Hmmm, have you had much luck with Peter's trade bonus though? A lot of the Russia package is pretty awesome, I'll agree. But the LUA specifically seems to have a terrible ratio (it's like +1 science/culture per 3 techs/civics that the recipient is ahead by?).I really like peter, the extra tiles make a stonehenge rush much easier and there's a pantheon belief that makes holy sites generate faith from tundra. Once you have your religion you can get food from shrines to shore up that shortcoming.
Well Aztec entered industrial when I was barely into renaissance in my last game so it provided some incremental culture and science which is nothing to scoff at.Hmmm, have you had much luck with Peter's trade bonus though? A lot of the Russia package is pretty awesome, I'll agree. But the LUA specifically seems to have a terrible ratio (it's like +1 science/culture per 3 techs/civics that the recipient is ahead by?).
Is there something I'm missing about how to build Archaeologists? I have Natural History but I don't have an option to build an archaeologist.
I managed to get my first Alliance going on Deity with India and then Greece by doing nothing all the time.Diplomacy feels like it really needs to get patched. Playing on King it's almost impossible for me to consistently forge friendships or alliances, even after giving numerous gifts and doing my best to avoid anything that the other Civ might dislike.
So what is everyone's favorite civ/leader so far? I don't necessarily mean the strongest (that would probably be Barbarossa) but the one that you like and fits your playstyle.
Mine is Rome. I like to expand a lot and Rome's abilities fit into that. Also Legions are just really powerful. Game turns into easy mode for a while when you get them.
I think only museums have theming bonuses this time. Under the great works window you can see theming if there is a bonus.
Is there a way to adjust the climate of the world you are generating like in previous installments? e.g. create a region with mainly tundra and polar areas
Archaeological museums having theming bonuses as well if you get three artifacts from three different cultures.
Diplomacy feels like it really needs to get patched. Playing on King it's almost impossible for me to consistently forge friendships or alliances, even after giving numerous gifts and doing my best to avoid anything that the other Civ might dislike.
I'm not sure, but it seems a work of art in the Hermitage won't generate culture and tourism if there's another one by the same artist in it already. It happened the 2 times I built it.
I think only museums have theming bonuses this time. Under the great works window you can see theming if there is a bonus.
I feel like Montezuma is vastly unbalanced. I dominated on Immortal with him while struggling to keep up when playing other civs. Eagle Warriors have 8 strength more than warriors and still no upkeep costs and fast tracking districts is super strong.
So how does the great merchant's ability to grant a copy of a luxury resource work? I activated the ability on a tile outside of my region and I didn't seem to get the luxury.
You should had to have it activated on a commercial district and not outside your region. IIRC it grants you a new luxury resource such as jeans or lipstick which you can trade with other civs.
I don't follow. It says "Grants 1 free copy of the luxury resource on this tile to your capital city" followed by "Must be one a tile with a luxury resource". Which seems kind of pointless if it can only be activated within your region (as all it does is save you the trouble to build on that tile to exploit the resource).
I don't follow. It says "Grants 1 free copy of the luxury resource on this tile to your capital city" followed by "Must be one a tile with a luxury resource". Which seems kind of pointless if it can only be activated within your region (as all it does is save you the trouble to build on that tile to exploit the resource).
I hated Civ5, and while I feel they are building a bit too much on it in Civ6 as well, I am happy that they are rectifying a few of the mistakes (like global happiness) and bringing in a respected designer from complicated board games. Anyways, i just have some questions about stuff from you that have played it.
I couldn't even build an embassy let alone alliance until I started dropping nukes left and right lol.
I have trouble getting offshore oil platforms built, they're quite far off coast and I can't even buy the tiles, can you build them somehow on a tile you don't own?
Just encountered a "game breaking" bug in that I cannot proceed. My single missionary is surrounded by Russian troops and the game will not let me move or continue to the next turn. Has anyone encountered this? Any ideas on how to proceed?
kill it? The skull that pops up when you click the plus.
Unfortunately, there is no skull for the missionary.
Just encountered a "game breaking" bug in that I cannot proceed. My single missionary is surrounded by Russian troops and the game will not let me move or continue to the next turn. Has anyone encountered this? Any ideas on how to proceed?
The fuck?
Delete the unit or load an older autosave?
Otherwise, no.
Delete the unit or load an older autosave?
Otherwise, no.
Been playing mostly on Emperor but I feel the same. Never does anyone like me. NEVER.
I'm actually pleasantly surprised by the combat animations, what's wrong with them? Sure they're over-exaggerated but they're interesting to watch and with enough variety. For example anti-tank units have different animations depending on what they're fighting against, they use guns against other infantry and their bazookas when fighting tanks.