Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

This game has given me so much entertainment.
Pop Corn GIF by WWE
 
Where the hell is that number coming from. Concord didn't have a massive Dev team it was like 150 people?

Cyberpunk 2077 and Phantom Liberty combined dev and marketing costs was $440 million. Cyberpunk was made with 500 people and this figure includes years of post-launch work and development of an expansion and bigger marketing than Concord ever had.

Concord was $400 million? Lol no.
 
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It kinda explains the HZD and Days Gone 'remaster' re-releases, they probably want to put out a couple of quicker re-releases that would not cost them all that much internally to recoup some of that cost.
No doubt. Sony doesn't expect all these remasters to be 10 or 20M sellers.

But if they can get even 2 or 3M, that's big time gravy. The ROI on remasters is probably though the roof. And it's a dual edge sword because it can promote the latest console they are selling (or future console coming soon).
 
Where the hell is that number coming from. Concord didn't have a massive Dev team it was like 150 people?

Cyberpunk 2077 and Phantom Liberty combined dev and marketing costs was $440 million. And this was $400 million? Lol no.
is colin moriarty credible? not really.
 
Sony on the phone now to From Software: "We need a Bloodborne remaster ASAP!!! We need to make some motherfucking money. Release the Kraken and put that shit on everything, even Xbox!!!
 
The most worrysome part of that is everyone there though this game would be a hit and there was no problem during the entire project. That amount of money and not a single fucking soul there to adress the elephant in the room all this time.

Thats honestly my biggest flag here.
 
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Sony on the phone now to From Software: "We need a Bloodborne remaster ASAP!!! We need to make some motherfucking money. Release the Kraken and put that shit on everything, even Xbox!!!
If I was From Soft, given how bad Sony is doing lately, I'd double the rates charged to Sony to make it. They might bite at anything that'll make them a buck back.
 
It kinda explains the HZD and Days Gone 'remaster' re-releases, they probably want to put out a couple of quicker re-releases that would not cost them all that much internally to recoup some of that cost.


And to make up for the huge delay in other studios' output.

This is a failure of colossal proportions and should get heads rolling at the upper management.

"Toxic positivity" , well, that answers the question of what to do with the 170 mofos who work in that place.

FIRE-THEM-ALL.
 
If it's true that PlayStation considered this type of BS as their future, then I'm glad that they lost that much and really hope they lose even more.
 
People need to drop this "Firewalk only had 150 devs, how can it be so expensive?" thing. Like most Sony first party games the game credits has like a million people in the credits as art outsourcing both internally and externally.
 
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The extent of being this out of touch with reality genuinely amazes me. So the people in charge over at Sony were so braindead that they saw Concord and threw *400 million dollars* at it? Thinking it's their own Star Wars?

??? I don't have words. Sony is fucking dumb and Hermen Hulst needs to fuck off ASAP.
 
If it's true that PlayStation considered this type of BS as their future, then I'm glad that they lost that much and really hope they lose even more.

Think of it this way, at the time the game was greenlit, Overwatch was all the fucking rage.

This game could have done well if it had come out circa 2018, 2019. It took them way too long to make this and they released it at a time when these 'battle arena hero shooter' type games are at their lowest popularity.

Bad management and timing all round.
 
Remember the stupid PS fanboys who were saying that the game cost less than 100m and was not seen in any way as the future of Playstation ?

Yeah ? Beware, they are still around.
 
I can't understand the blaming Hermen part, only because Totoki promoted him when they had an idea the game was a disaster, he is very numbers driven i don't think he would have promoted Hermen.

I feel like this is more Jim's fault and Hermen was pushing the game because he had no choice and it came off as his baby to employees.
 
I 100% believe the part about the dev culture of toxic positivity, btw.

Their Discord was exactly like that.
 
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No way. I refuse to believe that. Are you saying to me that this disaster cost 400m AND NO ONE INSIDE SONY PLAYED THIS SHIT AND SAID THIS COULD BE ONE OF THE WORST FLOP IN THE GAME HISTORY?


Dude, I can't fucking believe in that. Can't be. Those guys are literally being paid to destroy gaming industry and nobody did or take any action before release.

Something is really going bad inside Sony Western culture. Jesus Christ.
 
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The bigger the flop, the better for me, as long as someone gets the fucking message.
Hulst is an idiot, he'll probably try to devolve the entire playstation ecosystem into an Aloy praising machine, get rid of him.
 
The $400M narrative might stick for a while unless proven wrong. Might be a troll post to get someone at Sony to admit what it really lost so they can set the record straight.
 
$400 million is basically Avatar 2's budget.

I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.

$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.

150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.

Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.

TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.
8 years development. High quality CGI that will be drip fed through the seasons. Ongoing dev teams and contracts and marketing is probably included. Not that farfetched.

Colin also has a lot of contacts within PS.
 
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