Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

They aren't. They raised 250M in 2022, before Sony acquired the studio.

For me, this is a clear scam and they (the parent company) got away with it.

Sony bought the studio for said amount + 200 extra for further development.


ProbablyMonsters raised $200 million to develop THREE games. They owned three studios with a total of 230 employees, Firewalk was one of these studios. See this article.


ProbablyMonsters' structure differs from most, in that it acts as an umbrella company to support a range of triple-A game projects across its multiple development teams, providing each one with shared resources. As it stands, the business now operates three game studios, though keeps its options open to build new teams and IPs in different genres.

Over the last few months, ProbablyMonsters' trio of creative crews have registered a number of major developments:

  • In April, its Firewalk organization entered an agreement with Sony Interactive Entertainment, which would make the latter the global publisher for its inaugural multiplayer AAA game;
  • ProbablyMonsters' Cauldron team, headed up by industry veterans from Destiny and God of War, continues to develop a single-player, adventure-driven game "that will evolve with and around the player"; and
  • The company's yet-unnamed third team unveiled in October, which is led by former Borderlands and Torchlight alumni, is developing a next-gen, open-world, co-op RPG experience.
While continuing to foster these groups with its latest funding, ProbablyMonsters also announced plans to use new finance to offer further benefits to its employees, as well as accelerate business growth and developer recruitment. The company currently has over 230 employees, while its plans for expansion are bullish: despite the wider uncertainty facing the industry since early 2020, ProbablyMonsters aims to continue its current 50% annual headcount growth rate.
 
Spending $200 million just on getting the game to alpha stage is understandable?

The total budget for Horizon Forbidden West was $212 million, the Last of Us 2 cost $220 million to make. Those budgets put these two games in a top ten list of the most expensive games ever made.

So in what universe is it understandable that a company would need to spend $200 million just to get Concord in alpha state? You could finance multiple AAA games with a $400 million budget. That $400 million budget for Concord makes no sense at all. Ergo: the numbers Colin Moriarty spouted have to be wrong.
Psychologist, Psychiatrist and Therapist don't come cheap and was obviously needed for the fragile psychological state of these devs from being forced to call some asshat the "Professor".
That likely accounted for half of the $400M budget.

Also, a big chunk was probably dedicated to the cooking, knitting, arts and crafts and any other hobby that had nothing to do with developing a game.
Exhibit A: Concord
 
And why was it unappealing?

It's not like Overwatch or Valorant have particularly unique or special gameplay.

No, they have cool and interesting designs.

Concord had horrible designs. Why? Because it was woke bullshit. They pushed diversity and inclusivity, which naturally just leads to a mish mash of design, and also meant they were doing that instead of making the game look amd feel good.

Of course, a few, myself included, were mainly put off directly by the wokeness and it being shoved down our throats. But mostly I think it was down to the end product being bad because they wasted their resources being woke.
I think the smallest proportion of resources that went into Concord were expended on making it "woke".
 
Psychologist, Psychiatrist and Therapist don't come cheap and was obviously needed for the fragile psychological state of these devs from being forced to call some asshat the "Professor".
That likely accounted for half of the $400M budget.

Also, a big chunk was probably dedicated to the cooking, knitting, arts and crafts and any other hobby that had nothing to do with developing a game.
Exhibit A: Concord
Which corporation is paying for mental health? Wouldn't that be the government and/or insurance companies? I don't know who's trolling anymore.
 
Future Hive GIF
 


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

It's either true or not. He probably can't say certain things or he'd give away his source (hopefully it's not just I was a dev at some point so I would know). We'll find out in due time if it is. You can't hide something like this.

I do tend to be skeptical though as whenever someone says something like this on Twitter then retreats to the "I can't be bothered to explain" argument it rings a warning.
 
Last edited:
They aren't. They raised 250M in 2022, before Sony acquired the studio.

For me, this is a clear scam and they (the parent company) got away with it.

Sony bought the studio for said amount + 200 extra for further development.


Harold Ryan, CEO and Founder of ProbablyMonsters, said in a statement to GamesBeat, "We're proud and humbled to announce we've closed our Series A raise at $250M. This speaks to the passion and commitment of every single person at ProbablyMonsters and the belief in our vision to build a better, more sustainable home for game developers. With these funds, we've secured our long-term independence as a new category of game company. Our goal has always been to invest in our people first. We want them to thrive building games they love in a positive and stable environment, and eventually be able to retire from ProbablyMonsters."

