eek5 said:
If you rely too much on radar then ghost players are going to kill you a lot and you'll notice them more often. Sorry to say it, but people who complain about ghost are probably not very good... I play with a couple of guys that get fooled by ghost users just like you so when we are matched up against a team with more than 2 or 3 people running ghost, I do them a favor and just sit on my spy planes. If the guys stay in the lobby after the match I'll take spy plane off and change it to black bird.
And FWIW, while we're throwing anecdotal experiences out there, I run spy plane 99% of the time and I would say that the vast majority of players don't run ghost.
It's not about relying on dots to find enemies. Anyone who has played COD for a decent amount of time can just look at friendly triangles to figure out where the enemy is. I'm bitching about ghost in addition to the kill streak system in this game which encourages a defensive, boring style of play and slows the game down. IMO, very little competes with ghost in the 1st tier slot.
Now, I'm specifically addressing TDM here:
1. Flak Jacket (even though it's amazing) is not needed because explosives aren't really a big deal in this game. This isn't MW2 hot garbage. Also, hacker dominates the 3rd slot for me, so I really don't worry about claymores.
2. Scavenger's value is diminished in this game because of dual mags. If for some strange reason I don't get 10 kills with my dual mag famas/galil, I can just pick up someone else's famas/galil off the ground. However, Scavenger pro is really IMO the only thing that competes with ghost because you can be extremely aggressive by throwing frags/stuns around every corner and fuck people up.
3. Hardline. Lol, how hard is it to get one extra kill, especially if they don't know where I am because I have ghost and constantly switch my camping spot so I can lay prone again?
4. Lightweight. Also Lol, do you really think I'm gonna use lightweight in TDM over any other perk?