IGNcube: Speaking of Zelda, does the game story parallel that of the movie Ladyhawke?
Shigeru Miyamoto: Our game should not paralleling that movie very closely, no. That's not our intention. In regard to the animals in the game, it's an RPG and the more of those natural elements, this case represented by the wolf and the hawk, really just expand the realm of the RPG and give us room to grow in fill into. We thought that by adding these animals it would help us create a larger and more realistic world.
If Zelda's not an RPG, then neither are Crystalis, Monster World, LandStalker, Oasis, Kingdom Hearts, Alundra, Mana, Ys, Fable, etc. Period.
Pellham said::lol None of those games are like Zelda.
similar to Dragon Quest staring the RPG genre
slayn said:pretty sure nintendo power put it under adventure.
I myself consider zelda to be the definition of the console adventure genre.
The End said:Zelda, much like Metroid, Devil May Cry, God of War, the recent Castlevanias, and Ninja Gaiden, is an Action/Adventure game. That said, I have a feeling that the combat will be somewhat weak compared to other titles in the genre.
So... Alundra isn't an ARPG either in your opinion? How about Thor, Govellius, LandStalker or Ragnacenty?Pellham said:I should have removed Alundra from the list, but fine.
Zelda popularized the genre, various creators have credited it with doing so in Japan (at least the overhead, explorative, puzzle focused variety). Can't read Japanese though, just going off what snippets I remember from various sources over the years (I think johntv said something to this effect on old-GAF too). Zelda is to ARPGs as DQ is to RPGs or Fire Emblem to SLGs.Pellham said:Show me one written piece (preferably in japanese) that proves that Zelda started the "action/RPG" genre, because Zelda 1 was not considered an action/RPG (Zelda 2 on the other hand...). With Fire Emblem, at least the word "simulation/RPG" was printed on the box, but that was not the case with Zelda 1.
But if dynamic stats aren't relevant to any other genre classification... why are they to RPGs? Why not base genre classification on overall game focus and design rather than using a simple qualifier that would split the ARPG genre down the middle?Pellham said:I'm not arguing that dynamic stats = RPG. Dynamic stats appear in simulation games, fighting games, RPGs, and plenty of other genres. However, there are no console/electronic RPGs that don't have dynamic stats. The reason Zelda is an adventure game as opposed to an RPG is because adventure games aren't required to have dynamic stats as shown in games like King's Quest or Resident Evil.
It's "action" to an extent... but Zelda shares far more in common than just real time mechanics with games like Alundra, Crystalis or Seiken Densetsu. Obviously some come closer than others (Ys and Mana would be rather distant cousins) but come on... no way are Pocky & Rocky or Goemon (minus Goemon 3 SNES and Goemon 64, which are both classified as ARPGs themselves) any closer to Zelda than those titles. You could make a case for other adventure games like Metroid or Star Tropics, but then Zelda is still closer in focus to the ARPGs.Pellham said:And you are correct in saying that all of those games you mentioned + Zelda have something in common. It's the action in action/adventure or action/RPG. They are action games in the sense that you control a character who attacks enemies at the press of a button. But it makes no sense to group Zelda in with action/RPGs when Zelda belongs with StarTropics (an action/adventure) and other similar titles.
Well, I guess Black Onyx would be the first for Japan really... I can't think of any ARPG/adventure games that predated Zelda 1 in Japan though. Adventure in the west sure, but did it see JP release?Pellham said:I don't think anyone would claim that Dragon Quest started the RPG genre. There were lots of RPGs before Dragon Quest, it simply made the genre popular in Japan.
Castlevania's an ARPG these days. Even Konami says so.The End said:Zelda, much like Metroid, Devil May Cry, God of War, the recent Castlevanias, and Ninja Gaiden, is an Action/Adventure game. That said, I have a feeling that the combat will be somewhat weak compared to other titles in the genre.
Musashi Wins! said:that's okay. their sense of adventure will be somewhat weak in comparison to zelda (metroid excepted?).