The company's three studios are each working on a new game. The Cauldron team is, as of last report, making a single-player adventure game. Firewalk Studios is working on a triple-A multiplayer game to be published by Sony Interactive Entertainment. The third studio, as yet unnamed, is working on a co-op RPG.

Based on the link you provided that money did not all go to Firewalk studios. It went to three studios.

I still say that 400mill figure doesn't make a whole lot of sense. 🤷‍♂️
 
It's either true or not. He probably can't say certain things or he'd give away his source (hopefully it's not just I was a dev at some point so I would know). We'll find out in due time if it is. You can't hide something like this.

I do tend to be skeptical though as whenever someone says something like this on Twitter then retreats to the "I can't be bothered to explain" argument it rings a warning.

Part of that budget was from the insane fee they have to pay Marvel for the Spider-Man and Wolverine license.
 
Last edited:
Who was this advertised to, and where?
When you see giant marketing budgets for some media and you think to yourself "wow I never even heard of thing" it can make sense depending on the media, like that Monopoly game, where I had never heard of it and the only thing that I had heard was that it was making a lot of money and had a huge marketing budget....but I don't play phone games, so I never saw it and never would have seen it and never would have played it.
Here though, we have a shooter game that I guess was on PC too and I never saw a single thing about it, if I did, I didn't recognize that it was for whatever this game is.

This feels like some modern art money laundering thing, you know? Even if the budget was half of the number being thrown around, it's a ridiculous number if the screenshots I keep seeing are an example of the quality of the product. So this seems like some scam to me.
 
Based on the link you provided that money did not all go to Firewalk studios. It went to three studios.

I still say that 400mill figure doesn't make a whole lot of sense. 🤷‍♂️
Sony bought the studio, the game, and the IP.

I don't know how much the studio cost. It's impossible to know without the actual info leaking. PM probably wanted a return on their investment, so if they spent say $85M (~250/3), it was at least that, since they were picking up the game as is, then you factor in the value of the IP and the actual studio itself. I wouldn't be surprised if it was $200M.

Something like Haven which was set up and just started working was likely much cheaper.
 
Last edited:
Spending $200 million just on getting the game to alpha stage is understandable?

The total budget for Horizon Forbidden West was $212 million, the Last of Us 2 cost $220 million to make. Those budgets put these two games in a top ten list of the most expensive games ever made.

So in what universe is it understandable that a company would need to spend $200 million just to get Concord in alpha state? You could finance multiple AAA games with a $400 million budget. That $400 million budget for Concord makes no sense at all. Ergo: the numbers Colin Moriarty spouted have to be wrong.

It's understandable when you're constructing a top-notch studio from scratch, on an expensive location, with a highly compensated team led by former Bungie executives. At least, that's my perspective. And for Colin of course, because if it seemed excessive to suggest such a thing, he wouldn't.

Videogames are not a sustainable industry, so I'm not implying that this makes sense. It doesn't. No one here would approve of it, but money-hungry investors who don't understand the industry would likely approve of it while squandering money attempting to create the next Fortnite, Roblox, Call of Duty, or Minecraft.
 
Yeah if this shows to be incorrect based off his "Vetting" process, I don't think anyone would trust him in the future.
He doesn't really try to be a leaker or seek fame from doing so. People are unfairly painting the crew and his character here as someone looking for attention, the show would easily go on without him telling anything he's been told.

there are only really 3 things circulating, there is the concord news. There was the lesbo Lara leak that VGC has corroborated a year or so later and finally, there was the arctic BioShock game. (he has gotten things wrong before also, bloodborne clearly isn't coming to PS5 like he said).

so far we've got one that was correct, one wrong, one that there is just no evidence either way and one that's still yet to be seen if it's true or not.

I don't think "Trusting him in the future" is really anything that anyone who consumes LSM content really even thinks about because it's just not that type of content for him.

a Jezzy poopoo on the other hand or a paul tassi, the guys who live and strive for fame on the internet for "leaking things" are the ones people definitely shouldn't trust yet they all get threads on here as well.
 
