Crackdown 3 Gameplay First Look

Be more realistic?

I need to see the footage those gifs are from, the destruction tech doesn't look as scaled back in those. Also looks like it might still be dynamic with some parts of the building blowing off, but not the whole building.
That footage was shown in the trailer, in the conference.

The whole building falls down, and destroys two others on its way down?
 
This annoys me, but not because I'm a Crackdown fanboy.

People complain, especially on GAF, about bullshots, vertical slices, and downgrades constantly. But what happens when we get actual pre-release gameplay footage?

This.

For fuck's sake, the game is a year out. Don't worry about the technical shit now, think about the potential! The rest can come later.

Exactly....pre release should look rough. When testing OS's, software its advised not to do it on your main PC...just in case. Wish I had listened when messing with Vista betas... a couple of damaged, corrupt MBR later....I finally got the message. If anything we should worry when a game is a year away and looks amazing...
 
That footage was shown in the trailer, in the conference.

The whole building falls down, and destroys two others on its way down?

Huh, the trailer must have skipped for me. I didn't see that when I first watched it

The dangers of watching something on a mobile with a 3g connection.
 
Looks like not gameplay.

I can't believe they even showed it. It showed so badly with that terrible "dev diary" presentation seeing those bad, floaty animations.

And then they probably spent a huge chunk of effort on those CG wireframe crap that no one cares about.
 
Any links to this footage?

The destruction looks pretty good in those gifs.

it's from the gamescom video? what did you even watch? lmao.

Looks like not gameplay.

I can't believe they even showed it. It showed so badly with that terrible "dev diary" presentation seeing those bad, floaty animations.

And then they probably spent a huge chunk of effort on those CG wireframe crap that no one cares about.

what does that even mean?
 
That destruction in a multiplayer setting combined with Crackdown's already fun and open-ended sandbox is impressive. I hope they can pull it off.
 
Definitely will be looking out for more of this. I love the destruction. Red Faction left an itch this looks like it can scratch.
 
Tech and animations look rough so gameplay has probably taken a back seat for now.

Too early to judge the final quality but it looks like they have a lot of work to do.
 
Connecting to the cloud as a main feature? Their servers are going to get hammered on Day One then. Hopefully, this doesn't turn into a catastrophe of Halo: MCC levels regarding servers, inability to connect to the cloud, and having to turn off the game's highlighted feature.

Considering the beta begins in the summer of next year, the game would have to come out late 2016 or early 2017, right?
 
Connecting to the cloud as a main feature? Their servers are going to get hammered on Day One then. Hopefully, this doesn't turn into a catastrophe of Halo: MCC levels regarding servers, inability to connect to the cloud, and having to turn off the game's highlighted feature.

Considering the beta begins in the summer of next year, the game would have to come out late 2016 or early 2017, right?

Beta? I thought it was the final release MP component?
 
Connecting to the cloud as a main feature? Their servers are going to get hammered on Day One then. Hopefully, this doesn't turn into a catastrophe of Halo: MCC levels regarding servers, inability to connect to the cloud, and having to turn off the game's highlighted feature.

Considering the beta begins in the summer of next year, the game would have to come out late 2016 or early 2017, right?

I think it's safe to assume it's an online only game, so it won't be a case of turning off a headline feature. It will be a case of the game not working.

early 2017 will be 10 years since the original. Shit. I feel old
 
Connecting to the cloud as a main feature? Their servers are going to get hammered on Day One then. Hopefully, this doesn't turn into a catastrophe of Halo: MCC levels regarding servers, inability to connect to the cloud, and having to turn off the game's highlighted feature.

Considering the beta begins in the summer of next year, the game would have to come out late 2016 or early 2017, right?

1) Crackdown isn't going to have a million players day one

2) MCC was kinda spotty on its use of dedicated servers, and the game's entire multiplayer suite was kinda broken regardless.

3) This isn't being developed by 343.
 
lets get back to the important stuff, was kampfield redeemed?
 
Well, gotta keep up the narrative that the power of the cloud is purely a marketing tactic or else half of GAF's Xbox One jokes are immediately rendered obsolete.

We can't have that.

Yes, because up until now they've utilized the cloud technology in amazing and revolutionary ways....

This is great for Crackdown but let's not act like this is a game changer for MS in general.
 
How would that even work though?
"Agent, the Triad boss is on the top floor of Nakamura Tower! Find a way inside and battle your way to the top to confront him and bring an end to his reign of terror over the city for good!"
*launches a volley of rockets and collapses the building from the outside*
"The Triad boss is dead! Great job, Agent!"

It makes sense for multiplayer, but I can't imagine what kind of campaign or missions they could go with in singleplayer if the map was fully destructible.
Don't make it fully destructible. Have indestructible material and use it where it makes sense.
They could intentionally have the above setup be a possibility for one boss encounter, because that sounds funny.

