Crackdown 3 Gameplay First Look

JC3 absolutely looks better and the traversal/grappling hook antics are crazier, but we haven't seen anything remotely close to the degree of destruction seen/promised in C3's trailer.
I thought this, but then remembered once you become high level on crackdown, you can jump buildings at a time or drive up them in a car.
 
I hope they don't lean into the destruction too much because for me Crackdown was mainly a game about cool movement and collecting shit with shootan added to please the bros.
 
The destruction definitely looks neat, but it also looks like city design was compromised in order to make shit blow up properly. The world just doesn't look interesting based on what they've shown so far.
 
The destruction I'm seeing looks pretty cool to me. It being in the MP sounds good too. If I can still leap and bound around offline while collecting orbs and shooting gang members with rocket launchers, I'll be happy.
 
Alright, so it's made by two studios which are both run by David Jones?

As iMax says there is some type of blend between the three. Reagent Games is run by Dave Jones along with Cloudgnine. Sumo Digital is also in the mix.

Wouldn't be surprised to see Reagent handling most of the upfront work and tech while Sumo Digital has come in since FH2 to finish off the game with them.

Reagent is a small team.
 
YO, DAT DESTRUCTION

patrice.png


I never played any of the previous Crackdowns, but this looks too good to pass up on.

Like my custom is, I will be joining the train on the third iteration.
 
definitely not really ready for the lime light, but i'm glad we got a sneak peak of sorts.
 
As iMax says there is some type of blend between the three. Reagent Games is run by Dave Jones along with Cloudgnine. Sumo Digital is also in the mix.

Wouldn't be surprised to see Reagent handling most of the upfront work and tech while Sumo Digital has come in since FH2 to finish off the game with them.

Reagent is a small team.

ReAgent is small, so I think they're heading up creative, whilst Sumo and Cloudgine are doing the development and tech.
 
ReAgent is small, so I think they're heading up creative, whilst Sumo and Cloudgine are doing the development and tech.

That's kind of what I meant. Cloudgine is more middleware than anything though.

Looking at the trailer again. The "guys on the computers actively coding" look to be Sumo.
 
Cloud Computing looks amazing. Very impressive. Not a huge fan of Crackdown but it does look better than the past entries so I may try it.
 
destruction looks cool, only worry is it looks like things get destroyed almost immediately. if so then what is the point? Environment should have more meat and mass than that.
 
So what happens when you have slow internet? Does the building collapse in slow motion or does it pause to buffer?
 
So what happens when you have slow internet? Does the building collapse in slow motion or does it pause to buffer?

It's only transferring geometric and computational data, not textures. We're talking megabytes—if not kilobytes. Not gigabytes.
 
That's, what? 28TFlops of online processing power per game session (not per player)

Say they've got 100,000 or so simultaneous players, peak day one, that's a lot of server-side processing they've got to deal with.
 
As soon as I saw the top part of some animator in a cubicle when it was supposed to be about Crackdown I tuned out.


Most disappointing reveal of non reveals ever.
 
This will anger Crackdown fans and maybe a few fanboys but, imo, this was a complete miss. Like, just horrible.

To be clear, I'm not saying the game will be bad, on the contrary, I'm saying the game isn't ready to show.

The video was CGI, Awkward dev footage and really, really rough looking pre-alpha footage.

I personally don't think it's fair to the devs to show it this early, it's clearly no where near ready.

I click on play with a "omg here we go!" attitude, and by the end I was just totally deflated and feeling bad for the devs.

To each their own, but I'm confused how some people are saying this looks amazing.

I'm happy with it, because it's bringing and expanding upon the original. Criminal gangs are back, no mutants, transforming cars, bigger city. That's all I wanted from this. Of course it looks rough, but it's early days, most sensible people will get that.
 
It looks cool, but I'm hoping the same scale of destruction will be present in the single-player campaign.
How would that even work though?
"Agent, the Triad boss is on the top floor of Nakamura Tower! Find a way inside and battle your way to the top to confront him and bring an end to his reign of terror over the city for good!"
*launches a volley of rockets and collapses the building from the outside*
"The Triad boss is dead! Great job, Agent!"

It makes sense for multiplayer, but I can't imagine what kind of campaign or missions they could go with in singleplayer if the map was fully destructible.
 
How would that even work though?
"Agent, the Triad boss is on the top floor of Nakamura Tower! Find a way inside and battle your way to the top to confront him and bring an end to his reign of terror over the city for good!"
*launches a volley of rockets and collapses the building from the outside*
"The Triad boss is dead! Great job, Agent!"

It makes sense for multiplayer, but I can't imagine what kind of campaign or missions they could go with in singleplayer if the map was fully destructible.

This.
 
This will anger Crackdown fans and maybe a few fanboys but, imo, this was a complete miss. Like, just horrible.

