Comparing Horizon Zero Dawn and TLoZ: BoTW

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I just want to stress that I absolutely love that Guerilla Games have moved on from the bland Killzone franchise to Horizon. Horizon looks great. I love that they went with a female protagonist. I don't want to shit on this game just for shitting on it.

But when comparing both worlds, I can't help but wonder how exactly Horizon will set itself apart from Far Cry Primal or Witcher 3. I fear that the gameplay will become repetitive somewhere down the line. I don't have these fears for Zelda.
 
Despite its move to open-world, Zelda is very much a known entity. We all know it's going to be awesome at minimum, with plenty of fan service along with old-school gameplay mechanics and exploration thrown in there too that we all know and love. I've no doubt there will be tons of surprises and easter eggs too - it's a Nintendo game that's been in development for years and has been delayed for Switch with additional polish to boot. It's going to be good, very good.

Horizon is not a known entity, at all. We've not seen that much of it, in reality, apart from the same areas. It's from a developer which has made (IMO) extremely sub-par, predictable and overly-scripted games in the past - whether Nam or KZ. But Horizon does look like something very special, and there's a fresh team of talent at Guerilla that has been working on it, that didn't work on the KZ franchise. It's also a new genre for them, with a strong-female lead and the environments look absolutely wonderful and I'm looking forward to getting absorbed.

So with all that in mind, I'm far more intrigued about Horizon - it's new and fresh.. but less confident in it than Zelda. I'll be buying and playing both.
 
It's like I'm reading GameSpot system wars again :(

I'm just trying to figure out why anyone would be interested in exploring that mountain since Zelda games don't do many things well at all.

lol. why would you want to explore anything in horizon? it can't be due to (insert anything here) because the developers are inept.

I can argue on your level, as well.

Apparently you can't because I never said anything about wanting to explore Horizon's world.

Theres much more to it. We have a thread about all we know about Zelda Breath of the Wild, some people should read that.


I don't want to shit on Horizon, cause i am buying it, even when i don't expect a masterpiece. But Zelda has much more to offer gameplaywise and the world is much more interactive. As far as the story and sidequests go we`ll have to wait how good or bad they are in both games. I can´t help to find Horizon cringeworthy at times.

That Zelda thread has very selective posting to show just the fun parts of BotW. You think the OP's going to show when the physics based gameplay, which you made a huge deal of, looks incredibly tedious?
 
zelda has me worried becasue of it's size. it's open world looks to be enormous, but also has a sense of random generation which i do not like. i'm sure the dungeons will be more curated but the overworld doesn't look it. horizon on the other hand does but also looks to be smaller. i don't know if it's because of the man made structured that lend itself better to a more "designed" appearance. but it looks like elements have been consciously placed as opposed to zelda which a lot of the time looks like values were thrown into a generator and things where just...created.

mechanically i don't think they're really comparable though. they seem to be very different games. we know what we're getting with zelda. usual lock-on strafey combat etc. i'm sure both will be great. but i know i'm more excited for horizon, just on the fact it's something new.
Aonuma stated in recent interviews that they would actively track the paths every tester took through the world and tweaked it to make it the less interesting parts more attractive. He also stated that after every major milestone, all the dev team would just play the game for a week. So don´t worry, I think he´s made pretty clear that the world has been designed almost to the smallest pebble.
Also, Monolithsoft helped with the overworld design so, if Xenoblade X´s is anything to go by, BotW´s openworld will be really interesting. XenoX´s world was filled with details, beautiful sceneries, unique locations, secrets and specially, made excellent use of verticality. Seeing as how Aonuma has placed so much emphasys on climbing at any chance he´s had, I think BotW will have a ver nice overworld. If you then add all the gameplay systems that XenoX lacked, we could be getting something pretty wild.


What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?
Why would anyone want to explore Horizon´s world? To kill things? That´s being done a thousand times before.

It´s easy to be reductive and wrong.
 
lol. why would you want to explore anything in horizon? it can't be due to (insert anything here) because the developers are inept.