Last edited:
Just noticed that somebody uploaded the Concord credits to MobyGames.

Let's see the staff size is too large compared to other games:
  • CoDMW3: 9,347 people (9,201 professional roles, 146 thanks)
  • Diablo IV: 9,225 people (8,750 professional roles, 475 thanks)
  • CoDMW2: 7,694 people (7,599 professional roles, 95 thanks)
  • Far Cry 6: 7,156 people (6,846 professional roles, 310 thanks)
  • Skull & Bones: 6,875 people (5,927 professional roles, 948 thanks)
  • AC Valhalla: 5,909 people (5,714 professional roles, 195 thanks)
  • Fortnite (2017 credits): 5,786 people (5,481 professional roles, 305 thanks)
  • Starfield: 4,037 people (3,902 professional roles, 135 thanks)
  • Halo Infinite (I assume many people is listed on both places):
    • Campaign: 2,686 people (2,606 professional roles, 80 thanks)
    • Multiplayer: 2,692 people (2,607 professional roles, 85 thanks)
  • Final Fantasy VII Rebirth: 3,784 people (3,710 professional roles, 74 thanks)
  • GTAV (2013 credits): 3,770 people (3,686 professional roles, 84 thanks)
  • Marvel's Spider-Man 2: 3,812 people (3,578 professional roles, 234 thanks)
  • Horizon Forbidden West: 3,446 people (3,367 professional roles, 79 thanks)
  • Destiny 2 (credits from 2017): 2,277 people (2,196 professional roles, 81 thanks)
  • TLOUP2: 2,335 people (2,168 professional roles, 167 thanks)
  • Space Marine II: 2,067 people (2,062 professional roles, 5 thanks)
  • Star Wars Outlaws: 2,012 people (1,985 professional roles, 27 thanks)
  • Concord: 1,982 people (1,972 professional roles, 10 thanks)
  • MLB The Show 23: 1,833 people (1,752 professional roles, 81 thanks)
  • Ghost of Tsushima: 1,796 people (1,697 professional roles, 99 thanks)
  • Ratchet Rift Apart: 1,731 people (1,598 professional roles, 133 thanks)
  • Gran Turismo 7: 1,639 people (1,310 professional roles, 329 thanks)
  • Helldivers 2: 1,235 people (1,220 professional roles, 15 thanks)
  • Returnal: 1,365 people (1,176 professional roles, 189 thanks)
  • Stellar Blade: 1,152 people (1,114 professional roles, 38 thanks)
  • Astro Bot: 725 people (514 professional roles, 211 thanks)
I think Colin Moriarty or the supposed source (if it exists) that told him they did put $400M on it smokes some good stuff.
 
I think the smallest proportion of resources that went into Concord were expended on making it "woke".

All that art and design? Yeah, nah. That was a significant part of the game and what ultimately differentiates any game entering into an already crowded market.
 
You clearly never have played destiny. Please give me one single example of a hetero sexual couple in Destiny and have them talking over missions about it all expansion. I'll wait.
Can you explain, because I don't understand the point. If every gay couple were straight would that have fixed the issue?
 
All of this going on while Jim Ryan mysteriously steps down. Sony then names, a finance guy, Hiroki Totoki as interim CEO. Then they do the strange move of having "2 CEOs," Hermen Hulst and Hideaki Nishino, a creator and a businessman to be in charge. After Concord and the mess at Bungie, it's clear the spending at Sony got out of control chasing gaas. Some people were quietly removed, and checks and balances were put in place. My theory is, Sony shifted the marketing budget to pay whatever they needed, to push this game out, knowing they were going to refund everyone and take a lost. If they want to claim the entire budget as a lost on their taxes it's a lot easier if they show the game generated no revenue. I wouldn't be surprised if there has been a strong push from black suits at Sony, to get their established studios back to working on single player sequels to their big games(example: Naughty Dog's gaas game canceled and the entire team shifting all resources TLOUpart3). In the interim Sony will money hat chinese and Korean games to make up for lack of exclusives.

Always Sunny Fx GIF
There's nothing misterious on a 56 years old executive retiring after 30 years in the company. On top of this he announed it around half a year before and signed important deals in the process, like the NC Soft deal or the 10+ years of CoD deal.

