Crash Remasters will be completely full-on remade (According to VV)

Rather than remakes of 1-3, I think I'd rather have a new game that's a "remix" of levels and ideas from the first three games.
 
It seems beggers can be choosers looking at the reaction the Crash remasters have gotten.

The means of announcing it were questionable, but then again - so was Ratchet & Clank if anyone remembers, and look how that turned out.
 
Question is, will all of them be launched at a good price. Or will each of them cost $40?

Ive never played any of them. Since I started playing on PS2. But really curios on how theyre going to turn out.
 
Did anyone ask for this? Games hold up pretty well for PS1 era platformers, if they're gonna spend the time and money to remake them I rather just have a new game
Perhaps this is a cheaper way to test the return of the franchise and, depending on the success, work on a new game. I'm getting these vibes because he's going to be in Skylanders too.

The games are apparently still top sellers via PSone classics, so I guess that says something.

I was going to re-play the first three this year but I'm going to hold out for the remaster.
 
On note for the bandicoot in Skylanders, he looks like a ton of fun to play. I love his double bounce walk, along with Crash leaving an indent whenever he body slams the ground. The team behind this series have put in a lot of love to the ol' nutter, and I can't wait to play as him.
 
To be fair someone a work mentioned this to me and I was totally in shock because he is a 40 year old biker who looked like he never picked up a controller in his life.

Said he was going to buy a ps4 the day it releases.

He would have been in his 20's when Crash was released. That sounds like the tail end of the target audience the original Crash was aimed at. Crash Bandicoot sold an estimated 6.8 million, Crash 2: 5.17 and the third game sold an estimated 7.13 million. Those aren't small numbers, and a lot of people still have fond memories of the series. The audience at the Sony E3 conference were pretty hyped until it was announced that the games would just be remakes and have an accompanying Skylanders release. I could only imagine that if they announced a new game from Naughty Dog, that audience would've been eating out of their hands again. I think there is still a "want" for this series to return. It is a nice deviation from all the super serious stuff that gets shown.
 
He would have been in his 20's when Crash was released. That sounds like the tail end of the target audience the original Crash was aimed at. Crash Bandicoot sold an estimated 6.8 million, Crash 2: 5.17 and the third game sold an estimated 7.13 million. Those aren't small numbers, and a lot of people still have fond memories of the series. The audience at the Sony E3 conference were pretty hyped until it was announced that the games would just be remakes and have an accompanying Skylanders release. I could only imagine that if they announced a new game from Naughty Dog, that audience would've been eating out of their hands again. I think there is still a "want" for this series to return. It is a nice deviation from all the super serious stuff that gets shown.

Well I dunno. Didn't really question the man, I just know he has never shown an interest in gaming in all the years I've worked with him. That's why it came as a shock. Maybe he used to play his kids consoles? *shrug*

He also thinks he wants it but he really doesn't

It's not my place, nor yours to suggest that. Not everyone sees the flaws in games that the authorites on gaming excellence on Neogaf see.

All I can say is a older guy who has shown minimal if any interest in the gaming landscape, was happy to hear this announcement. I very much doubt the guy even knows what E3 is.
 
Holy hell no. Playing the Crash bit in Uncharted 4 reminded me how fucking bad that game has aged, controls wise.

To be fair, the Crash bit in UC4 is a different beast altogether compared to how the original played. They're not the same but yeah the controls were a bit wonky in the original. Much worse in the UC4 version.
 
After how much the terms "remake", "remaster" etc get thrown around to mean different things, I really just want to see this project to get a handle on it.

Also I believe VV made the GBA Crash games, which were fairly decent and good 2D representations of the main games

crash-bandicoot-the-huge-adventure-usa.png


Considering the outreach these games could have, I seriously hope these games aren't half-assed and live up to their potential. I know people who haven't given a shit about games in years that are excited for this. I just hope Sony, Activision and VV know this.

I just hope the controls are 1:1. I remember the Tony Hawk remake played completely differently, and it was pretty disorienting.

The first Crash handles quite a bit worse than 2 and Warped. I think a retool is necessary if anything for consistency.
 
The UC4 Crash was a pile of janky shit and not representative at all of the real game.

Yeah, the jumping just wasn't nearly as tight as in the original game. Felt very hand holdy, but the fact that they had created specific button prompts for the 2 actions you do in that level, was a telling sign that this was made with a modern audience in mind.
 
I feel like the design of those games must be incredibly easy by today's standards. They could probably make all 3 packed together for $60.
 
Nah, I hope the controls are as faithful to the PSX trilogy as possible. Only thing that needs fixing is Crash 1's abysmal save system.

Dat D-pad level control and difficult to determine jump legth camera angle.

