Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

There is zero chance this game failed because it was too woke.
The mass doesn't care about this shit and will play a game if it is good.

It's a GaaS shooter with uninteresting characters, brings nothing new to the table, costs 40$ and even though the shooting part felt good, it lacked so many mechanics and effects that it felt like a PS3 era game at times.

Sony already knew people don't want to pay to these types of games, that's why they don't ask for an active PS+ to play F2P games.
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
 
More concerning than the money is this idea that this is the "future of PlayStation". I hope they got that out of their system.
 
Think the chances of that number are less than zero. I sometimes wish people just looked at how these companies operated. Sony spent $400 million on a game/IP that they deemed only worthy to show gameplay of like 2 months before it launched? I just completely doubt that. Even after that it wasn't hyped to the moon or anything. They had some blog posts and tweets but that was about the extent of it. Hell, I've seen more legit Astrobot ads and push from Sony and that was clearly a smaller titles in terms of scope and overhead. I even find the 250 mil number rather hard to believe, even with all the ballooning budgets nowadays.
It literally has its own animated special in the secret level on Amazon next to warhammer and a bunch of other established IP…..
 
A game I never even heard of until news of it flopping
 
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
Got it, so if it was a straight couple expressing how straight they are for each other, destiny boring loot grind, content drought, and timegating would have been fine. Use some critical thinking bro, the gay love story is the last thing people mention when they talk about why they stopped playing destiny.
 
go woke go broke

the wokes are working overtime doing damage control. Whether it's 400m or 300m or 200m, don't matter, it's the biggest epic fail news in gaming history. It's 100% because of the stupid woke character designs, and all that pronouns bullshit
 
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Aposematism: the display of bright contrasting colors to signify danger.
Looks like he hangs around resetera secret discord servers.
 
We could have had SO MANY other IPs brought back instead.

Just thinking of how we could have a new SOCOM hurts me.

Hurting Ryan Reynolds GIF by First We Feast
That was 1st thing I thought of. Sony clearly lost something over each console generation. There are so many games they could of made instead that gamers have been asking for years: Socom, Warhawk, Dark Cloud, and Killzone just to name a few. Sony of today just makes Remasters of games that only 2 to 3 years old or makes game no one wants. The sad part is Xbox is even worse, we need someone to come out of nowhere and take over the console market. Sega ???
 
Think the chances of that number are less than zero. I sometimes wish people just looked at how these companies operated. Sony spent $400 million on a game/IP that they deemed only worthy to show gameplay of like 2 months before it launched? I just completely doubt that. Even after that it wasn't hyped to the moon or anything. They had some blog posts and tweets but that was about the extent of it. Hell, I've seen more legit Astrobot ads and push from Sony and that was clearly a smaller titles in terms of scope and overhead. I even find the 250 mil number rather hard to believe, even with all the ballooning budgets nowadays.

Yep. I think the slickest looking parts of Concord were the outsourced CGI mini movies and the character selection mode that showed off the motion capping. Everything else was bog standard. The game had only 16 playable characters and 12 unique maps. The devs didn't have to make their own 3D engine, they used UE5. So where did that $400 million go to exactly? Even if you take into account that Firewalk were of course going to increase the number of playable characters and levels in the following months and years, it's still hard to think of what exactly made this game almost twice as expensive as Horizon: Forbidden West that was so much bigger in scope.
 
To add to this….





Spider Man 2 budget was around $300 million and they had a bigger development team. This, over 400 million thing, just holds no water. 🤷‍♂️

inflation + 8 years of development + a raised 250 mil (apparently) before Sony was involved + A standalone paid-for episode in a CGI Anthology being produced by amazon (cause we all know amazon struggles for money) when the rest of sonys games are smushed into a single episode + 3 seasons of planned content + weekly planned CG cinematics all of which involve paying voice actors, mocap, the equipment to capture all of it, a sound stage, actors or stunt doubles + dedicated console branded products like a controller + paid salaries of almost 2000 people by the end + a studio purchase + server hosting and server maintenance.

it might not be exactly 400 mil but I don't get where people are coming up with this "the game was cheap" narrative.

