Purchased.
My poor baby SD card is starting to get full.
Is it available for Europe?
stuck
The door in "walk in reverie.....how do you open it? I've tried many different things but none seem to work.
I'm not there yet but if it is the the dark room talked in a review then ...stuck
The door in "walk in reverie.....how do you open it? I've tried many different things but none seem to work.
I'm not there yet but if it is the the dark room talked in a review then ...
a key is dropped in an encounter with a group of skeletons but there is a correct order to follow to dispose them: first the archers and then the mages or something like that.
just tried that.
didn't work
Played about 40 minutes, which is about the first two battles. The presentation is fantastic, and I have no problems at all recommending this game to anyone who enjoys Matsuno's previous games and really appreciate the layers in their mechanics. This is totally a love letter to tabletop RPGs, and it feels so good. It's also the perfect sort of portable game for those looking for Matsuno writing and stat driven battles. It feels like reading a short novel, while interacting with a passive game master from time to time. There's no way to replicate the feel of a real tabletop RPG with other players and a real game master, but this totally captures the presentation tone of the playing pieces assembled on a board, while the actual game mechanics feel more like a really well written choose-your-own-adventure novel. The music and sound direction also feels really high effort, and that adds a lot to the story scenes, since the pieces can't move. Great stuff so far.
I was just waiting for your comment, I might consider buying it now the moment I finish my other games
Hyped! Keep us updated though with more details in future playthroughs please.
This is the exact quote from the review if it could help:
In the second chapter, there is a darkened room that you cannot get past without a key item. This key item can only be obtained by killing monsters in a specific room, the Geyserm Waterway. This key item is a random loot drop... I spent at least two hours (out of ten hours total of playtime) going around in circles, fighting enemies again and again, reading the manual, checking the menus to see if I had missed something, some command, some spell I could use to light up that room. I had no way of knowing I had to keep fighting the skeletons of the Geyserm Waterway more than the five times I had already, until I took to twitter and got some guidance from a luckier reviewer and, with someone else in my predicament, figured out that the enemies had to be killed in a specific order (archers, then mages), for the item to ever show up.
Got it myself, here's exactly what happened for me (chapter 2 spoilers!) :This is the exact quote from the review if it could help:
In the second chapter, there is a darkened room that you cannot get past without a key item. This key item can only be obtained by killing monsters in a specific room, the Geyserm Waterway. This key item is a random loot drop... I spent at least two hours (out of ten hours total of playtime) going around in circles, fighting enemies again and again, reading the manual, checking the menus to see if I had missed something, some command, some spell I could use to light up that room. I had no way of knowing I had to keep fighting the skeletons of the Geyserm Waterway more than the five times I had already, until I took to twitter and got some guidance from a luckier reviewer and, with someone else in my predicament, figured out that the enemies had to be killed in a specific order (archers, then mages), for the item to ever show up.
Got it myself, here's exactly what happened for me (chapter 2 spoilers!) :
Went to the room for the umpteenth time, beat skeleton archer a, a mage spawned, beat skeleton archer b, another archer spawned in its place, beat that one too, beat the mage, beat the skeleton. A 200 point item called the obsidian daphne dropped, I'm assuming from the description that it's what I needed.
How ridiculously convoluted. =/ I don't feel like testing it, but I'm going to assumeNo way to know without trial and error though.it's supposed to be a random drop, and enemy order doesn't actually matter...
Yes and no,How ridiculously convoluted. =/ I don't feel like testing it, but I'm going to assumeNo way to know without trial and error though.it's supposed to be a random drop, and enemy order doesn't actually matter...
Where exactly does the game tell you what to do?Just finished chapter 2. All I can say about the point where everyone will get stuck at is... ROFLMAO. It's definitely Matsuno trolling everyone... for the worse. Lulz.
There's actually a pretty clear in-game hint with regards to what you need to do, but the problem is that the actual way of doing it is so... badly designed that people will either think they're doing it wrong, or get REALLY annoyed while trying to get the item. Looooolz.
The story is getting pretty damn interesting though!
Where exactly does the game tell you what to do?
I think if it didn'tgive you the option of skipping the room upon return it would have been more obvious. I knew you could spawn different enemies by defeating them in a different order, but not that they'd drop anything important. There's also a new minotaur that spawns on the level above at any this point in the game for extra confusion.
Ahh, I get it now. Yeah, it definitely shouldn't have been random...When you first clear the Confessional room, they talk about the spell causing the darkness in the room, and how there is probably an object that can counter the spell. But such an object would only be carried by people seeking to undo such magic wards, so the conclusion you can draw is that adventurer mages exploring the place might have something like that on them. The game also makes it clear that the undead are all fallen adventurers.
The design problem imo, is that it should never have been a random drop. It should be a 100% drop if you do it right. Being random adds a lot of frustration to it because you start to doubt if you're even doing the right thing. That's pretty trollish design.
Good thing I checked this thread, I was starting to get tired of killing skeletons in chapter 2.
I discovered you can only upgrade things up to +9 doing that. I'll let you guess how long it took me to figure it out...I have a Composite Bow +6 or something now, totally because of Skeleton farming. Lolz.
Even with little in the way of animation, I'm really enjoying the aesthetic; it actually makes the fourthwall breaking tutorials(which are written to feel less like you're reading an instructional booklet and more like someone just talking you through the games systems) feel like they fit, whereas they'd just feel out of place in most games.
Seconding this. I was not expecting anything special for such a bite sized game but it's really quite good. Even the clip that plays when you put your cursor on the game's icon in the 3DS menu is great. Overall, I'm really impressed with the production values of the Guild 01 releases. The localization work in Crimson Shroud is great, Liberation Maiden had great VO, etc. Much better than I was expecting all around.Good lord, this music. You guys definitely need to play this with headphones!
Picked up a 3dsXL today, will download Crimson Shroud tonight.
Any other RPGs worth checking out on the 3ds eshop?
If you like Dragon Quest, Denpa Men is a must.Dempa men's art style is a bit of a turn off for me but I will check out the demo on your recommend
Thanks!
Okay I'm dumb
Where do I go next?
I beat the Minotaur and got the contents of the treasure chest, but I don't know where to go. I already had three random battles with goblins :')
This game.... This game was made for me.
Matsuno, please do a larger more fleshed out version of this....
Matsuno, please do a larger more fleshed out version of this...
Matsuno quit Level-5 recently, didn't he? Probably not gonna happen.
Picked up a 3dsXL today, will download Crimson Shroud tonight.
Any other RPGs worth checking out on the 3ds eshop?