game. Early on, it's easy to keep track of. You pick up a luxury, you get +1 amenity for your first 4 cities, and each 2 citizens after the first 2 will require another +1 amenity. Great. This becomes almost impossible to manage when you have 6+ cities with 6+ luxuries, different amounts of each, with some being traded away. Which luxuries are providing amenities for which cities? Which luxuries are currently not being used because they're being traded away? NONE of this information is presented at all.
- In Civ V, I could find out the population of other Civs. Or how many tiles / land they own. Or their GPT. Apparently none of that information is present in Civ VI.
There are other, smaller issues I have with the UI and presentation in general. Hopefully the next few patches ameliorate some of these problems.
I wonder what Brazil is planning.
How do you cancel a wonder that is under construction?
I started building one in the wrong city. I think it spent one turn constructing before I noticed. Now if I switch production to other stuff, it's still there so my other cities can't choose it. I tried moving a worker there to attempt to clear it but that doesn't do anything.
I wonder what Brazil is planning.
Reload an autosave. Same with districts, no undoing.
So basically everyone (mainly Cleopatra) keeps saying my army is weak
Yeah, same here. The AI personalities seem to do this very arbitrarily. Montezuma just told me that my army is weak even though I have more and better units than him. Qin Shi Huang was also boasting about the opulence of his civ's culture when he was in seventh place for the culture victory and I was third.
Sometimes they can also be a bit too spontaneous. Out of (seemingly) nowhere, Gorgo just lectured me about letting barbarians near my city. I wondered what she was talking about until I saw that an encampment had spawned on a fog-of-war tile just outside the city boundary. It had literally just appeared there, too: I pressed Next Turn, a barb camp spawned, and Gorgo chewed me out for it before I regained control of anything.
The game is wonderful so far, but things like that are puzzling. Hopefully a patch or two can smooth things over.
I was wondering why I automatically had 1 envoy on each of the first 3 city-states I found. Did I have envoys sitting around waiting for me to explore or something?
I was wondering why I automatically had 1 envoy on each of the first 3 city-states I found. Did I have envoys sitting around waiting for me to explore or something?
first civ to discover that CS gains one free envoy
Rome asks me for some horses in a trade. 2 turns later he declares a "surprise war" on me. Cheeky bastard.
I wonder what Brazil is planning.
So am I missing something or is putting a city to a coast tile a bad decision in this version? I don't see that many benefits (because you can just build a harbor to make ships), only major negatives like enemy ships attacking your city. Water resources seem pretty meh in Civ 6 as well.
What's the distance my troops have to be away from a foreign boarder? Cleopatra is complaining about my absolutely neutral military maneuvers at her border. I'd never invade her... Like this turn at least.
To keep the promise you actually just have to not attack them, you don't have to move any units.
To keep them from bitching about it in the first place... probably not possible. I've had Elizabeth freak out because I had one Knight walk along her border on the way to clear a barbarian camp, even though she had stacked up enough units along our shared border that I would be seriously nervous if the AI had any idea how to prosecute a war.
To keep the promise you actually just have to not attack them, you don't have to move any units.
To keep them from bitching about it in the first place... probably not possible. I've had Elizabeth freak out because I had one Knight walk along her border on the way to clear a barbarian camp, even though she had stacked up enough units along our shared border that I would be seriously nervous if the AI had any idea how to prosecute a war.
What's the distance my troops have to be away from a foreign boarder? Cleopatra is complaining about my absolutely neutral military maneuvers at her border. I'd never invade her... Like this turn at least.
And by Elizabeth you mean Victoria? ;-)
Yep, it's a common complaint. Other than a very early eureka boost for the sailing tech, and faster access to ships and water trade routes, there's absolutely no reason to do it. Sea tiles don't generate nearly enough resources to justify it, unlike in Civ 5, and it reduces the number of useable land tiles. Plus if you are on the coast ships can take your city, which is a huge weakness.
It's one of the many things that needs a do-over balance wise.