Comparing Horizon Zero Dawn and TLoZ: BoTW

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Yeah, lets compare 2 games which aren't released yet.
I think both will be new milestones in gaming history, blowing microsoft to the brink of extinction.
 
Markers are bullshit design on the HUD but this post is so off. The markers are annoying as they obstruct your view and constantly remind you were to go but can be turned off.

Invoking adventure is not really tied to that at all, rather whats in the world and it being visually interesting.

And right now Horizon is looking a lot more interesting than Zelda:


horizon.jpg


zelda-2016-jun-14-035.jpg

SHOCKING coming from you.

Personally, I will play through the main quest of Horizon, then play through Zelda 100 %, then back to Horizon to finish up side quests.

Then it's off to Ghost Recon and Mass Effect. Holy shit, goodbye social life.
 
Markers are bullshit design on the HUD but this post is so off. The markers are annoying as they obstruct your view and constantly remind you were to go but can be turned off.

Invoking adventure is not really tied to that at all, rather whats in the world and it being visually interesting.

And right now Horizon is looking a lot more interesting than Zelda:

horizon.jpg


zelda-2016-jun-14-035.jpg

Apart from the difference in screens quality,
which seems want to make one shine more than the other, for my taste it is more interesting what you can do in Zelda.
You can turn wherever you want, right below you see a giant tree trunk you can visit, ruins of a castle, a vulcano etc..
While the other screen makes me think too much at the last Tomb Raider I played,
like.. ok i go down and fight with enemies or I slide on the wire Lara Croft style.
So it's matter of taste imho.
 
Well, there's an ominous castle and a volcano in the Zelda pic. And in the Horizon one, there's... what exactly that you want to explore? I fail to understand how the world of Horizon is looking more interesting than Zelda's. But to each his own, I guess.

Come on. If Zelda was looking nearly as populated and environmentally diverse I'm sure you're interest in exploring would be far more. Comparisons of landmarks isn't consistent: depends on your location, and I'm sure both games have that. I'm looking at the environment here, whats makes you actually go out into the wilderness.

In terms of visual interest, Horizon is far more appealing than Zelda. Ain't hard to see.

In terms of incentives to explore, they both seem relatively shallow right now from what I've seen: gathering materials, collectathons and dungeons (this is the meat I'm guessing). Explorable towns, NPC hideouts, weapon or gear locations and location of bosses or special enemies would make both much more rewarding.
 
Horizon is a new franchise, it's a bit wait and see until the scores will arrive.

But for me it's hard to believe that this game will become close to a game with 4 years development working with 300+ people on it.

I don't know enough about horizon, so i'll wait on reviews...

Here is already a list of zelda :
http://www.neogaf.com/forum/showthread.php?t=1336507

Like to see a list of horizon.
Does it also have such smart ai enemies?
 
Calling it "competent" is kind of exactly what I meant though. It's average, doesn't really move me in either way positively or negatively (in opposition to that other clip that's floating around). It sounds acceptable, like video-game voice work, but it's certainly not exceptional.

This is GG's first attempt at a new IP and genre. Expecting exceptional voice work from such a huge open world RPG isn't reasonable.
Also, disjointed out of context dialouge is not going to move anyone in any meaningful way. I'd say reserve your judgement until the game comes out.

I don't really buy this as an excuse. I've played many open world games without being bothered by the facial animation. The uncanny valley stuff seems to be a result of the particular graphical fidelity and stylization they went for. That might be an alright tradeoff in the end, but it's still something that stands out to me.

You're probably referring to games without mutiple dialogue options. If you're not, please link some of the 'many' open world RPGs that do a better job.
 
Come on. If Zelda was looking nearly as populated and environmentally diverse I'm sure you're interest in exploring would be far more. Comparisons of landmarks isn't consistent: depends on your location, and I'm sure both games have that. I'm looking at the environment here, whats makes you actually go out into the wilderness.