I love the games, but I hope the controls have been tightened up and modernised, and that the bikes in warped, dont drive like tanks.
 
This is how the conversation went with Shu and Boyes:

Sony - Shu: We want to partner with you to bring Crash. There's enough demand for the old games to be remade
Activision representative : No, there isn't and some gaffers aren't enough to justify the risk
Sony - Boyes: We believe it's the perfect time (Hears snoring while he talk) and the market is there.
Activision representative: Then if you think Crash is worth brining back I dare you to show it in one of your big upcoming games
Sony - Boyes: Okya then it's a deal. We'll let ND to have a one level in Uncharted 4
Activision representative - So you're serious about this. I guess it's worth a try
 
When do they say it's full on remakes in this video? I watched it and didn't hear that, no new news in this... what's up with this thread title?
 
I can't put my finger on why, but I don't like this model. It looks off.

Maybe it's because Crash always kind of looked weird? I've seen this sentiment a lot this E3 - this is a super faithful realisation of Crash, but I think the PS1 hides how weird that motherfucker is.
 
The UC4 Crash was a pile of janky shit and not representative at all of the real game.

Yeah, the jumping just wasn't nearly as tight as in the original game. Felt very hand holdy, but the fact that they had created specific button prompts for the 2 actions you do in that level, was a telling sign that this was made with a modern audience in mind.

I'm curious, have either of you played the originals recently? As it happens, I'm playing through Uncharted 4 for the second time now so I've played the Crash section in that several times, and I'm also playing the original Crash games on the side. I just finished Warped and am partway through 1 right now (so I literally just played the level that was in U4), and it felt identical to me. I'm pretty sure they used the original code and just got it working on the PS4 inside U4.

All that to say, I absolutely think they need to update the controls/handling. It's not very good in the original games, they were always wonky.
 
Maybe it's because Crash always kind of looked weird? I've seen this sentiment a lot this E3 - this is a super faithful realisation of Crash, but I think the PS1 hides how weird that motherfucker is.

i actually watched some crash bandicoot 2 videos yesterday (on emulator)
crash actually looks great, and has some great animations too.

also, he controls fine. they dont need to change his controls it needs to be 1:1
 
i actually watched some crash bandicoot 2 videos yesterday (on emulator)
crash actually looks great, and has some great animations too.

He is well presented as this goofy cartoon character, and the low-poly count and resolution of the PS1 suits that incredibly well, but once you blow that up faithfully to PS4 hardware standards then suddenly it's like "wait this dude is like 50% face with the body of a Dorito". His arms come out on his neck!

Even as soon as the PS2 games this became really obvious and uncomfortable!
 
What is the exact quote?

"we're doing the whole crazy remaster" isn't actually inspiring or a confirmation or anything.
 
I'm more excited for this than a new one, for now. The three originals were SOOOOO DOPE and I really want to play them again, with updates. Then, in 2019-2020, release a new one.
 
I'm more excited for this than a new one, for now. The three originals were SOOOOO DOPE and I really want to play them again, with updates. Then, in 2019-2020, release a new one.
Yep and like they said it a video a sequel is possible.

Right now this is really awesome.
 
I'm curious, have either of you played the originals recently? As it happens, I'm playing through Uncharted 4 for the second time now so I've played the Crash section in that several times, and I'm also playing the original Crash games on the side. I just finished Warped and am partway through 1 right now (so I literally just played the level that was in U4), and it felt identical to me. I'm pretty sure they used the original code and just got it working on the PS4 inside U4.

All that to say, I absolutely think they need to update the controls/handling. It's not very good in the original games, they were always wonky.

I am quite possibly the biggest Crash obsessed fucker on this forum, I've played all of them to death. I could tell right off the bat it wasn't the original code. It's also not completely the same art. There are also tons of sound differences.

Not to mention it's been confirmed:
Andy Gavin's blog said:
Crash Bandicoot revival. Idea 12/10. Execution 9/10. Just having a bit of Crash in here was so cool and so apropos — particularly given the Indiana Jones nature of Uncharted and obvious reference of the boulder level. It also must have been a helluva lot of work. Crash‘s code and assets are incredibly complicated. I don’t even know if they emulated it or recoded it. I suspect the later as per the 1 point execution ding, which is that the “feel” is just slightly off. The game inside the game looks and sounds pretty much exactly right — except maybe for Crash’s spin which looks a little weird — but the control is just slightly funny. I even went back and popped in the real deal to check. True, this is Crash 1, and Crash 1‘s controls are significantly stiffer and harder than Crash 2 and 3 (where reworked logic and the analog stick vastly improved them), but it still feels just a tiny nitpicky bit different. [ update 6/6/16: Neil Druckmann tells me that one guy recoded the whole sequence (using the original art/sound assets). No wonder it’s just a touch different, but amazingly impressive getting it so close. ]
http://all-things-andy-gavin.com/2016/06/06/uncharted-4-my-review/

But that being said, no matter what King Druckmann says there, it's not using a Crash model that was ever used in the release version of Crash Bandicoot 1 (or any of its leaked betas) and there are sound effects that have never been in any released Crash game. That in mind, I am 100% confident it was recoded.

