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Consoles screenshots thread (PS4/Xbone/WiiU) [Up: Thread rules in OP]

coldfoot

Banned
Tropical storms in AC4 are amazing:
BZ-7hEsIYAA0tN3.jpg:orig
 

nib95

Banned
Just got my XB1.. And Ryse is just D:

11072201994_cfd5b94990_o.png


11072153016_5a66dc0025_o.png


11072232103_5778969328_o.png


Shame that most of the cutscenes are pre-rendered.

Looks amazing. There's definitely a loss of macro detail from the 900p though. It doesn't look tack sharp compared to some of the other screens you've posted. Lighting and overall cleanliness of the visuals are delicious though.
 


The one thing i hate about Nintendos approach to graphics is how they handle the altitude and shores of liquids. It just looks bad when the lava or water reaches somes walls. Their lighting is awesome but this part hasn´t changed since the days of the N64.
 

Ricky_R

Member
The one thing i hate about Nintendos approach to graphics is how they handle the altitude and shores of liquids. It just looks bad when the lava or water reaches somes walls. Their lighting is awesome but this part hasn´t changed since the days of the N64.

I was thinking the same thing when I saw that first gif where the lava rises. Surely they can make the lava behave more real and fluid when covering those steel boxes in that gif.

Not sure why they leave it like that though. Looks like a pop-in.
 

tkscz

Member
Can we keep this thread for screenshots only? Too many GIF's just end up killing bandwidth and making threads un-browsable.

Reason I normally don't post more than 2 per page. But if it is getting too much, I'll stop.

The one thing i hate about Nintendos approach to graphics is how they handle the altitude and shores of liquids. It just looks bad when the lava or water reaches somes walls. Their lighting is awesome but this part hasn´t changed since the days of the N64.

But you got to give them the lava detail. But yeah, you can see it cover the blocks a polygon at a time. Weird looking.
 
I was thinking the same thing when I saw that first gif where the lava rises. Surely they can make the lava behave more real and fluid when covering those steel boxes in that gif.

Not sure why they leave it like that though. Looks like a pop-in.

I just don´t get it. They put so much effort in everything but when it comes to this they are lazy as fuck. Rising lava? "Just modify the heightvalue in the engine - lol." Water next to a bulding? "Just put the buiding in the middle of a plain water texture -lol"

Why?
 
This is a wonderful post

And Ryse having pre-rendered cutscenes is pretty disappointing :/

They have the same detail as in realtime, i think a dev over at b3d said that most of them are pre-rendered because of making it a launch title and not having enough time.
 

Shaanyboi

Banned
Yup, me too. I've always liked the 'dirty camera lens' thing going on, a nice design decision imo. I'm pretty sure Ubisoft will continue their work on the sequel sometime next year once the likes of Super Mario 3D World and Mario Kart 8 have boosted the Wii U's installed userbase enough to make it viable. ZombiU should do over 1m sales during its lifetime I reckon.

I wouldn't count on that. That team has more than likely moved onto other projects. They're not going to just drop everything and make Zombi2, especially when the first one flat-out bombed.
 

nib95

Banned
They have the same detail as in realtime, i think a dev over at b3d said that most of them are pre-rendered because of making it a launch title and not having enough time.

That's not necessarily true. He didn't say they didn't add anything in post with the pre-recorded cut-scenes, just that they added very little. So it's not going to be exactly like real-time, though probably close enough.
 
That's not necessarily true. He didn't say they didn't add anything in post with the pre-recorded cut-scenes, just that they added very little. So it's not going to be exactly like real-time, though probably close enough.

My bad, yes i compared them and i guess they almost looked the same minus the horrible fmv compression so yeah, close enough.
 

Madao

Member
The one thing i hate about Nintendos approach to graphics is how they handle the altitude and shores of liquids. It just looks bad when the lava or water reaches somes walls. Their lighting is awesome but this part hasn´t changed since the days of the N64.

in their defense, this is their first system with enough horsepower to make more advanced liquid effects without taking a big toll on everything else. they are lacking practice in that area so hopefully they put that in later games. this game also looked like it had to be released on time so they probably didn't have time for that.
 

