HerpDerpstreit
Member
I agree that the 70% up to that reveal was WAY better than 95% of the shit we have been shoveled recently. I'm going to finish it eventually, just less motivated or enthused to do so after that moment. I still think that type of storytelling is lazy.See, I kind of go back and forth on this.
I have really disliked the paint by numbers formula we've gotten from games the last several years. The way the story plays out is incredibly creative regardless of how anyone feels about it. For that I am grateful when you consider how the industry has been putting out lazy slop for years at this point.
I also felt like the plot twist about the painted world was a well executed plot twist. In a lot of ways the story felt like the show Lost with mystery after mystery with no explanation and then BOOM! we finally get things explained. And I think it was well executed. But after finishing the game I kind of wish they had gone in a different direction narratively.
Instead of going with everything being a painted world I think I'd have preferred if they did something more along the lines of the Dessandre family was experimenting with chroma to see if they could harvest its power and something went wrong and caused the Fracture. The experiment that went wrong could still have caused the Fracture and the fire and destroyed the Dessandre family. But instead of the painted world Renoir became infused with chroma and the power it brought and Aline was trying stop him. And then from there you could do something else narratively with the idea that the experiment went bad and chroma caused fake verso, Maelle etc.
None of this really takes away from my enjoyment of the game but I'd have preferred the game stayed with the idea of The Paintress as this deity like figure who was wiping out society and the need to stop her vs the fake reality twist.
I still appreciate what the game does narratively in the sea of lazy slop we tend to get otherwise.
i.e- It was all a dream. Like US mario bros 2 or links awakening.