3ur4zn said:
Do you realise how immeasurably ignorant you appear in regards to this entire issue?
Dude. Come back to reality. Why did you type that? You
know guys like me, divisionbyzorro and a few others are CoD experts. Don't you even try this win-by-being-condescending bullshit with me.
3ur4zn said:
This generalisation nearly made me fall over. I propose you go into Combat Simulator and no-scope a meatsack from behind. Often, it misses completely from point-blank range.
I haven't bothered testing it so I don't know if it's 100% or 90%. You should test this yourself in an IW game and see how much less often noscopes hit in their games. You are entirely incorrect here, just accept it for once and stop embarassing yourself.
3ur4zn said:
Your astonishing ability to redefine the concept of generalisation is without peer. Clearly, Treyarch wanted to eliminate the over-powered nature of close-combat sniping. They achieved this, in the fairest way possible, and relegated the to a deadly, long-range, skill-based weapon, THE WAY IT SHOULD BE.
No, the "astonishing" thing here is that you, and most other people, keep talking about the concept of a sniper rifle as an actual real-life weapon employed in real-life scenarios. If that's what we were talking about, you'd all be right and I'd be stupid.
But what's even more "astonishing" is that you keep changing the basis of the discussion, and keep referring to these concepts as abstracts when, in fact, we're talking about the specific game of Black Ops. Saying shit like "they way it should be" is just retarded. A game needs its own self-contained rules and since this is not a simulator, reality is not a factor.
I mean, you keep ignoring the fact that the aspects of sniping that snap talks about - the weird scope-in sway, the inaccuracy, etc - affect long-range sniping much more than it affects quickscoping. Please just think about that one for a second. You scope in, the sights sway - do you think it's harder to hit if the guy is 5 feet away and your scope is full of torso, or when he's 500 feet away and all you see is a forehead? And in this game, with the map size and assault rifle accuracy, snipers actually
do get taken out by that forehead in the distance. His Galil doesn't have any sway and he can aim at me much faster than I can aim at him.
You can't just keep ignoring all the factors of this discussion - you
have to consider facts like that most maps don't allow for "proper sniping" at all. And, yes, some of us do "have to" snipe. We like it that much. And, by the way, it's about the
challenge, the idea that people use snipers because "it's so easy" is the dumbest shit I've ever heard. Aggressive sniping is the toughest thing you can do in an online FPS and it didn't need to be made even harder.
Again. Don't even try to condescend your way out of this. It's embarassing.