I can argue on your level, as well.
He/She's being sarcastic about the "but GG made no great games" narrative...
 
Despite its move to open-world, Zelda is very much a known entity. We all know it's going to be awesome at minimum, with plenty of fan service along with old-school gameplay mechanics and exploration thrown in there too that we all know and love. I've no doubt there will be tons of surprises and easter eggs too - it's a Nintendo game that's been in development for years and has been delayed for Switch with additional polish to boot. It's going to be good, very good.

Horizon is not a known entity, at all. We've not seen that much of it, in reality, apart from the same areas. It's from a developer which has made (IMO) extremely sub-par, predictable and overly-scripted games in the past - whether Nam or KZ. But Horizon does look like something very special, and there's a fresh team of talent at Guerilla that has been working on it, that didn't work on the KZ franchise. It's also a new genre for them, with a strong-female lead and the environments look absolutely wonderful and I'm looking forward to getting absorbed.

So with all that in mind, I'm far more intrigued about Horizon - it's new and fresh.. but less confident in it than Zelda. I'll be buying and playing both.
We seen plenty of it now people have played a good amount of it too.
 
Zelda Devs made great games in the past. Horizon devs made Killzone 4.....

Zelda devs made terrible games in the past like Phantom Hourglass and they're consistently inept in many departments.

Why would anyone want to explore Horizon´s world? To kill things? That´s being done a thousand times before.

It´s easy to be reductive and wrong.

Again, never said anything about wanting to explore Horizon.

The quoted poster said that he wanted to explore the volcano in BotW. He never gave any reasons why. I'm just trying to figure out what makes BotW so special that anyone would bother looking around the volcano.
 
What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?

Probably because you can see this creature on it the second you step into the gameworld
8fa9333949aadad7aa85610b0f8072d8ee75e5e1_hq.jpg


botw_screen_switchpresentation_giantguardian_deathmountain.jpg
.
 
Zelda devs have never done a good open world game.

See how it works.

Zelda 1 ;)

Despite its move to open-world, Zelda is very much a known entity. We all know it's going to be awesome at minimum, with plenty of fan service along with old-school gameplay mechanics and exploration thrown in there too that we all know and love. I've no doubt there will be tons of surprises and easter eggs too - it's a Nintendo game that's been in development for years and has been delayed for Switch with additional polish to boot. It's going to be good, very good.

Horizon is not a known entity, at all. We've not seen that much of it, in reality, apart from the same areas. It's from a developer which has made (IMO) extremely sub-par, predictable and overly-scripted games in the past - whether Nam or KZ. But Horizon does look like something very special, and there's a fresh team of talent at Guerilla that has been working on it, that didn't work on the KZ franchise. It's also a new genre for them, with a strong-female lead and the environments look absolutely wonderful and I'm looking forward to getting absorbed.

So with all that in mind, I'm far more intrigued about Horizon - it's new and fresh.. but less confident in it than Zelda. I'll be buying and playing both.

From what I can tell, here in the UK Horizon is getting a bigger marketing push than Zelda is.
 
Zelda devs made terrible games in the past like Phantom Hourglass and they're consistently inept in many departments.



Again, never said anything about wanting to explore Horizon.

The quoted poster said that he wanted to explore the volcano in BotW. He never gave any reasons why. I'm just trying to figure out what makes BotW so special that anyone would bother looking around the volcano.

Why wouldn't you want to explore a volcano in a game world? The moment you step out of your awakening cave, you can see the volcano glowing with lava in the distance. It's clear from previous Zelda games and Aonuma's comments that you'll be able to get there somehow. You know there must be something up there. Maybe it's a dungeon? Maybe the Gorons? Maybe a special item? You assume you'll get awarded for going all the way up there. And guess what? Once you're actually up there, the view over Hyrule must be beautiful. And guess what? You can then just jump over the cliff and glide somewhere in the distance...
 