It was obvious from the beginning that this was a money dump.

and all we got countering the news is 4 tweets from people who can't say the actual amount or anything really, but just be mad at the chuds or whatever silly terms these types of people use.

People don't realise how much offline rendering and cinematics cost, for them to have planned to pump that out weekly there was an astronomical budget behind the game. Unless they eventually planned to shift to comics or something it was always gonna be stupid expensive.
 
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To add to this….





Spider Man 2 budget was around $300 million and they had a bigger development team. This, over 400 million thing, just holds no water. 🤷‍♂️

The Last of Us 2 was made with pre-covid budgets and Ragnarok is filled with a ton of reused assets from the last game.

Spider-Man 2 credits are 40mins long, including part that is stylized to showcase a few individuals and Marvel style extra ingame cutscenes in the middle. With Concords Credits being over an hour, it must mean they had to outsource a shit ton of development, since I'm pretty sure the main team at Insomniac Games is larger than Firewalk. If the game was coming in hot, outsourcing studios would have charged a premium if they had tight deadlines. The game also took 8 years to make, and halfway point of the game's development lined up with covid which probably skyrocketed the budget. Not to mention It's an UE 5 engine game and if they game started development 8 years ago, UE 4 would have just come out. At worst the game could have started development on UE 3, then moved to 4, then moved to 5 recently. I don't know, but to me the numbers make sense.
 
There are games far more woke than Concord that are far more successful.
Exactly. The game didn't fail due to "wokeness". If anyone thinks that they are fools. It failed because it wasn't commercially appealing, and no one wanted to play it. There are plenty of "woke" games as you say, that people play and didn't barely manage to sell 25,000 copies.

And the failure at its core is not that a studio made an unappealing game, the true failure is Plaustation management's failure at every level to identity that the game wasn't going to be successful. Ignoring all of the signs, ending with the extremely poorly-received reveal in May. That should have been a warning sign. They instead just further insulated themselves and ignored all of the critical feedback. At their own peril.
 
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The Last of Us 2 was made with pre-covid budgets and Ragnarok is filled with a ton of reused assets from the last game.

Spider-Man 2 credits are 40mins long, including part that is stylized to showcase a few individuals and Marvel style extra ingame cutscenes in the middle. With Concords Credits being over an hour, it must mean they had to outsource a shit ton of development, since I'm pretty sure the main team at Insomniac Games is larger than Firewalk. If the game was coming in hot, outsourcing studios would have charged a premium if they had tight deadlines. The game also took 8 years to make, and halfway point of the game's development lined up with covid which probably skyrocketed the budget. Not to mention It's an UE 5 engine game and if they game started development 8 years ago, UE 4 would have just come out. At worst the game could have started development on UE 3, then moved to 4, then moved to 5 recently. I don't know, but to me the numbers make sense.
I am not sure people understand how expensive outsourcing/contracting/consulting is, especially when you have to bring on even more to get the thing done in a tighter timeframe. Just hiring one is more expensive, then you have to hire multiple, then you also keep the regular staff on board, you could easily be looking at 5x-10x more than you would have otherwise.

And, if Sony felt this was a linchpin of their furure, that's a cost you can justify to yourself quite easily. And FFS stop bringing up games that came out five years ago, it's totally different. I would say a game that started dev in 2020 probably cost 30% more than one that released in 2020, just because of how the market and hiring and all that shook out. TLOU2 would probably have cost $300M if it came out now.
 
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inflation + 8 years of development + a raised 250 mil (apparently) before Sony was involved + A standalone paid-for episode in a CGI Anthology being produced by amazon (cause we all know amazon struggles for money) when the rest of sonys games are smushed into a single episode + 3 seasons of planned content + weekly planned CG cinematics all of which involve paying voice actors, mocap, the equipment to capture all of it, a sound stage, actors or stunt doubles + dedicated console branded products like a controller + paid salaries of almost 2000 people by the end + a studio purchase + server hosting and server maintenance.

it might not be exactly 400 mil but I don't get where people are coming up with this "the game was cheap" narrative.