Totoki is not just a "finances guy": he's the Director, President, COO and CFO, Representative Corporate Executive Officer of Sony Group Corporation. Meaning, the guy on top of the SIE CEO and pretty much in charge of the whole Sony, particularly operations and finances.

Regarding the 2 main candidates to be the CEO, each had a very different profile with expertise in different things, so split SIE in these two groups and gave each one of each of them. Where they'll do pretty much what they already did with a few things more on top (Bungie and the non-gaming stuff of the SIE IPs for Hermen and marketing for Nishino).

Regarding Bungie, apparently they already needed a rework before being acquired. Bungie has a bit more people now than when they were acquired (this isn't counting the new team incubated). Meaning, apparently first they hired replacements and later cleaned the house specially after seeing that Nightfall underperformed, and they fixed it having a big success with TFS.

Regarding Concord tanking, games tank or get cancelled from time to time. Sony started to work on it apparently in 2018, before Hermen and Ryan, and the project started outside Sony. So maybe Hermen didn't bet hard on it in terms of marketing, creative etc. and let it fail to show a contrast with the projects he greenlighted -like Astro Bot or Wolverine-, clean the studio of assholes (make sure some will be fired) and bet harder and put more attention on the next Firewalk project, which would be the first Firewalk one started inside Sony and with him as the boss.

Hermen greenlighted a 2nd SP game for ND, and I bet also TLOU3 after he killed TLOU Online, which pretty likely wasn't greenlighted with him. He did cancel the mobile games being made at Japan Studio, fired whoever put them to make mobile games and did greenlight them Astro Bot for the internally developed team, and did sign Stellar Blade and DS2 for their 2nd party team.

He grew PS Studios -now also grouped with Bungie too- to now having more games under development, more manpower and more studios than ever before, with half of the games being new IPs. 1st party games released broke sales records in 3 of the 4 years he has been in charge. This generation PS is also generating more revenue and profit they ever had before, plus are breaking records and keep growing in basically all areas.
 
Last edited:


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

This guy has put his foot in his mouth multiple times recently. He should focus more on working on the 16th year of experience than running his mouth on X.
 
Spending $200 million just on getting the game to alpha stage is understandable?

The total budget for Horizon Forbidden West was $212 million, the Last of Us 2 cost $220 million to make. Those budgets put these two games in a top ten list of the most expensive games ever made.

So in what universe is it understandable that a company would need to spend $200 million just to get Concord in alpha state? You could finance multiple AAA games with a $400 million budget. That $400 million budget for Concord makes no sense at all. Ergo: the numbers Colin Moriarty spouted have to be wrong.
TLOU2 budget is irrelevant, the game came out in 2020. The game would be a LOT more expensive if it was developed after 2020 and came out now. There's also quite a bit of Concord content we never saw, like those movie-quality CG that was scheduled to run over, that stuff isn't cheap, whatever content they were working on, the Secret Level TV show, etc.

I don't understand why people are so incredulous at the idea that a company would spend a staggering, insane amount of money on something that totally flopped. When people said this was one of the biggest flops of all time, this is the sort of thing they were talking about. We are at the point where game budgets for AAA games are starting to creep into the $300 million range, $400 million is not as out of control as you may think. The problem is that for some reason people continue to believe that games cost $70 million to make, when that hasn't realistically been true for a decade.
 
Last edited:
With AAA singleplayer games you can at least see where most of the money went. Here? Not so much. Even 200 mil would sound like way too much.

Maybe a signifcant part of that was CG money, but that would be quite a waste in a game that's supposed to sell thanks to good gameplay.
 
Colin is full of shit.

Either that or he got false information.

He's not full of shit, preceding this he's said multiple times he thought the $200 million number being thrown around was bullshit and way too high to be real. Whoever's feeding him the info though is probably getting it second or third hand, and the $400 million either includes the studio sell price, or the budgets of Probablymonster's other games are being erroneously earmarked as Concord's.
 
Last edited:
TLOU2 budget is irrelevant, the game came out in 2020. The game would be a LOT more expensive if it was developed after 2020 and came out now. There's also quite a bit of Concord content we never saw, like those movie-quality CG that was scheduled to run over, that stuff isn't cheap, whatever content they were working on, the Secret Level TV show, etc.