Mifune

Mehmber
Hmm can't say I'm that impressed with the Mario shots. Doesn't look that much better than the SMG games actually. I'm sure it's an amazing game to play but I guess I don't see what everyone is so agog over.
 

Bulzeeb

Member
Something about those screens makes this game look terrific. I bought this game a launch but haven't played it yet. I'm having a hard time re-adapting to dual analog after playing FPS with a Wiimote and nunchuk for so long.

same, I've been trying to play that game but damn I suck at dual analog aiming, I am to spoiled by the wiimote or the superior kb + mouse combo that using an analog fells really archaic
 

tkscz

Member
Hmm can't say I'm that impressed with the Mario shots. Doesn't look that much better than the SMG games actually. I'm sure it's an amazing game to play but I guess I don't see what everyone is so agog over.

I see a big difference between the two. The art style is the same, but it's been the same since Sunshine. 3D world has much better detail than SMG.
 

shandy706

Member
Looking at cross-platform games like AC4 and then looking at platform specific games like Killzone and Ryse is a world of difference.

Developing for a single platform can really deliver an incredible looking game if done right.
 

D-e-f-

Banned
Hmm can't say I'm that impressed with the Mario shots. Doesn't look that much better than the SMG games actually. I'm sure it's an amazing game to play but I guess I don't see what everyone is so agog over.

You should look at the Galaxy games again then.
 

nib95

Banned
Looking at cross-platform games like AC4 and then looking at platform specific games like Killzone and Ryse is a world of difference.

Developing for a single platform can really deliver an incredible looking game if done right.

Whilst obviously true, it's not a completely fair comparison, as fans of DR3 will tell you.

AC IV (fully open world) vs KZ SF (semi open) vs Ryse (strictly linear).
 
I just don´t get it. They put so much effort in everything but when it comes to this they are lazy as fuck. Rising lava? "Just modify the heightvalue in the engine - lol." Water next to a bulding? "Just put the buiding in the middle of a plain water texture -lol"

Why?

In Zelda, I could see why you may want those added details, but in a game like Mario, as cool as it would be to have, it's definitely not something you notice while your running and jumping to avoid instant death.

Hmm can't say I'm that impressed with the Mario shots. Doesn't look that much better than the SMG games actually. I'm sure it's an amazing game to play but I guess I don't see what everyone is so agog over.


the latest trailers look fun and the people actually playing it on their screens are loving the art style, hence why they are agog over it
 

Berg

Member
Hmm can't say I'm that impressed with the Mario shots. Doesn't look that much better than the SMG games actually. I'm sure it's an amazing game to play but I guess I don't see what everyone is so agog over.

Even the dolphin shots of SMG can't compare with 3DW. The lighting, particle effects, and textures are on a whole different level.
 

ssjali

Member
So Vita screenshots are fine according to the thread rules?



Really love the looks of Uncharted (great game aswell). They should release a new part for the Vita

I have some Wii U pictures too, but they were old Miiverse posts (bad quality). Will post some good snaps here whenever they will happen on Wii U, PS 4 or Vita. ;D
 
How about some genuine Forza 5 shots captured from gameplay?

lN0.png

nN0.png

oN0.png

pN0.png

qN0.png


Just for fun
rN0.png

This is what it looks like in game while racing? OK not impressed at all. Yes of course when you see this in motion you don't see how bad it looks but the image quality is really bad. The lighting is nothing special, the environments look bad, the cars look ok but nothing like a big leap (GT6 cars look on par). This was supposed to be a showcase for XB1.They showed trailers with perfect IQ and but seeing the in-game shots it looks nowhere close. Of course if you sit far away F5 will look good in motion. Techwise its pretty poor.

On side note, KZSF is truly a beast. Amazed at all the screens in this thread.
 
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