Clair Obscur: Expedition 33 ≼| OT |≽ La Belle Fantaisie

I can't create threads so I am posting this here:
Thomas Jolly, the guy who directed the ultra-woke opening ceremony of the Paris 2024 olympics has been nominated as head of the french national committee for video game grants (part of the CNC)


His only qualification is : "As a youngster, I played video games."
EviLore EviLore

I posted in the COE33 spoiler thread, i noticed many possible areas where the woke heads can use against COE33.

This game wont feel the same under Ubisoft and i fear for future french games if this Jolly guy is as dangerous as you are alluring once he takes over your national gaming commitee
 
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especially since a big contribution of the existence of E33 is that it got grants as part of its funding from the government.
 
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I posted in the COE33 spoiler thread, i noticed many possible areas where the woke heads can use against COE33.

This game wont feel the same under Ubisoft and i fear for future french games if this Jolly guy is as dangerous as you are alluring once he takes over your national gaming commitee
As Esquie said, losing a rock is better than never having a rock.

Even if the future of this series is jeopardized, and we never get something of this caliber again, we at least got this game. All good things must come to an end eventually.
 
I just got to Act 3 and my mind is blown. As I've been playing this game I've felt like the story should have moved along quicker and more of the plot should have been revealed earlier in the game. I've been waiting and waiting to get a sense of what is going on and then holy shit. This game slaps me across the face out of nowhere. Now I get why the story has been told the way it has. I've enjoyed a lot of games but it's been a long time since a game has hit me with its plot twist like this. So well executed. This is what I thought video games would be when I was playing Final Fantasy VII and Xenogears as a kid. Not the slop that infests the industry these days.
 
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like its not a particularly uncommon twist, but its delivered very well and with finesse. Everything just builds up to it so well and with purpose.
 
Yup, a lot of the execution and how everything comes together really paid off which is hard to do these days. Clair Obscur captured that sense of journey & adventure spectacularly.
 
I had a dream about this game and I have not even played it. I am hoping for a sale on Steam soon and I will grab it. I am sure it is totally worth full price, but it could be on sale in a weak, so...
 
I had a dream about this game and I have not even played it. I am hoping for a sale on Steam soon and I will grab it. I am sure it is totally worth full price, but it could be on sale in a weak, so...

I got a PSN notification about it being on sale and when I checked the store tonight it was a 5% discount. Literally this:

fridge-dissapointed.gif
 
I posted in the COE33 spoiler thread, i noticed many possible areas where the woke heads can use against COE33.

This game wont feel the same under Ubisoft and i fear for future french games if this Jolly guy is as dangerous as you are alluring once he takes over your national gaming commitee

especially since a big contribution of the existence of E33 is that it got grants as part of its funding from the government.
They only have a yearly budget of 5 million euros.

E33 also received some funding and help from Microsoft, I'm not worried about this at all.
 
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Yeah, given the success of current core French devs over there thet are doing alright I wouldn't worry much for other ways of funding and support.
 
I just got to Act 3 and my mind is blown. As I've been playing this game I've felt like the story should have moved along quicker and more of the plot should have been revealed earlier in the game. I've been waiting and waiting to get a sense of what is going on and then holy shit. This game slaps me across the face out of nowhere. Now I get why the story has been told the way it has. I've enjoyed a lot of games but it's been a long time since a game has hit me with its plot twist like this. So well executed. This is what I thought video games would be when I was playing Final Fantasy VII and Xenogears as a kid. Not the slop that infests the industry these days.

Just reached Act 3 and I was starting to feel like the answers would not all come, and now I have more questions than ever. Incredible buildup. Going to do a little sidequesting I put off from earlier and then head to what I presume is the ending.
 
Just reached Act 3 and I was starting to feel like the answers would not all come, and now I have more questions than ever. Incredible buildup. Going to do a little sidequesting I put off from earlier and then head to what I presume is the ending.
I would blackout until you finish. You're close enough and don't want to spoil anything since this game is all about the art of the reveal. I recommend doing all bonding sidequests though.
 
So I finally started playing the game and so far played around 8 hrs and just got out of the amazing looking underwater (but not really) location. Man, the best way I can describe this game is like watching some unique AF movie where everything you see on screen you haven't seen before ever, the story is so unique and situations you're going through, the world characters exploring for the first time ever cuz they haven't been there before and none of those who have ever came back to tell what they saw. It's like watching a way better version of Valerian with way better actors and plot or Cloud Atlas, but you can play it and interact with the world and explore it.

