Lotta work for games only a few people on GAF care about.
He also thinks he wants it but he really doesn'tTo be fair someone a work mentioned this to me and I was totally in shock because he is a 40 year old biker who looked like he never picked up a controller in his life.
Said he was going to buy a ps4 the day it releases.
My understanding is that it'll all be on one disc.Question is, will all of them be launched at a good price. Or will each of them cost $40?
Ive never played any of them. Since I started playing on PS2. But really curios on how theyre going to turn out.
Perhaps this is a cheaper way to test the return of the franchise and, depending on the success, work on a new game. I'm getting these vibes because he's going to be in Skylanders too.Did anyone ask for this? Games hold up pretty well for PS1 era platformers, if they're gonna spend the time and money to remake them I rather just have a new game
They are fairly short games so $40-$50 for a collection would be just fine.Question is, will all of them be launched at a good price. Or will each of them cost $40?
Ive never played any of them. Since I started playing on PS2. But really curios on how theyre going to turn out.
I just hope the controls are 1:1. I remember the Tony Hawk remake played completely differently, and it was pretty disorienting.
To be fair someone a work mentioned this to me and I was totally in shock because he is a 40 year old biker who looked like he never picked up a controller in his life.
Said he was going to buy a ps4 the day it releases.
Best new addition will be the trophies. Make getting all warped platinum relics one.
To the guy above me, 2017.
He would have been in his 20's when Crash was released. That sounds like the tail end of the target audience the original Crash was aimed at. Crash Bandicoot sold an estimated 6.8 million, Crash 2: 5.17 and the third game sold an estimated 7.13 million. Those aren't small numbers, and a lot of people still have fond memories of the series. The audience at the Sony E3 conference were pretty hyped until it was announced that the games would just be remakes and have an accompanying Skylanders release. I could only imagine that if they announced a new game from Naughty Dog, that audience would've been eating out of their hands again. I think there is still a "want" for this series to return. It is a nice deviation from all the super serious stuff that gets shown.
He also thinks he wants it but he really doesn't
Holy hell no. Playing the Crash bit in Uncharted 4 reminded me how fucking bad that game has aged, controls wise.
I just hope the controls are 1:1. I remember the Tony Hawk remake played completely differently, and it was pretty disorienting.
I just hope the controls are 1:1. I remember the Tony Hawk remake played completely differently, and it was pretty disorienting.
The UC4 Crash was a pile of janky shit and not representative at all of the real game.Holy hell no. Playing the Crash bit in Uncharted 4 reminded me how fucking bad that game has aged, controls wise.
The UC4 Crash was a pile of janky shit and not representative at all of the real game.
Nah, I hope the controls are as faithful to the PSX trilogy as possible. Only thing that needs fixing is Crash 1's abysmal save system.
What is there track record?
VV is not as horrible a dev as the one that has handled Tony Hawk recently. At the very least these should be stellar, not totally unplayable remakes, even if not on the level of, say, R&C PS4Can't be worse then Tony hawks pro skater HD can it?
Right?
I can't put my finger on why, but I don't like this model. It looks off.
The UC4 Crash was a pile of janky shit and not representative at all of the real game.
Yeah, the jumping just wasn't nearly as tight as in the original game. Felt very hand holdy, but the fact that they had created specific button prompts for the 2 actions you do in that level, was a telling sign that this was made with a modern audience in mind.
Maybe it's because Crash always kind of looked weird? I've seen this sentiment a lot this E3 - this is a super faithful realisation of Crash, but I think the PS1 hides how weird that motherfucker is.
Activision wouldve done that years ago if they ever caredRather than remakes of 1-3, I think I'd rather have a new game that's a "remix" of levels and ideas from the first three games.
i actually watched some crash bandicoot 2 videos yesterday (on emulator)
crash actually looks great, and has some great animations too.
Yep and like they said it a video a sequel is possible.I'm more excited for this than a new one, for now. The three originals were SOOOOO DOPE and I really want to play them again, with updates. Then, in 2019-2020, release a new one.
