Crysis 2: PS3 performs better than 360 version

miladesn said:
Warhead had lots of videos, pre-rendered in-engine FMVs and compression wasn't very good, I think they used bink for encoding. original Crysis had none, everything was real-time IIRC. I hope they go the real-time route for this one, specially on 360 because of disc space issues.

Pretty sure it was the same as Crysis, just the intro video was a bink video. Everything else was ingame (except for Warhead, most were 3rd person, instead of 1st, which sorta sucked imo).

Would suck if they dont do ingame cut scenes for C2 :/
 
Ogs said:
Pretty sure it was the same as Crysis, just the intro video was a bink vide. Everything else was ingame (except for Warhead, most were 3rd person, instead of 1st, which sorta sucked imo).

Would suck if they dont do ingame cut scenes for C2 :/

This.

Everything in both games is real time. Really highlights the strengths of the engine as the cutscenes had crazy amounts of detail whilst not being recorded, unlike some GAF console favourites.
 
HocusPocus said:
They also cost 1/2 as much to make and look almost as good.

Cyrsis only cost around ten million to make, how much did gears 2 cost?

*Edit*Oops, I should have read the post you were quoting a bit more carefully :lol
 
HocusPocus said:
They also cost 1/2 as much to make and look almost as good.
The most expensive asset of KZ2 was engine creation. Assets were also made beyond what the PS3 can handle for use in future games, same thing with Naughty Dog and Polyphony with car models. It took NaughtyDog 12 months for Uncharted 2 and I believe ~20m for a much richer experience whereas Uncharted 1 took two years and probably cost a whole lot more. Another great example is GOW3, they began working on the engine after GOW2 and it still has some kinks in it, even from the players point of view.

That is the reason why MP engines such as Unreal and in this case, Criware are so popular. It saves a lot of money but do not always take advantage of any specific system. Marketing>Engine>Assets is the breakdown for 360/PS3 games and I'd wager most as well.
Edit: That is the only reason it's so much cheaper to develop games on those MP engines. They are mature, well documented and are financially feasible for most companies looking to make HD games.

The only MS* groups right now that have engines in dev that are likely to match the current PS3 teams output will be Crytek, 343 and EpicGames.
 
What an ugly thread!

Anyway, I'm looking forward to my first Crysis experience with this...PS3 for me, though even if it didn't look as good as other versions, I don't care as long as it runs smoothly.
 
CrushDance said:
The only MS* groups right now that have engines in dev that are likely to match the current PS3 teams output will be Crytek, 343 and EpicGames.

And Rare, Bungie, 4A Games and Remedy (Crytek? A MS group? Then you could also list id and Capcom and possibly a few others). And, of course, we know nothing about Tokyo Vikings' tech. But why is this thread still alive?

I know, I know... Rhetorical question.
 
JaseC said:
Please tell me you're not basing this off the fact they're the Halo team. Even Reach's engine is still sub-HD.
I imagine that the biggest thing that will hold back 343's engines is that Halo games tend to all have four player split screen. That's pretty much a death sentence in terms of trying to get a graphics crown. Even two player split screen is very painful for it.

They do have a very competent programmer leading their engine design though: https://www.cmpevents.com/GD09/a.asp?option=G&V=3&id=635685

But yeah, Relaxed Muscle has the right idea there since Remedy's games are entirely single-player.
 
Nirolak said:
I imagine that the biggest thing that will hold back 343's engines is that Halo games tend to all have four player split screen. That's pretty much a death sentence in terms of trying to get a graphics crown. Even two player split screen is very painful for it.

They do have a very competent programmer leading their engine design though: https://www.cmpevents.com/GD09/a.asp?option=G&V=3&id=635685

I'm not saying it can't happen (clever split-screen optimisation goes along way, after all. Just look at the Gears games), but rather it's just extremely premature to lump 343 with the likes of Crytek when, for one, we've heard nothing of the engine they're using.
 
REMEMBER CITADEL said:
And Rare, Bungie, 4A Games and Remedy (Crytek? A MS group? Then you could also list id and Capcom and possibly a few others). And, of course, we know nothing about Tokyo Vikings' tech. But why is this thread still alive?

I know, I know... Rhetorical question.
I starred MS! I meant the only teams that could push the 360 like how Sony's internal teams are doing. Bungie is a no as the work they've done speaks for itself. Artistically they're amazing but technically I'd say they're below the rest. I've always acknowledged that they sacrifice graphics for game play and that's cool, it hasn't hurt them at all. But Crytek are really bringing the heat and Bungie has been bested by Epic for awhile now. Rare? I'd say maybe but they seem to be getting stuck with networking features right now. Remedy have done a great job with AW but we'll have to wait for the final game to see if it's still pushing the large open areas and physics that they showed off ages ago. I haven't kept up on it to be honest apart from the new trailer. As for 4A, we'll have to wait and see! Although I will agree that Metro looks to be up there.