And then gameplay. I honestly have a love/hate relationship with combat, how it works and have questions as to why it is so tied to QTE, timed button presses, dodges and counters. Like, when it works, it feels and looks great, but when it doesn't, it's just frustrating af. And if you're building characters right, you literally feel and see how powerful they're becoming and you can clearly see what can you fight and win and what is maybe too strong for you now by just looking at it, without any lvl numbers and shit.

But seeing all the greatness and maybe some questionable design decisions, I can't help but to notice really bad platforming and traversal animations and there's no consistency here. Like, you can clearly tell that all of the cutscenes and cinematics were motion captured, but then why isn't traversal animation and why platforming ones is so bad too? I mean, I'm sorry, but I just can't help but notice these things, especially cuz the rest of the game's combat animations are great.

I think at some point they should fix this and release DE or something a year later to polish rough edges and make the game more visually consistent, why also adding dev commentary for NG+ and Photo Mode - dang, why is it not in the game? Anyway, that's just my first 2c for now. I'll continue playing the game and I won't stop until I finish it. Easily the best game of this year for me so far.
 
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I would blackout until you finish. You're close enough and don't want to spoil anything since this game is all about the art of the reveal. I recommend doing all bonding sidequests though.

Definitely, only thing I did was check some no-spoiler tips for missables and seems like little to nothing. After learning that Noco and Monoco are the family dogs, I absolutely must bring Noco back so probably will start there my next session. Already maxed a couple of the other bonds at camp.
 
So I just started playing this game, and I'm not very far, but I cannot stand the visuals/camera.
The game gives me motion sickness and there is no options for FOV or camera distance or anything. There are a few options that affect the camera but they only seem to apply in battle (which I don't have much problem with). I downloaded a mod to have a different camera so hopefully that works better.
Second, why is there no option to disable DLSS/Upscaling? Am I missing something? Even with DLSS + DLAA, which I assume is supposed to be the best, it still looks like ass. I'm running around in the manor and there is ghosting and shit all over the place. Why can't I just play the game without using AI upscaling?
The story seems interesting enough so it is honestly kind of disappointing.
 
So I just started playing this game, and I'm not very far, but I cannot stand the visuals/camera.
The game gives me motion sickness and there is no options for FOV or camera distance or anything. There are a few options that affect the camera but they only seem to apply in battle (which I don't have much problem with). I downloaded a mod to have a different camera so hopefully that works better.
Second, why is there no option to disable DLSS/Upscaling? Am I missing something? Even with DLSS + DLAA, which I assume is supposed to be the best, it still looks like ass. I'm running around in the manor and there is ghosting and shit all over the place. Why can't I just play the game without using AI upscaling?
The story seems interesting enough so it is honestly kind of disappointing.
Turn off chromatic aberration if you haven't yet
 
Turn off chromatic aberration if you haven't yet
I've turned off that, along with the 3 other options there since the beginning. It's not as noticeable in the open world, but places like the manor with lots of reflections and stuff there is a ton of ghosting/smearing.

edit: Some screenshots as an example
 
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So I just started playing this game, and I'm not very far, but I cannot stand the visuals/camera.
The game gives me motion sickness and there is no options for FOV or camera distance or anything. There are a few options that affect the camera but they only seem to apply in battle (which I don't have much problem with). I downloaded a mod to have a different camera so hopefully that works better.
Second, why is there no option to disable DLSS/Upscaling? Am I missing something? Even with DLSS + DLAA, which I assume is supposed to be the best, it still looks like ass. I'm running around in the manor and there is ghosting and shit all over the place. Why can't I just play the game without using AI upscaling?
The story seems interesting enough so it is honestly kind of disappointing.
You should use this mod: https://www.nexusmods.com/clairobscurexpedition33/mods/175

I had a really clean image thanks to this.
 
After beating the game, I thought about taking out some of the random mobs that hangs around the edges that you can only reach by flying.

I got one-shotted wtf, some of them are several times stronger than the end boss.
 
After beating the game, I thought about taking out some of the random mobs that hangs around the edges that you can only reach by flying.

I got one-shotted wtf, some of them are several times stronger than the end boss.
There's a lot of postgame content and
Renoir isn't the final boss. Some of the late game stuff you need to be level 80/90+.
 
After beating the game, I thought about taking out some of the random mobs that hangs around the edges that you can only reach by flying.

I got one-shotted wtf, some of them are several times stronger than the end boss.
Most optional content is way harder that main story boss.
Final boss is a joke in comparison to most optional bosses in act 3.
 
