Following Concord’s historic failure, Sony admits its live-service push is “not entirely going smoothly”

Indeed, those male feminist soyboys somehow think being weak will make them more attractive/desirable by women, when in reality even most leftist/feminist women prefer masculine traditional men anyways :P

There is a reason this vid is super funny, its non politically correct but very true :D


The truth, did u think all the purple rainbow shit in gaas genre is to lure more teenage boys/young male adults? They already play that genre and are overwhelming majority of players, stupid woke sony CEO's wrongly thought they gonna sustain male audience and attract female audience on top(same train of thoughts EA CEO/bioware had with last DA:V), which obviously cant happen, ever.
For the simple reason men and women arent the same, we like/prefer/are attracted to very different things, very often opposite things :)
The Palaeolithic period wants its mentality back.
 
Thank God the worst is over....oh wait....

fairgame-755681.1.jpg
The fact that Sony is still financing the project but Jade has left means to me they are trying to savage the project. I feel like this won't be a hit for them.And unless it changes radically it will be a new Concord.
 
Gaas and multiplatform are going to be looked back on as the biggest own goals in Sony's history.

It wasn't that long ago when in order for a game to be green lit at Sony, it either had to be best in class or first in class. Maybe they should try that again?
 
Bro, im in my 40s, and from eastern europe, u can imagine how clubbing/dating scene was in early 2000s before smartphone/facebook/instagram/snapchat got invented? Back then u could actually find quality girl w/o double digit bodycount, tatoos, nose piercings, feminist views and all that "modern women" western bullshit.
And if she had her hair coloured in some fancy unnatural way- it meant she had daddy issues and i could work with that :messenger_beaming:

Today in the west most women(there are some humble rare exceptions ofc, godbless) are of such a low quality its not even funny, they fucking have rosters where they talk to(aka fuck) 3-4-5 or more different guys at the same time, that alone from my pov is utterly disgusting shit, some guys(if they are thirsty af and come from scarcity mindset) are fine with that or just do simple strategy of pump and dump, but personly the thought of another guy recently plowing girl im about to sleep with is nasty af, this shit lingers, 5 or so days even :D
This guy fucks.
 
I guarantee fairgame$ will also shit the bed in especially devastating fashion.

They need to be more discerning about what live service projects they approve and support.
 
The Palaeolithic period wants its mentality back.
That mentality was very prevalent even in the west till1960's, bro, back then western countries still had decently high birthrates, right before crazy feminism push and discovery/massmarket usage of birthcontrol pill :)
U arent stupid, its simple math, look at it from logical side w/o all the leftist indoctrination that was put on u likely from early age(happy wife happy life mindset and praising slutty behaviour :P ).

Nowadays in 2025 feminism is so prevalent even outside western countries that even population juggernauts like china have super low birthrate :)
Just 2 quick examples: 1963 in china was peak with 8,56 kids born per woman, newest data aka 2024 thats only 1,15 (with 2,1 birthrate needed to sustain population).
Saddest thing tho is society and avg ppl(both men and women) dont benefit from feminism at all, only ppl who benefit are top of the top 1% men(combo of status/looks/wealth, ofc charisma/being funny/proper vibe helps majorly too), coz then they can fuck myriad of bitches all the time(And not get married coz for what? U got access to young women who are willing to fuck u w/o any commitment, unlike before where u actually had to marry a girl to sleep with her), even their side hoes got hoes :messenger_spock:
 
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The truth, did u think all the purple rainbow shit in gaas genre is to lure more teenage boys/young male adults? They already play that genre and are overwhelming majority of players, stupid woke sony CEO's wrongly thought they gonna sustain male audience and attract female audience on top(same train of thoughts EA CEO/bioware had with last DA:V), which obviously cant happen, ever.
For the simple reason men and women arent the same, we like/prefer/are attracted to very different things, very often opposite things :)
Come On What GIF by MOODMAN
 
That mentality was very prevalent even in the west till1960's, bro, back then western countries still had decently high birthrates, right before crazy feminism push and discovery/massmarket usage of birthcontrol pill :)
U arent stupid, its simple math, look at it from logical side w/o all the leftist indoctrination that was put on u likely from early age(happy wife happy life mindset and praising slutty behaviour :P ).