This will never happen, it's two exclusives on competing platforms lol. What's ironic, is Horizon is very much a game the Nintendo audience might actually enjoy if they put the pitchforks of "this can't be as good as Zelda" down.

Guerrilla Games have stated the inspiration for Horizon comes mostly from gameplay-oriented titles like Monster Hunter and Soul series. And many of the complaints being brought to this thread by the warriors have already been cleared with the preview information.

- That side-quest with the crazy guy is an outlier, other scenes look/sound much better
- You can turn off/adjust UI and hud and overall how much the game helps you
- Most of the press played the game on normal and said it was very challenging, enemies one-hit kill you just like Zelda, Horizon doesn't hand-hold you.
- Zelda's roots are puzzles/dungeons, Horizon's teams come from shooters/RPG's. The emphasis in gameplay is immediate, one isn't better or worse, simply different gameplay philosophy and what the teams have gotten good at over the years.
- The tall-necks revealing the map is completely optional and this Ubisoft fetch quest nonsense have already been disproven by the press.
- We all need to wait and see what the full games offer

It looks like it could a great game and hope it does well. We need more variety as gamers as opposed to the same old yearly numbered release of the same old safe franchises. I am just turned off by the setting.
 
Zelda devs made terrible games in the past like Phantom Hourglass and they're consistently inept in many departments.



Again, never said anything about wanting to explore Horizon.

The quoted poster said that he wanted to explore the volcano in BotW. He never gave any reasons why. I'm just trying to figure out what makes BotW so special that anyone would bother looking around the volcano.


http://www.metacritic.com/game/ds/the-legend-of-zelda-phantom-hourglass
"terrible games"

consistently inept in departments you cited, which Zelda serie is often praised. Bad combats ? It's not like the serie is known for it's simple yet effective and well balanced combat system. It's not like the serie is known for its exciting boss battles.

Story ? Right, it's competent at best, even though the serie had some nice highlights with Majora's Mask in term of world building, Wind Waker in term of interest or even Skyward Sword for cutscenes.
Calling Zelda devs inept when they keep signing highly critically games is kinda weird indeed.
 
Again, never said anything about wanting to explore Horizon.

The quoted poster said that he wanted to explore the volcano in BotW. He never gave any reasons why. I'm just trying to figure out what makes BotW so special that anyone would bother looking around the volcano.
I was trying to point that your line of argumentation is flawed by throwing at you the same type of reasoning you´re using.

But anyway, for such an inept group of developers with a 30+ track of awesome games in the back, with one consistently getting #1 place in GOAT charts and many more getting top10, with such lackluster knowledge of puzzles, combat, exploration and level design, they seem to have got some success. Must be a marketing thing. /s
 
People having concerns about having a main female lead isn't sexist. If Aloy is a girl just for the sake of ticking a box, rather than organically fitting into the narrative, then yeah, her being a girl is more of a detriment to the content of the game than anything.

You don't need a female character to be playable for her to be well represented in a game. You need for her to be interesting and engaging, whether you play as her or don't doesn't matter.

I'll take Windwaker Zelda over "I can't do this" Lara Croft any day.

I don't care who I am when I play a game, but I do want well written characters.

Here we go again. How many times does it have to be explained that male isn't the default choice? Every other choice doesn't need to be explained to you.
 
http://www.metacritic.com/game/ds/the-legend-of-zelda-phantom-hourglass
"terrible games"

consistently inept in departments you cited, which Zelda serie is often praised. Bad combats ? It's not like the serie is known for it's simple yet effective and well balanced combat system. It's not like the serie is known for its exciting boss battles.

Story ? Right, it's competent at best, even though the serie had some nice highlights with Majora's Mask in term of world building, Wind Waker in term of interest or even Skyward Sword for cutscenes.
Calling Zelda devs inept when they keep signing highly critically games is kinda weird indeed.

Dragon Age 2 had a 84 on metacritic btw.
 
Where have they shown another way to cross that specific river?

I am sure that with enough stamina, you'd be able to create an updraft by the shore and just glide acroas the river.

