ChorizoPicozo
Member
Fairgame$ and marathon are following the same steps for unprecedented success.
This guy fucks.Bro, im in my 40s, and from eastern europe, u can imagine how clubbing/dating scene was in early 2000s before smartphone/facebook/instagram/snapchat got invented? Back then u could actually find quality girl w/o double digit bodycount, tatoos, nose piercings, feminist views and all that "modern women" western bullshit.
And if she had her hair coloured in some fancy unnatural way- it meant she had daddy issues and i could work with that
Today in the west most women(there are some humble rare exceptions ofc, godbless) are of such a low quality its not even funny, they fucking have rosters where they talk to(aka fuck) 3-4-5 or more different guys at the same time, that alone from my pov is utterly disgusting shit, some guys(if they are thirsty af and come from scarcity mindset) are fine with that or just do simple strategy of pump and dump, but personly the thought of another guy recently plowing girl im about to sleep with is nasty af, this shit lingers, 5 or so days even![]()
Look at how successfull sp classics like Indy and Doom are as well.All this time spent on failed GAAS bullshit (aside from Helldivers) when we could've instead gotten a handful of rich singleplayer titles like MindsEye.
What a wasted gen
Thank God the worst is over....oh wait....
![]()
The truth, did u think all the purple rainbow shit in gaas genre is to lure more teenage boys/young male adults? They already play that genre and are overwhelming majority of players, stupid woke sony CEO's wrongly thought they gonna sustain male audience and attract female audience on top(same train of thoughts EA CEO/bioware had with last DA:V), which obviously cant happen, ever.
For the simple reason men and women arent the same, we like/prefer/are attracted to very different things, very often opposite things![]()
Look at how successfull sp classics like Indy and Doom are as well.
There's another key difference. Legacy.Yeah, there are no "cheap" failures in the AAA space. The only difference with GAAS stuff is the revenue potential on the upside is vastly greater than almost any single player title. Which is why they'll keep going to the well until they have titles that actually stick.
The reality is that most of the people cheering on the failures in attempting GAAS, couldn't predict what would be a successful game in that space if their lives depended on it, because they aren't interested in that sort of game in the first place.
Which is significant when evidently there *is* a massive audience to be tapped.
Its sad to me how many people seem to think that if a game isn't for them, it doesn't deserve to exist.
Sony has a solid history in MP, but their studios got closed as 3rd party franchises like COD, BF, Fortnite, Roblox, Apex, etc took over the scene.Now if Sony was a company with no real identity, or their games are total hits and misses across SP and MP, and the company wants to push MP that's not that surprising. They'll try anything and got no reliable track record.
Not really. Back when PS3 had tons of shooters, their online player base was barely anything to brag about. Everyone played third party COD and BF. And tons of people on 360 played Halo and Gears too. Even when PS4 came out and KZ Shadowfall was a launch title, nobody stuck around for online mode since it was junk. PS4 gamers wanting their MP shooter thrills went third party.Sony has a solid history in MP, but their studios got closed as 3rd party franchises like COD, BF, Fortnite, Roblox, Apex, etc took over the scene.
Which was fine for a while, but then MS started buying major publishers and Sony realized they couldn't rely on 3rd party as much anymore.
The problem was by that time, dedicated MP studios like Zipper, Incognito and Evolution already got shut down.
So Sony was left with no MP-focused studios.
And if they want to add MP/live service games without taking their main studios off singleplayer, they have to invest in/acquire new studios.
That's what we're seeing. It's rather strange that so many here seem to have amnesia, as these things have been discussed to death for the past 5-6 years or so.
There's another key difference. Legacy.
Sony has a history of high budget, but highly successful SP bangers (ratings and sales). When DG is their worst selling big SP game at around 8M copies, I dont get a sense Sony loses money on these big games, so they got to risk it on pricey GAAS to change it up.