To be clear, I'm not saying the game will be bad, on the contrary, I'm saying the game isn't ready to show.

The video was CGI, Awkward dev footage and really, really rough looking pre-alpha footage.

I personally don't think it's fair to the devs to show it this early, it's clearly no where near ready.

I click on play with a "omg here we go!" attitude, and by the end I was just totally deflated and feeling bad for the devs.

To each their own, but I'm confused how some people are saying this looks amazing.

Probably because I understand it's still pre-alpha and I understand how to temper my expectations? I also find the potential for all of the stuff you can do with the destructible environments interesting, and probably fun. I also don't think the graphics look bad...but maybe I'm just easy to please? Or maybe I'm just a natural optimist...who knows.

But I had a different reaction to the video than you did.
 
Warned y'all to check those expectations.

They delivered on the destruction from the demo, and some posters are still complaining that they dare to mention the cloud computing that actually makes it work.

They also limited it to multiplayer only, so the "I want to play offline only" crowd gets a playable Crackdown without having to worry about it.

The graphics mirror the pseudo shading of the original game.

I don't know what else people could have possibly expected.
 
This will anger Crackdown fans and maybe a few fanboys but, imo, this was a complete miss. Like, just horrible.

To be clear, I'm not saying the game will be bad, on the contrary, I'm saying the game isn't ready to show.

The video was CGI, Awkward dev footage and really, really rough looking pre-alpha footage.

I personally don't think it's fair to the devs to show it this early, it's clearly no where near ready.

I click on play with a "omg here we go!" attitude, and by the end I was just totally deflated and feeling bad for the devs.

To each their own, but I'm confused how some people are saying this looks amazing.

This annoys me, but not because I'm a Crackdown fanboy.

People complain, especially on GAF, about bullshots, vertical slices, and downgrades constantly. But what happens when we get actual pre-release gameplay footage?

This.

For fuck's sake, the game is a year out. Don't worry about the technical shit now, think about the potential! The rest can come later.
 
They delivered on the destruction from the demo, and some posters are still complaining that they dare to mention the cloud computing that actually makes it work.

They also limited it to multiplayer only, so the "I want to play offline only" crowd gets a playable Crackdown without having to worry about it.

The graphics mirror the pseudo shading of the original game.

I don't know what else people could have possibly expected.

Well. I don't really think it's fair to say they delivered on the destruction. Watch the original trailer and compare to this. It looks a lot different, the scale of the city is smaller, there are fewer skyscrapers too.

Destruction has been scaled back significantly too. It's not as dynamic. Not to mention the momentum based aspect of destruction seems to be completely absent too.

https://www.youtube.com/watch?v=RyWe-Q5eH3c

We can argue they delivered on the basic concept, but they should have been more realistic in their original vision so as not to get hopes up or sell an idea that wasn't ever going to be possible.
 
I can't wait. I'm so glad to see them going back to their roots. Crackdown 1 was awesome. You had this city, you had transforming cars, character getting more powerful. In 2 it was the same city, transforming cars were gone and it was just not fun.

The multiplayer sounds wicked too. 100 percent destructible environments. It's like Red Faction taken to the 100th degree.
 
Well. I don't really think it's fair to say they delivered on the destruction. Watch the original trailer and compare to this. It looks a lot different, the scale of the city is smaller, there are fewer skyscrapers too.

Destruction has been scaled back significantly too. It's not as dynamic. Not to mention the momentum based aspect of destruction seems to be completely absent too.

https://www.youtube.com/watch?v=RyWe-Q5eH3c

We can argue they delivered on the basic concept, but they should have been more realistic in their original vision so as not to get hopes up or sell an idea that wasn't ever going to be possible.
I'll go with scaling down the chunks since the build demo, but to say it doesn't match that trailer is silly. That CG trailer matches pretty much exactly what was shown just now. You have a big city, and everything goes boom, including big towers.

What else could they of done?
 
How would that even work though?
"Agent, the Triad boss is on the top floor of Nakamura Tower! Find a way inside and battle your way to the top to confront him and bring an end to his reign of terror over the city for good!"
*launches a volley of rockets and collapses the building from the outside*
"The Triad boss is dead! Great job, Agent!"

It makes sense for multiplayer, but I can't imagine what kind of campaign or missions they could go with in singleplayer if the map was fully destructible.

Damn...you're right.

You win?

Good job, Agent. No more crime.

I know I'm not the only one who read this in the narrators voice....
 
I'll go with scaling down the chunks since the build demo, but to say it doesn't match that trailer is silly. That CG trailer matches pretty much exactly what was shown just now. You have a big city, and everything goes boom, including big towers.

What else could they of done?

Be more realistic?

I need to see the footage those gifs are from, the destruction tech doesn't look as scaled back in those. Also looks like it might still be dynamic with some parts of the building blowing off, but not the whole building.
 
Top Bottom