For those concerned about "it'd be a barren wasteland within an hour", just like, make up an orb-powered matter replacement machine that rebuilds stuff when the player's not looking. Surely in the world of Crackdown they have the technology. Red Faction's world did when the game design started requiring such a thing.

Gate access to special story-critical areas if wrecking that shit before you get to that part of the story is a concern. Laser shield, catapult, who cares.
 
lets get back to the important stuff, was kampfield redeemed?

Yes, yes he was. A lot of the stuff he laid out including the split of multi/single (which is inferred) looks to be true. Wouldn't be surprised to see that he actually was at Sumo Digital so Dave's comment that he doesn't work for Cloudgine or Reagent would be 100% correct.

If you go back through his post history he is pretty much spot on with everything that we are seeing today. However, no one will ever bother looking through it like I did.
 
Yes, yes he was. A lot of the stuff he laid out including the split of multi/single (which is inferred) looks to be true. Wouldn't be surprised to see that he actually was at Sumo Digital so Dave's comment that he doesn't work for Cloudgine or Reagent would be 100% correct.

If you go back through his post history he is pretty much spot on with everything that we are seeing today. However, no one will ever bother looking through it like I did.

No Banjo, though
 
Yes, because up until now they've utilized the cloud technology in amazing and revolutionary ways....

This is great for Crackdown but let's not act like this is a game changer for MS in general.

So after all these years of boasting how the power of the cloud can help with gaming, now that they've finally released in-game footage of a game using technology previously considered merely a proof-of-concept, it's somehow not a game changer?

Wow. That goalpost can't possibly move any faster.
 
So after all these years of boasting the power of the cloud to help with gaming, now that they've finally released in-game footage of a game using technology once previously considered merely a proof-of-concept, it's somehow not a game changer?

Wow.

We're talking about cloud technology, something that they've talked about as a paradigm shift in gaming for 2 years now, and destructibility in one flagship title is all they have to show for it?

Sorry if I'm a tad unimpressed. If anything, this confirms the fact that the power of the cloud was purely marketing BS for 2 years.

So after all these years of boasting how the power of the cloud can help with gaming, now that they've finally released in-game footage of a game using technology previously considered merely a proof-of-concept, it's somehow not a game changer?

Wow. That goalpost can't possibly move any faster.

This is the first time I've commented on the cloud at all, so I'm not sure where you found the original goalposts...unless of course you're referring to GAF as a hivemind?
 
Exactly....pre release should look rough. When testing OS's, software its advised not to do it on your main PC...just in case. Wish I had listened when messing with Vista betas... a couple of damaged, corrupt MBR later....I finally got the message. If anything we should worry when a game is a year away and looks amazing...

This happens in every thread like this, people in the Scalebound thread are complaining about frame rate and jankiness etc despite the footage clearly saying pre alpha.

This looks pretty cool. When I get an X1 in like 3 or 4 years I'll most likely check it out.
 
The vibe I am getting from the trailer and game in general is that it looks like the way The Order pushed graphics, this is pushing cloud gameplay.

We won't see the game again until E3 so hopefully things will improve. Microsoft have a tendency to overpromise on new concepts, Kinect for example.
 
I'd be ok with this game being always online. If it's actually required for a new, significant feature of a game to function, that's legit justification for it which improves the game and adds, or I guess, at the very least makes up for the added anti-value of all the inherent bullshit that comes with it. Like, if this game is reliably operational a month after release, I'll be surprised. But if eventually it'll make for a cool thing then that's ultimately cool.

With games like The Crew and Need for Speed they can fuck off until they stop bullshitting me about how great for me it is that they're removing options and can't do what Test Drive Unlimited did a decade ago.
 
Smattering of posts. Newest at top. Was pretty much on point with the Crackdown stuff. He took himself out when Dave showed up and everyone called BS, but I think it was unwarranted considering the fact that he was correct and their team has been awful at communication and he was the only one giving any insight into the basic questions we are asking.

Honestly ... Would be a blast :D So good childhood memories ... But no. Current project is Crackdown.

Gameplay from Gigantic in about 30 mins: http://www.twitch.tv/twitch

This is the last comment I will make in a Rare thread prior to E3:

1) if there ever was a chance old-school Rare fans will be satisfied with current Rare-work, this time is this year.
2) that rumor has two legit and one wrong points, which leads me to the impression he just guessed. I don't know for sure tho. Things can change pretty fast in this industry so I can't make a final comment on this one.
3) Classic Rare IPs will return. Yes, more than just Killer Instinct.
4) If you guys aren't somewhat satisfied after E3 .... Kill me with fire.

You don't concentrate on risks. You concentrate on results. No risk is too great to prevent the necessary job from getting done. (Chuck Yeager).

