If you know what nation is doing it you can ask them to stop under "Discuss" I think. They usually say they will.
One cool thing I noticed is that if you catch a spy, the nation will try and give you money or something back for him haha.
Yeah this actually happened once for me. The little jazzy tune for espionage event played on one of my turns and I was like "oh cool a spy was apprehended". Some time later Japan was offering me a lot of gold for a spy named Saro, and I was like "Wait I don't remember training any Spies. I guess I got a free Spy at some point and now Japan wants to buy my Spy? That's pretty cool." I only put two and two together the next day haha.
the AI does proxywars.
Cleopatra AI paid me to start a proxy war with ghandi (and it was a big amount all in all around 1600 gold).
the amount of gold made me greedy and i got obliterated by ghandis warelephants. specialy since i was closer to him than cleo...
i could bet its the same here.
edit: i also should mention that she didnt even take parts in any fights.
Oh man I made a similar mistake one time. A civ I was """good friends""" with decided to offer me a ton of gold to go warring with a neighbor that I didn't care for, and I was like "Yeah okay that seems like a fine deal. I'll just sit back and leave that civ alone while I eat up a lot of gold." Unfortunately not only did relations with that specific neighbor go bad, a bunch of other civs on another continent denounced me the next turn, then shortly went to war against me later.
I usually am quite behind in science but production gets out of hand quickly.
Also terracotta army is a lot of value.
Dude yes. Promotions are so great to have this time around, and by extension Terracotta Army is incredible. I usually try to have at least 8 units fielded before I build Terracotta Army, but sometimes I get so greedy and want to have more...
Stealing unescorted settlers is my new guilty pleasure.
Edit: omg 3 in this game. It's ridiculous.
I have... mixed feelings about this.
On one hand yes this is so awesome and I bypass the increasing Settler costs this way too :3
On the other hand this seems stupidly overpowered for human players.
is there a way to have the game stop asking me to pick a civic/tech when i reach the end of their respective trees? just do it automatically or something?
Late game gets bogged right fucking down when i'm being asked to choose future tech #999 every bloody turn. How is this still a thing in Civ?
There isn't... which is admittedly really annoying :< I wish they'd give a proper Future Civic to the end of the civic tree. The dream is for varied Future Civics/Techs that I can repeatedly research and earn bonuses upon researching.
Future Tech <Production>: Each of your cities gains a permanent +1 production.
Future Tech <Gold>: Each of your cities gains a permanent +2 gold.
Future Civic <Faith>: Each of your cities gains a permanent +2 faith.
Future Civic <Food>: Each of your cities gains a permanent +1 food.
Even if the above don't happen, I would at least want Future Civic and Future Tech to just be infinitely researchable, and the "points" awarded by either to just be however much I dump into either divided 10 or whatever. I think the points only matter towards a Time Victory anyway, which is just a backhanded way of saying you took too long imo.