The unfortunate case here is that the odds are highly stacked against a game like this for a multitude of reason:I feel insanely bad for developers who work for microsoft because they get like 0 marketing budget to work with. I mean the devs are having to spam twitter because they know microsoft isn't going to help them so they're desperately trying to keep their game in the public eye by any means necessary. It's a joke how microsoft treats their first party studios.
The unfortunate case here is that the odds are highly stacked against a game like this for a multitude of reason:
- Lack of Xbox Marketing
- 2025 being crowded with too many games
- a B-Platformer with a B-grade combat with a Southeast U.S./New Orleans style to it (it's like releasing Voodoo Vince in a year full of anticipated game releases)
- A certain community being lock-step against this game's existence due to the protagonist
- Most likely the game's price costing too much on release
All of this will culminate in a game that will probably be 19.99 by the end of 2025.
I never thought of it that waythey're desperately trying to keep their game in the public eye by any means necessary.
I thought this same thing about Unknown 9 Awakening but for some reason that same community dragged that game out of it's dark hole of irrelevance, into the spotlight, just to rag on it for almost a month straight.If this scores well, it'll be all because of the atmosphere and the art style. Yes, critics will be partial to this game in the opposite direction to some people that are against it, but I don't see them throwing their full weight behind it.
I never thought of it that way
i think there are a lot of reasons. one of the most important ones is that you can't justify a lot of marketing budget for smaller games. But MS with their Directs, they have an awesome formula; The issue of course is the "Xbox stank" which is real.Honestly i don't understand why microsoft don't do alot of xbox directs where they spam games like south of midnight so that they're consistently getting alot of eyes on said game. Or microsoft should've paid the game awards and put a trailer out for south of midnight and any other games they might have. They do nothing to help any of their developers even though they have the money to do so.
i think there are a lot of reasons. one of the most important ones is that you can't justify a lot of marketing budget for smaller games. But MS with their Directs, they have an awesome formula; The issue of course is the "Xbox stank" which is real.
The devs said gameplay wasn't the core focus for the game.but it looks painfully generic all around gameplay-wise.
I think she fits the setting.more woke garbage.
I’m sold on this game after the gameplay reveal a few weeks ago and most importantly 4k vids. That being said I agree with the . Best thing would be an msrp of 50 usd or 40 usd.The unfortunate case here is that the odds are highly stacked against a game like this for a multitude of reason:
- Lack of Xbox Marketing
- 2025 being crowded with too many games
- a B-Platformer with a B-grade combat with a Southeast U.S./New Orleans style to it (it's like releasing Voodoo Vince in a year full of anticipated game releases)
- A certain community being lock-step against this game's existence due to the protagonist
- Most likely the game's price costing too much on release
All of this will culminate in a game that will probably be 19.99 by the end of 2025.
I noticed this too, it almost looks like they got rid of the stop-motion movement almost completely…Looks better than old previews. Even though the clips are some reason low quality (worse than DVD res), the gameplay looks much smoother.
Those old previews looked like the clips ran at 20 fps.
Rumor going around is a March release.
I thought I remember hearing there was an option to turn the stop motion off. Might've been a tweet or somewhere here on GAF.I noticed this too, it almost looks like they got rid of the stop-motion movement almost completely…
It’s weird how the absence of the stop-motion look makes the game itself now look really boring mechanically? I dunno what it is, but even the platforming looks kinda weak. The art direction is interesting but it doesn’t look like the gameplay is going to match it.
Oh ok, that’s kinda disappointing if true. They should’ve just committed to it but now it just seems like “Here’s our game, you can disable the vibe if you think it sucks”I thought I remember hearing there was an option to turn the stop motion off. Might've been a tweet or somewhere here on GAF.
This would be a very strange decision, in fact, one of the features of the game, which would allow it to somehow stand out from other similar games, is disabled through the options? You either go all the way in your idea or don't do it at all.I thought I remember hearing there was an option to turn the stop motion off. Might've been a tweet or somewhere here on GAF.
People were really ragging on the style online, at least it can be turned back on.Oh ok, that’s kinda disappointing if true. They should’ve just committed to it but now it just seems like “Here’s our game, you can disable the vibe if you think it sucks”
Rumor going around is a March release.
I noticed this too, it almost looks like they got rid of the stop-motion movement almost completely…
It’s weird how the absence of the stop-motion look makes the game itself now look really boring mechanically? I dunno what it is, but even the platforming looks kinda weak. The art direction is interesting but it doesn’t look like the gameplay is going to match it.
The writing is so GenZ/Marvel, doesn't fit the theme at all. The more I see this project the more I feel this will be a Forspoken-type game, decent gameplay/movement/combat for a few hours, cringe dialogue/writing and unnecessary focus to what's not important in a videogame."Just another Monday fighting comic book monsters."
Hopefully that guideline is optional and I can turn it off.The sense of open world and discovery is killed with the literal guideline. You even see button press icon way far before you make the jump.
Its like being on rails.
Uhh no thanks, game was good for what it was but...that game did NOT live up to it's trailerI’m not against this but man would I have loved a We Happy Few 2 with a budget instead.
you said it buddymore woke garbage.
Yeah, If they leaned into it and designed all the combat around a staccato feel with hard pauses and sharp changes it would have been awesome. I feel like there are a few 2d games that manage that feel and it's where I thought this would go with the first trailer. It's not a huge leap, it would need to be approached like a rhythm game. To see they didn't lean into it and just made it a visual effect.... Yeah, very disappointing. What are they even making? A dated platformer?Oh ok, that’s kinda disappointing if true. They should’ve just committed to it but now it just seems like “Here’s our game, you can disable the vibe if you think it sucks”
I was wondering the same as I let it waste seconds of my life. That clip in particular is just awful.That platforming video was baffling. Was that supposed to be...interesting or have a wow factor?
The platforming video had the "look mama, no hands" vibe.That platforming video was baffling. Was that supposed to be...interesting or have a wow factor?