JaseC said:
Please tell me you're not basing this off the fact they're the Halo team. Even Reach's engine is still sub-HD.
Yeah I know. But they have some very talented people on the team and I'm assuming it'll be a ground up engine. Halo games look great even with the low resolution, it can be so much more graphically.
 
CrushDance said:
Yeah I know. But they have some very talented people on the team and I'm assuming it'll be a ground up engine. Halo games look great even with the low resolution, it can be so much more graphically.

Unlikely. Expect it to be a modified Halo 3 engine at the very least or a modified Halo Reach engine at best.
 
JaseC said:
Unlikely. Expect it to be a modified Halo 3 engine at the very least or a modified Halo Reach engine at best.
Why would MS hire all these programmers, artists and community reps...open a new studio and all, just to take Bungie's work? Corrine Yu was hired to lead the next engine for Halo. Believe it dattebayo!
 
CrushDance said:
Why would MS hire all these programmers, artists and community reps...open a new studio and all, just to take Bungie's work? Corrine Yu was hired to lead the next engine for Halo. Believe it dattebayo!

Because their sole purpose is to pump out Halo games? There's no way their game will be using an engine built entirely from scratch when MS will want a Halo swansong or two for the 360 after Reach.

Edit: Not saying you're wrong and I'm right, just disagreeing. :lol
 
JaseC said:
Because their sole purpose is to pump out Halo games? There's no way their game will be using an engine built entirely from scratch when MS will want a Halo swansong or two for the 360 after Reach.
They can still do both by releasing a 360 Halo next year or even 2012, considering that Gears 3 is in April and MW3 will probably drop in the fall.

Edit: Likewise ;) I'm expecting big things though with the amount of experience the team has.
 
CrushDance said:
Remedy have done a great job with AW but we'll have to wait for the final game to see if it's still pushing the large open areas and physics that they showed off ages ago. I haven't kept up on it to be honest apart from the new trailer.

We have some fairly recent AW gameplay videos, showing some nice physics and open areas, there's a few technical merits on that game (physics, large open areas, lightning, 720p with 4xAA...), the fact the game is a focused single player experience definetly helps as Nirolak says, but the job Remedy did on the 360 hardware it's pretty amazing, for me is the best 360 looking game right now, hands down.
 
CrushDance said:
They can still do both by releasing a 360 Halo next year or even 2012, considering that Gears 3 is in April and MW3 will probably drop in the fall.

343 were formed mid-2009, IIRC. An early 2011 release simply doesn't offer enough time for a custom engine to be developed and optimised (edit: Not that this'd happen considering Reach :lol). Even mid-late 2011 is pushing it. If 343's game is to use a custom engine, then we'll be seeing the game in 2012.

Edit: Wait, why are we discussing Halo in a Crysis 2 thread? :lol

Edit 2: I just sort of agreed with you!
 
Wow this thread has been epic.

From Crysis,to Killzone 2 and 3 to GoW to the Unreal engine then finally Halo gets dragged into the argument.

what a ride. :lol
 
Dabanton said:
Wow this thread has been epic.

From Crysis,to Killzone 2 and 3 to GoW to the Unreal engine then finally Halo gets dragged into the argument.

what a ride. :lol

No Uncharted 2 gifs and general sucking of Naughty Dog's dick?
 
Dabanton said:
Wow this thread has been epic.

From Crysis,to Killzone 2 and 3 to GoW to the Unreal engine then finally Halo gets dragged into the argument.

what a ride. :lol
You forgot the mouse vs keyboard and PC superiority pit stop.
 
This thread was destined to end badly.

Although assuming this is still true on release, I'll be awaiting the Eurogamer assessment with baited breath.
 
this thread is terrible.... do you all not realise that you're just pawns in a PR campaign for crytek to hype their engine?

It's basically the same model as epic... realease graphically intensive AAA game, generate hype, sell engine and tools to devs with lesser ability to produce tech.
 
System fanatics always crack me up. I remember how heated Battlefield Bad Company 2 thread was because salty console gamers were refusing to listen how the PC version was superior in so many ways. They were like "Hey, let's be in peace, we all love the game, and that's what matters". Now, when they feel they can throw some shit at somone, they don't hesitate one bit.

Fight your stupid war. Differences will be minimal and nobody will notice them when playing. And no matter how you look at it, you will be salty when listen a PC gamer say telling samething you don't wanna hear.
 
markao said:
Who needs screenshots when websites like the examiner keep giving the masses quotes like these :D



full story @ examiner.com

Crytek are visual masterminds. Crysis is still considered as one of the best looking games to be released, and Crysis 2 outshines it in every fashionable way. Though early, this build looked amazing and was already running beautifully on the Xbox 360 hardware.