It was obvious from the beginning that this was a money dump.

and all we got countering the news is 4 tweets from people who can't say the actual amount or anything really, but just be mad at the chuds or whatever silly terms these types of people use.

People don't realise how much offline rendering and cinematics cost, for them to have planned to pump that out weekly there was an astronomical budget behind the game. Unless they eventually planned to shift to comics or something it was always gonna be stupid expensive.
I believe one of the developers posted a tweet, which I'll try to find, where they joined the team for concord 5 years ago and the team I believe was 12 people working in an attic.

But either way, you are correct, that regardless of the number it was a money sink and a bad decision on Sonys part. 🤦‍♂️

Edit: I might be wrong about the 4 year bit. But anyways still a waste of time, money, and talent on Concord. Sony will be taking a black eye for this one. Wonder how their own GAAS endeavors will fair. 🤔
 
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All of this going on while Jim Ryan mysteriously steps down. Sony then names, a finance guy, Hiroki Totoki as interim CEO. Then they do the strange move of having "2 CEOs," Hermen Hulst and Hideaki Nishino, a creator and a businessman to be in charge. After Concord and the mess at Bungie, it's clear the spending at Sony got out of control chasing gaas. Some people were quietly removed, and checks and balances were put in place. My theory is, Sony shifted the marketing budget to pay whatever they needed, to push this game out, knowing they were going to refund everyone and take a lost. If they want to claim the entire budget as a lost on their taxes it's a lot easier if they show the game generated no revenue. I wouldn't be surprised if there has been a strong push from black suits at Sony, to get their established studios back to working on single player sequels to their big games(example: Naughty Dog's gaas game canceled and the entire team shifting all resources TLOUpart3). In the interim Sony will money hat chinese and Korean games to make up for lack of exclusives.

Always Sunny Fx GIF
 
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
Fortnite got pretty woke in 2020. Those numbers have seemed to increased significantly since then.
 
To add to this….





Spider Man 2 budget was around $300 million and they had a bigger development team. This, over 400 million thing, just holds no water. 🤷‍♂️

I agree, you have to be a special kind of stupid to believe this was a 400 million production.. someone tried telling me it was legit because the guy that reported it has a patreon. lol.
 
Fortnite got pretty woke in 2020. Those numbers have seemed to increased significantly since then.
Common pattern with Fortnite, Overwatch, Destiny 2, etc is that they did not start woke, but was retroactively put in after they were already successful titles.
And those titles don't push it in your face ala Dustborn and Concord did from the start nor did they have devs on twitter expressing the outrage over the "white evil men" thing or whatever.
 
Common pattern with Fortnite, Overwatch, Destiny 2, etc is that they did not start woke, but was retroactively put in after they were already successful titles.
And those titles don't push it in your face ala Dustborn and Concord did from the start nor did they have devs on twitter expressing the outrage over the "white evil men" thing or whatever.
Exactly.

COD has woke-ish stuff too. Everyone could download for free a Pride Month skins pack. It makes no difference if zero people downloaded it or every COD gamer on Earth did it. The game has a legacy of just being a soldier shooter game. And if I want to play the game with whatever default soldier is given to you (boring dude in brown or green) that's fine. And that's actually me. Dont care about adding uniforms or mtx skins. The game also has special guest star characters like Lara Croft or Spawn and dumb shit, but thats ok because everyone is too busy killing each other to notice or care.

You also never get Activision employees fighting the anti-white narrative on Twitter.
 