And I'm sorry, Zelda's just fundamentally closer to Alundra than Tomb Raider. And really, it should be classified as such.
Well, I guess Black Onyx would be the first for Japan really... I can't think of any ARPG/adventure games that predated Zelda 1 in Japan though. Adventure in the west sure, but did it see JP release?
But it's further than that... Alundra is a Zelda clone. For fuck's sake, it even has "heart containers"... have you actually played these games?Pellham said:Just because Alundra is a "Zelda-like" game with RPG elements doesn't mean that Zelda is in the same genre as Alundra.
Er, actually the only "common thread" missing between Zelda and Lufia is real time combat and dynamic progression. You're looking at this backwards, "action" isn't the only thing relating Zelda directly to other "ARPGs"... in fact Lufia arguably has just as much in common with Zelda as it does Final Fantasy.Pellham said:Lufia II has STRONG Zelda elements in its dungeons but it lacks the action element of Zelda & similar games. Like I said, the only common thread between Action/Adventures like Zelda and Action/RPGs like Alundra is the Action element.
Not ARPGs though... by and large they place clear focus on "static" dungeon exploration and puzzle solving. A tradition derived directly from Zelda... the only notable games that really deviate from that being Seiken Densetsu, Kingdom Hearts and the Quintet trilogy to an extent (which I'd agree are more story/character/event focused overall). But Govellius, Alundra, Thor, Centy, Ys, Neutopia, etc... they're all clearly following Zelda's core game design.Pellham said:I'm not sure what you mean by "game focus" to determine a genre. Especially since RPGs and Adventure games have the same focus (to present a story through a game), the difference is that RPGs focus on building characters dynamically through the story while adventure games are largely static experiences.
One element though, in face of overriding design similarity. A single qualifier like this would never fly if applied to any other genre... again, I'm not saying Zelda's an "RPG" per say, I'm saying it's just the same sort of game as Alundra, Crystalis or Ys. Whatever you want to call them (Action/RPG, Action/Adventure, Adventure/RPG, etc) is fine, but these games all clearly belong in the same genre. No way around that.Pellham said:If you mean by "game focus", you simply want to group like-minded games, well even so, Zelda is lacking a critical element that all of the other games you mentioned have.
Black Onyx was a PC game iirc, though it was ported around. I think it predates Ultima and Wizardry too, but I'm not 100% sure.Pellham said:Well, i'm not limiting genres to consoles. Yuji Horii has spoken about how Dragon Quest was inspired by early PC RPGs like Ultima III and Wizardry. Not surprisingly, Wizardry still has a niche fandom in Japan.
One element though, in face of overriding design similarity. A single qualifier like this would never fly if applied to any other genre... again, I'm not saying Zelda's an "RPG" per say, I'm saying it's just the same sort of game as Alundra, Crystalis or Ys. Whatever you want to call them (Action/RPG, Action/Adventure, Adventure/RPG, etc) is fine, but these games all clearly belong in the same genre. No way around that.
I get what you're arguing, and I can see why Zelda shouldn't be called an ARPG. But then to rip other likeminded games out of the same genre simply because of a single qualifier... then why not do it to all other genres? Gran Turismo is really a "Racing RPG". Kid Icarus is really a "Platform RPG". SFA3 is really a "Fighting RPG". Castlevania is really an "Action RPG (oops! too late!)" See why this sort of thinking is totally backwards? It really muddies the whole reason for genre classification in the first place.
Almost every game involves 'playing a role' so that's not particularly useful.nightez said:Internally Nintendo refers to Zelda as an RPG. If you think of it it really is a ROLE-PLAYING-GAME. So Zelda = RPG
Sure, I agree with the mechanics portion. But ARPGs or whatever also follow Zelda's footsteps in terms of world design, item management, puzzle solving, explorative focus. Like you say Zelda also has many other aspects common to RPGs (abundant NPCs, monetary system, etc)... there's more here than just the real-time element to combat.Pellham said:I do think that these games can fall under a greater umbrella, but I believe that umbrella to be the Action in Action/Adventure or Action/RPG or Action/Whatever. While they aren't pure action games, the simple core element of moving a character on an overhead map and swinging a weapon at enemies (along with other elements like dungeon exploring and collecting money) is largely an action element.
