• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Crysis | PSN XBLA |OT| "It can run Crysis"

Kasumi1970

my name is Ted
Dark Octave said:
Can't use MS points for On Demand titles?
yes you can....press the x button and it will switch over to MS points. Crysis will be 1600 ms points just like RE4. ( I got RE4 with MS points.)
 

Stallion Free

Cock Encumbered
BruiserBear said:
Can anyone confirm the achievements are working as they should? I've seen a few reports now of people saying they're glitched.
They worked fine for me. I waited till I heard they fixed it and then I bought the game.
 
Kasumi1970 said:
yes you can....press the x button and it will switch over to MS points. Crysis will be 1600 ms points just like RE4. ( I got RE4 with MS points.)
Holy shit, I never knew this. It's like you already knew what my next question was going to be. Thank you for the info. My first On Demand title.
 
Kasumi1970 said:
yes you can....press the x button and it will switch over to MS points. Crysis will be 1600 ms points just like RE4. ( I got RE4 with MS points.)
depends where, UK it was 1840 (not that it matters much when points are £15 at most places for 2100 instead of RRP £17.50
 

Jigsaw

Banned
DarkChild said:
360 version was better. When there was firefight 360 version held better.

actually it was the 360 version that dropped down to unplayable 15 fps on big firefights
 
Zen said:
Honestly, you should probably re-watch the Digital foundry footage.
I did so again earlier today. It did not change my opinion on the matter.

With that said I'm done with this topic. People will believe whatever they want to believe, so it's a pointless conversation.
 

KageMaru

Member
Zen said:
Honestly, you should probably re-watch the Digital foundry footage.

I just did recently. In like for like scenarios the difference is usually within 2 frames. Otherwise when there is a wider gap, the action on screen is usually not comparable (i.e. one player is staring at a wall while the other player is knee deep in shit). There are moments, albeit far fewer, where the 360 version runs slightly better in that video. Again though, the scenarios weren't always comparable, even in these moments.

The 360's lowest is 12fps while the PS3's lowest is 14fps. So they both can run at shit frame rates and IMO you're making too big of a deal over a slight advantage.
 
Vol5 said:
Holy Shit at the 3D implementation. Superb.
What's superb about it? Shallow faked 3d that doesn't look nearly as good as proper stereoscopy and doesn't look as good as similar faked stereoscopy that you see in the unreal engine.

It was bad in crysis 2 and its bad here. It isn't a patch on games that don't fake it.

I've seen crysis in proper 3d on my PC and it looked a lot better than this implementation.

Do you have to be right eye dominant to hate these techniques or something?
 

PowderedToast

Junior Member
i had a thought that the walking speed nerf might be to do with reducing pop-in, but i didn't realise how frequently you could boost everywhere. hope they patch it because it's a pretty big issue. it hinders gameplay having no middle-ground movement speed.
 

Vol5

Member
plagiarize said:
What's superb about it? Shallow faked 3d that doesn't look nearly as good as proper stereoscopy and doesn't look as good as similar faked stereoscopy that you see in the unreal engine.

It was bad in crysis 2 and its bad here. It isn't a patch on games that don't fake it.

I've seen crysis in proper 3d on my PC and it looked a lot better than this implementation.

Do you have to be right eye dominant to hate these techniques or something?

Better than Unreal Engine 3D? I'm not sure about that. After playing Gears3 in 3D I turned it off immediately due to weird artefacts and warped surfaces. This looks leagues better than that with no perceived framerate or resolution drop.

Granted not as good as true stereoscopy though.
 
The rocket launcher's buggy as shit. I'll pick one up, see a chopper, try to whip it out but nooo, it suddenly disappeared and I'm left standing out in the open getting my ass shot to bits.

And then I try again later, and poof. There it is again.
 
I bought the PS3 version yesterday.

Is it my TV set or is this jaggy as hell?

In the intro the edges in the plane) are flimmering and when you get to start the scene where the guy hangs from the three, the ropes from the parachute are a real jagfest?
So are the threes overall in the game?

That's the only disappointment i have so far.
 

Hanmik

Member
I bought the PS3 version yesterday.. bought it from the US store.. I´m in Europe and can only use the Danish PSN store, the price there was 38$.... so by buying a psn 20$ card online from amazon, I saved 18$..

played for an hour.. and I liked what I saw..
 

FGMPR

Banned
plagiarize said:
What's superb about it? Shallow faked 3d that doesn't look nearly as good as proper stereoscopy and doesn't look as good as similar faked stereoscopy that you see in the unreal engine.

It was bad in crysis 2 and its bad here. It isn't a patch on games that don't fake it.

I've seen crysis in proper 3d on my PC and it looked a lot better than this implementation.

Do you have to be right eye dominant to hate these techniques or something?

How did you play it in genuine 3d on PC? Mine just switches to the faux 3D Crytek use when I try and switch it on (using 3d vision).
 
KageMaru said:
I just did recently. In like for like scenarios the difference is usually within 2 frames. Otherwise when there is a wider gap, the action on screen is usually not comparable (i.e. one player is staring at a wall while the other player is knee deep in shit). There are moments, albeit far fewer, where the 360 version runs slightly better in that video. Again though, the scenarios weren't always comparable, even in these moments.

