Great post, OP.
I think you really do hit the nail on the head about the shift from enthusiast PC gaming journalism to fan-oriented console journalism. Back in the day, I was an avid reader of PC Gamer and Computer Gaming World for the good insight into the game development process, learning about the hardware and technical side of the hobby, and coverage of a wide genre of games. Modern console-focused game journalism seems quite superficial in comparison, almost like you're reading straight from the publisher's PR releases. To be fair, this also reflects the decline in games journalism as a whole.
Thanks!
Look, if I could start a general gaming website, I'd do it. I'm actually minoring in journalism right now, focusing on magazines/website stuff. Too bad I don't have the millions of dollars that went into a site like Polygon to get started or anything. I'd love to have a site that's... way less superficial when it comes to games criticism. Most of the "games criticism" I come across is just nicely written, albeit shallow stuff too. Good games writing understands design, balancing that with an enthusiasm for games. I feel like very few games writers can balance both.
The market dictates what is published, written and covered. You already acknowledged this more or less. So it is not out of bias, or hate. If IGN could write endless articles about some PC game and get insane amount of page views, they would. We all know they would, so would every other publication.
I believe you're wrong. As someone else pointed out, Klepek mostly covers PC games now. Before, he wouldn't really pay attention to them. What changed? His personal interest, not hits.
Eurogamer's one of the biggest game sites on the planet, and they cover PC games a
lot. According to the hitcounter, my freelanced article on "how to build a PC" for a certain website has waaaay more hits than most of their random Pokemon articles.
People will read what's interesting.
What we have are just journalists who aren't that interested in computer games. That's where the real problem lies.
Very good post.
From the circumstances described, I assume OP is in the US, yes?
The situation is slightly better in Europe, where computer gaming is still just as prevalent than the console counterparts, but it's still not ideal. I get where you're coming from. It can be frustrating.
This is another problem with the way the US entertainment press works.
Thanks, yeah, I'm in the US.
I really think all it is... is just personal interest, not sales. Eurogamer is great. It covers things with the kind of balance I'd like to see all sites follow. PC, console, tech stuff... they've got it all. USGamer is nowhere near as good, in part because they're way more console/Japan focused.
I think you are looking at this the wrong way. PC gaming is great, sure, but regardless of how large it may appear to be, it is still an enthusiast market. You can't expect the mainstream media for gaming to bother covering niche games when their largest audience are most likely console gamers.
I'm reminded of how games journalist Patrick Klepeck had to literally have a pre built PC sent to him by a reader before giving PC gaming a chance. It has since become the source of most of his video content due to the sheer numbers of indie games and horror games on the platform, which are genres he is into.
I simply don't get how you can claim to cover games and ignore such a giant section of the market, just because it isn't convenient.
See, when people say "it's the market; PC games are niche," I don't think that's true. Klepek covers what
interests him. I've never met a journalist that hasn't. Before he was interested in PC games, he didn't. Now that he's given it a shot, he actually likes it quite a bit.
It's not about sales.
It's about personal interest.
PC GAMING NEEDS GOOD EXCLUSIVES, NOT JUST DECENT ONES, I'M TALKING ABOUT HALO KIND OF EXCLUSIVES.
We're seeing developers who did multiplatform stuff move to be PC exclusive. Orcs Must Die 2, for instance, is absolutely incredible. It's also single platform, where the previous game had come out on the Xbox as well. Why? 'cause the PC version did so much better, it was pretty much a waste of time to put OMD2 on a console.
I personally think games like OMD2 and Shadow Warrior destroy most console exclusives in terms of quality. Halo-quality's kinda hard to do. Even the creators of Halo had a hard time following it up. But we have had stuff like Starcraft 2, which sells Halo number of units...
One of the first things I thought of whilst reading the OP.
http://www.lar.net/2014/03/07/educating-players/
Yup, it's a great article, and I think it demonstrates how gaming journalists just aren't that interested in playing PC games in the first place. It's them, and their personal tastes, going "nah, this isn't my jam."
Because each console is not the same FFS!