Yep and like they said it a video a sequel is possible.

Right now this is really awesome.

Uh, my boy, I am going to need a timestamp.
 
He is well presented as this goofy cartoon character, and the low-poly count and resolution of the PS1 suits that incredibly well, but once you blow that up faithfully to PS4 hardware standards then suddenly it's like "wait this dude is like 50% face with the body of a Dorito". His arms come out on his neck!

Even as soon as the PS2 games this became really obvious and uncomfortable!

i think he looks great on PS2.. https://www.youtube.com/watch?v=b8bhqSJNvSQ

Well my point was that all you need to do is keep the 1:1 controls.. he can look like he does in skylanders, i dont mind.
 
I am quite possibly the biggest Crash obsessed fucker on this forum, I've played all of them to death. I could tell right off the bat it wasn't the original code. It's also not completely the same art. There are also tons of sound differences.

Not to mention it's been confirmed:

http://all-things-andy-gavin.com/2016/06/06/uncharted-4-my-review/

But that being said, no matter what King Druckmann says there, it's not using a Crash model that was ever used in the release version of Crash Bandicoot 1 (or any of its leaked betas) and there are sound effects that have never been in any released Crash game. That in mind, I am 100% confident it was recoded.



Uh, my boy, I am going to need a timestamp.
At 7:50.

Sounds like it depends on the sales which make sense.
 
I am quite possibly the biggest Crash obsessed fucker on this forum, I've played all of them to death. I could tell right off the bat it wasn't the original code. It's also not completely the same art. There are also tons of sound differences

You may very well be, but personally I'm gonna need a little more proof of the differences than "I'm the biggest fan and I can just tell." I've played them a lot as well, and there very well may be minute differences but if so they're small enough to be pretty much insignificant. If they did have to recode it from scratch then of course it's impossible for it to literally be identical but it's as close as humanly possible.

If there really are such major differences, please take some videos and put them side by side so you can point them out to the rest of us. Let's see some actual comparisons showing the differences instead of opinions.
 
It's not even a question that the Uncharted 4 Crash portion is different than the original game. The animations are different, the models are different, the gameplay snappiness is different...

Crash 1 is the least good of the original trilogy when it comes to gameplay but UC4 is a step down from even from that.
 
You may very well be, but personally I'm gonna need a little more proof of the differences than "I'm the biggest fan and I can just tell." I've played them a lot as well, and there very well may be minute differences but if so they're small enough to be pretty much insignificant. If they did have to recode it from scratch then of course it's impossible for it to literally be identical but it's as close as humanly possible.

If there really are such major differences, please take some videos and put them side by side so you can point them out to the rest of us. Let's see some actual comparisons showing the differences instead of opinions.

You played it yourself, if you think it's personally close, then that's fine by me. I'm just telling you, it's not the same thing, and it's definitely not the same code. Most of the differences are in the artistic side of it, but they are there in the gameplay side. They are mostly feel based as well, so a video isn't going to do you much of a favor. It's just not exactly the same, that's all.

I'm also conceding because I don't have the connection or motivation to make a comparison.
 
The people saying the controls suck in crash bandicoot are just talking about 1 though.

these remasters probably won't stick to crash 1's controls but 2 or 3's refined ones.
 
missed this thread yesterday.

Is the link broken or something? At no point in that video does he call it anything but a remaster. Am I missing something?

It's going to be in line with OoT/MM 3DS, for sure. It won't be like ratchet at all.
 
missed this thread yesterday.

Is the link broken or something? At no point in that video does he call it anything but a remaster. Am I missing something?

It's going to be in line with OoT/MM 3DS, for sure. It won't be like ratchet at all.
Apparently the Crash trilogy are not coded in a way that would allow someone to easily port them (something I didn't really know about until yesterday). The best we've seen so far is a repackage into a digital format (PSN Classic), which would have more to do with the external things rather than the internal game code.

Since Shawn Layden said "from the ground up" it looks like they're going to recreate/remake the games (ala Ratchet) rather than remaster/port the game over and render it in HD.

Before I knew about how difficult it would be to bring the Crash games over without a straight up PS1 emulation, I was expecting something along the lines of Halo Anniversary. But yeah, it looks like we're getting a Ratchet & Clank like remake.
 
Top Bottom