Nowadays in 2025 feminism is so prevalent even outside western countries that even population juggernauts like china have super low birthrate :)
Just 2 quick examples: 1963 in china was peak with 8,56 kids born per woman, newest data aka 2024 thats only 1,15 (with 2,1 birthrate needed to sustain population).
Saddest thing tho is society and avg ppl(both men and women) dont benefit from feminism at all, only ppl who benefit are top of the top 1% men(combo of status/looks/wealth, ofc charisma/being funny/proper vibe helps majorly too), coz then they can fuck myriad of bitches all the time(And not get married coz for what? U got access to young women who are willing to fuck u w/o any commitment, unlike before where u actually had to marry a girl to sleep with her), even their side hoes got hoes :messenger_spock:

Angry What Is This GIF by Adult Swim
 
Look at how successfull sp classics like Indy and Doom are as well.

Yeah, there are no "cheap" failures in the AAA space. The only difference with GAAS stuff is the revenue potential on the upside is vastly greater than almost any single player title. Which is why they'll keep going to the well until they have titles that actually stick.

The reality is that most of the people cheering on the failures in attempting GAAS, couldn't predict what would be a successful game in that space if their lives depended on it, because they aren't interested in that sort of game in the first place.

Which is significant when evidently there *is* a massive audience to be tapped.

Its sad to me how many people seem to think that if a game isn't for them, it doesn't deserve to exist.
 
Yeah, there are no "cheap" failures in the AAA space. The only difference with GAAS stuff is the revenue potential on the upside is vastly greater than almost any single player title. Which is why they'll keep going to the well until they have titles that actually stick.

The reality is that most of the people cheering on the failures in attempting GAAS, couldn't predict what would be a successful game in that space if their lives depended on it, because they aren't interested in that sort of game in the first place.

Which is significant when evidently there *is* a massive audience to be tapped.

Its sad to me how many people seem to think that if a game isn't for them, it doesn't deserve to exist.
There's another key difference. Legacy.

Sony has a history of high budget, but highly successful SP bangers (ratings and sales). When DG is their worst selling big SP game at around 8M copies, I dont get a sense Sony loses money on these big games, so they got to risk it on pricey GAAS to change it up.

So spending so much time and money in such a short time rolling the dice on GAAS studios and games, while their bread butter games have slowed down makes no sense. One of those Sony execs years ago even said something like... "Well, all it takes is one big one to cover the rest". Why would a company, except the biggest balance sheet gambling company want to do that? It was a stupid claim because it's actually false. Huge hit Helldivers 2 definitely has not covered all the failed GAAS games and studios, especially with $3.6B Bungie added to the mix (which includes $1.2B employee retention payouts wiped off already).

Even Bend Studios who has a history of SP games ending up working on a GAAS game (cancelled). So Sony pushed way too far and fast. Almost all their new studios purchased lately have been GAAS - even Neon Koi mobile gaming studio (shut down).

Now if Sony was a company with no real identity, or their games are total hits and misses across SP and MP, and the company wants to push MP that's not that surprising. They'll try anything and got no reliable track record.

But Sony doing it is. It's like a guy in the stock market making great money buying stable companies with good dividend payouts. Then one year he suddenly changes and buys volatile tech and penny stocks hoping to 10x his money. Why? The guy is doing great with what he knows and picks. Why risk messing it all up?
 
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Now if Sony was a company with no real identity, or their games are total hits and misses across SP and MP, and the company wants to push MP that's not that surprising. They'll try anything and got no reliable track record.
Sony has a solid history in MP, but their studios got closed as 3rd party franchises like COD, BF, Fortnite, Roblox, Apex, etc took over the scene.

Which was fine for a while, but then MS started buying major publishers and Sony realized they couldn't rely on 3rd party as much anymore.

The problem was by that time, dedicated MP studios like Zipper, Incognito and Evolution already got shut down.
So Sony was left with no MP-focused studios.

And if they want to add MP/live service games without taking their main studios off singleplayer, they have to invest in/acquire new studios.

That's what we're seeing. It's rather strange that so many here seem to have amnesia, as these things have been discussed to death for the past 5-6 years or so.
 
Sony has a solid history in MP, but their studios got closed as 3rd party franchises like COD, BF, Fortnite, Roblox, Apex, etc took over the scene.

Which was fine for a while, but then MS started buying major publishers and Sony realized they couldn't rely on 3rd party as much anymore.

The problem was by that time, dedicated MP studios like Zipper, Incognito and Evolution already got shut down.
So Sony was left with no MP-focused studios.

And if they want to add MP/live service games without taking their main studios off singleplayer, they have to invest in/acquire new studios.

That's what we're seeing. It's rather strange that so many here seem to have amnesia, as these things have been discussed to death for the past 5-6 years or so.
Not really. Back when PS3 had tons of shooters, their online player base was barely anything to brag about. Everyone played third party COD and BF. And tons of people on 360 played Halo and Gears too. Even when PS4 came out and KZ Shadowfall was a launch title, nobody stuck around for online mode since it was junk. PS4 gamers wanting their MP shooter thrills went third party.