So spending so much time and money in such a short time rolling the dice on GAAS studios and games, while their bread butter games have slowed down makes no sense. One of those Sony execs years ago even said something like... "Well, all it takes is one big one to cover the rest". Why would a company, except the biggest balance sheet gambling company want to do that? It was a stupid claim because it's actually false. Huge hit Helldivers 2 definitely has not covered all the failed GAAS games and studios, especially with $3.6B Bungie added to the mix (which includes $1.2B employee retention payouts wiped off already).
Even Bend Studios who has a history of SP games ending up working on a GAAS game (cancelled). So Sony pushed way too far and fast. Almost all their new studios purchased lately have been GAAS - even Neon Koi mobile gaming studio (shut down).
Now if Sony was a company with no real identity, or their games are total hits and misses across SP and MP, and the company wants to push MP that's not that surprising. They'll try anything and got no reliable track record.
But Sony doing it is. It's like a guy in the stock market making great money buying stable companies with good dividend payouts. Then one year he suddenly changes and buys volatile tech and penny stocks hoping to 10x his money. Why? The guy is doing great with what he knows and picks. Why risk messing it all up?
When I said Sony has a solid history, I was talking about their mp output. It was practically a standard feature for them.Not really. Back when PS3 had tons of shooters, their online player base was barely anything to brag about. Everyone played third party COD and BF. And tons of people on 360 played Halo and Gears too. Even when PS4 came out and KZ Shadowfall was a launch title, nobody stuck around for online mode since it was junk. PS4 gamers wanting their MP shooter thrills went third party.
Those old business slides (if they held on schedule) had 2025 with like 12 GAAS games which is nuts. I dont even think Activision or EA have that many going all at once. And Sony wanted to shotgun all of these in a handful of years overlapping each other.
The problem with Sony's GAAS approach isnt trying it out. It's the magnitude all at once. They were literally acting like a guy in the stock market doing well and suddenly blowing their wad picking 10 penny stocks hoping for a jackpot. All the while, his portfolio was doing great focusing on what he knows best (like let's say a guy who knows what hes doing picking energy company stocks). But got tempted with a pot of money and tried to snowball it into something huge.
- Helldivers 2 (success)
- Bungie $3.6B (incl $1.2B employee payout)
- Deviation. Shut down and Sony rehires Jason Blundell again for another studio and likely a GAAS again
- Haven
- Concord studio
- Neo Koi (mobile). Sony even wanted to stretch out to mobile
- Bend's cancelled GAAS game when their history is SP games
- Horizon GAAS game
- Any GAAS game that got cancelled under existing studios I forgot about (Factions 2 etc...)
The truth, did u think all the purple rainbow shit in gaas genre is to lure more teenage boys/young male adults? They already play that genre and are overwhelming majority of players, stupid woke sony CEO's wrongly thought they gonna sustain male audience and attract female audience on top(same train of thoughts EA CEO/bioware had with last DA:V), which obviously cant happen, ever.
For the simple reason men and women arent the same, we like/prefer/are attracted to very different things, very often opposite things![]()
according to some people on Gaf Concord's failure is not historic, it is just mild.
Lets just for comparision look how fairy succesfull multiplayer shooter looked like(marvel rivals), roster wise, 95%+ are either very manly muscular men or hot women in slutty(skin tight or/and revealing) outfits:Is this really a man vs woman thing? They didn't make it Barbie, they made it ass ugly and bad. If they were trying to expand audience to women then they just double failed by catching nobody except maybe journalists that don't play games.
Lets just for comparision look how![]()
Its not only that game's devs, we had battlefield5, saints row reboot and many other games that dont cater to male audienceRight, so like I said, they targeted women, failed, and appealed to nobody then?
He's right. Well at least for older guys older millennials and genx. Games like apex, valaront and others are not gritty, no realistic violence, obviously no plot, they are just battle royale with pronoun characters.wtf did i just read
Sony CFO, Lin Tao, recently participated in a Q&A following the company's latest financial results as per VGC. During the Q&A session, a caller asked about Sony's plans to continue pursuing live-service games in wake of issues experienced.
