Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

No less than the 5th game in the last 3 years that "someone" called the future OF Playstation.
Most of them service games or ideas lol.
That is because sony has been stupid chasing the trends instead of embracing their strong point...

Buying bungie and making firewalk proves they are not going in the right direction.
 
Not a good look for Colin here. So this cost more than Spiderman 2? You'd think with the "philosophical" image he tries his best to project he'd use a little more critical thinking
 
I don't even understand how the game could cost that much.

But I do think it's fair to point out if you watch the video, it doesn't sound like all 400 million came from Sony.

Colin is saying regarding the first 200 million invested into it, it's unclear how much of that amount is from ProbablyMonsters who were the original owners of Firewalk, and how much came from Sony. But then Sony invested an additional 200 million into it afterwards.

Still a shockingly disastrous result either way, and definitely Sony's biggest loss on a game. Hopefully it's a learning lesson.
 
400 million you say.

evangeline lilly GIF
 
LMAO, I need a good source for this one. This shit didn't even start actual development until 2018 and nothing points to SIE working on it prior to 2021, when we got the official PR with the studio's previous parent company.
Really? $400M? It's always $100M more each time with this game, why the fuck do people keep believing this?
 
People need to drop this "Firewalk only had 150 devs, how can it be so expensive?" thing. Like most Sony first party games the game credits has like a million people in the credits as art outsourcing both internally and externally.
Thank you. 🙏

This rationale of mutiplying dev numbers by annual salaries makes 0 sense. Like you said, go to any Sony first party games and check the number of teams from all over the word that get credited. It's thousands and thousands of names appearing on a screen for 15 minutes.
 
No way. I refuse to believe. Are you saying to me that this disaster cost 400m AND NO ONE INSIDE SONY SAID THIS COULD BE ONE OF THE MOST FLOP IN THE GAME HISTORY?


Dude, I can't fucking believe in that. Can't be. Those guys are litelary being paid to destroy gaming industry and nobody did or take any action before release.

Something is really going bad inside Sony Western culture. Jesus Christ.
You shouldn't believe. He's talking bollocks.

Cyberpunk over 11 years with a Dev team up to 500 spent $440 million developing and marketing cyberpunk 2077 and phantom liberty.

$400 million for Concord with 150 Devs is a ridiculous claim. Even with a ton of outsourcing.

People really believe Concord is close to being the highest budget game of all time? They didn't even have crazy big marketing lol.
 
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The absolute dumbest thing about Sony's gASS strategy is that they already had HOME; something people already enjoyed and they could've monitized the shit out of it.

But not only that, they could've used Home as a launcher for conceptual GaaS titles they wanted to try out without breaking the bank.

And all of that should've started the minute PUBG took off.
 
People need to drop this "Firewalk only had 150 devs, how can it be so expensive?" thing. Like most Sony first party games the game credits has like a million people in the credits as art outsourcing both internally and externally.
Yup. Credit list is astronomical. 8 years of development + early investments that ProbablyMonsters made in the studio. I don't doubt it.
 
No way. I refuse to believe. Are you saying to me that this disaster cost 400m AND NO ONE INSIDE SONY SAID THIS COULD BE ONE OF THE MOST FLOP IN THE GAME HISTORY?


Dude, I can't fucking believe in that. Can't be. Those guys are litelary being paid to destroy gaming industry and nobody did or take any action before release.

Something is really going bad inside Sony Western culture. Jesus Christ.
you should see this as a good thing, a failure this big brings about change
 
I waiting to see which people will get baited by the thread title and not actually watch the video.

The first person to say that Sony spent $400 million wins.
 
Oof-meter off the roof!
This is the kind of epic failure that would be a bullet to the brain for most companies.
Not Sony of course, but it will definitly be felt for a long time and probably change some courses within the company.
 
Imagine how much good you could do for the world with $400 million
I'm imagining right now and what I want to do is start a studio in a wealthy area on the west coast of America and hire some very overconfident people to make a game that the ten people who play it judge to be "okay, not as bad as you would think, actually".
 
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$400 million is basically Avatar 2's budget.

I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.

$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.

150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.

Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.

TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.
I tend to agree in general.
It only makes sense if you add expenses that didn't make it to the final game, like voice acting, motion capture, multiple unused scripts, code and assets.
If they also hired external help, maybe SBI doesn't come cheap, who knows.
They may also count the actual studio purchase in that.
 
By itself the game probably didn't cost $400 million to make. But Sony did pay for the studio and IP so that's where a large part of the cost comes from.

Probably the most expensive single game blunder in video game history.
 
As for the math, you have to consider benefits, etc. Could easily be 50-60 mill a year for just salaries and benefits. Plus whatever Sony paid to buy the studio.
 
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JESUS FUCKING ALMIGHTY THOR EX Plus ALPHA CHAMPIONSHIP EDITION!

and we thought it was bad at 100 to 150 million.

This is now I think inarguably the biggest disaster in videogame history.
 
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This honestly sounds ridiculous and the sort of wishful news reporting that is so prevalent now, but I definitely can see it costing a LOT of money. $400 million just sounds comical though.

I don't know how Sony went from batting basically 1.000 to their current nonstop blunders, but it's going to ruin them if they don't turn things around quickly. If Helldivers 2 didn't explode like it did their finances would have been dire this year.
 
LMAO, I need a good source for this one. This shit didn't even start actual development until 2018 and nothing points to SIE working on it prior to 2021, when we got the official PR with the studio's previous parent company.
Really? $400M? It's always $100M more each time with this game, why the fuck do people keep believing this?

yet one of the senior character designers said 8 years on X :lollipop_confused:
 
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