Some screenshots from Lego Marvel (PS4):
Haha awesome, I know the wife and I will have a blast playing this !
Some screenshots from Lego Marvel (PS4):
Something about Ryse constantly looks off to me. The lighting maybe. I don't know, can't place it. Maybe it's just weird being so familiar with Crysis for CryEngine and finally seeing another high profile big budget game using the engine .
Something about Ryse constantly looks off to me. The lighting maybe. I don't know, can't place it. Maybe it's just weird being so familiar with Crysis for CryEngine and finally seeing another high profile big budget game using the engine .
Something about Ryse constantly looks off to me. The lighting maybe. I don't know, can't place it. Maybe it's just weird being so familiar with Crysis for CryEngine and finally seeing another high profile big budget game using the engine .
Love Rome. Love it!!!!There are no Lucius Vorenii in Ryse, only Titus Pullos.
Could be dithering, it pops up here and there.The statue to the left of him, what's that transparent dot pattern on the outline? Some weird AA?
Something about Ryse constantly looks off to me. The lighting maybe. I don't know, can't place it. Maybe it's just weird being so familiar with Crysis for CryEngine and finally seeing another high profile big budget game using the engine .
The animation is off a lot of the times but I always think it looks gorgeous in stills, which is why I was waiting for it to hit this thread.
Wow...Those weather effects.
Better crowd than Forza confirmed.
These are pre-rendered btwSorry for the compression, but I was really impressed by the lighting in these shots
Something about Ryse constantly looks off to me. The lighting maybe. I don't know, can't place it. Maybe it's just weird being so familiar with Crysis for CryEngine and finally seeing another high profile big budget game using the engine .
Better crowd than Forza confirmed.
These are pre-rendered btw
Just double checked and took some screenshots. I'm pretty certain that cutscene is pre-rendered.I'm pretty sure at the beach one is in game.
Pre-rendered as in pre-recorded because crytek didn't have enough time to make them realtime by release. The character models look exactly the same:Just double checked and took some screenshots. I'm pretty certain that cutscene is pre-rendered.
Dat compression.
Benefits of 900p? Even though it looks good for 900p (not many artefacts), 900p means that there is less high frequency detail than 1080p. heavily JPG compressed images will eat high frequency detail for breakfast, the less there is, the less noticeable the compression artifacts will be.Compression doesn't seem to hurt Ryse as much as Killzone, hopefully we see more of them uncompressed cause they're head and shoulders above the rest.
Killzone still looks better than Ryse imo. Ryse hides behind that dof too much.
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I love this shot so damn much. It looks amazing.
Pre-rendered as in pre-recorded because crytek didn't have enough time to make them realtime by release. The character models look exactly the same:
Just that this is a compressed shot and some detail is lost.
Seeing these Ryse shots next to Assassin's Creed 4 really puts things into perspective. Ryse is one hell of an amazing looking game, no doubt.
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I love this shot so damn much. It looks amazing.
Not a fair comparison, though, I suppose.
The models may be similar (though the real time hair looks a lot worse) but lighting[nah!], AA [nah!], DOF [nah!], LOD [You cant judge that], particles [nah!] are considerably better in the pre-rendered cut scene. not to mention number of models in the shot.
Still need a capture card.Noticed a lot of XB1 screens now. Has screen shots been enabled, or does everyone have a capture card?
Lighting can be different in cutscenes, like they can add additional lights for characters, but thats about it.
You have screenshots, this thread, from real-time cutscenes too and how are they different from pre-rendered ones?
All of the things you quoted look clearly better in pre-rendered cutscenes, and also the shaders. There is a clear difference.
Pretty sure Ryse can render realtime cutscenes that looks about the same as those pre-recorded ones, but during gameplay it just doesn't look the same. It's the same argument with Uncharted games (or maybe better compared to Heavenly Sword which did have a number of realtime cutscenes as well as prerecorded ones, and they all looked the same). Even if the gameplay character models and textures were the exact same, end result just wasn't, due to quality of lighting and shaders used. Screens that you posted from realtime cutscenes still have a black screen transition to gameplay btw.How DoF is different in cutscene from this one?
Pretty sure Ryse can render realtime cutscenes that looks about the same as those pre-recorded ones, but during gameplay it just doesn't look the same. It's the same argument with Uncharted games (or maybe better compared to Heavenly Sword which did have a number of realtime cutscenes as well as prerecorded ones, and they all looked the same). Even if the gameplay character models and textures were the exact same, end result just wasn't, due to quality of lighting and shaders used. Screens that you posted from realtime cutscenes still have a black screen transition to gameplay btw.
Some of the gameplay screens posted on a previous page look really great regardless.
What capture card do you have? Might have to check your settings. Also nice to see 1080p Wind Waker shots.Either way, a quick question. Wind Waker seems to be a real test for my capture device. There is a lot of compression artefacts in these pics and one giant color compression line in the blue sky that almost looks like jpeg artefacting. The only compression that took place was h.264 encoding. I have no control over bitrate, is that normal that certain colors make problems as seen here? I've never seen that so visible in any of my other captures?
[url=http://abload.de/image.php?img=windwaker-screenshot-b3dxg.png][/URL]
Unless they let us know on their process and parameters we can just keep guessing, but to me, this screen immediately jumps out as something you'd never see in this game's cutscene, and it's not just because of the camera's position.Cutscenes are better controlled so they lit much better. They dont have better shaders, they sometimes have a little tweaked shaders to fit the lighting, like in C3, they also have touched up shadow maps for characters.
In real game play they need to render more objects, so more shadow maps and they have less controlled occlusion, so they can have more shaders on screen.
I'm just saying that there is no difference between real-time cutscenes and pre-renderer ones, at least i havent noticed any major.
Cutscenes always will look better in games than gameplay, its just how it is ;p
Uncharted is pretty bad example, because they used like 4 or 8 ps3s to render cutscenes, they had everything turn up to eleven from supersampled IQ, to outstanding shadow maps and shaders to sometimes even completely different lighting precision.
Dat Marius hair.
It's a shame some of the females hair in this game doesn't move as good as i hoped it would. They should have rendered the hair better in the cutscenes since they're pre-recorded anyways. Keep trying Crytek!
What capture card do you have? Might have to check your settings. Also nice to see 1080p Wind Waker shots.
Wow without much options there isn't much you can do. From what I heard Avermedia capture cards are really good especially the internal ones which I plan to get soon.It's an Elgato Game Capture HD. There are next to no settings that would let me influence the quality, one big slider which i put to "max quality", also only video, no screencapture function. That kind of irritates me, i'm already browsing for another capture device but i have the fear that i will always encounter this problem unless i'll go for uncompressed. And while i'd love to, that would mean quite a hefty sum of money to invest for me at the moment. There is an Avermedia Extreme Cap3 card announced, an usb 3 external card, im leaning towards that but while not as expensive as going for a RAID System and totally uncompressed material (i want video), i'd have to buy a new laptop for that.