when a game sacrifices framerate/pop-in/etc to the IQ gods.
Infamous:SS looks better in screenshots than in motion, IMO. Killzone:SF, too, less severely.
For an open world game, it is staggering how little pop-in occurs in I:SS. Did you even play these games or is this another edition of Tales from my Ass?
Excellent in action screenies!
The moment right before you take your phone out, DoF gets activated, you only have a split second opportunity to capture it though.
I've been saying the same thing.
For the amazing level of quality they've produced visually, to be able to zoom around the city at a million miles an hour and see almost no pop up/draw in is yet another amazing achievement of the ISS engine.
Infamous SS is by far the best looking open world game at the moment, but I have to disagree on the pop up part. The game does have a nasty pop up issue where in fact entire buildings LOD pop up in the not so far distance:
http://www.youtube.com/watch?v=6um3XJZE120
Not nearly as bad as how Watch_Dogs starts looking like Superman 64 when you climb a building.
Fair enough, wont argue with you there. Watchdogs cannot even be mentioned in the same sentence as infamous when it comes to graphics.
But still infamous had this pop up and LOD thing that could have been better.
I can't stop looking at his right hand. Is he trying to pull something? I would like to know if this character is a taxi/bus/car driver, but I haven't got the game.A thousand developers and no art director.
That looks like assets cobbled together from three or four different games.
I've only noticed shadows pop in + 1 part of a building in the entire time I've played the game. I've never even seen a car or human pop in. I have lik 700+ screen shots of this game so I've spent tons of time scrutinizing it.
What outfit is that? I want it.
Watch Dogs PS4
Some fantastic shots from the last page guys!
Yep.all these screens are really making me want to get an Elgato. does it work on PC too?
Some fantastic shots from the last page guys!
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It looks like a lack of aliasing in MK8 really doesn't translate well into screenshots :/
I never thought I'd be the one to make a comment like this but.... this screenshot looks two or three gens older than it is. Yikes.
Yeah, haha!I think you meant lack of anti aliasing lol.
But yeah it definitely doesn't reflect well into screenshots. But hey 60fps makes it worth it plus it really looks great in motion to me./59
I honestly think this track is really quite poor compared to others though. It doesn't look like a whole lot of effort went into it visually, or design-wise.
what benefit would i derive from making comments like that about games i've never played? I've nearly 100%'d I:SS and I noticed pop-in literally every 10 seconds or so in the game. It also dips below 30fps with frequency.Both KZ:SF and I:SS deliver a consistent 30fps with no tearing. For an open world game, it is staggering how little pop-in occurs in I:SS. Did you even play these games or is this another edition of Tales from my Ass?
I've been saying the same thing.
For the amazing level of quality they've produced visually, to be able to zoom around the city at a million miles an hour and see almost no pop up/draw in is yet another amazing achievement of the ISS engine.
The MK8 screens look good aliasing be dammed.
I love the art in MK8, no contest there. The aliasing is hurting the screenshots a lot, but comments on geometry from some fucking picks, give me a break, I don´t buy that.
WatchDogs does not look too hot, it has a strange mix where some things look amazing while others look like PS2 era.