PaintTinJr
Member
I'm still not convinced of that because game development is getting more expensive - meaning there's probably alot of residual value in the studio/tech even without a game - and pivoting a GaaS doesn't seem as risky as a pivot with a failed single player game.....
Seriously though this game is just beyond saving. You’d be better off taking that money and flushing it down the toilet.
At the end of the day IMO it just seems like a project that wanted to create a fresh IP to be more profitable in the scenario of being successful but management forgot just how hard it is to make mass market likeable IPs and forgot SOPs of the past.
Back at the genesis of home computer gaming IPs created elsewhere (and loved) were shamelessly exploited and draped over any game to bring the sales or interest, to virtually a wired block on a black screen type gaming, and yet here we have a game that's probably cost £500m in dev costs so far and many years in team assembly with good tech and yet management aren't prepared to spend another 10% to buy a successful IP to give it a fighting chance to pivot and turn into something that consumers are interested in just by the name attached and to give time to the existing plan to execute properly before it runs out of oxygen.
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