DecoReturns
Member
Have a feeling the dungeons are more story related. They seem really adamant about not spoiling the storyThe fact that they haven't shown Jack shit is pretty worrying.
Have a feeling the dungeons are more story related. They seem really adamant about not spoiling the storyThe fact that they haven't shown Jack shit is pretty worrying.
I meant the dungeon designs from past zelda games, which was evident from my wording. And there have been so many great dungeons in them that it is almost a foregone conclusion that the trend will continue
Franz Brötchen;226507181 said:I am glad that OP stressed that the puzzle elements in BotW will in the end be the biggest difference, clearly favouring it over Horizon for me, right from beginning. The recent footage had zero dungeon/shrine content so I understand that it has some worried that it will add to open-world fatigue. But from the snippets we saw at E3, I'm excited.
Horizon would win on a technical level. Not even artistically for me since that's just going for Naughty-Dog-like photorealism with some color filters whereas BotW shows its Ghibli inspiration which, for me, is just way more appealing.
Judging by history, this also may lead to Horizon not being remembered at all, since by a decade, only art style will retain its beauty and robo-dinosaurs are cool of course but I'm sceptical that will be iconic enough (lol, I know).
But they haven't shown it and yet you're already talking about how their greatness is a foregone conclusion. You also mentioned how games like Wind Waker and or Skyward Sword would be viewed more highly if they weren't Zelda games. Are you sure about that? Would people be so willing to give a new IP a pass if it had Wind Waker's Triforce shard questing? Would they be willing to give a new IP a pass if it started as slowly as Skyward Sword?
I'm not saying that either are bad, and i'm certainly not suggesting that Breath of the Wild will be bad. It's just that you're highlighting exactly the benefits that Zelda, or any other established IP, has against a new IP. You're asking "Well, what does Horizon do that's so great". How are we supposed to know when it's not out? It's the same thing that should be applied to Zelda, but it's not because it's an established brand. In this thread and in others discussing a comparison between these two games i've seen people (not you specifically) praise Breath of the Wild and then turn around and dump on Horizon because it has "UBI towers". Yet BotW has UBI towers as well. So, are they bad or are they just bad if they're in a new IP? Again, it's a benefit of being an established IP vs. an established one.
Well, yeah..? We know that Zelda games have cleverly designed levels. If it's been that way for 20 years it's not likely to change, which is why it's safe for me to assume that. Unfortunately, since Horizon is a new IP if I want to formulate an impression, the gameplay footage is all I have to go on. What I saw was dull, expressionless acting, competent if not reolvolutionary gameplay, and pretty graphics. Just wondering what else is going to be in this game, so far it seems to be about traversing a large, pretty, empty world killing big robots.You're asking "Well, what does Horizon do that's so great". How are we supposed to know when it's not out? It's the same thing that should be applied to Zelda, but it's not because it's an established brand.
Have they actually showed the dungeons yet, or are you talking about shrines? Because the shrines they've shown so far are really no different from the tombs in the reboot of Tomb Raider. They're super short puzzle areas that are relatively easy to complete. Nothing particularly wildly creative about them. Given how many there are i'm sure they'll be more creative and longer as you go on, but what they've shown isn't really impressive.
...but there aren't many open world games that offer the kind of freedom Breath of the Wild offers. Go to the final boss immediately if you want to? It's possible apparently.
Well, yeah..? We know that Zelda games have cleverly designed levels. If it's been that way for 20 years it's not likely to change...
i'm in the same boat. there's danger of the item management and crafting in zelda becoming stale, and that a reliance on just one kind of weapon becomes the go-to despite a variety at the start. i think horizon's issue might come from a lack of enemy variety and an overabundance of similar creatures needed to take down in order to advance through the game (i call this the okami effect). both games will have to succeed on pacing and feeling like you're constantly finding new things and better things as the game progresses.
Exactly.
But I think Zelda has a way higher chance to offer more variety. The 100 shrines alone will assure that (Think of 100 Portal 2 puzzle rooms)
You don't think that can get repetitive? They would need to have a LOT of variation.
I agree the puzzles portal 1 and 2 didn't get repetitive.No, clever puzzles are always interesting, the shrines being visually similar or not don't matter much. Like Pushmo for instance.
And the shrines are side dishes of the overall meal.
To be fair, this was also possible in Morrowind - 14 years ago.
Having tried both the combat in Horizon is way way more interesting so Horizon for me.
Zelda looks terrible. If Horizon looked like Zelda does it would be laughed about and mocked on NeoGAF for its shit visuals for months after it releases. Since this is sacred Zelda though people claim to actually enjoy the choppy washed out look of Zelda to that of horizon. Thatmysterious fog that limits draw distance? Ohhh that's for atmosphere. Looks stunning. I don't think Zelda looks like a bad game personally but the graphics make me wish Nintendo would release their games on more capable hardware. The combat looks ok but the weapon destruction is really a drag though. Voice acting, well that's not Nintendo's thing so let's just make everyone read the whole game. Cooking and crafting look cool but almost every game has a crafting system nowadays. Horizon just appears to be on a different level than Zelda at this stage. Maybe that will change once Switch is out and we see how it's running on upgraded hardware but God I couldn't be less impressed with how it looks now. They need to stop showing it off until it runs better.