I don't understand why people are so incredulous at the idea that a company would spend a staggering, insane amount of money on something that totally flopped. When people said this was one of the biggest flops of all time, this is the sort of thing they were talking about. We are at the point where game budgets for AAA games are starting to creep into the $300 million range, $400 million is not as out of control as you may think. The problem is that for some reason people continue to believe that games cost $70 million to make, when that hasn't realistically been true for a decade.
One thing people have to remember too is that Sony bought them out and Concord was meant to be a pillar kind of franchise.

A company doesn't buy out a studio with a big budget game in the works + lots of media/CG stuff and suddenly nickel and dime them to death being savvy budgeteers. It's like Zuckerberg giving his VR Labs division infinite budget. I think the going rate is now $10B losses for 3 years in a row. Maybe even more. It's like Sony opening up the wallets for Bungie at $3.6B. And also buying out Haven studios who had nothing but Jade Raymond's name attached to the studio.

A year or two ago, Sony had much bigger spending habits so I can see them spending big to release the game instead of delaying or canning it. I still dont think $400M big, but I can see it being $200M now the more people bring up all the factors.

I think it got to a point of no turning back. And they thought if Concord can scrape up maybe 5M copies sold due to pure Sony/PC user base and marketing muscle being a first party game, and then be a forgotten shooter after a couple years, that would at least be enough to break even perhaps. Or get close to it.

There is no way Sony would release it if they only thought it'd sell 25,000 copies and then resort to refund mode.
 
As a Gaas game, they also probably had a lot of crap in the pipeline that was ready or already being produced. Given how long it takes them to do shit, it could have been a year or more worth of content that wasn't released due to the flop heard round the world. We already know they wanted to release varaints (lazy fucks), but there's also skins, emotes, weapon charms and what other ungodly shit.

CGI content is also not cheap and also takes a lot of time to produce. If they were planning on doing weakly drivel, then a lot of that would also already be done ready to unleash on the unfortunate masses.

I'm here for when someone finally brings us the reciepts :)
 
Last edited:


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

Guy doesn't have the time to explain it while he is wasting time arguing on twitter. Sounds like he doesn't have a clue and is trying to white knight for Concord.
 
Guy doesn't have the time to explain it while he is wasting time arguing on twitter. Sounds like he doesn't have a clue and is trying to white knight for Concord.
I think his girlfriend is still giving him the cold shoulder after his "grocery store aunties" comment and he's trying to regain her respect.
 
As a Gaas game, they also probably had a lot of crap in the pipeline that was ready or already being produced. Given how long it takes them to do shit, it could have been a year or more worth of content that wasn't released due to the flop heard round the world. We already know they wanted to release varaints (lazy fucks), but there's also skins, emotes, weapon charms and what other ungodly shit.

CGI content is also not cheap and also takes a lot of time to produce. If they were planning on doing weakly drivel, then a lot of that would also already be done ready to unleash on the unfortunate masses.

I'm here for when someone finally brings us the reciepts :)
Prediction: Someone like Ethan Gach will eventually give a more plausible number but they'll be accused of being woke and lying for Firewalk. The stupidity won't go anywhere. People are too dug in.
 
how do you define woke?
The actual definition

Woke is an adjective derived from African-American Vernacular English originally meaning alertness to racial prejudice and discrimination. Beginning in the 2010s, it came to be used as slang for a broader awareness of social inequalities such as racial injustice, sexism, and denial of LGBT right

the problem is that it's now become a joke, those who lean heavily to the left have become a walking caricature, while the right tends to whine and see "wokeness" everywhere, sometimes they are right, but it has become a joke sadly

There is zero chance this game failed because it was too woke.
The mass doesn't care about this shit and will play a game if it is good.

It's a GaaS shooter with uninteresting characters, brings nothing new to the table, costs 40$ and even though the shooting part felt good, it lacked so many mechanics and effects that it felt like a PS3 era game at times.

Sony already knew people don't want to pay to these types of games, that's why they don't ask for an active PS+ to play F2P games.

