$400M is just not plausible really. And his cadence of funding makes no sense either, $200M in 2 years simply cannot be justified anywhere.
This is a pretty basic Arena PvP shooter with a few maps and characters. The toxic positivity is absolutely true and you can see it even in the credits everyone brings up. If you worked 2 minutes doing some back end publishing function for Concord, you basically got credit lol. I dunno why anyone is using that as justification of cost.
The reality is that despite very long credits, the studios themselves drive the majority of cost (along with marketing). And you can't look at the studio size of Firewalk nor the marketing (minimal at best) and come anywhere close to $400M. Yes, the developer spend is HIGH in seattle. But the studio size is still way smaller than Sony's other large studios, none of which have managed to get to $200M spend in 2 years, let alone $400M for an entire dev cost.
Colin, unfortunately, just talked to a source who is clearly misinformed. And Colin himself said "Caveat, I'm no longer a journalist anymore so I'll just come out and say this...." yeah, that tells me everything I need to know. He's not properly vetting this or even standing by it all that firmly, because if he still was a "journalist" he would never be able to come out and stand by that claim because he himself is shaky on the source.
Did it lose Sony some money? Yeah, probably into the 9 figures. But hyperbole always makes for a great news story, even if it gets in the way of the truth....