SapientWolf said:If they make a sequel they need to let you fight other agents. That or supervillains/superheroes. It starts to feel unfair when you're killing crime lords with their own vehicles and hired help.
The blame for that lies solely on Microsoft. However, I don't think there is even one review out there that says that Crackdown 2 isn't any fun.suaveric said:These reviews are kind of a bummer. I was wondering how they could have put out this game so quickly when they took such a large break after developing the first one. I guess I have my answer now. I'll just enjoy it for what it's worth and move on.
There are some gameplay additions and some things in place to take some of the monotony out of the game's more tedious tasks, but by and large, Crackdown 2 is Crackdown 1 with marginally better graphics. The visual enhancement mostly manifests itself as a much longer draw distance, which makes standing on tall buildings and looking around the city pretty cool. While this is the same Pacific City from the first game, the city's fallen on some hard times, so more of the buildings are torn up and there's a darker style to the proceedings. This further manifests itself via the game's day/night cycle, which mostly seems present so that someone could make a great "the freaks come out at night" reference. When the sun goes down, the roving Cell vehicles are replaced with streets full of freaks, who come right up out of the ground. It gives the game a Dead Rising sort of feel, as you're given plenty of opportunities to race through the city streets, mowing down hundreds of freaks as you do so. For the most part, the game can ably handle all of those on-screen enemies, but a few late-game moments have the frame rate chugging a bit more than you'd like.
Really, most of the game hasn't changed a bit. The way you jump and the occasional hassle of climbing a building only to find that those windowsills, for some reason, aren't objects you can grab onto are precisely the same as the original game. With most of the additions aimed at streamlining elements of the first game or, at least, making them less of a pain to deal with, Crackdown 2 occasionally feels like a big patch for the first game.
I completed the game's primary task in around nine hours, then found myself drawn back in to mop up a few secondary tasks, but after 13 hours total, I've done just about everything I want to do in Crackdown 2, and the ending feels just as tacked-on and thrown together as the rest of the game's "plot." That's when you're supposed to turn to the game's 16-player multiplayer mode, but nothing about that mode is the least bit engaging. Applying the Crackdown mechanics to team deathmatch leads to even more annoyance with the game's targeting system. Rocket tag, a game where one player tries to grab an orb and stay alive for as long as possible while the other players--all armed with rocket launchers--blow everything up to get the orb for themselves, is just pure chaos. It's a bad fit for the franchise and probably won't draw your attention away from the main campaign for long.
mik said:I think it's more that it's a sequel to a years-old game and: the climbing isn't better, the shooting isn't better, the missions aren't better, the story isn't better, the controls aren't better, the setting isn't better (or, in this case, even different), the graphics aren't better. Seriously--what other sequel gets a pass for that? Even from massive fans of the original (like me). If anything, the people who loved the first game should be the ones more upset at the lack of discernible progress.
MMaRsu said:Dissapointment with these reviews -_-.
Might have to wait a bit before I pick this up, just moved to a new house so I should get some stuff for that first.
X26 said:Given the first game's ending that really should have been the case here
That was probably the original plan but it must have been tossed when Realtime Worlds moved on and Ruffian was formed to do some wetwork.Kusagari said:I completely agree. I've always felt sour on this game that they just went straight back to the working for the agency and fighting terrorists thing after that ending. Working as a renegade agent trying to take down the agency would have been a far better place to go with it than just adding zombies and making a new terrorist group.
Kusagari said:I completely agree. I've always felt sour on this game that they just went straight back to the working for the agency and fighting terrorists thing after that ending. Working as a renegade agent trying to take down the agency would have been a far better place to go with it than just adding zombies and making a new terrorist group.
I honestly don't see CD2 selling more than its predecessor (1.5m according to wikipedia). So I doubt we'll see a CD3 anyway.SapientWolf said:That was probably the original plan but it must have been tossed when Realtime Worlds moved on and Ruffian was formed to do some wetwork.
My pre-order purchase was partially motivated by hope for the future of the franchise. If Crackdown 2 flops there won't be another one.
Thanks.Jeff Stephen said:Heads up, Dell has CD2 for $40.
1.5M would be outstanding considering that this summer has more bombs than a B52. Infamous had similar sales numbers on its respective platform and it had no problems getting a sequel.Jay-B said:I honestly don't see CD2 selling more than its predecessor (1.5m according to wikipedia). So I doubt we'll see a CD3 anyway.
I'm still excited, but it looks like Crackdown 3 will be something to really look forward to.GhaleonEB said:Very much what I was expecting based on the demo. It's Crackdown with an inferior game structure, on the same city, with zombies and few of the flaws addressed, but with more orbs and four player co-op. I'm down, but I'd be lying if I said I wasn't disappointed: the potential Crackdown had in a sequel was tremendous, and it sounds like Ruffian/MS - in their effort to get the sequel out after a relative short dev cycle - were content to emulate and tweak the original.
http://www.youtube.com/watch?v=D_fgpfKiZT8AgentOtaku said:Wish I could find a YouTube link but I was just thinking how much I love the original Realtime Worlds splash screen that played before OG Crackdown started.