I just got to Act 3 and my mind is blown. As I've been playing this game I've felt like the story should have moved along quicker and more of the plot should have been revealed earlier in the game. I've been waiting and waiting to get a sense of what is going on and then holy shit. This game slaps me across the face out of nowhere. Now I get why the story has been told the way it has. I've enjoyed a lot of games but it's been a long time since a game has hit me with its plot twist like this. So well executed. This is what I thought video games would be when I was playing Final Fantasy VII and Xenogears as a kid. Not the slop that infests the industry these days.

I just got to Act III too. They managed to fit in #37 and #170 into this game, it's a masterpiece. A real magnum opus

I'm pretty sure this is the best JRPG I've played in over 20 years. I know of nothing comparable to this game made in the 21st century besides Final Fantasy X
 
I got distracted when Switch 2 came out, but I've managed to give this game some attention again

2 things I'm struggling with:

1. Is there some sort of tell I'm missing when it comes to parry? the wind up for enemy attacks seems so drawn out, It is difficult for me to time my parry. I can parry in souls games and Zelda games, but this game it is kind of hard for me to immediately read attacks. it seems like the enemy winds up then pauses or stutters the attack, make it a bit jerky and hard to read. likely a skill issue on my end tho.
2. I'm color blind and have issues figuring out what element stains Lune is getting since 3 of the elements look identical to me
 
I got distracted when Switch 2 came out, but I've managed to give this game some attention again

2 things I'm struggling with:

1. Is there some sort of tell I'm missing when it comes to parry? the wind up for enemy attacks seems so drawn out, It is difficult for me to time my parry. I can parry in souls games and Zelda games, but this game it is kind of hard for me to immediately read attacks. it seems like the enemy winds up then pauses or stutters the attack, make it a bit jerky and hard to read. likely a skill issue on my end tho.
2. I'm color blind and have issues figuring out what element stains Lune is getting since 3 of the elements look identical to me
1. It takes some getting used to (for each enemy even) but it's satisfying as you start to learn. The parry timing is a little "late" compared to other games I would say. You are supposed to dodge to learn the parry timing and once you start to get perfect dodges, that would've been a successful parry (a dodge that isn't perfect would NOT have parried). I struggled at times throughout the game, but honestly figured out how to make my team defensesive and tanky with pictos for harder bosses. Wish they had loadouts for different kinds of bosses.
2. That's a tough one that I'm not sure what to do about. You could always use a different team member (once you unlock them) but Lune is gas. Can you see the yellow color change of the text for an ability when it's boosted? Because that could help tell you if you have the stains to boost different abilities and you could figure out your stains.
 
1. It takes some getting used to (for each enemy even) but it's satisfying as you start to learn. The parry timing is a little "late" compared to other games I would say. You are supposed to dodge to learn the parry timing and once you start to get perfect dodges, that would've been a successful parry (a dodge that isn't perfect would NOT have parried). I struggled at times throughout the game, but honestly figured out how to make my team defensesive and tanky with pictos for harder bosses. Wish they had loadouts for different kinds of bosses.
2. That's a tough one that I'm not sure what to do about. You could always use a different team member (once you unlock them) but Lune is gas. Can you see the yellow color change of the text for an ability when it's boosted? Because that could help tell you if you have the stains to boost different abilities and you could figure out your stains.
I'll stick with it.

I'm not sure I remember what boosting is as I took a break. maybe I should find some refresher video on YouTube or read through the guide again

this is why I should stop taking breaks, makes it hard to bounce back into it
 
I'll stick with it.

I'm not sure I remember what boosting is as I took a break. maybe I should find some refresher video on YouTube or read through the guide again

this is why I should stop taking breaks, makes it hard to bounce back into it
"Boost" not an official term, but most abilities have an increased effect for certain conditions and Lune's abilities are increased based on if she has the stains to add the "boost." The ability will have the "boost" when you use it if the text is yellow.
 
I posted in the COE33 spoiler thread, i noticed many possible areas where the woke heads can use against COE33.

This game wont feel the same under Ubisoft and i fear for future french games if this Jolly guy is as dangerous as you are alluring once he takes over your national gaming commitee
This is what these people do. They take something meaningful and impactful, resonnating with lots of people, kill it, gut it, and wear its skin. They can't make anything popular on their own merits. They have to parasite themselves on to talented and passionate people.
 
