Maybe I'm just pessimistic, but I'm really surprised 2300 actually followed through and ordered it. I really expected half the people that signed on not to buy it.
So Vic, shipping address being different from billing is fine right? ! 0_o
Billing Address=Current Address/Address associated with Credit Card
Shipping Address=Future home address in a month from now: for me.
*thumbs up?*
my dream psp localization....when there are literally dozens of great RPGs for PSP that could be licensed. We'll concentrate on those.
my dream psp localization....
Princess Crown
How much more time left do I have to order a copy? Hoping to wait until my next pay check this Friday.
About 4 days. Closes Sunday at 11:59pm PST.
I'm looking forward to people freaking out about them. Can't deny the value of a good group freak out.
my dream psp localization....
Princess Crown
though i imagine if that one was ever coming it would have had to have been atlus to bring it over.
I imagine there are plenty of great ones I just don't know about though.
Not to go off topic, but I just had a flash thought out of nowhere; I wondered what it cost to manufacture the LSSS:C Deluxe Edition (was there even a regular edition?: i forget). I mean, I remember that I think that it was 69.99msrp back then, and it just seemed like such a classy and beautifully put together game that I remember thinking that it was an excellent deal for only 20 more bucks over the 49.99 msrp's of that day.
Of course you may not be able to be that transparent, but curiosity still resides in me nonetheless...![]()
Not to go off topic, but I just had a flash thought out of nowhere; I wondered what it cost to manufacture the LSSS:C Deluxe Edition (was there even a regular edition?: i forget). I mean, I remember that I think that it was 69.99msrp back then, and it just seemed like such a classy and beautifully put together game that I remember thinking that it was an excellent deal for only 20 more bucks over the 49.99 msrp's of that day.
Of course you may not be able to be that transparent, but curiosity still resides in me nonetheless...![]()
It's impossible to localize Princess Crown. It and Devil Summoner are roms running in a Saturn emulator.
It's impossible to localize Princess Crown. It and Devil Summoner are roms running in a Saturn emulator.
Yeah, that level of transparency might be *too* much. Suffice to say, we sourced our own manufacturing and did the components ourselves. Almost all publishers at the time had Sony do all their manufacturing.
The reason it was so inexpensive for such involved deluxe packs is because ALL of them were deluxe. There was no choice. So we made over a quarter million deluxe LUNAR1, and almost as many LUNAR2, and that allowed us to hold the price at a very reasonable $69. It would have easily been over $100/set if we didn't do it that way (especially for LUNAR 2 - that pendant made that set more expensive and was very involved and time-consuming to get right.)
Good time to pop in a trivia bit about that. Here's a picture of one of the early L2 Pendant prototypes (they were all plastic, until we got close, due to mold costs and how many revisions it took):
http://www.gaijinworks.com/hotlinked/pendant-proto.jpg[IMG][/QUOTE]
It doesn't look bad but I am glad the final version was shiny metal. Something about being able to see my reflection in the pendant just makes it feel nicer lol. oddly enough my pendant has been sitting like 2 feet away from my computer for the last 5 months or so lol.
It's impossible to localize Princess Crown. It and Devil Summoner are roms running in a Saturn emulator.
So hack the isos and patch in a translation. It's just harder, not impossible.
I REALLY hope Lunar and Lunar 2 are two of the PS1 games Vic is supposed to be announcing in June.
I REALLY hope Lunar and Lunar 2 are two of the PS1 games Vic is supposed to be announcing in June.
I REALLY hope Lunar and Lunar 2 are two of the PS1 games Vic is supposed to be announcing in June.
I highly, highly doubt it, and I would think the majority would prefer games we've never had localized.
There are TONS of great PS1 games that never got localized.
http://www.neogaf.com/forum/showthread.php?t=510472
Yeah, that level of transparency might be *too* much. Suffice to say, we sourced our own manufacturing and did the components ourselves. Almost all publishers at the time had Sony do all their manufacturing.
The reason it was so inexpensive for such involved deluxe packs is because ALL of them were deluxe. There was no choice. So we made over a quarter million deluxe LUNAR1, and almost as many LUNAR2, and that allowed us to hold the price at a very reasonable $69. It would have easily been over $100/set if we didn't do it that way (especially for LUNAR 2 - that pendant made that set more expensive and was very involved and time-consuming to get right.)
Good time to pop in a trivia bit about that. Here's a picture of one of the early L2 Pendant prototypes (they were all plastic, until we got close, due to mold costs and how many revisions it took):
![]()
I really doubt there will be any PSone RPG localizations unless they get ported to newer hardware.
He's teased PS1 PSN localizations before.
He's teased PS1 PSN localizations before.
Add another copy sold (regular version).
Is anybody in here willing to snag the Kickstarter variant for me? I'm still annoyed at myself for missing that initiative last year... *sigh* I thought I had found somebody willing, but I can't justify paying over double the cost for one, right now.
Anybody? It'd make for another happy RPG collector, some extra cash for your trouble, and most importantly, +1 sale to Vic!![]()
Vic, are you able (or willing) to say if these ps1 games on the way are digital releases of prior WD games, or untranslated direct imports?
Good time to pop in a trivia bit about that. Here's a picture of one of the early L2 Pendant prototypes (they were all plastic, until we got close, due to mold costs and how many revisions it took):
![]()
The next two we're planning as PSOne PSN releases were not WD games, but they aren't unknown in the West.
That's cool! Do you have any other prototype photos you can share? Particularly any before and after photos of the products.
Thanks for sharing!Yeah, that level of transparency might be *too* much. Suffice to say, we sourced our own manufacturing and did the components ourselves. Almost all publishers at the time had Sony do all their manufacturing.
The reason it was so inexpensive for such involved deluxe packs is because ALL of them were deluxe. There was no choice. So we made over a quarter million deluxe LUNAR1, and almost as many LUNAR2, and that allowed us to hold the price at a very reasonable $69. It would have easily been over $100/set if we didn't do it that way (especially for LUNAR 2 - that pendant made that set more expensive and was very involved and time-consuming to get right.)
Good time to pop in a trivia bit about that. Here's a picture of one of the early L2 Pendant prototypes (they were all plastic, until we got close, due to mold costs and how many revisions it took):
![]()
Were they localized in the past?
I've probably already said too much. All in good time.
I expect teasers! And Urushihara art.
Hmmm...well, the two games have a well-known artist, but not a boobilicious style like Urushihara.
Kaneko! Shin Megami Tensei I & II confirmed.
Q: I'm moving in July, when is the physical game expected to ship? I hate to have it end up somewhere it needs not to be.![]()
Purchased my copy today. Vic, thanks for extending the deadline.
Oh man, forgot about this until seeing this thread.
I can't wait to play Class Of Heroes 2!!
Well, it's good you saw it today instead of Monday, then.
I can't wait to play Class Of Heroes 2!!
Put up another sample quest video yesterday. It's one from the beginning of the game with a slightly overpowered party (wouldn't be a great video if the party DIED!).
http://youtu.be/qltiSQJ0cFs