theprodigy
Member
need to bring a Rosalina type character to spread the salt
need to bring a Rosalina type character to spread the salt
That's the life that we mew2king fans choose ;_; those combos and edge guards, thoughPrepare yourself for disappointment, then :V
Personally, I think as though a platform fighter should have a Fox, Falco, Falcon, Puff, Marth and Peach analogue to start things off with. Similar to how every traditional fighting game after Street Fighter has its Ryu/Ken/Chun Li/Zangief/Guile, I figure a few of these guys have move sets or extra attributes that are just too iconic to the platform fighter design not to be represented. That and their overall popularity in Melee would probably result in having good "basic" or immediately understood design
Papapaint said on Twitter that the announcement would probably be coming next week instead. (Probably around the same time, during VGBC's weekly Smash 4 stream.)Do you know when it will be announced now?
With EVO being 5 months away, I'd be pretty excited for another big tournament in the halfway point between now and then.
So hypothetical set of questions for Competitive Melee-GAF/Smash-GAF/Design-GAF:
You are making a Melee-like platform fighter (with your own unique ideas here and there of course) and you begin thinking of the roster. You're aiming for something modest in number (16-24 characters) and begin brainstorming the general idea behind the combatants.
- Based on Melee, what archetypes would you immediately think of covering?
- What fighting styles/archetypes would you begin to think of after the previous that either didn't exist in Melee or still don't exist in the grand scheme of Smash at current?
- What would you consider an optimal number for this pet project?
In Smash 4 I play mainly Greninja, just because I like how he moves. I'm absolutely terrible in Smash 4 and didn't even take one set our entire meetup.
Ouch, I'd recommend an easier character until you get into the swing of things. Since Fast falling is important in Melee and punished for in Smash 4 I'd also avoid playing any characters you play in Melee. That's just asking for trouble.
So hypothetical set of questions for Competitive Melee-GAF/Smash-GAF/Design-GAF:
You are making a Melee-like platform fighter (with your own unique ideas here and there of course) and you begin thinking of the roster. You're aiming for something modest in number (16-24 characters) and begin brainstorming the general idea behind the combatants.
- Based on Melee, what archetypes would you immediately think of covering?
- What fighting styles/archetypes would you begin to think of after the previous that either didn't exist in Melee or still don't exist in the grand scheme of Smash at current?
- What would you consider an optimal number for this pet project?
Personally, I think as though a platform fighter should have a Fox, Falco, Falcon, Puff, Marth and Peach analogue to start things off with. Similar to how every traditional fighting game after Street Fighter has its Ryu/Ken/Chun Li/Zangief/Guile, I figure a few of these guys have move sets or extra attributes that are just too iconic to the platform fighter design not to be represented. That and their overall popularity in Melee would probably result in having good "basic" or immediately understood design
As for fighting styles I'd explore, everyone should know I love me some swords and as such, I'd have a few variations of swordplay in the roster (fencer, knight, heavy/large swordsman/berserker & Japanese Iaijutsu). I've also been fond of the idea of a "tuck and roll" run & gunner a la Elphelt in Guilty Gear.
Finally, I'm thinking 20-24, or sticking near upper end of that limit would be pretty cool for a new property to do. Enough characters that the match ups are varied but easy enough on the potential workload.
As this is the Competitive Melee Discussion thread and not the "theory design thread", I'm trying not to go full hog with concepts I've actually planned out or thought of. I figured this would still be an interesting exercise though to see what people think of Melee's cast.
Yeah, he's definitely getting back to his greatness. But there was a period of time a few years back where he was capable of taking sets off Hbox and PPMD.
He used to go to school with me. And I used to take game off him.his Pichu. with my Marth
Vwins doesn't travel to the US as much as he used to. In fact, it's been a while since he's shown up to a Toronto tournament. He's probably top 20 in the world, but still at that level where he just gets demolished by the gods.
Armada probably didn't go Fox because he knows he's still the best Peach in the world... by far. He's not losing the ditto matchup anytime soon. I think his Fox is more for the Fox and Puff matchups, which can get very difficult for Peach at the top level.
Peléo;153695468 said:Top20 in the world? Didn't expect he was this good. I expect he was at MacD level at best.
Man, I didn't know you were from Toronto. We should play sometime.Yeah, he's definitely getting back to his greatness. But there was a period of time a few years back where he was capable of taking sets off Hbox and PPMD.
He used to go to school with me. And I used to take game off him.his Pichu. with my Marth
Vwins doesn't travel to the US as much as he used to. In fact, it's been a while since he's shown up to a Toronto tournament. He's probably top 20 in the world, but still at that level where he just gets demolished by the gods.
Armada probably didn't go Fox because he knows he's still the best Peach in the world... by far. He's not losing the ditto matchup anytime soon. I think his Fox is more for the Fox and Puff matchups, which can get very difficult for Peach at the top level.
Ouch, I'd recommend an easier character until you get into the swing of things. Since Fast falling is important in Melee and punished for in Smash 4 I'd also avoid playing any characters you play in Melee. That's just asking for trouble.
So hypothetical set of questions for Competitive Melee-GAF/Smash-GAF/Design-GAF:
You are making a Melee-like platform fighter (with your own unique ideas here and there of course) and you begin thinking of the roster. You're aiming for something modest in number (16-24 characters) and begin brainstorming the general idea behind the combatants.
