Crackdown 3 Gameplay First Look

Good wasn't the word that i had in mind...unfinished or rough but promising (if is like the first one) may be more close to what i was thinking...

And well (and until is confirmed or not), it seems that the 180º affected clearly the way the cloud procesing is being implemented in the game (seems to me only multiplayer online)

I'm looking at the core gameplay that's on offer. The game itself of course looks rough, that's a given with the game being a year+ away, but the core mechanics look to be in place and they look pretty good.
 
The AI in Titanfall and Forza; they're slight, but something. This was announced at the first E3 following the launch, so i don't get what's puzzling about it. This is the showcase for it and hopefully will push more devs to latch onto the tech.

What's so special about the AI in Titanfall? Unreal Tournament from 1999 have better AI bots offline. Forza's drivatars is basically stored profiles. Nothing special at all.
 
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I'm looking at the core gameplay that's on offer. The game itself of course looks rough, that's a given with the game being a year+ away, but the core mechanics look to be in place and they look pretty good.

Hopefully so, I always thought that I'd be happy with another Crackdown with another city to play in, Crackdown 2 kinda wasn't enough as it was the same city (mostly) and the Zombies altered the gameplay quite significantly.

I got a proper nostalgia hit watching that video, about 2 minutes in when it pans back across the city. They've really captured the art style and lighting of the original
 
What's so special about the AI in Titanfall? Unreal Tournament from 1999 have better AI bots offline. Forza's drivatars is basically stored profiles. Nothing special at all.

What year is it? Who is the president?!

*picks up newspaper*

I think I've been sent back in time
 
Really hyped. Can't wait for this game.

X1 is gonna make me really busy for the rest of 2015 and till the end of 2016.

Pretty sure 2017 will be a blast giving MS tracks now.
 
Have their been any official statements one way or the other?

We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.

http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible
 
I'm looking at the core gameplay that's on offer. The game itself of course looks rough, that's a given with the game being a year+ away, but the core mechanics look to be in place and they look pretty good.


What was shown in the video doesn't give me much core gampley apart from the "nostalgia hit" that EvB has said...

Now, of course if they can't get the feeling of chaos, character development, fights with gangs and "acrobatics" from the first one... (i didn't like Crackdown 2 mainly because the monsters).oh boy, that will be pure fun.
 
We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.

http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible
I was about to ask what would happen when the cloud goes offline a few years later, so even offline it'll still run 30fps but with less destruction. Cool.
 
We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.

http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible

Fucking amazing.
 
This is from last year.
I know GAF "in general" is very pessimistic about the cloud. And yes, somehow I can understand that - because so far, there weren't that much games that really took advantage of server calculations. To be honest, no new-gen so far really did (Titanfall touched 5% of the possibilities ...). And this is also why I try to be very careful about the words I choose.

No. You can not boost your games resolution with Azure. And no. You can not create better lighting effects with Azure. But, if you focus on it, you can still boost the overall graphical look of your game by a mile. We are currently creating a game. But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenerarios. This is a ton of work. if online = dynamic grass; if offline=static grass ... To say it very simple. And so on.That's why we are currently thinking about going "online-only". But to be very open to you, we have some fear about that. Obviously. The gaming community is very careful when they hear "online-only" ... Games like Sim City simply ... Well, did it wrong.

If I could show you a screen comparison of our latest build right now - Azure on/off (no, sorry, I can't ...), you would understand what I am talking about. Wind, dynamically moving vegetations, footprints that stay for hours and even wildlife nearly without losing any local CPU power. This is just awesome in the right situations.

I know MS has some own projects in the works, too, that will go all-in with the Azure servers. Crackdown is the already known example.

That's all I can say for now. Really. I'm out here! :)
 
Don't forget that the crime lords are back and taking down one will affect the others, just as it did in the first game.

This too. I said before the show I personally would be happy with a spruced up Crackdown 1. That's almost what we're getting here in a way and I'm rapt about it.
 
As someone with an abysmal 700kbps connection, I'm terrified the cloud based destruction straight up won't function on my end, but heres hoping.
 
As someone with an abysmal 700kbps connection, I'm terrified the cloud based destruction straight up won't function on my end, but heres hoping.

They chose to alienate those who don't have a decent connection and, also, those who live far away from the servers (i.e: other countries). Also, good luck trying to play it in a few more years.
 
They chose to alienate those who don't have a decent connection and, also, those who live far away from the servers (i.e: other countries). Also, good luck trying to play it in a few more years.

Man, PDZ still has active servers, and that was a launch 360 title. This isn't The Show, MS isn't going to shut things down the minute the population drops.
 
There is a post on this very page saying the game can be played offline. It's not going to be optimal, but it's not the end of the world either.
 