If a new IP would've been created just to show the tech ... Do you really think this IP would've ever had the chance to create its own identity? The game would've probably being overshadowed by the tech itself. And that's about it. This is exactly what we don't want. It's okay if Crackdown will be a kind of flagship-title for cloud computing. We understand that and this is fine. In the end tho it's the game and its unique identity that matters the most. Not the tech. Every single decision is being made in favor of the Crackdown identity.


I can not confirm things like this right here, I'm sorry.


It's not about replacing fundamental game features that are connected to the Crackdowns identity anyway but adding another dynamical layer of possible satisfication moments. Crackdowns unique identity first. Everything else (tech etc.) second.

It's not like "okay, we got this cool tech - which IP would fit to it?". It was more like "Okay, Crackdown needs to return - but what can we do to take it one step further". You pretty much already had the same Crackdown experience in two titles. So why not try something new here.

As communicated at E3 already the plan is to have pretty much every object on screen dynamically destructible (with a few exceptions here and there, ground, key points and buildings and so on). If you can see it - you should be able to destroy it. I mean, going the physic-calculation outsourcing way is high-risk - high-reward, so if we do it, why not directly go all-in at that point. Obviously at some point there needs to be a kind of "reset" - or sooner than later the whole city would be just ... Gone. Overstated obv. Again, "the plan is ...". Plans can change. But that's where it's right now. The real challenge isn't the destruction itself. It's about making big booms relevant to the gameplay. That's the message of the trailer. This process needs time due to so many dynamic things that can happen.


Interesting take, but personally I don't think it would really fit to the gameplay style of Crackdown. I'm sorry, I don't see this one coming. Still - thanks!

I agree. Any concrete ideas here? The transformations already were a step in the right direction imo. More raw power maybe? Or maybe car abilities?

While I understand your concern, let's look at the other side of this medal. This is a general statement by the way. Destruction does not only mean you delete pre-defined pathes in your game world. You can also use destructible objects to create alternative or even completely new pathes. Do you agree?

As an example, look at the E3 teaser again. While obviously pre-rendered, maybe have a closer look at the gameplay elements shown there. If used correctly, environments can be used to create new ways or even paths to new areas you couldn't reach before. It is a teaser with exaggerated content, but the message for the game is shown right there. You can go in, having some fun and go BOOM! Or you can go in, remain having some fun, think about what you want to achieve - and then you go BOOM :)

Simple example. Imagine you see an orb - and with the existing environment there is no way you can reach that green little ball. So you have to begin to think about what you can do. Maybe the designer wants you to blow things up and find your own way here? In these kind of situations, the platforming aspect remains the same. We just went one step further in this very simple example. From here, you can transfer this example on much more complex gameplay situations - like in the teaser trailer, where you just made a BOOM for the truck that goes BOOM afterwards - resulting in an even bigger BOOM and a collapsing building.

Sometimes it's just fun to blow shit up. I think you agree on this ;) The challenge is to make the destructible environments also relevant to the gameplay.

Jumping from rooftop to rooftop while always searching these orbs, being this overpowered human thing. This is, in short, the Crackdown experience for me. As I stated earlier, this is also why I expected more "platforming" answers. But maybe this answer was too obvious and too connected with the franchise already. However, it's about adding another layer to that concept. Giving you a much more dynamic experience.

That gif has nothing to do with Crackdown by the way. It was an older project. That project is on ice right now. I don't know if it will ever see the light of day. That said, the things I learned there are important for everything coming in the future.

One more thing is very important to me. I can communicate here - that's totally fine. Obviously I can not share any "new" things - but at least some backgrounds and insights. Communication is important to understand expectations and doubts of the targeted community in my opinion. Also - and I am just honest at that point - it motivates me personally to see excitement and getting direct input. However, I already notice comments twisting my words and/or interpreting too much into them. Let's just be fair to each other and we are cool! :)

Crackdown is an ambitious project. Personally, I want you to love that game. Because my own passion for the universe is huge.

Keep posting your ideas or wishes for the next installment. The people involved are reading them. Really.

It has.


It is.


Thanks - I agree.


Cloudgine = tech; the team developing the actual game will be announced at a later date.
 
We're talking about cloud technology, something that they've talked about as a paradigm shift in gaming for 2 years now, and destructibility in one flagship title is all they have to show for it?

Sorry if I'm a tad unimpressed. If anything, this confirms the fact that the power of the cloud was purely marketing BS for 2 years.



This is the first time I've commented on the cloud at all, so I'm not sure where you found the original goalposts...unless of course you're referring to GAF as a hivemind?

Surely you're not implying that this technology will never be used by any developer ever again, particularly for multiplayer games published by MS?