Using the numbers from all consoles combined to shit on the PC is crap that only console fanboys do.
Journalists do it too... they seem to think of things in terms of "consoles" and "PC." The end.
I just read the entire OP and I think I agree with everything in it. It's interesting that you point out Dragon Commander, since Swen (Vincke, Larian CEO) blogged about the difficulties in getting the media to cover a mid-sized PC game, especially US media.
Mid-sized in terms of budget obviously, not content!
I missed your post, sorry! Dragon Commander was this game full of great ideas, cool visuals, and a ton of content. It's smart and funny. Is it the best-designed, most polished game in existence? Nah... but it's way more
interesting than most games on the market.
For all their whining about more original games, a lot of writers I read seem hellbent on ignoring the most inventive, interesting segment of games.
I mean, if I were regularly employed as a journalist, I'd think that part of my job would be to pay attention to emerging trends. What's upcoming, what's interesting, where is the audience going... and y'know what? The best place to do this has always been the PC. Online multiplayer? PC. MMOs? PC. Systemic design? PC. Streaming? PC. It always happens first on the PC. Gradually, PC mechanics simply supplant console mechanics. So me, I'd be constantly watching the PC, so I could get an idea of where the future is going. Most people just... "meh, I enjoy playing games on consoles and I want to talk about how I like them also here's a picture of some Disney Princesses as popular video game characters."
No, that's not what I meant.
I mean, there's that too, but my point was a bit different. To recap:
- Consoles tend to sell a lot of copies with few, selected heavy hitters.
- On PC you have hundreds of different games that build their own niche over time. Some of those are more or less negligible and/or even complete failures, of course. Still, a lot of "mid-tier" and indies games find a very fertile ground to build their own success, even if not necessarily on a scale deserving a nine columns title with exclamation marks.
Ooooh, I got you. You're absolutely right. All these studio deaths this past generation? Almost entirely due to consoles. THQ's collapse, for instance, happened because of choices they made regarding console games. Bethesda, on the flip side, has done amazingly well for themselves by targeting the kind of games that appeal strongly to PC users. We just get way more diversity in PCs, supporting games that can never do well on consoles.
An example I had was Orcs Must Die. First game, Xbox and PC. Next game? PC only. No real reason for them to post on consoles.
True, but the question is that in aggregate, are they larger than aggregate sales for consoles? From the data sources I've seen so far, the answer is no, but I'm keeping my eye out.
Earlier, iirc, you said that PC gaming was due to diminish.
What I'm seeing says
this isn't the case, and PC gaming has been on a continual incline. This is expected to continue for the forseeable future. There's more stuff on this, but like I said earlier, I have a ton of projects due this week, which limits my ability to go digging for it.
A lot of people, declaring that the personal computer is dying, do so based on faulty intel. For one thing, most people have good computers, so their money is spent on software, not hardware. The explosive growth of tablets is because most people don't have tablets--drawing a conclusion that tablets are replacing PCs is a bit silly. We've got a bunch of data misinterpretation.
Stuff off the top of my head: intel and nvidia have talked about this, various publishers mention PC revenue growth, that neat ars article about the games people own/buy, etc.
A rant that grossly generalizes about the attitudes of hundreds of journalists?
I want you to stop for a minute and think.
Is this article about trends?
Yes.
Would an article about trends speak in generalizations? Of course. That is how people talk about trends. It's implicit within any discussion of a trend that we're going to talk within generalizations. There are plenty of great people out there! But on the WHOLE... well, that's what this thread is about.
How accurate is this chart? Interesting to see PS3 on top, but not all that surprising considering the superior software to the other two consoles.
Either way though, the three combined are at 37% to PC's 38% so they're pretty neck and neck.
What?
1) This data is from when the PS3's price drop was driving sales, and they were crapping out a TON of low-quality games.
2) Sony regularly loses the average metascore comparisons to Nintendo and Microsoft, especially Microsoft
3) This was when Microsoft wasn't releasing that many exclusives.
4) As someone with a pretty good background in game design, I think Sony's products overall are pretty terrible, so I find your assertion laughable at best.