Through an interpreter, Lin Tao admitted Sony's live-service push is "not entirely going smoothly". The CFO cited "Last year Concord [shut down], and this year Marathon was postponed, so somewhat negative news has been coming out".
Not only was Concord shut down last year, but it was an historical failure. Abysmally low player numbers in the open beta suggested the game would be dead on arrival, but no one expected it to be shut down just a couple of weeks after launch with Sony offering full refunds.
If this is said on an official earnings call the corporate speak translation is - it's a fucking shitstorm and I desperately need to find a way to get a tax write-off on this turd.
It's not working.TLDR: She acknowdleges that Concord tanked and Marathon got delayed, so have to continue learning and improving, but also explains that in GaaS Helldivers 2, MLB, GT7 and Destiny 2 are going great and now GaaS make 40% of their first revenue while 5 years ago was basically nothing, so their strategy of expanding in GaaS is working.
I'm not even a superhero game/movie fan and dont play Marvel Rivals.Lets just for comparision look how fairy succesfull multiplayer shooter looked like(marvel rivals), roster wise, 95%+ are either very manly muscular men or hot women in slutty(skin tight or/and revealing) outfits:
![]()
Of course it's working even if had issues with games like Concord or Marathon, he said so mentioning MLB, Helldivers 2, Gran Turismo 7 and Destiny 2 as examples of very successful GaaS that are contributing steadily to their revenue and profit.It's not working.
40% vs "basically nothing" means nothing
Bullshit, as she said even if Concord tanked or they delayed Marathon, MLB, Helldivers 2, Destiny 2 and Gran Turismo 7 are doing a great job in the GaaS area.when the latest batch of new GAAS studios and games (including buying Bungie for $3.6B) have all got cancelled or tanked except for Helldivers 2.
You dont get it.Of course it's working even if had issues with games like Concord or Marathon, he said so mentioning MLB, Helldivers 2, Gran Turismo 7 and Destiny 2 as examples of very successful GaaS that are contributing steadily to their revenue and profit.
And well, compared to the previous generation they basically doubled their first party revenue thanks to that 40% from GaaS and thanks multiplatform. In this same point of the previous generation (Q1 FY18), a quarter after releasing GoW 2018, as explained here Sony was pretty likely doing aproximatedly the same first party revenue in PS than they are did this quarter outside PS. Meaning, seems they more than doubled their total first party revenue compared to a generation ago.
Bullshit, as she said even if Concord tanked or they delayed Marathon, MLB, Helldivers 2, Destiny 2 and Gran Turismo 7 are doing a great job in the GaaS area.
And well, in a year from now or so they also should have Destiny Rising (mobile focused), Marathon, Marvel Tokon, Convallaria, Midnight Murder Club. Plus who knows if (I assume they'll be for a year later) Horizon Online, Fairgames or Gummy Bears too.
Cancellations, games not greenlighted and some game tanking from time to time are normal business common stuff, all companies including Sony had many of them since forever, even decades before GaaS existed.
The bags of riches Fortnite and COD earn do that to other game companies.They had the perfect formula during the PS4 generation and they are trying their hardest to throw all the good will in the trash with their live service push and now the push for going multiplatform. It's so weird.
'once is happenstance. twice is coincidence. three times is enemy action.'Fairgame$ and marathon are following the same steps for unprecedented success.
LOL. Thats what a lot of streamers who covered Concord said too. The point of character based games (hero shooters included) is good looking characters a gamer can choose, and then you get them to buy more mtx shit with content that makes them even better looking. It sounds like such basic business concepts anyone would know.I still can't believe they made a live service game where the main method of monetization is cosmetics and character costume, and yet the characters are ugly…
and someone green lit the design, and the CEO is also fine by it
how does this happen???