In terms of visual interest, Horizon is far more appealing than Zelda. Ain't hard to see.

In terms of incentives to explore, they both seem relatively shallow right now from what I've seen: gathering materials, collectathons and dungeons (this is the meat I'm guessing). Explorable towns, NPC hideouts, weapon or gear locations and location of bosses or special enemies would make both much more rewarding.

Towns, hidden weapon and gear location, and on-map bosses that you can stumble across are in Zelda though. The latter is particular spicy for me.

Regarding the two screenshots. The graphical fidelity is certainly more interesting in Horizon, but I dunno, Zelda honestly evokes a bit more wonder and willingness to explore for me. I can see points in the distance I want to explore because I know they'll have significant elements that will expand the plot. All of which are optional (you can go straight to the boss at the beginning) and you can do in any order.

Again, this isn't a significant criticism of Horizon, more what interests me about Zelda.

I'll probably pick Horizon up far later down the line, after Nier, Zelda and Persona

Horizon reminds me to the Tomb Raider remakes way more than to Zelda BotW.

To be honest, I agree entirely but I'm not really sure why. It's probably the whole "AAA western cinematic game" element of it.

Which I hated in Tomb Raider.
 
You're probably referring to games without mutiple dialogue options. If you're not, please link some of the 'many' open world RPGs that do a better job.

By nature games like this largely don't have convincing animation and voicework for side missions because of how dense they are. For shit like that I'd honestly prefer text boxes.

I can't imagine how many hours of voice work they ended up recording
 
For me, if I'd to compare the H:ZD and Z:BotW, I'd say that I got less interested in Horizon over time, while I got more interested in Zelda with the release of more footage over time... can't really explain why though.



Your request might not be very specific, but sure, here's a screen:

I laughed so hard at this. Haha!
 
at least it has voice acting and not lazy text bubble.

Is there any wrong with text boxes for minor scenes? In Yakuza the main story is voiced really well and follows a nice dramatic tone, while sub-stories are done via text boxes and carry more versatility in character due to it. I've literally laughed out loud at some scenes in Yakuza 0, which I don't think would've worked if they were voiced.

Quality over quantity, I'd prefer if they focus their energy on major plot elements that really require good acting, so that they don't ruin other scenes with bad acting.

Bad acting just takes me out of a game, expecting everything to be voiced well in a big game is unrealistic during such a short dev time.

It's one of the reasons I'm glad FF7 remake is done in parts.

Edit: Whoops, double post
 
Instead of knock one or the other game down, we should be thrilled to be receiving two amazing looking games!
This will never happen, it's two exclusives on competing platforms lol. What's ironic, is Horizon is very much a game the Nintendo audience might actually enjoy if they put the pitchforks of "this can't be as good as Zelda" down.

Guerrilla Games have stated the inspiration for Horizon comes mostly from gameplay-oriented titles like Monster Hunter and Soul series. And many of the complaints being brought to this thread by the warriors have already been cleared with the preview information.

- That side-quest with the crazy guy is an outlier, other scenes look/sound much better
- You can turn off/adjust UI and hud and overall how much the game helps you
- Most of the press played the game on normal and said it was very challenging, enemies one-hit kill you just like Zelda, Horizon doesn't hand-hold you.
- Zelda's roots are puzzles/dungeons, Horizon's teams come from shooters/RPG's. The emphasis in gameplay is immediate, one isn't better or worse, simply different gameplay philosophy and what the teams have gotten good at over the years.
- The tall-necks revealing the map is completely optional and this Ubisoft fetch quest nonsense have already been disproven by the press.
- We all need to wait and see what the full games offer
 
zelda has me worried becasue of it's size. it's open world looks to be enormous, but also has a sense of random generation which i do not like. i'm sure the dungeons will be more curated but the overworld doesn't look it. horizon on the other hand does but also looks to be smaller. i don't know if it's because of the man made structured that lend itself better to a more "designed" appearance. but it looks like elements have been consciously placed as opposed to zelda which a lot of the time looks like values were thrown into a generator and things where just...created.

mechanically i don't think they're really comparable though. they seem to be very different games. we know what we're getting with zelda. usual lock-on strafey combat etc. i'm sure both will be great. but i know i'm more excited for horizon, just on the fact it's something new.
 