Those old business slides (if they held on schedule) had 2025 with like 12 GAAS games which is nuts. I dont even think Activision or EA have that many going all at once. And Sony wanted to shotgun all of these in a handful of years overlapping each other.

The problem with Sony's GAAS approach isnt trying it out. It's the magnitude all at once. They were literally acting like a guy in the stock market doing well and suddenly blowing their wad picking 10 penny stocks hoping for a jackpot. All the while, his portfolio was doing great focusing on what he knows best (like let's say a guy who knows what hes doing picking energy company stocks). But got tempted with a pot of money and tried to snowball it into something huge.

- Helldivers 2 (success)
- Bungie $3.6B (incl $1.2B employee payout)
- Deviation. Shut down and Sony rehires Jason Blundell again for another studio and likely a GAAS again
- Haven
- Concord studio
- Neo Koi (mobile). Sony even wanted to stretch out to mobile
- Bend's cancelled GAAS game when their history is SP games
- Horizon GAAS game
- Any GAAS game that got cancelled under existing studios I forgot about (Factions 2 etc...)
 
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There's another key difference. Legacy.

Sony has a history of high budget, but highly successful SP bangers (ratings and sales). When DG is their worst selling big SP game at around 8M copies, I dont get a sense Sony loses money on these big games, so they got to risk it on pricey GAAS to change it up.

So spending so much time and money in such a short time rolling the dice on GAAS studios and games, while their bread butter games have slowed down makes no sense. One of those Sony execs years ago even said something like... "Well, all it takes is one big one to cover the rest". Why would a company, except the biggest balance sheet gambling company want to do that? It was a stupid claim because it's actually false. Huge hit Helldivers 2 definitely has not covered all the failed GAAS games and studios, especially with $3.6B Bungie added to the mix (which includes $1.2B employee retention payouts wiped off already).

Even Bend Studios who has a history of SP games ending up working on a GAAS game (cancelled). So Sony pushed way too far and fast. Almost all their new studios purchased lately have been GAAS - even Neon Koi mobile gaming studio (shut down).

Now if Sony was a company with no real identity, or their games are total hits and misses across SP and MP, and the company wants to push MP that's not that surprising. They'll try anything and got no reliable track record.

But Sony doing it is. It's like a guy in the stock market making great money buying stable companies with good dividend payouts. Then one year he suddenly changes and buys volatile tech and penny stocks hoping to 10x his money. Why? The guy is doing great with what he knows and picks. Why risk messing it all up?

You're acting like Sony stopped doing what they were doing, which is simply untrue.

The only pre-existing studio involved in the GAAS push was Bend, and very little is known about the project. For all we know it could've been a great idea in theory but failed because they were unable to execute it. In much the same way that Naughty Dog wasted time trying to build out Factions 2 which was being developed in tandem with TLOU2 but ended up cancelled because at some point it was decided that it wasn't worth sacrificing the entire studio's budget and output on.

For all we know they could have been as successful as Helldivers 2 and targeting a similar audience.

Concord and Fairgame$ were both external projects that were brought into the fold, as was Deviation's game which was likely GAAS too.

The point is they weren't ever making multiple variations on Concord, they were trying to create a spread of titles that would appeal to different demograohics, so people acting like the whole plan was "never for them and therefore bad" are being dumb on multiple levels.

The only obvious thing was having bought Bungie, and therefore Destiny, they wouldn't want to tread on their style because it would defeat the object to create titles that would end up competing against one-another.

Its also remembering that they've been expanding their single-player line-up with titles like Stellar Blade and Rise Of The Ronin and all the China Hero titles.

Acting like there's been some sort of edict that "everything must be GAAS, and specifically Hero shooters" just doesn't represent the reality.

The fact is they've had single player options covered as well as ever, albeit with assistance from third parties.
 
Not really. Back when PS3 had tons of shooters, their online player base was barely anything to brag about. Everyone played third party COD and BF. And tons of people on 360 played Halo and Gears too. Even when PS4 came out and KZ Shadowfall was a launch title, nobody stuck around for online mode since it was junk. PS4 gamers wanting their MP shooter thrills went third party.

Those old business slides (if they held on schedule) had 2025 with like 12 GAAS games which is nuts. I dont even think Activision or EA have that many going all at once. And Sony wanted to shotgun all of these in a handful of years overlapping each other.