A wonderful chime that makes me feel so nostalgic
I'll be forever in your debt if someone could find and link it
You are assuming either RTW or Ruffian will survive to make it.Dax01 said:I'm still excited, but it looks like Crackdown 3 will be something to really look forward to.
Son of Godzilla said:You are assuming either RTW or Ruffian will survive to make it.
MrTroubleMaker said:
AgentOtaku said:It's the part where the Realtime Worlds logo against the plain white background is shown (After Microsoft Game Studios). It only lasts for like 8 seconds or something.
Neuromancer said:I wonder what this game would have been like if Real Time Words had gotten a crack at it.
IGN said:Roughly half of the original Crackdown's development team jumped ship to Ruffian to work on the sequel, and the lead designer was the same on both games.
I wonder what the game would have been like if they'd put a full development cycle into it. They had, what, 18 months for the project? If either RTW or Ruffian had been working on Crackdown 2 since the first came out, we'd have a very different beast. A lot of the design decisions appear to stem from lack of time and resources.Neuromancer said:I wonder what this game would have been like if Real Time Words had gotten a crack at it.
Shurs said:My review is not going up until tonight, but I thought I'd share some thoughts with you guys regarding the 20 or so hours I put into the game. I should note that last week I played the original Crackdown for the first time.
I'll get the negatives out of the way first.
The biggest issue I have with Crackdown 2 is its mission structure. In the first game, your aim was simple. You had to take out the most important members of three crime families. You could accomplish your goals in any order and in any way. In Crackdown 2, you can tackle most objectives any order you wish, but the issue is that you don't have that quite as much freedom you did in the first game. Don't get me wrong, there are still numerous ways to take down the enemy, and the more people you play with the more creative you can get, it's just that now you are "activating" missions, and therefore, you can "fail" missions if you step too far beyond the games imaginary borders.
My least favorite mission type was the nine in which you're tasked with protecting a beacon as it powers up, while waves of enemies attack it. Once again, within these missions you're free to protect the beacon any way you can, but it still doesn't change the fact that you're essentially tied to these beacons for a pre-determined amount of time.
Everything else is pretty good.
The feeling of progression is, once again, excellent. Just like the first game it follows the "practice makes perfect" rule in that the more you do something, the better you get at it. Other than driving, I never felt like I was grinding to upgrade my skills.
There's still a lot of freedom in how you engage your enemies. Even more so when playing with friends.
You're a superman by the end of the game, which I love. Going back to the area in which you start the game and effortlessly picking up orbs you couldn't reach when you started and toying with the enemies you had to hide from to survive is a great feeling.
This is a game that, while fun to play alone, is a lot more fun to play with other people. Play it with friends. You'll have a blast.
There are more things to collect, and they all help towards your progress in the game. 500 agility orbs, 300 hidden orbs, 30 renegade agility orbs, 30? driving renegade orbs. If you like hunting down orbs, you will be rewarded, not only with Achievements but also better skills.
I'd like to go on, but I have to get going.
Do you love Crackdown? If you answered yes, I'd recommend buying Crackdown 2. If you didn't love the first game, there isn't much here that's going to change your mind.
SapientWolf said:1.5M would be outstanding considering that this summer has more bombs than a B52. Infamous had similar sales numbers on its respective platform and it had no problems getting a sequel.
i thought they only had 8 months?GhaleonEB said:I wonder what the game would have been like if they'd put a full development cycle into it. They had, what, 18 months for the project? If either RTW or Ruffian had been working on Crackdown 2 since the first came out, we'd have a very different beast. A lot of the design decisions appear to stem from lack of time and resources.
S1kkZ said:i thought they only had 8 months?
IGN said:"The last 8 months have been solid crunch," says James Cope, producer on the game. "It was hell," he jokes, "but the end result was really good. We're really pleased with what we've done. We set ourselves some pretty aggressive, ambitious targets, and we've been very lucky. With some great guys and some hard work we've come up with something we're all very proud of."
Ruffian is very honest about what the short development cycle has meant, namely that there are some elements of Crackdown 2 that the team couldn't explore as much as they'd like to.
http://forums.somethingawful.com/sh...serid=0&perpage=40&pagenumber=7#post379226073The entire production took about 15 months. Key production time was about 12 months.
yeah, that sucks. but we got a crackdown 2 in the end, with cool new features and 4p co-op. i prefer that over not having a sequel.bathala said:well blame MS for rushing the dev of this game.
soldat7 said:
V_Ben said:sounds like they should have given this another year, and packed it full of variety.
REMEMBER CITADEL said:To me it sounds like they've done the right thing. They made a game packed with more of the good stuff the fans have been clamoring for, and in 2012 we'll get a proper, full-blown sequel in Crackdown 3.
Really, reading the reviews it all seems very simple to me: if you liked the first game and want more of it (with more weapons, vehicles, orbs etc), you'll enjoy Crackdown 2. If you expected huge changes or didn't like the first game at all, then Crackdown 2 is probably not for you.
Flavius said:Is this status quo for Destructoid reviews? Jesus Herbert Christ...no wonder I've never read one before.
Requeim said:Destructoid goes by the 1-10 scale instead of the 7-10 scale. Their reviews are among the best on the internet.