I'm curious, have either of you played the originals recently? As it happens, I'm playing through Uncharted 4 for the second time now so I've played the Crash section in that several times, and I'm also playing the original Crash games on the side. I just finished Warped and am partway through 1 right now (so I literally just played the level that was in U4), and it felt identical to me. I'm pretty sure they used the original code and just got it working on the PS4 inside U4.
All that to say, I absolutely think they need to update the controls/handling. It's not very good in the original games, they were always wonky.
http://all-things-andy-gavin.com/2016/06/06/uncharted-4-my-review/Andy Gavin's blog said:Crash Bandicoot revival. Idea 12/10. Execution 9/10. Just having a bit of Crash in here was so cool and so apropos — particularly given the Indiana Jones nature of Uncharted and obvious reference of the boulder level. It also must have been a helluva lot of work. Crash‘s code and assets are incredibly complicated. I don’t even know if they emulated it or recoded it. I suspect the later as per the 1 point execution ding, which is that the “feel” is just slightly off. The game inside the game looks and sounds pretty much exactly right — except maybe for Crash’s spin which looks a little weird — but the control is just slightly funny. I even went back and popped in the real deal to check. True, this is Crash 1, and Crash 1‘s controls are significantly stiffer and harder than Crash 2 and 3 (where reworked logic and the analog stick vastly improved them), but it still feels just a tiny nitpicky bit different. [ update 6/6/16: Neil Druckmann tells me that one guy recoded the whole sequence (using the original art/sound assets). No wonder it’s just a touch different, but amazingly impressive getting it so close. ]
Yep and like they said it a video a sequel is possible.
Right now this is really awesome.
He is well presented as this goofy cartoon character, and the low-poly count and resolution of the PS1 suits that incredibly well, but once you blow that up faithfully to PS4 hardware standards then suddenly it's like "wait this dude is like 50% face with the body of a Dorito". His arms come out on his neck!
Even as soon as the PS2 games this became really obvious and uncomfortable!
At 7:50.I am quite possibly the biggest Crash obsessed fucker on this forum, I've played all of them to death. I could tell right off the bat it wasn't the original code. It's also not completely the same art. There are also tons of sound differences.
Not to mention it's been confirmed:
http://all-things-andy-gavin.com/2016/06/06/uncharted-4-my-review/
But that being said, no matter what King Druckmann says there, it's not using a Crash model that was ever used in the release version of Crash Bandicoot 1 (or any of its leaked betas) and there are sound effects that have never been in any released Crash game. That in mind, I am 100% confident it was recoded.
Uh, my boy, I am going to need a timestamp.
I am quite possibly the biggest Crash obsessed fucker on this forum, I've played all of them to death. I could tell right off the bat it wasn't the original code. It's also not completely the same art. There are also tons of sound differences
You may very well be, but personally I'm gonna need a little more proof of the differences than "I'm the biggest fan and I can just tell." I've played them a lot as well, and there very well may be minute differences but if so they're small enough to be pretty much insignificant. If they did have to recode it from scratch then of course it's impossible for it to literally be identical but it's as close as humanly possible.
If there really are such major differences, please take some videos and put them side by side so you can point them out to the rest of us. Let's see some actual comparisons showing the differences instead of opinions.
I can't put my finger on why, but I don't like this model. It looks off.
Also eyes are wider and more squared, and eyebrows are thicker as well.Head is too big, body too stumpy. Crash is a bit more slender
Apparently the Crash trilogy are not coded in a way that would allow someone to easily port them (something I didn't really know about until yesterday). The best we've seen so far is a repackage into a digital format (PSN Classic), which would have more to do with the external things rather than the internal game code.missed this thread yesterday.
Is the link broken or something? At no point in that video does he call it anything but a remaster. Am I missing something?
It's going to be in line with OoT/MM 3DS, for sure. It won't be like ratchet at all.