They'll be streaming gameplay?
Oh nice. But wait, what's that in UK time?
15:15. No idea if they're streaming gameplay, but they're booked in.
They'll be streaming gameplay?
Oh nice. But wait, what's that in UK time?
Good wasn't the word that i had in mind...unfinished or rough but promising (if is like the first one) may be more close to what i was thinking...
And well (and until is confirmed or not), it seems that the 180º affected clearly the way the cloud procesing is being implemented in the game (seems to me only multiplayer online)
The AI in Titanfall and Forza; they're slight, but something. This was announced at the first E3 following the launch, so i don't get what's puzzling about it. This is the showcase for it and hopefully will push more devs to latch onto the tech.
15:15. No idea if they're streaming gameplay, but they're booked in.
I'm looking at the core gameplay that's on offer. The game itself of course looks rough, that's a given with the game being a year+ away, but the core mechanics look to be in place and they look pretty good.
What's so special about the AI in Titanfall? Unreal Tournament from 1999 have better AI bots offline. Forza's drivatars is basically stored profiles. Nothing special at all.
Have their been any official statements one way or the other?
What's so special about the AI in Titanfall? Unreal Tournament from 1999 have better AI bots offline. Forza's drivatars is basically stored profiles. Nothing special at all.
Thanks for looking into it. Looks like I'm in for offline solo or online co-op.We just ask the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things.
I'm looking at the core gameplay that's on offer. The game itself of course looks rough, that's a given with the game being a year+ away, but the core mechanics look to be in place and they look pretty good.
I was about to ask what would happen when the cloud goes offline a few years later, so even offline it'll still run 30fps but with less destruction. Cool.We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.
http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible
We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.
http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible
I know GAF "in general" is very pessimistic about the cloud. And yes, somehow I can understand that - because so far, there weren't that much games that really took advantage of server calculations. To be honest, no new-gen so far really did (Titanfall touched 5% of the possibilities ...). And this is also why I try to be very careful about the words I choose.
No. You can not boost your games resolution with Azure. And no. You can not create better lighting effects with Azure. But, if you focus on it, you can still boost the overall graphical look of your game by a mile. We are currently creating a game. But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenerarios. This is a ton of work. if online = dynamic grass; if offline=static grass ... To say it very simple. And so on.That's why we are currently thinking about going "online-only". But to be very open to you, we have some fear about that. Obviously. The gaming community is very careful when they hear "online-only" ... Games like Sim City simply ... Well, did it wrong.
If I could show you a screen comparison of our latest build right now - Azure on/off (no, sorry, I can't ...), you would understand what I am talking about. Wind, dynamically moving vegetations, footprints that stay for hours and even wildlife nearly without losing any local CPU power. This is just awesome in the right situations.
I know MS has some own projects in the works, too, that will go all-in with the Azure servers. Crackdown is the already known example.
That's all I can say for now. Really. I'm out here!![]()
Don't forget that the crime lords are back and taking down one will affect the others, just as it did in the first game.
As someone with an abysmal 700kbps connection, I'm terrified the cloud based destruction straight up won't function on my end, but heres hoping.
They chose to alienate those who don't have a decent connection and, also, those who live far away from the servers (i.e: other countries). Also, good luck trying to play it in a few more years.
Man, PDZ still has active servers, and that was a launch 360 title. This isn't The Show, MS isn't going to shut things down the minute the population drops.
Man, PDZ still has active servers, and that was a launch 360 title. This isn't The Show, MS isn't going to shut things down the minute the population drops.
It's all Peer to Peer, that's why. It just needs other people playing for it to work
Oh... that's why. Then, my post stands as it is.
It's all Peer to Peer, that's why. It just needs other people playing for it to work
Someone technical, explain this to me: many games that have since been shutoff have been P2P, yet don't work without the magic switch being turned 'on' again. Why?
They chose to alienate those who don't have a decent connection and, also, those who live far away from the servers (i.e: other countries). Also, good luck trying to play it in a few more years.
I think the simplest explanation is looking at it like this:Someone technical, explain this to me: many games that have since been shutoff have been P2P, yet don't work without the magic switch being turned 'on' again. Why?
Any links to this footage?
The destruction looks pretty good in those gifs.
I like how it kind of chains on the other buildings but I don't see it being far and away better than Battlefield 4, which is already going to be two years old this fall. So I don't quite understand why the cloud is necessary unless this is just basic build footage and its expected to get better.
It's all Peer to Peer, that's why. It just needs other people playing for it to work
Then, my post dies, again.not really if you read a few posts up that says that the devs confirmed offline w/ limited destruction
Ms has Azure servers in the whole world. They are always expanding also.
It was also one of the reasons why xbone took so long to launch everywhere, dunno if they actually delivered on the server capacity for all regions though.
I like how it kind of chains on the other buildings but I don't see it being far and away better than Battlefield 4, which is already going to be two years old this fall. So I don't quite understand why the cloud is necessary unless this is just basic build footage and its expected to get better.
We just asked the devs. The game will be playable without Internet conection and in solo mode but the destruction will only concern smaller things. We saw real gameplay footage in front of us and it really works (with the cloud I mean), it's impressive, without lag. At the end of the demo, the dev told us it was as if there was 7 others Xbox One in the cloud ("Xbox One Compute") thanks to the cloud to do all the destructions things.
http://www.xboxygen.com/News/20603-Crackdown-3-le-mode-solo-sans-le-cloud-est-possible
'20x the computational power of your Xbox One'
Err.. What the heck does that mean? Are they seriously implying that because you are linked with other Xbone's the hardware capabilities go up by the number of players you are competing with?
If so.. Bollocks.