Crackdown is an actual game, a tangible product. It could have been called marketing bs when MS was trying to use it to sell the XboxOne at its reveal in 2013; it cannot be called marketing bs at this time, in this case, where it is factually being implemented to improve gameplay.

Edit: Kamp was banned but pretty much everything he said about the game was spot on, including the dev reveal.
 
This game could fill my OCD need to destroy buildings and such. Am I the only one who goes into Red Faction Guerrilla to start a private party game and just destroys stuff?

I am just praying that this game turns out good.
 
Looks great but.....

Is the destruction Multi-player only ? (Seems likely if it uses MS's magic cloud)

If destruction is in single player what happens when I'm not online or internet goes down, how will the Xbox handle the destruction without the cloud ?

Will it finally have a real story in the campaign or will it just be the very basic "here are the bad people, now go launch a car at their heads" story like in the 1st game ? (didn't play through the 2nd game as it sucked)
 
Looks great but.....

Is the destruction Multi-player only ? (Seems likely if it uses MS's magic cloud)

If destruction is in single player what happens when I'm not online or internet goes down, how will the Xbox handle the destruction without the cloud ?

Will it finally have a real story in the campaign or will it just be the very basic "here are the bad people, now go launch a car at their heads" story like in the 1st game ? (didn't play through the 2nd game as it sucked)

Answers are TBD. I really hope they allow online-connected single player.

Regarding internet connection, what happens when you play Destiny and your internet goes out?
 
Looks a lot of fun to me!

The first game was the 360 game for me but I found the second game to an absolute disappointment, partly because I loved the first game so much I suppose. Looks very promising but this time I'm making sure I stay cautious, just in case.

People might not like it but I'm glad that the destruction isn't in the single player game as I think it would really get in the way of the game being able to destroy full buildings as you play. Not altogether sure it'll be a good thing in the multiplayer either but hopefully it'll be something that won't be too easy to do or can be switched off if needed.

The campaign looks gorgeous but it does look like they've had to cut back on the multiplayer graphics to get the damage in there, I do hope that it's a sacrifice worth making though.

Any mention of how the destruction will affect people with crappy internet connections?

My most wanted game on the the Xbox One by absolutely miles, can't wait!!! :)
 
Not sure what destructive environments bring to Crackdown, much less Crackdown multiplayer versus(?). Its not a cover shooter and the abilities of Agents and their transformo vehicles gives them a ton of mobility to get up and over obstacles.

The trailer speaks to creating new opportunities through destructible environments - but didn't show anything as examples. At this point I look at it is a cloud gimmick - a solution in need of a problem. But that's just a first impression - there's plenty of time to show the game off and go into details down the road.
 
Looks great but.....

Is the destruction Multi-player only ? (Seems likely if it uses MS's magic cloud)

If destruction is in single player what happens when I'm not online or internet goes down, how will the Xbox handle the destruction without the cloud ?

Will it finally have a real story in the campaign or will it just be the very basic "here are the bad people, now go launch a car at their heads" story like in the 1st game ? (didn't play through the 2nd game as it sucked)

full destruction only in mp. no idea on where that leaves single player. could have zero, could have all but key things. if the tech is there, i'm guessing thhe lack of total destruction in sp is more to support the gameplay.
 
Surely you're not implying that this technology will never be used by any developer ever again, particularly for multiplayer games published by MS?

I'm not implying that at all, it would be incredibly ignorant of MS to not utilize this in future games. I'm just puzzled that they've been marketing the "power of the cloud" for nearly two years and this is the only tangible cloud-based tech they can point to (other than what, dedicated servers in certain games?)
 
I really hope this game isn't always online, and that being offline just gives you downgraded or disabled building destruction physics.
 
I'm not implying that at all, it would be incredibly ignorant of MS to not utilize this in future games. I'm just puzzled that they've been marketing the "power of the cloud" for nearly two years and this is the only tangible cloud-based tech they can point to (other than what, dedicated servers in certain games?)

The AI in Titanfall and Forza; they're slight, but something. This was announced at the first E3 following the launch, so i don't get what's puzzling about it. This is the showcase for it and hopefully will push more devs to latch onto the tech.
 
he was also verified by a mod because of these posts, too.

Yep. The big issue was that DaveP showed up and said that we should ignore everything he says because he isn't working on the game or at Cloudgine. He likely doesn't work at Cloudgine or Reagent, but the game is really getting its push from Sumo Digital and I seriously doubt Dave had any insight into whom over there it may be. I don't know why he would have conned everyone for a year. He was dedicated and loved this game.

I think what really happened was that Dave wanted to put the kibosh on any non-sanctioned news getting out and by doing it the way he did it made sure that everyone could doubt what he said in case things change during development by putting the lid on him posting.

If Kamp just said that he has been told to go quiet, it would lend credence to all his posts.
 
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