Or you can catapult yourself across the river by making a seesaw.

Thats two I can think of now.
 
http://www.metacritic.com/game/ds/the-legend-of-zelda-phantom-hourglass
"terrible games"

consistently inept in departments you cited, which Zelda serie is often praised. Bad combats ? It's not like the serie is known for it's simple yet effective and well balanced combat system. It's not like the serie is known for its exciting boss battles.

Story ? Right, it's competent at best, even though the serie had some nice highlights with Majora's Mask in term of world building, Wind Waker in term of interest or even Skyward Sword for cutscenes.
Calling Zelda devs inept when they keep signing highly critically games is kinda weird indeed.

Yeah, Phantom Hourglass is a terrible game. It controls poorly, it has the player do some of the dumbest things a game can ask just to show off the novelty of the system it's on (like blowing into the mic), the dungeons are forgettable and you have to climb that annoying tower every time you finish a dungeon.

I've never seen anyone mention Zelda whenever great melee combat systems are mentioned like Dark Souls is. It's serviceable.

The series definitely isn't known for its exciting boss battles because it doesn't have exciting boss battles. The reason why people want boss rush mode in Souls games is because they find fights against Artorias, OoK, the Nameless King, etc. exhilarating and they don't want to go through the dungeons to fight them. Who's clamoring for that in the Zelda games?

...what does Wind Waker have in the story or lore departments that's so interesting?

Why wouldn't you want to explore a volcano in a game world? The moment you step out of your awakening cave, you can see the volcano glowing with lava in the distance. It's clear from previous Zelda games and Aonuma's comments that you'll be able to get there somehow. You know there must be something up there. Maybe it's a dungeon? Maybe the Gorons? Maybe a special item? You assume you'll get awarded for going all the way up there. And guess what? Once you're actually up there, the view over Hyrule must be beautiful. And guess what? You can then just jump over the cliff and glide somewhere in the distance...

Just like my previous comment said:

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

Looks like you really want to see Gorons for the umpteenth time.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

And puzzle dungeons give special items.

So that's pretty much it, huh?

I am sure that with enough stamina, you'd be able to create an updraft by the shore and just glide acroas the river.

Or you can catapult yourself across the river by making a seesaw.

Thats two I can think of now.

So they haven't shown another way to cross it. Got it.
 
So they haven't shown another way to cross it. Got it.

They haven't shown dungeons either.

No dungeons confirmed guys, right from the horse's mouth.

One more, you can chop down logs and make a temporary bridge across the river.

I realize I am probably responding to a troll but whatever.
 
I was trying to point that your line of argumentation is flawed by throwing at you the same type of reasoning you´re using.

But anyway, for such an inept group of developers with a 30+ track of awesome games in the back, with one consistently getting #1 place in GOAT charts and many more getting top10, with such lackluster knowledge of puzzles, combat, exploration and level design, they seem to have got some success. Must be a marketing thing. /s

My argument's not flawed. Someone is saying that seeing a volcano in BotW makes him want to explore it. I wanted him to explain why because for a list of reasons, I don't see what all the fuss is about.

There's nothing flawed about that.

Also, popularity and critical acclaim aren't markers of quality in every or even any aspect of a game e.g. Skyrim.

They haven't shown dungeons either.

No dungeons confirmed guys, right from the horse's mouth.

One more, you can chop down logs and make a temporary bridge across the river.

I realize I am probably responding to a troll but whatever.

I asked where they've shown another way to cross the river. You yourself are coming up with ways that you might be able to cross the river.

So the answer to my question is that they haven't shown another way.

Nothing more, nothing less.
 
What would make anyone want to explore the volcano in BotW?

It can't be to see any new races in the Zelda universe because they're going to recycle the same tired races they always have.

It can't be to defeat new enemies because the Zelda developers are inept when it comes to combat and combat encounters.

It can't be due to any plot because, again, the devs are inept.

Loot, maybe? It's not like they've shown any reason to be interested in looting weapons and shields since they have awful durability.

