I'm just not finding i remember much of it except Clair Obscur. Battle theme? Nope.
I am now at
and still enjoying the game. I'm only getting smallish sessions (sometimes as little as 20 minutes, but if lucky 2 hrs or so).Old Lumiere
I have sort of mixed feelings about this game. Not in a bad way, I do like it a lot. Especially the combat but I could see how someone might think it's a qte fest. I turned it on the hardest difficulty to start and I have to say it feels about right. The enemies aren't damaged sponges but they can kill me in a few hits most of the time, especially bosses, but I have trouble sometimes with regular enemy groups when I first meet them and have to learn their patterning. I was surprised to find that there was more than just parry and dodge in the game, but they have enough time and gameplay in between when they introduce these new mechanics that it doesn't feel overwhelming and by that point you have pretty much come to terms of whatever they've introduced previously. I actually like this aspect quite a bit and it makes the turn-based combat feel Lively though I would have been happy with it even without some of these elements because I like turn-based combat in my rpgs. Regardless though the combat is probably the thing I look forward to most in the game generally speaking.
I'm kind of mixed on the environments, I like how they don't give you a map for the smaller areas and they are designed just in such a way that it sometimes feels like they are much larger than they are, always offering optional routes for extra items or optional bosses most of which I've had to turn away from at least as I've come across them in terms of story progression. I feel like due to some aspect of the visuals, a lot of them look very similar in some ways though.
Absolutely love the world map and I love that there is almost always somewhere else you can check out that's optional, when I finally got the ability to traverse the sea, the first thing I did was go all about the different shorts looking for different things to get into.
The music is good but I find myself not necessarily recalling any specific tracks except for maybe one battle theme. More time with the game will probably change this.
I've got my own theories about where the story is going and have for the most part since early in the game but still don't get a lot of concrete information, but I'm enjoying the slow unwrap. There is a bit of Jank here though in terms of the cutscenes and story progression. Several times the sequence of scenes just felt very choppy or because of the nature of how the camp works and so forth it makes it seem a little off-putting at times but I honestly don't care. The game has a more mature theme than I anticipated, in terms of the scenery like many corpses strewn about and things of that nature. I'm not sure what I expected exactly but I like it so far. What's crazy is this gives me way more Final Fantasy "vibes", if you will, then XVI did for example.
Overall, loving the game. Might be a few grammatical errors in here because I used voice to text and I can't take the time to review it all.
Edit, one thing I forgot to mention but absolutely love is the camera work in and relating to battles and how fast paced the battles can feel (snappy animations, very fast mending once familiar, parry feel mix with grav parry and jumping - minus the long windups sometimes for enemy attacks, bht makes some sense since there are not an abundance of visual cues in traditional sense). But that camera work in battle is awesome, even down to small things like a perspective shift in submenus. Great, great stuff that gives it an awesome look.
I love the part you are on. I actually grinded for a while on the 2nd Axion area because it's a great place to gain 10+ levels from just shooting the flyers at the beginning. Avoid spoilers and power through to the end because it's a wonderful payoff IMO. There's also some good side content (even though I didn't see it all) such if you build the relationship level and their quests.Fighting now the two. I defeated the first one and I'm now at the second one - but man, I do really like this game despite occasional criticisms. Sitting here in this battle, watching the weaving animations of this large boss, choosing my actions in turn based manner, listening to that music.. makes me angry that Square has spouted for years this kind of game is "dated" and effectively "not worth it" for Final Fantasy anymore. I know they have Octopath, I know there are other games that get "turn based treatment". But I grew up on, and want to have, turn based, big budget Final Fantasy like this! Expedition 33 shows that it can and should be done! Euphoria.Axons?
Forgettable music…..lol
I'm just not finding i remember much of it except Clair Obscur. Battle theme? Nope.
and yet you are here posting on this forum while Lorien made the music for the 2025 gotyHaha. As an aside as an Electronic Producer I think the above mentioned track is an okay Trance track for the game, but there are some issues with it from a production standpoint.
At the 0:42 mark. The arpeggiated synth is a bit over the mix and isn't eq'd properly. Too much distortion on the high frequency end as well. I'm pretty baffled at how much muddiness is in there now that I think about it and they let that go in the final mix. I'll probably have to listen to the version off youtube to compare.
Some of the music is finally starting to stick with me more. Might be because of how short some of my sessions are, or also variety in themes for battle and whatnot.
I had to redo this fight quite a few times, but looooved this track.
The game doesn't need DLCI imagine they officially announce the DLC release date at the game awards after they accept the game of the year win.
I'm torn on this, the game as you said don't need any DLC but at the same time it's just so good I can't say no for more.The game doesn't need DLC
It feels like 25% of the game is "DLC", with that huge postgame act 3 that is meant to be played after you finish the story. What are they going to do, tack on more to that? More shitty gimmick bosses?I'm torn on this, the game as you said don't need any DLC but at the same time it's just so good I can't say no for more.
But IF it were to happen, I think we can rule out anything that would make an ending canon as Sandfall made it clear they don't want that. In fact, I think only Guillaume Broche know the "true" ending. And I don't see the point of playing a previous expedition.
With this in mind I have no idea what a DLC could tell story wise. Maybe Esquie and Verso during one of their adventures, or Cléa and François?
Lol what difficulty you playing on because that guy is definitely an act 3 boss. Also if you killed that already you've already broken the game.I started this game on release but stopped to go play Bravely Default HD Remaster. Now that I've finished that, I'm back to playing this. It really is such an amazing game. I actually have decided to put Silksong on hold until I finish this because I'm really enjoying this one.
Currently in Act 2 and just beat that Sprong enemy in the water. Was a satisfying fight. It also drops an amazing pictos that lets you play twice. Now to tackle some other optional fights before I continue the last bits of Act 2.
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Expert. You can tell by the enemy's HP in that screenshot. Expert is around 4 million while expedition is around 2 million.Lol what difficulty you playing on because that guy is definitely an act 3 boss. Also if you killed that already you've already broken the game.