Well, there's an ominous castle and a volcano in the Zelda pic. And in the Horizon one, there's... what exactly that you want to explore? I fail to understand how the world of Horizon is looking more interesting than Zelda's. But to each his own, I guess.

What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?
 
Not for the dinosaurs.

But I dunno if you should expects dinosaurs to be smart.
You obviously didn't read any of the previews and once again spreading your opinion as fact just to crap on a game you aren't getting. You guys have a complex or something. I honestly hope Horizon scores higher on the meta so you people can sit down and truly get over this nonsensical POV you have of Zelda being some untouchable masterpiece immune to criticism or flaws.

-The AI have been stated to jump over the trip wires players set for them, they react to you
-The AI works in groups to gang up on you
-The AI Behaves differently depending on what other dinosaurs it's around
-The AI when not attack have jobs/roles in the world, they will often use these tools in different ways against the player.

Like Sheesh..I can't believe these amazing looking games are causing so many people to just dog one or the other.
 
This will never happen, it's two exclusives on competing platforms lol. What's ironic, is Horizon is very much a game the Nintendo audience might actually enjoy if they put the pitchforks of "this can't be as good as Zelda" down.

Guerrilla Games have stated the inspiration for Horizon comes mostly from gameplay-oriented titles like Monster Hunter and Soul series. And many of the complaints being brought to this thread by the warriors have already been cleared with the preview information.

- That side-quest with the crazy guy is an outlier, other scenes look/sound much better
- You can turn off/adjust UI and hud and overall how much the game helps you
- Most of the press played the game on normal and said it was very challenging, enemies one-hit kill you just like Zelda, Horizon doesn't hand-hold you.
- Zelda's roots are puzzles/dungeons, Horizon's teams come from shooters/RPG's. The emphasis in gameplay is immediate, one isn't better or worse, simply different gameplay philosophy and what the teams have gotten good at over the years.
- The tall-necks revealing the map is completely optional and this Ubisoft fetch quest nonsense have already been disproven by the press.
- We all need to wait and see what the full games offer

I think you're interpreting these comparisons as more volatile than they actually are. What's a "nintendo audience" anyway? Literally no-one has a switch and I'll bet only a minority (if that) of gaffers have a Wii U as their primary console.

I have a ps4 and a Wii U, the Wii U was basically a Bayonetta and Splatoon machine for me, that doesn't mean Zelda doesn't look incredible.

I don't know, this t hread seems to be civil enough, the only people actively being negative are the ones jumping in saying "WAH WHY DO YOU HAVE TO COMPARE THE TWO ;_;"

Why not?

Whether or not you like it, the two games are competing, they're coming out at the same time, they're both the biggest games coming out at the time, they're similar enough to draw comparison (clearly, because that's what people are doing).

It's the same reason people were talking about FFXV when the Nier demo came out.
 
What are this week's lottery numbers? Zelda is going to be proper open word like games have been doing for years. Seriously their way to promote it on Jimmy Kimmel was "see that place you can go there." It looks really dated to be honest. Not saying it won't be good, but certainly doesn't look to be breaking any new ground.


But Zelda makes more new things than Horizon.... I think you aren' t informed enough about BotWs gameplay mechanics, the physics, the possibilities. Horizon will be a good game, but it shouldn't be compared to BotW for its own sake.
 
By nature games like this largely don't have convincing animation and voicework for side missions because of how dense they are. For shit like that I'd honestly prefer text boxes.

I can't imagine how many hours of voice work they ended up recording

I think it has more than 10 hours of voice work.

