Man, I can't help but laugh every time that upbeat piece of music starts playing. It's so out of place.
I've cleared the initial six rooms, how do I move on? There's nowhere else to go.
You have to revisit one of the rooms to trigger the way onward.
Nah, he has written stuff like it before. He wrote a pop album a couple of years ago, Lia's Colors of Life. Here's a track from it!Yeah, it sounds like nothing he's ever composed before. Totally threw me off when I heard it too.
By the way, the sound effect that plays when you can either initiate a battle or avoid one is my favorite sound on the planet. Reminds me of a sound an enemy would make in Vagrant Story. Lich, maybe? Basiscape sounds are my favorite sounds.
Also, I feel kinda dumb. duckroll had been hyping up the chapter 2 thing, so I was fighting those enemies over and over again without realizing that I had gotten the item I needed long ago. I just didn't pay very close attention to its description. That's like 40 minutes down the drain!
So I think I'm not approaching this the right way. I barely managed to beat chapter 3's boss, and the super dope encounter at chapter 4 totally kicked my ass.
What am I supposed to do with the magic scrolls? Fuse them with the weapons? i guess that'll allow me to use the magic with the weapon equiped..
Also my magic attacks are fairly weak so I have to relegate the girl just to healing, so idk what's up with that.
I'm also buffing ny characters fairly often, perhaps sometimes taking too long to attack.
So I guess I'm asking for general tips cause this difficulty spike just completely threw me off
Haha, this so much.Man, I can't help but laugh every time that upbeat piece of music starts playing. It's so out of place.
Ok,started this last evening,I like it a lot so far but I am still very early and there's a few things I would like to make sure of...first can you see the health bar of the goblins for example with numbers? the meter I see just stays full all the time it seems and second,I am not sure about the dice bonus thing in battle...I click on the goblin,then if I go down where the number of the dices are,I can have one pop out a bit but to get back up on the goblin to confirm,the pop out just goes back down...so is it working or not?...I have like 5 dice numbers down there...do I have to click them all?
I just beat the game. OMG that was really fucking good. Classic Matsuno all the way to the... end(?). I suspect that's not the true ending though. Especially if there's more content unlocked in the NG+ loop...
In the credits there are artworks on ancient walls?
I just beat the game. OMG that was really fucking good. Classic Matsuno all the way to the... end(?). I suspect that's not the true ending though. Especially if there's more content unlocked in the NG+ loop...
Glad to hear it's decent about how long did it take you to finish it? Thinking of picking it up but I still need to finish VLR and a few other things. Sort of want this to take priority because it seems like less of an en devour.
Nah, he has written stuff like it before. He wrote a pop album a couple of years ago, Lia's Colors of Life. Here's a track from it!
Also, I feel kinda dumb. duckroll had been hyping up the chapter 2 thing, so I was fighting those enemies over and over again without realizing that I had gotten the item I needed long ago. I just didn't pay very close attention to its description. That's like 40 minutes down the drain!
Nah, he has written stuff like it before. He wrote a pop album a couple of years ago, Lia's Colors of Life. Here's a track from it!
You can cast Reveal (single enemy) or Reveal II (multiple enemies) to see a monster's health and mana.
Adding dice is a little clunky. Once you've selected a die, you have to move it over either the damage or accuracy rating, then press A. You'll know it's working because the number will turn blue. After that, you can add more dice if you want, one at a time (you can use up to 6 of them). Once you're done, press X to move the cursor back up to the enemy selection.
edit: Beaten, haha. Dice Lure increases the quality of the dice you're awarded when performing a combo. For example, if you'd normally get a 1d4, you'd get a 1d6 instead; if you'd normally get a 1d6, you'd get a 1d8; etc.
Phew just beat it as well. Loved it. Had to grind a bit to get over that cool ass chapter 4 encounter, so at the end the final boss was a pushover even if Giaque wasn't even dealing damage because his Knight Sword wasn't really working against it.
There's a trick to that.The attack itself does only 1 damage, but the weapon skill Holy Strike does substantial damage to the boss. Casting mana regen on Giauque and then using him to attack anyway to gain more MP works wonders on doing even more damage to the final boss quickly.
Nah, he has written stuff like it before. He wrote a pop album a couple of years ago, Lia's Colors of Life. Here's a track from it!
Also, I feel kinda dumb. duckroll had been hyping up the chapter 2 thing, so I was fighting those enemies over and over again without realizing that I had gotten the item I needed long ago. I just didn't pay very close attention to its description. That's like 40 minutes down the drain!
I don't know which track you 2 are talking about (haven't played the game yet), but Sakimoto only wrote 18 of 40 tracks for Crimson Shroud.
I picked the game up yesterday and going to start playing it tonight... can't wait, love Matsuno and it's nice to see great first impressions from people here!
I don't know which track you 2 are talking about (haven't played the game yet), but Sakimoto only wrote 18 of 40 tracks for Crimson Shroud.
I picked the game up yesterday and going to start playing it tonight... can't wait, love Matsuno and it's nice to see great first impressions from people here!
Also Kyoko Kitahara is involved, she is in the Crimson Shroud credits. Alexander O. Smith in the Japan credits is credited with special thanks.
The developer is Nex Entertainment.
Fart, really? It's the track that plays during/at the end of Reminisce scenes. Well, that's only where I've heard it in the game. So, I just looked up the OST records and there were 5 composers for this game, interesting. I'm eye balling their resumes and I see a lot of other Sakimoto games like Odin Sphere and Wizard of Oz listed. Pretty neat. I always seem to forget that there's other people at Basiscape, lol!
Finished the game. Awesome/classy credits. Final boss was easier than I thought it was going to be. Fucking loved the shit out of this. I'm a little confused about the ending and some of the final moments. Anyone who's finished the game care to detail what happened exactly? I think I understood what happened, but...
.Was the Frea that was talking to Flint the entire time the ACTUAL Frea or the Crimson Shroud? After the battle with the Shroud, were the Chasers trapped down there the entire time while the Shroud disguised herself as Frea and fooled Flint? It was all so abrupt, I'm not sure if I caught everything.
So, new game+ opened up, but I can't find any details online about what it entails. I see that everything carries over and I've read that the enemies are stronger, but is that it? Anyone know if there's new rooms or different scenes or perhaps a new ending? Regardless, this is definitely my GOTY. I would kill for a full fledged title like this from Matsuno again. I mean, I don't know, maybe it was better how small and concise this project was. I just want fucking more stuff from him, lol! =D
The suggestion is that the Frea talking to Flint was Abigail all along, and she escaped from the palace by pretending to be a wounded Frea. It was Flint's soldiers who took her out. Her story lures Flint himself into the palace, and that's when she leaves for good while everyone else is trapped within. No witnesses, no warning, the world is doomed.
New Game+ definitely contains new rooms and items, and the enemies are balanced to be challenging even with everything carried over. Reviews and Japanese wikis also confirm that there are indeed additional story elements and a true ending to be eventually unlocked, but I haven't looked at the details because I don't want specific spoilers.