The 360's lowest is 12fps while the PS3's lowest is 14fps. So they both can run at shit frame rates and IMO you're making too big of a deal over a slight advantage.

Dont forget most likely the situation wasn't 100% the same the best performance gauge would be the ingame realtime cutscene i believe the one with the bridge should be a good one.

Probably some failed math

Framerate differences
83ms
71ms
16.9% difference

Backbuffer differences
ps3: Crysis 2 = 1024x720 (TAA + edge post-process) = 737280
360: Crysis 2 = 1152x720 (TAA + edge post-process) = 829440
12.5% difference

Those 2 fps difference seems to me because the 360 has to process more pixels with all those rendertargets you need for deferred rendering. Atlest with Xna if im not mistaken all rendertargets need to be the same size for the Gbuffer so thats 4 rendertargets being 12.5% bigger on the 360. And TAA+Edge post process is most likely a full screen effect that a other 12.5% more work that needs to done.

So its just where you want to put emphasis on Frame rate or the Resolution.
What im wondering is how will crytek look at what bf3 did with the console and incorporate it into Cryengine 3. Deferred Tile Rendering on both consoles. And we all probably know bf3 on ps 3 will be the better version consider all the marketing and sony support DICE got? But everything can change with launch and post release support.

probably only fueled the console war more good thing pc gamers also have their war with ATI and NVIDEA drivers go team red.
 
BunnyLifeguard said:
I bought the PS3 version yesterday.

Is it my TV set or is this jaggy as hell?

In the intro the edges in the plane) are flimmering and when you get to start the scene where the guy hangs from the three, the ropes from the parachute are a real jagfest?
So are the threes overall in the game?

That's the only disappointment i have so far.

Crytek uses their horrible AA solution
 

Abylim

Member
Fucking hell.
I loved the "Predator" feel of Crysis2, and nothing was more satisfying then doing a proper cloak-switch to armor mode fr the shot switch back to cloak kill.

Its like a million times more satisfying in this. I'm playing on Delta, got to a village after getting a sniper scope. I'm sitting in this tree thing, and I'm just picking these fuckers off. Ultimate predator mode.

Seriously best fps ever.
I know the last half gets a lot of flack, and from what i've heard, i wont like it as much as the frst half but seriously, this game is awesome.
Edit: HAHAH I just killed two more, all their friends are now shooting wildly in every direction.

Fucking bad ass man.
 

Woorloog

Banned
Finished the game, never managed to do that on PC as the frame rate ended up being unplayable around level 4-5 or so.
Playing Crysis with good graphics certainly makes it more enjoyable. Frankly, the game requires decent graphics to be enjoyable. Armor modes and weapon customization are great ideas and open areas are fun but the enemies are always the same, weapons are standard FPS weapons, the AI can be increadibly dump at times, campaign is linear and story is badly lacking.
Spoilers for the second half:
The Zero-G level is one of the worst levels i've ever played, beating even The Library from Halo CE. Disorienting, annoying, frustrating and hard. It is NOT FUN at all. Pretty much everything after it sucks as well. Linear missions: escort fucking mission, on (partially) rails shooting mission... Dialogue is horrible and increadly hammy. Strictland's idiot sacrifice (uses a fucking MG against the Hunter, WTF?). Aliens are annoying to fight against, not fun nor really challenging so there's no satisfaction.

Oh and the game's boss fight(s)?
It is fucking bad. Shoot a thing for 5 minutes with the boss having ability to instantly kill the player and the second one is shoot where told to, watch for instagib attacks.

Overall, it is a good game but not exceptional. Definetly worth checking out if you like FPS games. The first half of the game is golden, even without variety in the enemies.

Didn't encounter any bugs, and only one glitch, some guy fell through a hanging bridge while i was watching some 150 meters away with binoculars.

EDIT one incredibly shitty thing. Can't get rid of dualwielding.
 
Picked it up from the PSN store yesterday because I was curious about it (mainly for CE3 implementation).

Obviously not as crisp as my PC version, but a great port nonetheless. People who can't run the PC version are definitely in for a treat and 20 bones for a great singleplayer is a steal.

It also runs more fluid than I imagined it would.

Good job Crytek. Haters be damned, this is a great addition for any console owner.
 
FGMPR said:
How did you play it in genuine 3d on PC? Mine just switches to the faux 3D Crytek use when I try and switch it on (using 3d vision).
I use the iz3d drivers, not sure if they work with team green hardware though.
 

eshwaaz

Member
The poor checkpointing is really stifling my fun. It's not that it makes the game too difficult - it's that I want to experiment and try different approaches to each encounter, but the removal of manual save has ruined that. Plus, multiple times I've accidentally triggered a checkpoint too early, using it well before an area is cleared.

Removing manual saves from a game that was designed around that system is asinine to me. If you're balancing and desiging for a checkpoint system, it can work well. But here, they just yanked it out and changed nothing else. It's baffling.
 