I would have agreed with you on the text boxes if they demonstrably made a difference in the quality of writing, but I don't think anything would have changed either way.
 
I think you're interpreting these comparisons as more volatile than they actually are. What's a "nintendo audience" anyway? Literally no-one has a switch and I'll bet only a minority (if that) of gaffers have a Wii U as their primary console.

I have a ps4 and a Wii U, the Wii U was basically a Bayonetta and Splatoon machine for me, that doesn't mean Zelda doesn't look incredible.

I don't know, this t hread seems to be civil enough, the only people actively being negative are the ones jumping in saying "WAH WHY DO YOU HAVE TO COMPARE THE TWO ;_;"

Why not?

Whether or not you like it, the two games are competing, they're coming out at the same time, they're both the biggest games coming out at the time, they're similar enough to draw comparison (clearly, because that's what people are doing).

It's the same reason people were talking about FFXV when the Nier demo came out.
Nah, I disagree. It's not civil, and it's not really talking about what makes the games different (gameplay philosophy, combat-loop, emphasis etc..) but it's turned into a peeing contest on what one games does better than the other, and this is before the games are even out lol...

I owned all three consoles and was still super biased towards Playstation last gen, multiple system in your house means nothing.

But it's cool, carry on, this just isn't the type of conversation I'm into.
 
What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?

Zelda Devs are inept? i can' t even. What are Horizons devs then (Killzone 4 was mediocre).
 
Dude. That's one way to do that, improvised because the physics engine allows for it. Playing around, testing out solutions. You can play around to do things your way, which is the core of the charm.

Where have they shown another way to cross that specific river?

Zelda Devs are inept? i can' t even. What are Horizons devs then (Killzone 4 was mediocre).

Yep, Zelda devs have never made a great traversal system, they've never made great combat systems or encounters, Zelda games lack interesting stories and lore and the puzzles are also pretty bog standard compared to full fledged puzzle games like Portal.

They're pretty inept at plenty of things.
 
Nah, I disagree. It's not civil, and it's not really talking about what makes the games different (gameplay philosophy, combat-loop, emphasis etc..) but it's turned into a peeing contest on what one games does better than the other, and this is before the games are even out lol...

I owned all three consoles and was still super biased towards Playstation last gen, multiple system in your house means nothing.

But it's cool, carry on, this just isn't the type of conversation I'm into.

At least he/she accepted that spreading FUD is not a good thing. Wait a minute...
 
What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?

It's like I'm reading GameSpot system wars again :(
 
Towns, hidden weapon and gear location, and on-map bosses that you can stumble across are in Zelda though. The latter is particular spicy for me.

Regarding the two screenshots. The graphical fidelity is certainly more interesting in Horizon, but I dunno, Zelda honestly evokes a bit more wonder and willingness to explore for me. I can see points in the distance I want to explore because I know they'll have significant elements that will expand the plot. All of which are optional (you can go straight to the boss at the beginning) and you can do in any order.

Again, this isn't a significant criticism of Horizon, more what interests me about Zelda.

I'll probably pick Horizon up far later down the line, after Nier, Zelda and Persona



To be honest, I agree entirely but I'm not really sure why. It's probably the whole "AAA western cinematic game" element of it.

Which I hated in Tomb Raider.

Where? I don't remember seeing anything meaningful from Zelda's open world in that regard.

Its not graphical fidelity. The Horizon screenshots has environmental diversity (tree canopies, jutting rocks, mountain ranges and grassland) and is populated with life. This is more of an art direction. Zelda meanwhile has a very bland composition of the environment. I doubt the Zelda map will be nearly as lively as well.

You do know Horizon, and all open world games, have notable points in the overworld. These often one time locations are not what I was trying to compare. Much of the exploration is done in between these one time locations, usually linked through story, and thats what makes an overworld feel great to explore.
 
