Given Popful Mail's release, I'm pretty sure Vic's a fan of Falcom.
Working Designs + XSeed unite!
Made it to the Witch's Woods.
I'm seeing now why people were annoyed by the Alchemy system. It's so dumb. Rather than just telling you the formulas and whether or not you can make the requisite items, CoH2 forces you to jump between menus. I figure later on I'll have to grab some paper and take notes.
Seems like the demonic race is a good way to bail out potentially useless classes. My puppeteer does nothing but breathe fire the first couple rounds and then plink away at any survivors.
Also the sound that's played when traveling between gates, it sounds straight out of the scene transition from Superfriends.
I'm seeing now why people were annoyed by the Alchemy system. It's so dumb. Rather than just telling you the formulas and whether or not you can make the requisite items, CoH2 forces you to jump between menus. I figure later on I'll have to grab some paper and take notes.
End of Bacchus sword quest (turning in):
Fairy Female Student: "It's it's... too much to bear...I..."
I'm guessing that's suppose to be an "If it's...", eh?
(Just trying to help catch any little small things that might need to be squashed for the eventual OP patch!)
Yeah, a sorc is pretty OP in the beginning of the game, not sure if it holds up later on. I'm trying to get by without one as I hate using basic classes and it's slow going. I did end up creating one to use to heal my chars in the dorm and to use on my all floater team to get to some of the chests though.
As for equipment, I'm struggling there as well currently, my monk is about the only one doing any damage. I'm not sure whether to sell the mats I'm finding to buy better weapons or save them for alchemy.
How is your monk doing damage?
I got two knuckles and barely doing anything.
edit: https://docs.google.com/spreadsheet/ccc?key=0Aksx4E6IsDjwdHBwVnJDNW5iSm9ydTAzQUEzaVJsOWc#gid=0
A guy on gamefaqs made a exp list and a job stat requirement list.
While I haven't actually completed that quest yet, the line you posted reads fine to me. It sounds like she is semi-speechless due to exertion or in awe of the size of it and is stuttering, hence the repeated it's.
End of Bacchus sword quest (turning in):
Fairy Female Student: "It's it's... too much to bear...I..."
I'm guessing that's suppose to be an "If it's...", eh?
(Just trying to help catch any little small things that might need to be squashed for the eventual OP patch!)
Unfortunately, Idols aren't quite the same usefulness as Dancers here. But, hey, you can always just use their portraits!
So what's a good team?
As for equipment, I'm struggling there as well currently, my monk is about the only one doing any damage. I'm not sure whether to sell the mats I'm finding to buy better weapons or save them for alchemy.
I'm fine with that, Dancers were crazy good in EO4.
I want a Vita just to play these cool PSP games.
Do Flowers of Courage and Magic Copper Coins do anything, or is their only purpose to sell them for $$$?
Vic? ...Anybody?
The wording on their description is too ambiguous to tell if they serve any other purpose.
I assumed Flowers of Courage were for curing the Fear status.
Vic? ...Anybody?
The wording on their description is too ambiguous to tell if they serve any other purpose.
Magic Wall is as Vic said...NICE.
It's pretty essential since it can absorb at least one enemy attack. Puppeteers also get unlock chest, which skips the whole "decide what the trap is and hope whoever attempts to disarm it has the skillz".
I'm going to look into changing one of my demonics into a summoner. That way they can at least breathe fire, because otherwise they're not doing much after performing a summon.
Summoner just learned how to call a Phoenix. Wow it's pretty badass. It randomly tosses out Fireball and usually does more damage than any of my frontliners.
Got hit by a freeze though. Dunno if it's the game or my PSP. =/
Anyone got a pic of this Sexier Alchemy instructor? I'd like to judge.
Anyone got a pic of this Sexier Alchemy instructor? I'd like to judge.
Hm, the Group Attack Dance Rapture has the text out of the box. Just starts like a line or two above the box. Just me or anyone else have that and can check?
Edit: Actually, it's only like half a line out of the box.
Wow, Witch's Woods is extremely brutal for being such an early dungeon. Didn't expect an Eridanus-style crawl.
EDIT: Spells do carry over between class changes. I switched my Sorcerer to a Warrior and he's pretty loaded. Nice to have since Sorcerers get amazing spells like teleport.
So for the record, keep Stilts (or anything else that Equips: Floating) around for people who don't float. Levitate + Anti-Magic Tiles = ;_;
Yes, this. I became a stilts collector. For. That was a cruel pre-boss.Ancient Labyrinth it's almost a must-have item.
Pray that you get the right stat gains on levels. Also, Dragon Knight requires a Good Alignment as well as the stats (15 STR/10 INT/13 SPI/15 VIT/10 AGI/13 LUC) so there's that too.
Edit: And then I two-turned the boss. Summoned Seraphim seems a little ... absurd. Did ~2300 damage that fight.