Far away from finished...yet an example of an "to early announcment" You should be glad if this hits in 2016
 
Looks awesome.

This and Scalebound is why I got an Xbone.

Now, am I going to need Xbox Live? If so, I better buy one when its on sale then.
 
It's all Peer to Peer, that's why. It just needs other people playing for it to work

Someone technical, explain this to me: many games that have since been shutoff have been P2P, yet don't work without the magic switch being turned 'on' again. Why?
 
Someone technical, explain this to me: many games that have since been shutoff have been P2P, yet don't work without the magic switch being turned 'on' again. Why?

Many P2P games are not P2P in the strictest sense. Classically it would be one is the server and one player is the client (From a PC point of view) Most still use the Publisher/Developer to connect players together. EA did a lot of P2P stuff but you still needed to log in. If they choose to cut the link, P2P dies outside of LAN modes (Which is more like the Client/Server option, If the game supports it)
 
They chose to alienate those who don't have a decent connection and, also, those who live far away from the servers (i.e: other countries). Also, good luck trying to play it in a few more years.

Ms has Azure servers in the whole world. They are always expanding also.

It was also one of the reasons why xbone took so long to launch everywhere, dunno if they actually delivered on the server capacity for all regions though.
 
I love that it still looks like Crackdown in the movement and hasn't become a claustrophobic over the shoulder third person shooter.
 
Someone technical, explain this to me: many games that have since been shutoff have been P2P, yet don't work without the magic switch being turned 'on' again. Why?
I think the simplest explanation is looking at it like this:
Main matchmaking server/authentication server find X people for Y match, finds a host among them and match them together but the match itself runs between Host and Player in a P2P network setting, and once game is over stats might upload to a database and the main server repeats the act.
 
Any links to this footage?

The destruction looks pretty good in those gifs.


I like how it kind of chains on the other buildings but I don't see it being far and away better than Battlefield 4, which is already going to be two years old this fall. So I don't quite understand why the cloud is necessary unless this is just basic build footage and its expected to get better.
 
I like how it kind of chains on the other buildings but I don't see it being far and away better than Battlefield 4, which is already going to be two years old this fall. So I don't quite understand why the cloud is necessary unless this is just basic build footage and its expected to get better.

Outside of the pre-canned levelution stuff, the destruction mas majorly gimped from previous BF games.


CD3 was showing way more detailed destruction that BF has.
 
not really if you read a few posts up that says that the devs confirmed offline w/ limited destruction
Then, my post dies, again.
Ms has Azure servers in the whole world. They are always expanding also.

It was also one of the reasons why xbone took so long to launch everywhere, dunno if they actually delivered on the server capacity for all regions though.

Yeah, server capacity is a problem. Didn't know that was the reason. Thanks for the info.
 
I like how it kind of chains on the other buildings but I don't see it being far and away better than Battlefield 4, which is already going to be two years old this fall. So I don't quite understand why the cloud is necessary unless this is just basic build footage and its expected to get better.

It is far far, away from BF4. Really.
 
Hope it's the game Crackdown game I've been waiting for since 1. Kinda sucks you need to be online to play it though (I assume given the cloud usage).
 
I looked at the teaser again and I really hope the destruction allows things like that. I want it to be interactive. Maybe i'm asking for too much, but I hope the destruction leads to new gameplay design.
 
We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.

http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible

I'm not doubting you, I'm sure this is what they said, but this fills me with skepticism.

You simply cannot design a game for *both* 100% destructibility and small scale destructibility at the same time. There's no way I can play the solo campaign online with 100% destructibility and then suddenly decide to continue on offline with less destructibility. That would just be a different game.

What this means to me is none of this crazy destructibility in solo. In multiplayer I'll be bringing down entire city blocks, but not in solo, no matter if I'm connected or not.

Now I don't blame them for that, because aside from the "political" issues that they'd have with most people by requiring to be online for solo (people are touchy with that), from a design standpoint, having 100%destructibility seemed like a silly premise for a game that thrives on platforming and verticality.

So I guess this means more indication that Crackdown 3 will be Crackdown, which is good. But it's going to be hella frustrating/awkward playing multiplayer for hours and then going back into solo and have only a fraction of it.

You'll just spend your time firing into walls as a reflex, see nothing happen, and instantly go like "oh, no, that's right, I'm in solo now..."

Don't get me wrong, I'm glad Crackdown is Crackdown, and I'm glad someone is making a whacky experiment for cloud based destruction aside from it, but it's super weird to have such schyzophrenia in a single game.
 
'20x the computational power of your Xbox One'

Err.. What the heck does that mean? Are they seriously implying that because you are linked with other Xbone's the hardware capabilities go up by the number of players you are competing with?

If so.. Bollocks.

People really don't know what server side physics is.

Google it.
 
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