Yeah, no lol
There is a very high chance that "wokeness" killed this game as it is the key reason that the character designs were so terrible, and even as graphicly impressive as it is you can't have boring and bland characters in a HERO SHOOTER where the defining trait is making unique and fun characters to play I mean shit man...look at this ass
MYCBC3M.jpeg


Half of these are almost too boring for an NPC lol you want a big gal fine, but put her in a better getup, and don't even get me started on white guy, tupperware head and bland space NPC

Some are okay, but none of these REALLY catch your eye and that's the point of a hero shooter, literally the shitty art direction hurt this game big time, even if each character was incredibly interesting and well written (they weren't) but the art style blows

one of the issues of extreme wokeism is trying not to offend ANYONE, when you have that mentality it is stupidly easy for your designs to be a bland as toast, women can't be sexy, so the form is toned down, we have seen this so many times it's painful, they over correct male masculinity in many media and are thus turned into a joke, or weak and enfeebled, and God forbid you offend a minority of any sort.

Diversity is amazing and there is such a breadth of opportunity to tell new stories, but this is escapism and nobody watches an action flick to see a standard Joe do an office job, same for games and FYI nobody likes to look at ugly characters including women

Oh and dont get me started on the environment that was afraid to criticize, or the Professer...

comedy central laughing GIF


wokeism wasn't alone in killing the game, but it certainly helped
 
It literally has its own animated special in the secret level on Amazon next to warhammer and a bunch of other established IP…..
And I'm expected to believe that is gonna cost 150 mil minimum, if the 250 mil originally reported budget is true?

I will standby I think a lot of these numbers are bogus. Even playing the beta, it wasn't a buggy game but it wasn't cutting edge in terms of gameplay, character design, graphical, etc. It's just my own personal opinion, if this game was REALLY suppose to be the the next big Sony IP, it would have been marketed more. Hell, I've seen Astrobot TV ads multiple times, there was nothing like that for concord.
 
Colin is full of shit.

Either that or he got false information.
This.

I like the guy (that is to say "liked") , but this reaching to be first or seeking to post it for some bias has made my distrustful of a lot of what he post now.

Several people passed up on running this fucking person's story for good reason. Colin wasn't the first, he was the most gullible

If you have multiple people saying they were approached by the same person with this really suspicious story and only Colin feel for it, that speaks volumes to his integrity or lack thereof. It sounds to me like anyone can basically say any fake story to him and he'll run it if its in favor of some view he likes or something lol

Watch the next person be like "oh yea and Fairgames cost 2 billion to make" lol
Yeah if this shows to be incorrect based off his "Vetting" process, I don't think anyone would trust him in the future.

This.

I was willing to give him a pass on a lot of things, but this one is too sus to me care about anything he post moving forward.

Its even more funny because this fucking person went to several outlets with this same story, yet so many of them refused to run it.
 
Colin is full of shit.

Either that or he got false information.
this strikes me as internal beef.

i think there are a lot devs or even executives really fucking pissed about the Concord situation. this leak to Colin (who has said there are People inside PS who don't like him) seems like an strategic one.

people are hyper fixed in the budget. that is not the relevant part. (that is not where the analysis should come from)

this was a direct back stab to daddy boss Hermen. PS is in internal turmoil as we speak... and I'm sure some people within PS(even Sony) want Hermen out. (he is not to blame)
 
Last edited:
Finally, after these thousand years, ET, superman 64 and bubsy psx, defeated by concord as the worst fail in video games

Now i'm conceived concord is the worst fail possible in video games
 
The actual definition

Woke is an adjective derived from African-American Vernacular English originally meaning alertness to racial prejudice and discrimination. Beginning in the 2010s, it came to be used as slang for a broader awareness of social inequalities such as racial injustice, sexism, and denial of LGBT right

the problem is that it's now become a joke, those who lean heavily to the left have become a walking caricature, while the right tends to whine and see "wokeness" everywhere, sometimes they are right, but it has become a joke sadly



Yeah, no lol
There is a very high chance that "wokeness" killed this game as it is the key reason that the character designs were so terrible, and even as graphicly impressive as it is you can't have boring and bland characters in a HERO SHOOTER where the defining trait is making unique and fun characters to play I mean shit man...look at this ass
MYCBC3M.jpeg

Looking at them all together... Holy shit!
They are not only terrible. It is like my brain refuses to register their appearance.
Imagine scrolling between them in a select screen. I would never stop going back and forth to find the least bad. (there is none).

