h3ro said:Is there a radar ping for orb collecting similar to the system that was in Infamous for shards?
Crackdown 2's first two pieces of DLC have been outed, via the game's unlockable Avatar Awards.
'Toy Box' and 'Deluge' will be the first two add-ons available for the sequel it seems, as the vanilla game includes four Avatar items reserved specifically for Xbox 360 owners who purchase the DLC.
Going by the descriptions of the unlockables, the two DLC packs will include in-game missions, with Avatar Awards unlocking for completing 'Fly Swat' in the Toy Box add-on and '15 Minutes of Maim' in the Deluge add-on.
Those who complete 'Fly Swat' will earn themselves a Green Agent Suit for their 360 Avatar, while those who complete '15 Minutes of Maim' will unlock a PVP Agent Suit.
Meanwhile a Green Agent Helmet will be unlocked for everyone who buys Toy Box, and a PVP Agent Helmet for those who pick up Deluge.
Expectedly, no price or release date have been released for the add-ons yet, but we'll let you know when the details go official.
Caspel said:Co-op is great though and ran smooth the entire time no matter how many people were in the game.
Riding around with friends and laying waste to an already wasted city or hunting orbs with a few friends is just plain fun, and it really makes you feel like every other sandbox game that doesn't have co-op is missing a key ingredient.
BeeDog said:6.0 Presentation
Lacking in story and structure, clunky co-op maps.
I think there are arenas too.Sabotage said:WTF? The whole city is your map
Sabotage said:WTF? The whole city is your map
I noticed this problem in the demo, and was hoping it was fixed for retail. I guess not. If you have more than 1 friend playing with you, they all have the same color arrow indicator on the map, so if you are spread out a little on the map, it can be near impossible to tell who is who. A simple coloring scheme would have been nice.jred2k said:In the review it's mentioned that there is no way to discern between different people on the mini-map while playing co-op.
Mojo said:Can you play the game without any enemies around like after you beat Crackdown 1?
tracky_dacks said:
tracky_dacks said:
tracky_dacks said:
Cornballer said:Can someone explain how character/game progression works when switching between co-op and single player? e.g. if I play in my friend's hosted game for a while and collect some orbs and clear out a few zones, what parts of that would carry back over to my game when I play some single player later. Thanks.
Mayyhem said:Looks like I'll skip this and wait for a price drop. For some reason this game is $69.99 in Canada anyway.
Flunkie said:WTF?! After you beat the game, the game ends?! You don't get to stay and free-roam for all the orbs? That's fucking stupid.
If "flawed but still a lot of fun, especially with friends" isn't a B-minus, I don't know what is. Unless there's something someone's not telling me, the letter grading scale doesn't work like a school report card; a B-minus means "barely above average," not "80-82 out of 100."Kintaro said:Man, he slammed the absolute shit out of the game on almost every aspect and it still earns a B-. A game really has to rape their mother over there at 1up for them to use their scale...
Mayyhem said:Looks like I'll skip this and wait for a price drop. For some reason this game is $69.99 in Canada anyway.
The Good
* Exploring the city and grabbing orbs
* Powerful abilities that increase as you play
* Romping around with friends in four-player co-op.
The Bad
* Inconsistent climbing mechanics
* Repetitive objectives
* Lacks momentum or narrative direction
* Announcer gets very annoying
* Not a significant improvement over its predecessor.
If they make a sequel they need to let you fight other agents. That or supervillains/superheroes. It starts to feel unfair when you're killing crime lords with their own vehicles and hired help.AgentOtaku said:Nice review by Parish. In line with my expectations.
I think the single biggest thing I dislike about Crackdown2 (aside from the molasses aiming) are the freaks. Just completely uninteresting and just playing the one defend mission from the demo only bolstered this.
Bring back crime lords =/
You sure can. Shooting the gas tank, easiest way to make a huge explosion.funkmastergeneral said:Can you still target certain parts of cars? I liked sitting on the highway in Crackdown and shooting out cars tires just to see them flip over the guard rail.
