Played skirmish, one with and one without another human player by my side. It's ok, better than it was in Alpha at any rate. Maybe it just takes some getting used to but I can't shake the feeling that the game is much less "responsive" and this has nothing to do with framerate or anything else. It just feels like I have less control over everything, and I'm having trouble putting it into words.
The poly count on the models is much much higher, the texture resolution on everything is much higher, the particle system is more complex, there's weather. Of course you already know all this, but are getting on the internet hyperbole bandwagon for some reason.
You're better then that. Stop it.
So out of curiousity are you guys who are stressing over the benchmark actually playing the game?
The situation and camera angles in the benchmark are specifically designed to stress your system, the actual game runs considerably better.
Well i just ran the perf test for the retail game and i got 52fps average, 40fps min, 60fps max with above stated near-max settings.
I think it is just more optimised for AMD cards.
http://www.computerbase.de/news/2013-06/company-of-heroes-2-im-leistungstest/
So it runs almost 50% faster on a 7870 than on my 660 (without AA). I hope there's a bug somewhere, this is ridiculous. But I guess it's well deserved punishment for going green after 15 years, damn.
"Yes, there is snow. Snow is apparently the fundamental gameplay fact of the Eastern Front. The snow doesn’t always happen. It only happens on certain maps. On those maps, your guys will take damage if you don’t put them in houses or near fires. You know the micromanagement you save by not having to actively capture flags? So much for that. Sometimes the snow slows down your dudes unless you manually path them along a road. Sometimes there’s a blizzard and you can’t see very far. Sometimes a tank falls through the ice on a frozen river. There’s a reason most micromanagement intensive RTSs like Company of Heroes don’t bother with variable weather. It’s the same reason Command & Conquer stopped having random lightning strikes destroying your units."
Sure, snow doesn't always happen. Snow falls only on winter maps. Go figure. Northern hemisphere seasonality and history aside, the design decision signals that when fighting in winter you should expect snow. Sometimes you might take your chances, and choose to strike hard and fast, hoping to chase your opponent out of territory before a blizzard arrives. You can snuff as many fire pits as possible to ensure he falls back when the storm hits. Sometimes you plan for the blizzard phase with a slow start, and hope to capitalize on your unprepared opponent. Suddenly halftracks, underutilized in COH, have their place, carting flamethrower crews around to burn Germans out of their winter garrisons. Point is, the mechanic encourages us to make meaningful choices that strawman arguments won't acknowledge.
Same for "Sometimes a tank falls through the ice on a frozen river." Sure, sometimes you choose to accept the risk of crossing a frozen river's cracked ice with a 60-ton tank in a blizzard blitzkrieg, and sometimes you choose to target the same ice with artillery (or preemptively set explosive charges) to deliberately drop that tank, but that's far from "tanks sometimes fall through ice," no matter how determined you are to use the language of randomness when dismissing it as irrelevant.
And is the revision to capture point area actually about reducing micro? Don't you need to direct a unit to the area whether the destination is the flagpole itself or the area around it? And how does this new rule set not encourage competent players to micro even more -- laying mines, seeking strong cover, patching up halftracks, placing mgs, etc -- as they cap?
And since the storm predictably puts emphasis on all-weather units, isn't it freeing up player RAM to focus on effective units during that period while the rest sit inside, around fires, or retreat? We all know reviews are unavoidably subjective and anything else is dishonesty. While I appreciate the winter map mechanics, I'd personally prefer fewer storms per match. But there's a big difference between dressing up the fact that you aren't having fun, and examining and explaining why.
http://www.computerbase.de/news/2013-06/company-of-heroes-2-im-leistungstest/
So it runs almost 50% faster on a 7870 than on my 660 (without AA). I hope there's a bug somewhere, this is ridiculous. But I guess it's well deserved punishment for going green after 15 years, damn.