Hey, there might be an actual puzzle dungeon. But that has been done to death in the franchise. Not like the puzzles are anywhere close to as invent as those in say, Portal.

So what's the reason?

Is this a straight up shitpost, or satire?

Zelda is one of the most critically acclaimed franchises in video games and you're comparing it unfavorably to a game from the makers of Killzone.

Cool story though.
 
i swear some of you guys are ridiculous.

they both look like really good games to look forward to, and instead you're spending your energy trying to tear them each down, depending on what illusionary 'side' you think you're on, because 'console wars'.

the saddest part about this is that from reading this thread, this doesn't seem to be simply a contest of "out-arguing" each other for the sake of it -no, you seem to actually, truly believe in what you're fucking saying.
at any point during this 'back & forth', i wonder if any of you actually re-read what you post and think "wait...fuck, is this a rubbish post?".

serious question.
because some of the shit i'm reading is a affront to any semi-intelligent person who loves actually playing games.
 
Skyrim and Bethesda games might be full of bugs but they deserve every bit of acclaim they get

Like I said, popularity and acclaim aren't markers of quality in every aspect of a game.

Combat in Skyrim is nothing noteworthy.

Is this a straight up shitpost, or satire?

Zelda is one of the most critically acclaimed franchises in video games and you're comparing it unfavorably to a game from the makers of Killzone.

Cool story though.

Give it a re-read and tell me where I'm making any comparison to Horizon.
 
...that's it? Because you can see one creature, which I'm guessing is another guardian, on the side of the mountain?

A giant robot creature is more than enough to visit a mountain lol. How many games can make mountains look appealing to travel to in the over world?

You just gonna ignore it if you say it?

Anyways, I was simply responding that that post about death mountain. The developers said that they tried to put noticeable reasons for players to go to areas despite not knowing what's there. Ignoring the obvious magical castle, you also got a place with an artificial cloud or another area where it looks like someone took a bite out of a mountain.

As far as locations go, I would wager BOTW will simply be more diverse and intriguing.

You could argue traveling to those areas is mundane though. But the diversity is some of the best you could ask for in a game.
 
A giant robot creature is more than enough to visit a mountain lol. How many games can make mountains look appealing to travel to in the over world?

You just gonna ignore it?

Anyways, I was simply responding that that post about death mountain. The developers said that they tried to put noticeable reasons for players to have a reason to go to areas despite not knowing what's there. Ignoring the obvious magical castle, you also got a place with an artificial cloud or another area where it looks like someone took a bite out of a mountain.

As far as locations go, I would wager BOTW will simply be more diverse and intriguing.

You could argue traveling to those areas mundane though. But the diversity is some of the best you could ask for in a game.

If a giant robot creature is sufficient to make anyone want to explore an area then boy, oh boy, takriel must be dying to explore Horizon's world.

Oh... wait.
 
You must hate books.

Yes a good script trumps badly acted/animated cutscenes. And my preferring Japanese games are supported with reasonable reasons.

What a poor comparison. Books are not a visual medium: one uses the imagination to bring it to other dimensions. Video games are inherently visual and so having voiced lines rather than text is far more emotive and memorable. Having mute characters is fine if done properly, and text i used as one cannot expect or afford voiced lines for massive games.

Nah, your preference may be relatable, as I too enjoy mostly Japanese games but your agenda is absurd.

All videos I've seen of Aloy in the overworld just shows her hunting monsters. Not much exploration. I admit I might be uninformed here though.

The zelda devs definitely seem to be pushing the exploration aspect of the game more than the combat mechanics, which is more based on AI and physics.

The two games have pretty much the same basic activites lol:

hunt/fight enemies
gather resources/collectibles
explore environment

You do know Horizon's battle system also is based on AI and physics: using elementals, setting wire traps, cutting log stacks to engulf hordes of enemies.
 
Here we go again. How many times does it have to be explained that male isn't the default choice? Every other choice doesn't need to be explained to you.