Very much what I was expecting based on the demo. It's Crackdown with an inferior game structure, on the same city, with zombies and few of the flaws addressed, but with more orbs and four player co-op. I'm down, but I'd be lying if I said I wasn't disappointed: the potential Crackdown had in a sequel was tremendous, and it sounds like Ruffian/MS - in their effort to get the sequel out after a relative short dev cycle - were content to emulate and tweak the original.tracky_dacks said:
GhaleonEB said:the potential Crackdown had in a sequel was tremendous, and it sounds like Ruffian/MS - in their effort to get the sequel out after a relative short dev cycle - were content to emulate and tweak the original.
I think it's more that it's a sequel to a years-old game and: the climbing isn't better, the shooting isn't better, the missions aren't better, the story isn't better, the controls aren't better, the setting isn't better (or, in this case, even different), the graphics aren't better. Seriously--what other sequel gets a pass for that? Even from massive fans of the original (like me). If anything, the people who loved the first game should be the ones more upset at the lack of discernible progress.Kaijima said:where's the progressive, nuanced, deep narrative?! Where's the world that's five times the size of the previous game? Who really wants to play more Crackdown? Collecting orbs is so 2006."
Eurogamer said:Even Ruffian's controversial cost-cutting measure of staging the sequel within the same space as the first game pays off. Pacific City is both warmly familiar and rendered new again by the ravages of a back-story that has toppled skyscrapers and ruptured concrete, providing you with lots of lovely new things to climb.
It offers you the rare pleasure, given the endless iterative rush of most games, to revisit an old playground, and the thrill of exploration is joined by the haunting charm of seeing how your favourite districts have changed: how the kidney bean racetrack around Shai-Gen has been broken up with barricades, how the old gym down by the beach has been swallowed by a quake, and how an ugly shanty town has erupted around that big house in the mountains where I once managed to get a truck stuck on a chimney pot. (Embarrassing!)
Everything clips into place sweetly and creates a game that, beneath its generic coating of crime, mutants and street-battling, is surprisingly hard to classify. Pacific City is snug compared to the likes of Just Cause 2 and in the very early stages you may find yourself longing for the speed offered by Rico's grapple hook - but you're rewarded with more detail and thought per square inch than Panau could ever afford you, and a gradual expansion of your own powers that makes your progress intoxicating.
Equally, the story may be negligible when held up against the Rockstar games, but Ruffian ultimately provides the perfect compliment to their appreciation of stage-setting and character: a glorious, free-wheeling playground where the focus is on action rather than motivation.
mik said:I think it's more that it's a sequel to a years-old game and: the climbing isn't better, the shooting isn't better, the missions aren't better, the story isn't better, the controls aren't better, the setting isn't better (or, in this case, even different), the graphics aren't better. Seriously--what other sequel gets a pass for that? Even from massive fans of the original (like me). If anything, the people who loved the first game should be the ones more upset at the lack of discernible progress.
GhaleonEB said:Very much what I was expecting based on the demo. It's Crackdown with an inferior game structure, on the same city, with zombies and few of the flaws addressed, but with more orbs and four player co-op. I'm down, but I'd be lying if I said I wasn't disappointed: the potential Crackdown had in a sequel was tremendous, and it sounds like Ruffian/MS - in their effort to get the sequel out after a relative short dev cycle - were content to emulate and tweak the original.
If it was priced and marketed as a standalone expansion pack instead of a full sequel then that wouldn't be as much of an issue. But that's pretty rare on the consoles.mik said:I think it's more that it's a sequel to a years-old game and: the climbing isn't better, the shooting isn't better, the missions aren't better, the story isn't better, the controls aren't better, the setting isn't better (or, in this case, even different), the graphics aren't better. Seriously--what other sequel gets a pass for that? Even from massive fans of the original (like me). If anything, the people who loved the first game should be the ones more upset at the lack of discernible progress.
SapientWolf said:If it was priced and marketed as a standalone expansion pack instead of a full sequel then that wouldn't be as much of an issue. But that's pretty rare on the consoles.
mik said:I think it's more that it's a sequel to a years-old game and: the climbing isn't better, the shooting isn't better, the missions aren't better, the story isn't better, the controls aren't better, the setting isn't better (or, in this case, even different), the graphics aren't better. Seriously--what other sequel gets a pass for that? Even from massive fans of the original (like me). If anything, the people who loved the first game should be the ones more upset at the lack of discernible progress.
You got a different disc than I did. Can we please trade?BenjaminBirdie said:But the whole city, block-by-block, is completely different.
mik said:You got a different disc than I did. Can we please trade?