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Spider-Man 2 credits are 40mins long, including part that is stylized to showcase a few individuals and Marvel style extra ingame cutscenes in the middle. With Concords Credits being over an hour, it must mean they had to outsource a shit ton of development, since I'm pretty sure the main team at Insomniac Games is larger than Firewalk.
MFs still trying to use this as some kind of receipt? lol

There are almost 2000 people listed in concord credits. SM2 has almost 4000. Diablo 4 has 9000. Concord credits taking over 1 hrs means they are rolling slower. Use your brain lmao :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
Colin explicitly states that when the game reached the alpha stage, they had already spent $200 million on it.

He reiterates that he is uncertain whether the entire amount was Sony's money or investors' money. Building up a studio, getting a game's greenlit, and other related expenses are extremely costly. Saying that they spent $200 million getting ready for the game it is completely understandable.

Considering the investment Sony made in acquiring the team and completing the game, the total amount spent being approximately $400 million is also reasonable.
 
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
You're reading a lot into D2 numbers dropping. The game's been out for a very long time, and people are fatigued and want something new. Such is the nature of humanity.
 
Sent: September 22, 2024 1:00 pm
To: SIE Employees
From: Totoki, Hiroki; Hulst, Hermen

Firewalk Studios Shared Services


Hello valued gaming employees,

Concord was a great game, but just missed hitting the mark. We are shutting down Firewalk Studios, but will transition many employees to various SIE studios and support departments to minimize layoffs.

Please welcome any Firewalk Studio employees on Monday.

Your beloved leaders,

Hiroki Totoki and Hermen Hulst

----------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: Parsons, Pete

Re: Firewalk Studios Shared Services


As GAAS overseer, keep these Concord people away from Bungie. We got enough issues over here.

Pete

-----------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: Druckmann, Neil

Re: Firewalk Studios Shared Services


We already got Factions 2 shut down, and you approved their game costing $400M while nickel and diming us over games that sell 20M copies? Keep those Firewalk employees away from ND.

Neil

--------------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: VP of Finance

Re: Firewalk Studios Shared Services


My department has no interest in any employees who dont understand finances, project management, and whose latest accomplishment is an ROI of -100%.

VP of Finance
 
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Sent: September 22, 2024 1:00 pm
To: SIE Employees
From: Totoki, Hiroki; Hulst, Hermen

Firewalk Studios Shared Services


Hello valued gaming employees,

Concord was a great game, but just missed hitting the mark. We are shutting down Firewalk Studios, but will transition many employees to various SIE studios and support departments to minimize layoffs.

Please welcome any Firewalk Studio employees on Monday.

Your beloved leaders,

Hiroki Totoki and Hermen Hulst

----------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: Parsons, Pete

Re: Firewalk Studios Shared Services


As GAAS overseer, keep these Concord people away from Bungie. We got enough issues over here.

Pete

-----------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: Druckmann, Neil

Re: Firewalk Studios Shared Services


We already got Factions 2 shut down, and you approved their game costing $400M while nickel and diming us over games that sell 20M copies? Keep those Firewalk employees away from ND.

Neil

--------------------------------------------------------------------------------

Sent: September 22, 2024 1:01 pm
To: Totoki, Hiroki; Hulst, Hermen
From: VP of Finance

Re: Firewalk Studios Shared Services


My department has no interest in any employees who dont understand finances, project management, and whose latest accomplishment is an ROI of -100%.

VP of Finance

what's this? leaks? jokes?
 
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
So the game is still good but the 'issue' is that some characters are gay?

A lot can be taken from this.
 
Woke shit makes games not fun ie good. The final shape is reviewed as one of the best destiny expansions. And the game is in a great state yet player counts at all time lows. Gee could it be because they made two longstanding characters be shouting how gay they are for eachother in every single large mission in the expansion?

Woke does drive away customers, a lot of them. Period.
It totally does.

Unless it's a game or movie that has a focus on relationships, marriage and stuff like that (Brokeback Mountain), sexuality of any kind isnt needed in gaming. You dont get it playing board games. Jamming it in whether it's LOU Abby getting rammed up the ass, or a hero shooter with DEI in full display (pronouns included) is forcing it for the sake of it. Out of place and pure politics, shock value, or stupidity.