The fact they released this to the world is almost offensive.
 
how do you define woke?
That's easy.

Broadly speaking, Communism. More specifically, a political ideology that does not recognise the concept of an individual and, instead, categorises people by their racial and sexual characteristics within an invented hierarchy.
 
Just noticed that somebody uploaded the Concord credits to MobyGames.

Let's see the staff size is too large compared to other games:
  • CoDMW3: 9,347 people (9,201 professional roles, 146 thanks)
  • Diablo IV: 9,225 people (8,750 professional roles, 475 thanks)
  • CoDMW2: 7,694 people (7,599 professional roles, 95 thanks)
  • Far Cry 6: 7,156 people (6,846 professional roles, 310 thanks)
  • Skull & Bones: 6,875 people (5,927 professional roles, 948 thanks)
  • AC Valhalla: 5,909 people (5,714 professional roles, 195 thanks)
  • Fortnite (2017 credits): 5,786 people (5,481 professional roles, 305 thanks)
  • Starfield: 4,037 people (3,902 professional roles, 135 thanks)
  • Halo Infinite (I assume many people is listed on both places):
    • Campaign: 2,686 people (2,606 professional roles, 80 thanks)
    • Multiplayer: 2,692 people (2,607 professional roles, 85 thanks)
  • Final Fantasy VII Rebirth: 3,784 people (3,710 professional roles, 74 thanks)
  • GTAV (2013 credits): 3,770 people (3,686 professional roles, 84 thanks)
  • Marvel's Spider-Man 2: 3,812 people (3,578 professional roles, 234 thanks)
  • Horizon Forbidden West: 3,446 people (3,367 professional roles, 79 thanks)
  • Destiny 2 (credits from 2017): 2,277 people (2,196 professional roles, 81 thanks)
  • TLOUP2: 2,335 people (2,168 professional roles, 167 thanks)
  • Space Marine II: 2,067 people (2,062 professional roles, 5 thanks)
  • Star Wars Outlaws: 2,012 people (1,985 professional roles, 27 thanks)
  • Concord: 1,982 people (1,972 professional roles, 10 thanks)
  • MLB The Show 23: 1,833 people (1,752 professional roles, 81 thanks)
  • Ghost of Tsushima: 1,796 people (1,697 professional roles, 99 thanks)
  • Ratchet Rift Apart: 1,731 people (1,598 professional roles, 133 thanks)
  • Gran Turismo 7: 1,639 people (1,310 professional roles, 329 thanks)
  • Helldivers 2: 1,235 people (1,220 professional roles, 15 thanks)
  • Returnal: 1,365 people (1,176 professional roles, 189 thanks)
  • Stellar Blade: 1,152 people (1,114 professional roles, 38 thanks)
  • Astro Bot: 725 people (514 professional roles, 211 thanks)
I think Colin Moriarty or the supposed source (if it exists) that told him they did put $400M on it smokes some good stuff.


  • Skull & Bones: 6,875 people (5,927 professional roles, 948 thanks)
Allen Iverson Basketball GIF by Wisconsin Sportscenter
 
All of this going on while Jim Ryan mysteriously steps down. Sony then names, a finance guy, Hiroki Totoki as interim CEO. Then they do the strange move of having "2 CEOs," Hermen Hulst and Hideaki Nishino, a creator and a businessman to be in charge. After Concord and the mess at Bungie, it's clear the spending at Sony got out of control chasing gaas. Some people were quietly removed, and checks and balances were put in place. My theory is, Sony shifted the marketing budget to pay whatever they needed, to push this game out, knowing they were going to refund everyone and take a lost. If they want to claim the entire budget as a lost on their taxes it's a lot easier if they show the game generated no revenue. I wouldn't be surprised if there has been a strong push from black suits at Sony, to get their established studios back to working on single player sequels to their big games(example: Naughty Dog's gaas game canceled and the entire team shifting all resources TLOUpart3). In the interim Sony will money hat chinese and Korean games to make up for lack of exclusives.

Always Sunny Fx GIF
People actually believing Jim Ryan was retiring was the most hilarious shit of all of this
 
Top Bottom