According to this guy, the 360 port of Crysis 2 looks better than Crysis on the PC. :lol
 
jett said:
According to this guy, the 360 port of Crysis 2 looks better than Crysis on the PC. :lol

I'm not seeing it.
20fyfxe.jpg
 
^^ To be fair, that build probably old, and even if it's not the game is still a while away. That doesn't change the fact the visuals are comparable to Black on the original Xbox, though.

Edit: The Chariot banner is half high LOD, half low LOD. :lol

f@luS said:
very few UE3 games are good looking and the best one (GoW) is far from uncharted 2

And so we come full circle.
 
Cant understand why crytek is held in such high esteem these days. The original cryengine used in Far Cry back in the day did have that "wow" effect on me - always thought it was under-rated graphics wise. Crysis? not so much. Not at all in fact since it is seemingly such an unoptimized mess. It a game which looks brilliant but only at that part where the lighting is at such and such an angle. Then again who am i to say. Then again how the heck can an engine released so long ago still not be run at optimum settings at 60fps 1080p today. Rubbish...

Deep down what i really want is for crytek to prove me wrong. To show me that their game can look better than KZ2 or Uncharted or GOWIII. But logic and the realist within me dictates they wont even come near
 
jett said:
According to this guy, the 360 port of Crysis 2 looks better than Crysis on the PC. :lol
I've heard some very conflicting opinions on the footage, on the bombcast Brad didn't seem really impressed at all visually.

That CryEngine 3 vid from GDC is (as far as I know) the only in game footage of Crysis 2 running on a console, and it looks good, but certainly nothing spectacular, but maybe the game has come a long way since then. I'm looking forward to seeing it, I guess it'll be at E3 in a big way.
 
To actually look better than KZ2, it really does have to look better than crysis on medium...this probably being a more linear affair shouldnt make that too hard... I really don't know what to expect. None of the actual console gameplay shown thus far has indicated that it is the best looking game, but the quality of that footage has been really poor
 
The best chance this game has to unify gamers is for it to suck and force the gamers to realize that all the bickering is pointless when talking about a turd. Sadly, gamers can bicker about even a turd.
 
Game journalist: This game runs at full 1080p at 60 fps, though it has no AA!
DF: The game is subHD with a 30fps framerate and 2xMSAA.
Game jouranlist: We still love it, just like we said in our hands on preview!

Still not sure why people read into the technical analyses of people that are not trained to dissect these things and see or play the game for a few minutes at a show.
 
Razgreez said:
Cant understand why crytek is held in such high esteem these days. The original cryengine used in Far Cry back in the day did have that "wow" effect on me - always thought it was under-rated graphics wise. Crysis? not so much. Not at all in fact since it is seemingly such an unoptimized mess. It a game which looks brilliant but only at that part where the lighting is at such and such an angle. Then again who am i to say. Then again how the heck can an engine released so long ago still not be run at optimum settings at 60fps 1080p today. Rubbish...

Deep down what i really want is for crytek to prove me wrong. To show me that their game can look better than KZ2 or Uncharted or GOWIII. But logic and the realist within me dictates they wont even come near

:lol
 
Pylon_Trooper said:
What an ugly thread!
It really is....although every thread that covers this subject tends to be.

Funny thing is about two months ago I saw a comment from someone I know who works at Crytek UK and he explained how much of a clusterfuck it was to work with the PS3 build. Take that as you will.
 
chris0701 said:
screenshots from creppy video again ?

wow,some people never changes.

That screencap is of quite good quality for being from a video, actually. I can see the jaggies in all their ugliness.

These screens of an early build will probably be more representative of the image quality of the console versions than any PC bullshot Crytek puts out, because you can bet that's all Crytek will release.
 
CrushDance said:
The most expensive asset of KZ2 was engine creation. Assets were also made beyond what the PS3 can handle for use in future games, same thing with Naughty Dog and Polyphony with car models. It took NaughtyDog 12 months for Uncharted 2 and I believe ~20m for a much richer experience whereas Uncharted 1 took two years and probably cost a whole lot more. .

Uncharted 1 cost 20 million USD also. Confirmed in an interview. Both cost the same.
 
I would have thought their competition would be Killzone3, and not Killzone2, which released more than a year ago (and the engine is even older). But who knows ?
 
HocusPocus said:
They also cost 1/2 as much to make and look almost as good.

Uncharted 2 only cost 25 million, and most game budgets these days for MP games are more than half the price of Gof of War III (44 Million). Don't forget that exclusives almost always have bigger budgets (Halo 3 cost a ton to).

Jigsaw said:
damn thats ugly,even cods look better

Cod is incredible primitive in comparison.
 
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