The problem with Sony's GAAS approach isnt trying it out. It's the magnitude all at once. They were literally acting like a guy in the stock market doing well and suddenly blowing their wad picking 10 penny stocks hoping for a jackpot. All the while, his portfolio was doing great focusing on what he knows best (like let's say a guy who knows what hes doing picking energy company stocks). But got tempted with a pot of money and tried to snowball it into something huge.

- Helldivers 2 (success)
- Bungie $3.6B (incl $1.2B employee payout)
- Deviation. Shut down and Sony rehires Jason Blundell again for another studio and likely a GAAS again
- Haven
- Concord studio
- Neo Koi (mobile). Sony even wanted to stretch out to mobile
- Bend's cancelled GAAS game when their history is SP games
- Horizon GAAS game
- Any GAAS game that got cancelled under existing studios I forgot about (Factions 2 etc...)
When I said Sony has a solid history, I was talking about their mp output. It was practically a standard feature for them.

But you're right that franchise like COD were dominant. I literally said so and that it resulted in studio closures for Playstation.

As for the titles you mentioned, in a sense, Firewalk, Haven, Bungie and Deviation filled a void left by Zipper, Incognito and Evolution.

I already addressed Bend. It isn't one of Sony's main studios, so acting like that gaas game cancellation is a big deal is quite a stretch.

Your post comes across as pretty narrow-minded.
 
The truth, did u think all the purple rainbow shit in gaas genre is to lure more teenage boys/young male adults? They already play that genre and are overwhelming majority of players, stupid woke sony CEO's wrongly thought they gonna sustain male audience and attract female audience on top(same train of thoughts EA CEO/bioware had with last DA:V), which obviously cant happen, ever.
For the simple reason men and women arent the same, we like/prefer/are attracted to very different things, very often opposite things :)

Is this really a man vs woman thing? They didn't make it Barbie, they made it ass ugly and bad. If they were trying to expand audience to women then they just double failed by catching nobody except maybe journalists that don't play games.
 
Is this really a man vs woman thing? They didn't make it Barbie, they made it ass ugly and bad. If they were trying to expand audience to women then they just double failed by catching nobody except maybe journalists that don't play games.
Lets just for comparision look how fairy succesfull multiplayer shooter looked like(marvel rivals), roster wise, 95%+ are either very manly muscular men or hot women in slutty(skin tight or/and revealing) outfits:
rivals-s1-5-tierlist-1744032753521.png

Devs knew what teenage boys/young males like to play as, they didnt give in to DEI like for example spiderman2 devs:

MJ looks like peter's mother ffs:
marvel-s-spider-man-2-mary-jane-and-peter-parker.jpg


She has literally that common unfuckable look like for example martha kent from smallville:

Smallville-Kent-Family-Header.jpg

Hell even matha kent actress in early season(49yo at the start of the series) was more hot/fuckable from supposedly 20 something mj in spiderman2 :)
BTW, she played lana lang in superman3 with the goat:

She was born in 52 so durning superman3 filming(started in 82, launched 83) she was already 30-31yo, as u can see wall is undefeated even for 8's 9s and 10s :)
 
Right, so like I said, they targeted women, failed, and appealed to nobody then?
Its not only that game's devs, we had battlefield5, saints row reboot and many other games that dont cater to male audience :P
What im saying wanna target women do it smart way, like animal crossing devs, its 2nd most popular og switch game with over 48m of sold copies( only beat by mario kart).

If u try to be smartass dev trying to target every1, u will actually cater to no1, and ur game gonna flop 100%.
Latest example is gta6, game has to sell extremly well and guess what, it has 2 protags- muscular manly man and hot feminine latina:

That way we already can tell game gonna sell 50m+ copies in launch window/2026 alone =D
 
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wtf did i just read
He's right. Well at least for older guys older millennials and genx. Games like apex, valaront and others are not gritty, no realistic violence, obviously no plot, they are just battle royale with pronoun characters.

Sony and other western studios seen that they were only selling to men and then sarkesian and crew came our pushing propaganda, along with flawed surveys stating that women were 50% of gamers (which is true only if you factor in phones and Facebook) meanwhile it's not true for console or pc. Them being a business wanted more money so they focus on androgen pus and feminist outfits and non hetero identity over everything else (just look at much of reddit and resetera for this type of mindset) that way they can get more customers. Probelm with their plan is men and women are different and have different likes and dislikes. We aren't social constructs. There is a reason Sims 4 is 90%(or so) women and most shooters are 90% men. Just like romcoms in film.

Nothing but return to form grit like pre 2014 will get me back into modern Sony fps. They could of killed it with killzone, socom, warhawks, twisted metal, motorstorm and resistance games but instead went with lame shit.
 
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