This would probably open up the possibility for the enemy to trick your mgs and ats into redeploying (which is not exactly istant) with a bait on one side and then attacking them from the side you left open which is actually the one you originally setup to defend.So this can probably be considered venting, but after going 0 for 4 in Skirmishes against Normal AI last night (with a useless AI teammate), I REALLY wish AT and MG units would turn to face an enemy actively engaging them. Yes, I know it's on me for not micromanaging faster, but still seems a bit silly that a flanked or enveloped MG / AT unit just sits there and gets shot up if I don't immediately turn them to face the threat. Kinda irked me in CoH, would've thought units having the initiative to do this on their own wouldn't be a huge game breaker. But I digress.
...still getting my ass kicked as the Ruskies, just not as badly. Getting to the point where I'm at least taking a whole pile of dead Nazi's with me anyways.
Your level has nothing to do with matchmaking.
This would probably open up the possibility for the enemy to trick your mgs and ats into redeploying (which is not exactly istant) with a bait on one side and then attacking them from the side you left open which is actually the one you originally setup to defend.
Single player any good in this or is it all about co-op and multi?
Single player any good in this or is it all about co-op and multi?
Single player any good in this or is it all about co-op and multi?
Game Evolved title?
Levels play out faster, think of conscripts spamming if you will.
SP imo is more sucky than Coh1. Does not have the old RTS feel. Relic made it more like an action RTS for a better term. Planning and counter are less needed. Levels play out faster, think of conscripts spamming if you will.
SP imo is more sucky than Coh1. Does not have the old RTS feel. Relic made it more like an action RTS for a better term. Planning and counter are less needed. Levels play out faster, think of conscripts spamming if you will.
Your level has nothing to do with matchmaking.
fun way to kill your community.
Like Ikuu said, levels mean nothing. I got loads for playing against the AI and working my way through the SP. I'm rank 19 and am likely complete shit in MP.
Perhaps, but it is a fair indication of those who have played the game a lot since release, and will perhaps know the maps and what they're doing (as well as unlocked abilities). So, it's still a bit silly that it doesn't at least attempt to match levels close together.
Eh the SP plays fairly differently from MP. It's not as bad as Starcraft 2 SP & MP but there is a considerable difference.
fun way to kill your community.
I guess, but again that's a strange issue too. You level up from playing and unlock 'bonuses' for units for playing too. So If someone buys this game 6 months down the line and tries MP straight away and their first experience is against a maxed out person with full unlocks... that's a bit shitty.
I guess war isn't fair, but hey.
agreed, but if the person has been playing for 6 months, would probably feel a little pissed off if a guy who just got it had exactly the same unlocks as him...
Also it is easy countered, just dont play 1v1, I never do as it makes you feel like crap, as you get steam rolled by skilled players...
and 4v4 is a hoot, and I have yet to see anyone get nasty with a player in 4v4 because they dont know what to do
That was a by-point to the issue that people playing the first game are playing against people who have played countless games, which I think is an issue.
You probably shouldn't play multiplayer games then.
So this can probably be considered venting, but after going 0 for 4 in Skirmishes against Normal AI last night (with a useless AI teammate), I REALLY wish AT and MG units would turn to face an enemy actively engaging them. Yes, I know it's on me for not micromanaging faster, but still seems a bit silly that a flanked or enveloped MG / AT unit just sits there and gets shot up if I don't immediately turn them to face the threat. Kinda irked me in CoH, would've thought units having the initiative to do this on their own wouldn't be a huge game breaker. But I digress.
...still getting my ass kicked as the Ruskies, just not as badly. Getting to the point where I'm at least taking a whole pile of dead Nazi's with me anyways.
It's very possible for someone to play quite a lot of games and have the same ranking range as a new player.
http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/XP-How-it-works talks about XP and how they might make it visible in the future.
I really wish they had copied some of the "eSport" features from Dota, let me see what my friends are doing when I'm in-game and let me spectate them.
It's very possible for someone to play quite a lot of games and have the same ranking range as a new player.
http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/XP-How-it-works talks about XP and how they might make it visible in the future.
I really wish they had copied some of the "eSport" features from Dota, let me see what my friends are doing when I'm in-game and let me spectate them.
I mean its the same dumb thing any theme Park MMO with PvP atm....allowing high levels to one shot greys and when people complain about it being told perhaps you shouldn't be on a pvp server. WTF that Dev or anyone advocating it as legimate pvp = fired. Unless your game is called Shadowbane, or styled like that where it was known.