There is colorblind accessibility settings in the options. I too am extremely colorblind and it helped me.
is it decent? I rarely even look for this setting anymore because while it sometimes helps, 99.9% of the time I find color blind accessibility stuff is done very poorly and it makes the rest of the game look awful

idk why they just don't only apply it to the stuff we struggle with, instead of washing over the entire image with color blind adjustments making everything look weird.

idk if that makes sense but it annoys the crap out of me
 
Is there some sort of tell I'm missing when it comes to parry? the wind up for enemy attacks seems so drawn out, It is difficult for me to time my parry. I can parry in souls games and Zelda games, but this game it is kind of hard for me to immediately read attacks. it seems like the enemy winds up then pauses or stutters the attack, make it a bit jerky and hard to read. likely a skill issue on my end tho.
You'll adjust to it. I had a hard time at first then I became better.
Also sounds help in most case. For a lot of attacks there's a audio cue that "tells" you (or help a lot) when to parry.
 
I started this game last week and now just finished Act 1.

Honestly during the Prologue I was wondering what all the fuss was about. Certainly wasn't one of the best openings I've seen some people saying.

I was slightly bored and slightly interested. It probably didn't help that I knew what was going to happen.

Anyway finished the Prologue my first night and I wasn't that motivated to start playing again the following day.

HOWEVER I did and.....okay this game is special. Literally everything after the title drop has been sublime.

The actual start of the expedition was like a Rocket up the arse.
 
Might be slightly off-topic, but what were some people's best opening prologues to title drop?
For me, the recent is this and Black Myth Wukong, such an epic title drop and your just like wow, this is an epic.

Older stuff, for me, Wild Arms 1. Chrono Cross
 
Finished act 3 and can join you guys in the spoiler thread. I loved the game but was expecting it to kind of fall apart toward the end, but they actually stuck the landing. I normally need to reflect more, but I can't see how it won't be my GOTY. I doubted people reading how it's a generational game and one of the best RPGs they've ever played, but I am now in that camp too. Bravo, Sandfall - true art was created.
 
Finished act 3 and can join you guys in the spoiler thread. I loved the game but was expecting it to kind of fall apart toward the end, but they actually stuck the landing. I normally need to reflect more, but I can't see how it won't be my GOTY. I doubted people reading how it's a generational game and one of the best RPGs they've ever played, but I am now in that camp too. Bravo, Sandfall - true art was created.

Nice one dude, you can see why the whole game's praise was done so because of everything. Be sure to do all the optional stuff and endgame content if you didn't (some people just went for the final boss and did nothing else).
 
Nice one dude, you can see why the whole game's praise was done so because of everything. Be sure to do all the optional stuff and endgame content if you didn't (some people just went for the final boss and did nothing else).

Already started on some of it, I can tell there is more story and world building to be discovered. For sure I need to find the rest of the expedition journals and explore some of these stranger places floating around the world map.
 
Already started on some of it, I can tell there is more story and world building to be discovered. For sure I need to find the rest of the expedition journals and explore some of these stranger places floating around the world map.
The endgame is actually a very interesting part of the game and there is quite a lot to do. Glad you enjoyed it, this is my GOTY too for sure and up there with the best games I ever played. When a game is praised as much as this one I'm very careful, but this time it's fully deserved.

To think this is their first release! I'm sure in a year or two we'll see some games VERY inspired by COE33. And then in ten years, when the trend has passed, Ubisoft will release their uninspired copy.
 
I am enjoying this so far. Combat hits feel and sound great. I suck at blocking and dodging. By time I figure out an enemies timing, the game has moved on to the next enemy type. Music is great. I love the characters so far. Watching Gustav roll his eye at the women is hilarious. The world and story are very interesting. It is hard to put down the controller.
 
Might be slightly off-topic, but what were some people's best opening prologues to title drop?
For me, the recent is this and Black Myth Wukong, such an epic title drop and your just like wow, this is an epic.

Older stuff, for me, Wild Arms 1. Chrono Cross

Tears of the Kingdom had a good one: seeing the Master Sword destroyed was a wild note to start on, and the title drop is super slick.

E33's was slightly diminished for me by knowing the initial premise from the first trailer, but it's still very good.
 
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Cleared the story and watched both endings

The game is absolutely a masterpiece. This is the kind of game which actually reminds me why I'm a gamer. Too many examples of pure slop out there, but very rarely a real labor of love made by people passionate about their art comes along and justifies the existence of all the trash you have to wade through

Oh so now there's a million random things I have to do if I want to go for the Platinum on this one. I'll probably have to look up one of the broken oneshot builds so I can just get through the rest of everything. The constant Soulslike parry/dodge gameplay is incredibly exhausting after dozens of hours, especially since most of the optional superbosses can just oneshot your party if you fuck up one single parry or dodge
 
The soundtrack for this game is unbelievable. They really found the dude Lorien Testard on Reddit after posting an open call for composers, before that he was just posting compositions on Soundcloud. What an amazing story, almost as unbelievable as the quality of the soundtrack itself
 
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