Yeah and what's even more frustrating is, that it actually goes up to 200 % in single player respectively 201 % in multi player with a good and an evil characterdamn crash bash, nostalgia incoming. played it for so many hours (with and without friends) and I remember it to be hard as hell to 100%.
Playstation Underground ruined me. Ever since I saw the following, I've referred to these games as "Brash Mandicoot."
http://www.youtube.com/watch?v=36K-7-hcmFY
Reminds me a bit of this Crash McDonalds ad from Pakistan
https://www.youtube.com/watch?v=JyEfKb27nYI
Oh god, I remember that.
Reminds me a bit of this Crash McDonalds ad from Pakistan
https://www.youtube.com/watch?v=JyEfKb27nYI
This was back when Vicarious Visions and Traveler's Tales were "more than decent" replacements for ND.N-Tranced is really good, and I enjoyed Crash Nitro Kart GBA version as much as Mario Kart: Super Circuit. I used to play this game and I loved it.
If you're saying WOC is bad I'd like to hear why.Why in the world did you post Wrath of Cortex?
If you're saying WOC is bad I'd like to hear why.
The guy said, "best non-ND" crash games, out of all of them, those are the four best.I think people will disagree over whether WoC was much good based on a few criteria. The graphics are better on a technical standing, but the art style in general is more muted: the color palette is less refined, and lots of things were made round just because. It's like they thought "Hey, we can have more polys now, so soften the edges on everything." For comparison, the Jak games and Twinsanity both did a good job of knowing when to soften things and when to leave them sharp. But art style is largely subjective, so some people will like what's in WoC and others won't.
As far as gameplay, most of the innovations seem to stem from the erroneous idea that the vehicle sections were the best part of Warped. The rolling ball levels, for example, for which they made four levels and a boss, were either hated or loved, but ultimately didn't feel like something that belonged in a Crash game. However, WoC fixed something that Warped glossed over to some degree. In Cortex Strikes Back, all of the vehicle levels have you start out with normal Crash control before you jump onto the jet board, polar or jet pack. This helps the levels feel more like they belong in a Crash game. WoC does similar with a good number of its vehicle levels, where you get to play as normal Crash for half of them. So WoC has too many vehicles, but largely better done than in Warped, and whether you like that or not is up to opinion.
There were some other really gimmicky inclusions in the game, too. Tiptoeing around was useful in one, maybe two places. Going invisible was useful in two, maybe three small runs. And then there were a few levels that had major boss characters serve as minor minions, diminishing their character; Traveler's Tales put the elementals as all of the bosses, so someone like Tiny Tiger was included as a regular enemy with really stupid AI.
That isn't to say nothing was objectively better. Coco got a worthy upgrade, and hers were some of the best levels in the games. She had a different and interesting play style, and her chase sequences were well-implemented and a lot of fun.
I adore Pakistani music and poetry (Coke Studio FTW!) but that advert is an abomination. However it must mean that more Pakistanis are aware of Crash Bandicoot than Turks (my ethnicity) which I find odd.Reminds me a bit of this Crash McDonalds ad from Pakistan
https://www.youtube.com/watch?v=JyEfKb27nYI
I've only ever played a bit of the GBA games emulated on my PSP and I was pleasantly surprised. They are more faithful to the ND games than Wrath of Cortex was. If only the teams that developed those were tasked with Wrath of Cortex. Maybe things would've turned out slightly differently. (assuming they weren't the same people).I would agree with this post, except for maybe Wrath of Cortex. I was suprised by how much I enjoyed both of those GBA Crash's back in the day, especially N-Tranced.
I also haven't played WOC since it came out so my memory is a bit warped and I am just projecting.
Literally how I felt word for word when I played WoC and Twinsanity back to back in the mid 2000's. Twinsanity has its share of problems (like its glitches or only being one third of the original planned game), but WoC is as generic and soulless a sequel as you can get this side of Sonic 4.
ewwwwwww
Aesthetically, WoC is an unappealing mess. Like abe_bly described, the strange rounded geometry and murky color palette really zapped the cartoony vibrancy the series was known for. Pile that on to the uninspiring locals and game progression made for a depressing game to wade through. The load times on the PS2 version really hampered the flow too.
It controlled well at least, and the level design was competent, but again, uninspired. I was much more fascinated by the open-world prototype that was initially being developed. It's unfortunate that was scrapped. Luckily TT gave it one more shot with Twinsanity, creating one of the best post ND Crash games ever, IMO. It's a bit unfortunate they seemed to rush the final world a bit on that one though.
Ah, much better.
This looks pretty cool, Motwera.
My ñewest crash fanart
ewwwwwww
Aesthetically, WoC is an unappealing mess. Like abe_bly described, the strange rounded geometry and murky color palette really zapped the cartoony vibrancy the series was known for. Pile that on to the uninspiring locals and game progression made for a depressing game to wade through. The load times on the PS2 version really hampered the flow too.
It controlled well at least, and the level design was competent, but again, uninspired. I was much more fascinated by the open-world prototype that was initially being developed. It's unfortunate that was scrapped. Luckily TT gave it one more shot with Twinsanity, creating one of the best post ND Crash games ever, IMO. It's a bit unfortunate they seemed to rush the final world a bit on that one though.
Ah, much better.
The Crash Bandicoot in-game model. His only texture was the spots on his back, but every vertex was lovingly placed by Jason
Going on a gem run on Slippery Climb and the professor at the end killed me. The pain.
Those are Lab Assistants, or more appropriate: Lab AssGoing on a gem run on Slippery Climb and the professor at the end killed me. The pain.
It is the hardest level in the game, though maybe you're getting mixed up with Stormy Ascent which is a hidden level that can only be accessed through cheat devices? That is a truly crazy level.I feel for you. Not played it myself but I've heard horrible things of just finishing that level, let alone getting the gem.
After I posted I thought it sounded a bit weird myself haha.Those are Lab Assistants, or more appropriate: Lab Ass
I'm playing Mind Over Mutant on my PSP at the moment, and I have to say it's about a trillion times better than Crash of the Titans, which is a truly tedious game. MOM is much more of a platformer, and has genuinely funny writing.