Sure... but which game is Zelda more like overall? Ys or Star Tropics? Alundra or Metal Gear? Kingdom Hearts or Tomb Raider? That's the problem at hand. :/Pellham said:I don't think that this is "ripping" other likeminded games, rather there is a clear difference between something like StarTropics and something like Ys. And it's not just in a matter of semantics, they are of different (yet similar) genres.
Well, the comparisons weren't serious, they were illustrating a point. If Alundra's considered an Action/RPG, seperated by genre from the game it essentially cloned, then why not apply that logic to other genres? It seems what you're abdicating here is that when you add stats to any adventure game, it becomes an RPG, but with any other genre it isn't. I'm saying that alone isn't enough, and no single qualifier shoiuld ever be enough to seperate games with shared core deisgn into different genres. I don't the support neo-classification of post SoTN-Castlevanias as ARPGs either (simply because they have stats bolted on) when they're clearly more closely related to Metroid or Blaster Master and other adventure games in it's core design.Pellham said:I don't agree with your examples of trying to consider Gran Turismo a "racing RPG" just because of the dynamic stat element - in a game like that, that element stems from simulation games, not from RPGs. I already said that dynamic stats aren't an exclusive RPG element, just that they are one of the core elements that make RPGs what they are.![]()
The only "RPG elements" introduced to ARPGs following Zelda are stats. And Zelda even moved in that direction initially with it's sequel. Your argument still boils down to RPG=stats, Zelda isn't an RPG because it lacks stats. And really, I don't disagree... I think dynamic progression is one of the core elements to RPGs. My problem is when that core elements suddenly makes Alundra and Zelda into different sorts of games.Pellham said:Now, while Zelda is the predecessor of modern action/RPGs, that alone is not enough to make it an ARPG. ARPGs that came after Zelda are different from Zelda because they introduced RPG elements into the game/genre. Has this happened with another genre? Sure it has! Koei's war simulation titles have been around since the middle 80's, but then Shozo Kaga came up with the idea of combining Koei's war sim games with an RPG story and characters and created Fire Emblem - the first SRPG. I'm sure something along those lines happened when people came up with ARPGs after Zelda came out.
I agree with all this 100%. Action/Adventure RPGs or Strategy/Simulation SRPGs aren't "real" RPGs at all in my mind. They really are simply Action/Adventure games or Strategy/Simulation games at their core that happen to have RPG elements.Pellham said:Now lastly, I'm inclined to say that I can't really contest anything you've said about Zelda's classification. I will however say, that I can't stand seeing Zelda being considered an RPG simply because it's not really an RPG. It's only an RPG if you consider story-based games to be RPGs, and when you do that, you completely throw the adventure genre out the window.
I guess I'm one of the few that see the difference between adventure games and RPGs, and because of that difference, it makes sense to me to classify Zelda differently from say, Zeliard. Yet I do agree that they all fall under the same umbrella (action).
The way I see it, ARPGs and SRPGs and anything/RPGs are not true RPGs. They are of their first genre modifier (action/simulation/whatever) and happen to have RPG elements. So if Zelda is to be considered an ARPG, then it should be addressed that it's an action game that happens to have some RPG elements and nothing more.
Well... I actually think some would. You're leveing up Kid Icarus and taking hime through a grand adventure. You're leveling up Alucard and taking him through a grand adventure. You're leveing up Chun Li and taking her through a grand adventure. GT's an easier example to get around, but at it's core it's still about dynamically progressing something you control and making it's way through a (sparse) narrative.Pellham said:But that "happens to have RPG elements" really does make a difference as to how the game looks and feels. That's why Gran Turismo is not a racing/RPG.Nobody would argue that you're leveling your cars up and taking them through a grand adventure.
Good man. Perhaps though, it should be 'best game series ever' instead.Oogami said:I put Zelda into the 'best game ever' category.