Imagine playing F1, Tetris, or a game with characters interacting with each other like fighting games, Mario, or SP campaigns in soldier/alien action games and suddenly you got that jammed in your face.

One minute your playing the game. Next minute, your racecar driving and pit stop guy are getting married, Princess Peach turns down Mario because she has a girlfriend now, or Captain Price wants to take a weekend off and hit a male strip bar.
 
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go woke go broke

the wokes are working overtime doing damage control. Whether it's 400m or 300m or 200m, don't matter, it's the biggest epic fail news in gaming history. It's 100% because of the stupid woke character designs, and all that pronouns bullshit
Yeah it's super crazy to see full on defense, it probably just be something they don't care and move on, but some how this particular game has triggered their defense like mad
 
I find this hard to believe. I follow gaming news much less than in times past but i still hover around. I ha eleven even heard about this game until like 2 weeks before launch. Never got an ad on YT, never got anything.
 
Colin explicitly states that when the game reached the alpha stage, they had already spent $200 million on it.

He reiterates that he is uncertain whether the entire amount was Sony's money or investors' money. Building up a studio, getting a game's greenlit, and other related expenses are extremely costly. Saying that they spent $200 million getting ready for the game it is completely understandable.

Spending $200 million just on getting the game to alpha stage is understandable?

The total budget for Horizon Forbidden West was $212 million, the Last of Us 2 cost $220 million to make. Those budgets put these two games in a top ten list of the most expensive games ever made.

So in what universe is it understandable that a company would need to spend $200 million just to get Concord in alpha state? You could finance multiple AAA games with a $400 million budget. That $400 million budget for Concord makes no sense at all. Ergo: the numbers Colin Moriarty spouted have to be wrong.
 
Got it, so if it was a straight couple expressing how straight they are for each other, destiny boring loot grind, content drought, and timegating would have been fine. Use some critical thinking bro, the gay love story is the last thing people mention when they talk about why they stopped playing destiny
You clearly never have played destiny. Please give me one single example of a hetero sexual couple in Destiny and have them talking over missions about it all expansion. I'll wait.
 
Exactly. The game didn't fail due to "wokeness". If anyone thinks that they are fools. It failed because it wasn't commercially appealing, and no one wanted to play it. There are plenty of "woke" games as you say, that people play and didn't barely manage to sell 25,000 copies.

And the failure at its core is not that a studio made an unappealing game, the true failure is Plaustation management's failure at every level to identity that the game wasn't going to be successful. Ignoring all of the signs, ending with the extremely poorly-received reveal in May. That should have been a warning sign. They instead just further insulated themselves and ignored all of the critical feedback. At their own peril.

And why was it unappealing?

It's not like Overwatch or Valorant have particularly unique or special gameplay.

No, they have cool and interesting designs.

Concord had horrible designs. Why? Because it was woke bullshit. They pushed diversity and inclusivity, which naturally just leads to a mish mash of design, and also meant they were doing that instead of making the game look amd feel good.

Of course, a few, myself included, were mainly put off directly by the wokeness and it being shoved down our throats. But mostly I think it was down to the end product being bad because they wasted their resources being woke.
 
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So the game is still good but the 'issue' is that some characters are gay?

A lot can be taken from this.
The issue is it's obviously forced and cringy as hell. Please play destiny so you can Atleast know what I'm talking about before asking gotcha questions that anyone whose played the game knows the answer to.
 
Yeah it's super crazy to see full on defense, it probably just be something they don't care and move on, but some how this particular game has triggered their defense like mad

1. It's because one of the wokest game ever made
2. Got completely rejected by gamers, estimated 25K copies sold (the entire size of gaming mOdErN aUDiENcEs population)
3. Sony shut it down after 2 weeks. Whether they wasted 200m or 400m, it really don't matter, this whole thing made front-page news in gaming industry

The destruction of a woke/DEI project cannot get more epic than that
 
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