Horizon on the other hand looks great to me. The world seems far more interesting to explore and I can't wait to learn why humanity has fallen to AI dinosaurs. Production values are high and it shows. I really want to like the new Zelda but if you are comparing it to Horizon it just looks outclassed. Zelda looks quite interesting for a Nintendo game, it's best not to compare it to other titles.
How can Zelda have less combat variety when you can pick up a giant metal door with magnetism and beat enemies to death with it? Or knock on enemy off a cliff with a gust of wind from a giant leaf?
Horizon looks great but it doesn't look like it will have as much variety as Zelda given what we've seen so far.
How can Zelda have less combat variety when you can pick up a giant metal door with magnetism and beat enemies to death with it? Or knock on enemy off a cliff with a gust of wind from a giant leaf?
Horizon looks great but it doesn't look like it will have as much variety as Zelda given what we've seen so far.
Sorry for not being clear in my post, I think it is easy for people to judge Botw superficially by looking at the combat system without watching the treehouse footage. It is truly remarkable for Nintendo to allow us (intentionally or not) using these interesting and creative ways to defect enemies.
How can Zelda have less combat variety when you can pick up a giant metal door with magnetism and beat enemies to death with it? Or knock on enemy off a cliff with a gust of wind from a giant leaf?
Horizon looks great but it doesn't look like it will have as much variety as Zelda given what we've seen so far.
Do you guys not think it's a bit silly to compare a new IP to a title that's the 19th mainline release in its series ?
Yeah it would be super disappointing if the game wouldn't have real dungeons. I'm 99% sure they wouldn't omit such an iconic feature from the game though.
Do you guys not think it's a bit silly to compare a new IP to a title that's the 19th mainline release in its series ?
I guess the main thing that turns me off the Zelda combat footage is the constant breaking and looting. Also don't like food healing being in a menu. I'd much rather have trusty weapons I learned to use and kept over time, and I'd like to heal up in game.
The using the environment to kill stuff footage is more appealing to me then the fights and the flow from fight to fight.
Maybe RPGs are what Guerilla needs. I wouldn't write them off just yet, even if I found their stuff to be just okay.Guerilla is a mediocre studio that has a history of releasing mediocre to awful games. I don't have much faith in their ability to develop games. Especially in genres they have never developed in.
We know what we are going to get with Zelda. Not all Zelda games are amazing, but all main series Zelda games are good. Except for maybe those DS games.
I have no idea why anyone would put faith in a studio that has a history of releasing mediocre games. How it looks before launch is more often than not irrelevant to the quality of a game.
Guerilla is a mediocre studio that has a history of releasing mediocre to awful games. I don't have much faith in their ability to develop games. Especially in genres they have never developed in.
We know what we are going to get with Zelda. Not all Zelda games are amazing, but all main series Zelda games are good. Except for maybe those DS games.
I have no idea why anyone would put faith in a studio that has a history of releasing mediocre games. How it looks before launch is more often than not irrelevant to the quality of a game.
I still want more about those dungeons. 4 is so few, but they could be really good. I hope they're tightly designed and use gadgets well. Nonlinear design does not lend itself to that.Dungeons were confirmed more than once during E3 from Treehouse staff. Also, a few days before E3, a leak was posted online, stating the game had 100 shrines and 4 major dungeons. This was before anyone had a clue about shrines, period.
Think about it this way, they were able to keep people interested in just watching hours of gameplay from just the tutorial area and tutorial shrines. They even mentioned that the shrines will get involved and there's a rumor each one has a different designer so repetition shouldn't be a big problem besides maybe aesthetically. And ALBTW already got them feedback on how to make free roam Zelda engaging.I still want more about those dungeons. 4 is so few, but they could be really good. I hope they're tightly designed and use gadgets well. Nonlinear design does not lend itself to that.
100 shrines is cool and perhaps amazing (again I skipped that part for spoilers), but I really want meatier puzzle and gadget content. That's why I play Zelda. That's why I play Metroid.
BotW's environments look much more open whereas Horizon seems very cluttered and the art style is also way less atmospheric. Plus, BotW is a Zelda game, with all the promise of mystery, pacing, and amazing dungeon/world design that entails, it gets my vote.
This is a bit like comparing Super Mario 64 with Crash Bandicoot back in the day
Think about it this way, they were able to keep people interested in just watching hours of gameplay from just the tutorial area and tutorial shrines. They even mentioned that the shrines will get involved and there's a rumor each one has a different designer so repetition shouldn't be a big problem besides maybe aesthetically. And ALBTW already got them feedback on how to make free roam Zelda engaging.
Maybe RPGs are what Guerilla needs. I wouldn't write them off just yet, even if I found their stuff to be just okay.
I trust the Zelda team, my least favorite Zelda game is still a damn good game. So I'm hoping both are good. Everyone's happy is a win win.
Oh don't worry. I'm not putting blind faith, I always read reviews and watch gameplay before buying games I'm cautious of. I'm more hopeful that it will be good.You are right that writing them off would be unwise, but putting blind faith in them is even worse. Everybody should approach Horizon with caution, and avoid pre ordering it.
As you said, even the 'bad' Zelda games are still good. It is a series that has consistently released good games for the past 30 years. The series consists of games that many consider to be the best of all time. There is good reason to pre order and put faith in the team that develops main series Zelda games.
There are only really a couple weapon types in BoTW