For the games I'm into usually the genders of the characters make sense within their narrative, otherwise I don't care. But if it's a story based game the gender if important whether they are male, female, alien, animal, lizard, anything. Contextually it has to make sense instead of be a tick-box.

I don't apply this to arcadey games and games that just focuses on pretty looking characters and cool designs (I almost exclusively play as girls in fighting games and I think the inkling girl is nicer looking than the inkling boy for example). But anything with a plot should have a narrative that works in tandem with the character it's built with. This is the case for all story-based media, including games.

List of my favourite games:

Bayonetta: Is a woman because the story is about witches. If it was about a Lumen sage I'd expect it to be a guy.

Guilty Gear: As a character I chose Dizzy and Ramlethal because the juxtoposition of their rather innocent/frail design and to their terrifying power is interesting. In the narrative either of those two being a guy wouldn't work.

Yakuza: Kiryu being a guy makes sense within the narrative, I don't even need to explain this considering the mini-games. Him being a girl wouldn't work.

Final Fantasy: Terra from FFVI was most likely chosen to be a girl for the same reason of why characters like Dizzy and Ram exist. Cloud was chosen to be a guy in FFVII fit well because of the role Aeris played in the plot. The story would have to be reworked if Cloud were a girl.

You can argue about gender stereotypes and needing to subvert them, but again, this itself is something that is an intention within the narrative, so it works fine. As long as it's not "Just because"

I just need to make it clear, I dont have anything against female protags. I have problems with characters that are X for the sake of being X.

I'm not a straight white male who believes straight white male is the default and needs no explanation, that too needs to fit nicely into the narrative. (I mean, I'm straight, but I'm not the other two).

Everything about a character needs to be done with a reason, lest the narrative get diluted with agenda and the need to appeal to a market rather than to tell a story.
 
I've never seen anyone mention Zelda whenever great melee combat systems are mentioned like Dark Souls is. It's serviceable.

The series definitely isn't known for its exciting boss battles because it doesn't have exciting boss battles. The reason why people want boss rush mode in Souls games is because they find fights against Artorias, OoK, the Nameless King, etc. exhilarating and they don't want to go through the dungeons to fight them. Who's clamoring for that in the Zelda games?
it.

brah you don't know what I would do to get a Souls game without their jank ass boss battles, I love the "metroid vania " ish exploration of bloodbourne/dark souls where when you're exploring things loop right and left and its so fucking cool to see " wow i was just there but i'm here back again wtf how did this loop " but I fucking hate when i'm stuck for hoours by a boss wall with janky camera. FUck fuck that noise. for so long I've been calmaoring for zelda to be like dark souls in terms of level design. and I also wanted dark souls to be like zelda where you could pick up different items that would interact with the enviorment not just weapons. I clamor for souls game to have puzzles like zelda q.q too. . Botw comes pretty close to what i wanted of both titles ...outside the visual department lol
 
Give it a re-read and tell me where I'm making any comparison to Horizon.

Sort of the point of the thread, is it not?

Your counterpoint means that you strolled into this thread to be edgy about Zelda, and not to actually add anything to the discussion outside of that. Why bother? Just go outside and play or something more productive with your time.
 
Sort of the point of the thread, is it not?

Your counterpoint means that you strolled into this thread to be edgy about Zelda, and not to actually add anything to the discussion outside of that. Why bother? Just go outside and play or something more productive with your time.

That's the point of the thread but not the point of my post.
 
If a giant robot creature is sufficient to make anyone want to explore an area then boy, oh boy, takriel must be dying to explore Horizon's world.

Oh... wait.

If you can see a giant robot that far away, then yeah that's more than enough reason to explore than unknown area in horizon. Imagine having to fight a robot of that size.
 
What a poor comparison. Books are not a visual medium: one uses the imagination to bring it to other dimensions. Video games are inherently visual and so having voiced lines rather than text is far more emotive and memorable. Having mute characters is fine if done properly, and text i used as one cannot expect or afford voiced lines for massive games.

Nah, your preference may be relatable, as I too enjoy mostly Japanese games but your agenda is absurd.