- Based on Melee, what archetypes would you immediately think of covering?
Also, a few things Sheik players aren't doing. I'm taking notes.
I think you've covered most of the 'essential' archetypes, but honestly I'd still stick a Sheik in there. She's just as iconic to the series (like seriously who would give a fuck about Sheik without Smash/Melee) as any of the characters you've already mentioned, but there's something so powerful about her movement and precision (and stylishness!) that should have a place in whatever platform fighter derivative is ever made.So hypothetical set of questions for Competitive Melee-GAF/Smash-GAF/Design-GAF:
You are making a Melee-like platform fighter (with your own unique ideas here and there of course) and you begin thinking of the roster. You're aiming for something modest in number (16-24 characters) and begin brainstorming the general idea behind the combatants.
- Based on Melee, what archetypes would you immediately think of covering?
- What fighting styles/archetypes would you begin to think of after the previous that either didn't exist in Melee or still don't exist in the grand scheme of Smash at current?
- What would you consider an optimal number for this pet project?
Personally, I think as though a platform fighter should have a Fox, Falco, Falcon, Puff, Marth and Peach analogue to start things off with. Similar to how every traditional fighting game after Street Fighter has its Ryu/Ken/Chun Li/Zangief/Guile, I figure a few of these guys have move sets or extra attributes that are just too iconic to the platform fighter design not to be represented. That and their overall popularity in Melee would probably result in having good "basic" or immediately understood design
As for fighting styles I'd explore, everyone should know I love me some swords and as such, I'd have a few variations of swordplay in the roster (fencer, knight, heavy/large swordsman/berserker & Japanese Iaijutsu). I've also been fond of the idea of a "tuck and roll" run & gunner a la Elphelt in Guilty Gear.
Finally, I'm thinking 20-24, or sticking near upper end of that limit would be pretty cool for a new property to do. Enough characters that the match ups are varied but easy enough on the potential workload.
As this is the Competitive Melee Discussion thread and not the "theory design thread", I'm trying not to go full hog with concepts I've actually planned out or thought of. I figured this would still be an interesting exercise though to see what people think of Melee's cast.
I feel the same, playing any of my Melee characters in Smash 4 feels so weird that it throws off my execution in both games. I'm more comfortable just playing different characters in the different games, though some of my friends have no problems using characters in both games so it's really a personal thing.
I can't play Sheik in Melee any more now. I'm too used to the way her Smash 4 fair works. And bouncing fish. And how Sheik works with the edge mechanics. And the changes to charging needles/aerial needles.that moment when you down B in Melee with Sheik thinking you're throwing out a bouncing fishlol
So hypothetical set of questions for Competitive Melee-GAF/Smash-GAF/Design-GAF:
You are making a Melee-like platform fighter (with your own unique ideas here and there of course) and you begin thinking of the roster. You're aiming for something modest in number (16-24 characters) and begin brainstorming the general idea behind the combatants.
- Based on Melee, what archetypes would you immediately think of covering?
- What fighting styles/archetypes would you begin to think of after the previous that either didn't exist in Melee or still don't exist in the grand scheme of Smash at current?
- What would you consider an optimal number for this pet project?
Personally, I think as though a platform fighter should have a Fox, Falco, Falcon, Puff, Marth and Peach analogue to start things off with. Similar to how every traditional fighting game after Street Fighter has its Ryu/Ken/Chun Li/Zangief/Guile, I figure a few of these guys have move sets or extra attributes that are just too iconic to the platform fighter design not to be represented. That and their overall popularity in Melee would probably result in having good "basic" or immediately understood design
As for fighting styles I'd explore, everyone should know I love me some swords and as such, I'd have a few variations of swordplay in the roster (fencer, knight, heavy/large swordsman/berserker & Japanese Iaijutsu). I've also been fond of the idea of a "tuck and roll" run & gunner a la Elphelt in Guilty Gear.
Finally, I'm thinking 20-24, or sticking near upper end of that limit would be pretty cool for a new property to do. Enough characters that the match ups are varied but easy enough on the potential workload.
http://www.twitch.tv/chillindude Chillindudes interviewing samox about upcoming armada doc. He's done his main interview but is doing chat questions now.
As weird and as different as they are Yoshi transfers over for me pretty well in both games.
Only difference is I crouch a lot more and rely on my bair a lot less in Melee.
The meta keeps evolving:
https://twitter.com/kadano/status/571260128542007296
This is hilarious. 20XX is real. RPS for port priority will take over our cherished game. Lol
so what tournaments are there this weekend?
How many people were there?Played in my first SSBM tourney today. Got 7th. Way better than I expected to do.
Played in my first SSBM tourney today. Got 7th. Way better than I expected to do.
How many people were there?
nice job btw
78 entrants. There were a lot of no-shows/DQs though.
We made it ya'll. Melee is GAF's 5th best game of its generation. It also won best fighting game of that gen too. Did any of you get a chance to vote?
That's pretty serious. Nice work!78 entrants. There were a lot of no-shows/DQs though.
It's a weird combination of annoying and super satisfying when someone you trained gets better than you.My brother is definitely going to be better than me soon.
We made it ya'll. Melee is GAF's 5th best game of its generation. It also won best fighting game of that gen too. Did any of you get a chance to vote?
Peach is main, but I also play Sheik.7th/78 is still pretty good. Who do you play?