I think it has more than 10 hours of voice work.

I would have agreed with you on the text boxes if they demonstrably made a difference in the quality of writing, but I don't think anything would have changed either way.

I feel text based dialogue has the potential for more character and texture because it doesn't rely on acting to be engaging. It also means that the plot doesn't need to be too great as long as the characters say flavourful things.

Lines that can fall flat when spoken can sound ok when written.

I know games like Trails in the Sky are about 60% enjoyable because of the dialogue exchanges between characters, despite how unrealistic they can be sometimes.
 
Apart from the difference in screens quality,
which seems want to make one shine more than the other, for my taste it is more interesting what you can do in Zelda.
You can turn wherever you want, right below you see a giant tree trunk you can visit, ruins of a castle, a vulcano etc..
While the other screen makes me think too much at the last Tomb Raider I played,
like.. ok i go down and fight with enemies or I slide on the wire Lara Croft style.
So it's matter of taste imho.

Sorry to pick you as an example, but thats exactly what I was talking about last page.
"Look at this tree trunk is so cool" vs "I see nothing but TR here" when you could look at the waterfall and wonder exactly the same thing. We already know both games have a lot to explore.
"Ok I slide and battle" could be a "Ok I glide down and battle" but turns out to be "Wow Im having so much fun gliding in this amazing and unique parachute".
I can understand preferences and they are natural for a lot of reasons.
But what really bothers me is that the same thing, exactly the same thing becomes so "meh" and so "cool" in a lot of this comparisons just because of a name.
 
What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?

lol. why would you want to explore anything in horizon? it can't be due to (insert anything here) because the developers are inept.

I can argue on your level, as well.
 
Oh yeah, just look at how fun those physics based mechanics are. That doesn't look tedious at all.
Theres much more to it. We have a thread about all we know about Zelda Breath of the Wild, some people should read that.


I don't want to shit on Horizon, cause i am buying it, even when i don't expect a masterpiece. But Zelda has much more to offer gameplaywise and the world is much more interactive. As far as the story and sidequests go we`ll have to wait how good or bad they are in both games. I can´t help to find Horizon cringeworthy at times.
 
Where have they shown another way to cross that specific river?



Yep, Zelda devs have never made a great traversal system, they've never made great combat systems or encounters, Zelda games lack interesting stories and lore and the puzzles are also pretty bog standard compared to full fledged puzzle games like Portal.

They're pretty inept at plenty of things.

Zelda Devs made great games in the past. Horizon devs made Killzone 4.....
 
I feel text based dialogue has the potential for more character and texture because it doesn't rely on acting to be engaging. It also means that the plot doesn't need to be too great as long as the characters say flavourful things.

Lines that can fall flat when spoken can sound ok when written.

I know games like Trails in the Sky are about 60% enjoyable because of the dialogue exchanges between characters, despite how unrealistic they can be sometimes.

Lmao at this. Text based dialogue having more more character than voiced work. You seem to find it very hard to understand criticism towards Zelda and reading your posts you seem to have a deep agenda, where you prefer Japanese games and abhor Western games often with double standards.
 
Lmao at this. Text based dialogue having more more character than voiced work. You seem to find it very hard to understand criticism towards Zelda and reading your posts you seem to have a deep agenda, where you prefer Japanese games and abhor Western games often with double standards.

You must hate books.

Yes a good script trumps badly acted/animated cutscenes. And my preferring Japanese games are supported with reasonable reasons.

You do know Horizon, and all open world games, have notable points in the overworld. These often one time locations are not what I was trying to compare. Much of the exploration is done in between these one time locations, usually linked through story, and thats what makes an overworld feel great to explore.

All videos I've seen of Aloy in the overworld just shows her hunting monsters. Not much exploration. I admit I might be uninformed here though.

The zelda devs definitely seem to be pushing the exploration aspect of the game more than the combat mechanics, which is more based on AI and physics.
 
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