The two games have pretty much the same basic activites lol:

hunt/fight enemies
gather resources/collectibles
explore environment

You do know Horizon's battle system also is based on AI and physics: using elementals, setting wire traps, cutting log stacks to engulf hordes of enemies.


I remember the dialogue in games like Trails in the Sky and Ace Attorney much more than most vocalised games. Flavour dialogue works fine as text. Sometimes its a little too flavourful to be acted effectively too.

I'll take interesting text dialogue over badly acted lines. At least that way I can add the inflections in the voice myself and make it sound good in my head.

Regarding Horizon, I never said anything about the battle system. I just said I never saw anything that really involved exploration or invoked it.
 
For the games I'm into usually the genders of the characters make sense within their narrative, otherwise I don't care. But if it's a story based game the gender if important whether they are male, female, alien, animal, lizard, anything. Contextually it has to make sense instead of be a tick-box.

Your logic confuses me. What does Horizon have to be about for a female character to make sense "contextually?"
 
For the games I'm into usually the genders of the characters make sense within their narrative, otherwise I don't care. But if it's a story based game the gender if important whether they are male, female, alien, animal, lizard, anything. Contextually it has to make sense instead of be a tick-box.

I don't apply this to arcadey games and games that just focuses on pretty looking characters and cool designs (I almost exclusively play as girls in fighting games and I think the inkling girl is nicer looking than the inkling boy for example). But anything with a plot should have a narrative that works in tandem with the character it's built with. This is the case for all story-based media, including games.

List of my favourite games:

Bayonetta: Is a woman because the story is about witches. If it was about a Lumen sage I'd expect it to be a guy.

Guilty Gear: As a character I chose Dizzy and Ramlethal because the juxtoposition of their rather innocent/frail design and to their terrifying power is interesting. In the narrative either of those two being a guy wouldn't work.

Yakuza: Kiryu being a guy makes sense within the narrative, I don't even need to explain this considering the mini-games. Him being a girl wouldn't work.

Final Fantasy: Terra from FFVI was most likely chosen to be a girl for the same reason of why characters like Dizzy and Ram exist. Cloud was chosen to be a guy in FFVII fit well because of the role Aeris played in the plot. The story would have to be reworked if Cloud were a girl.

You can argue about gender stereotypes and needing to subvert them, but again, this itself is something that is an intention within the narrative, so it works fine. As long as it's not "Just because"

I just need to make it clear, I dont have anything against female protags. I have problems with characters that are X for the sake of being X.

I'm not a straight white male who believes straight white male is the default and needs no explanation, that too needs to fit nicely into the narrative. (I mean, I'm straight, but I'm not the other two).

Everything about a character needs to be done with a reason, lest the narrative get diluted with agenda and the need to appeal to a market rather than to tell a story.

I'll take your arguments at face value even if you're using terms like "Agenda". Can you name me your favorite games of all time?
 
I remember the dialogue in games like Trails in the Sky and Ace Attorney much more than most vocalised games. Flavour dialogue works fine as text. Sometimes its a little too flavourful to be acted effectively too.

I'll take interesting text dialogue over badly acted lines. At least that way I can add the inflections in the voice myself and make it sound good in my head.

Regarding Horizon, I never said anything about the battle system. I just said I never saw anything that really involved exploration or invoked it.

Irrelevant points. You we're saying voiced vs text, the quality of the script is not a factor here if you want a valid comparison. I'm sure you would remember Trails in the Sky even more if it was fully voiced and delivered well.

Like what? What exploration has Zelda shown that is supposedly missing in Horizon?
 
For me, if I'd to compare the H:ZD and Z:BotW, I'd say that I got less interested in Horizon over time, while I got more interested in Zelda with the release of more footage over time... can't really explain why though.



Your request might not be very specific, but sure, here's a screen:

So can see 4 Bobkins and a Butterfly - really, is this the best you can do for looking alive and populated ?

It looks empty, barren and lifeless
 
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