Woorloog said:
Spoilers for the second half:
The Zero-G level is one of the worst levels i've ever played, beating even The Library from Halo CE. Disorienting, annoying, frustrating and hard. It is NOT FUN at all.

No way in hell dude, that level is the crapiest thing ever created
Pitch darkness and an L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor...vast numbers of enemies coming out of fucking nowhere, etc
and far worse than the one you are talking about.
 

Woorloog

Banned
Hunter-Zero said:
No way in hell dude, that level is the crapiest thing ever created
Pitch darkness and an L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor, that leads to another L shaped corridor...vast numbers of enemies coming out of fucking nowhere, etc
and far worse than the one you are talking about.
The Library is better because it supports Halo gameplay still. EDIT And i absolutely used to hate The Library, thought it was the worst level i've ever seen. Nowadays i'm numbed to it. At least you it is constant action like, say, Doom1.
The Crysis level we're talking about? Had to use armor mode pretty much constantly, it was fucking linear tunnel in a game where previous levels were open.
Besides, it causes fucking motion sickness.
 

MaddenNFL64

Member
We're still putting spoiler tags over Halo 1s Library level? C'mon now.

The game is 10 years sold, spoil it already.

That level sucks, but it's not a waste. It's an excuse to go ham with the shotgun, rocket launchers, grenades. It's like playing some stupid survival game mode.

edit: and just watch NanosuitNinja on youtube play that level in Crysis. Fucking destroys all the levels on his custom retarded difficulty, including that one.
 

Woorloog

Banned
MaddenNFL64 said:
We're still putting spoiler tags over Halo 1s Library level? C'mon now.

The game is 10 year sold, spoil it already.

That level sucks, but it's not a waste. It's an excuse to go ham with the shotgun, rocket launchers, grenades. It's like playing some stupid survival game mode.
There are people who haven't played it. And Halo Anniversary is upcoming and will probably bring new players to Halo CE.
Also, there's nothing wrong with spoilertagging level details, so why not?

Stallion Free said:
feels neat as you explore.
Explore what? A fucking linear tunnel that looks the same all the time. And causes motion sickness.
 
MaddenNFL64 said:
We're still putting spoiler tags over Halo 1s Library level? C'mon now.

The game is 10 year sold, spoil it already.

That level sucks, but it's not a waste. It's an excuse to go ham with the shotgun, rocket launchers, grenades. It's like playing some stupid survival game mode.
It was like a serious Sam level in the middle of the game. But i think spoiler tags are appropriate with the rerelease next month. And who expects to see potential halo spoilers in a crisis thread. If in doubt tag I say.
 

Stallion Free

Cock Encumbered
Woorloog said:
Explore what? A fucking linear tunnel that looks the same all the time. And causes motion sickness.
Explore, as in soak in the environment. Sucks that your stomach can't handle it though.
 

MaddenNFL64

Member
Woorloog said:
There are people who haven't played it. And Halo Anniversary is upcoming and will probably bring new players to Halo CE.
Also, there's nothing wrong with spoilertagging level details, so why not?

Nothing wrong with it, just saying my piece on old games & spoilers. Do what you do :).

edit: ok, halo spoilers in a crysis thread are unexpected. good point. and with the rerelease... eh. i yield.

Shoot Hunters in the orange bits with the magnum. 1 shot kill.
 
eshwaaz said:
The poor checkpointing is really stifling my fun. It's not that it makes the game too difficult - it's that I want to experiment and try different approaches to each encounter, but the removal of manual save has ruined that. Plus, multiple times I've accidentally triggered a checkpoint too early, using it well before an area is cleared.

Removing manual saves from a game that was designed around that system is asinine to me. If you're balancing and desiging for a checkpoint system, it can work well. But here, they just yanked it out and changed nothing else. It's baffling.

I've just come from playing DE:HR so it's especially jarring. It doesn't help that the enemies are fucking hawks either.

I have very few complaints so far, but that is definitely one of them. Along with being stuck with dual pistols for the whole game, of course.
 

Woorloog

Banned
Stallion Free said:
Explore, as in soak in the environment. Sucks that your stomach can't handle it though.
Luckily wasn't worse than vertigo. I had to move slowly and avoid excessive turning so that it wouldn't be more than vertigo... The art and the environment desing doesn't help it as there's no proper way to orient Nomad there. Even with auto-orientation.
And the level is the ugliest one in Crysis, just as The Library is in Halo. And both are comparable to each other in their ugliness.
 

Red

Member
Woorloog said:
Luckily wasn't worse than vertigo. I had to move slowly and avoid excessive turning so that it wouldn't be more than vertigo... The art and the environment desing doesn't help it as there's no proper way to orient Nomad there. Even with auto-orientation.
And the level is the ugliest one in Crysis, just as The Library is in Halo. And both are comparable to each other in their ugliness.
It must have taken a hit on consoles then, because it looked incredible on PC.

I'm really sensitive to motion sickness in first person shooters, but never had any trouble in crysis after disabling weapon bob.

Crysis is not a perfect game. Crysis 2 improves on it in many ways. But it's rightly celebrated for its gameplay and level design during the first half.
 

Woorloog

Banned
Crunched said:
It must have taken a hit on consoles then, because it looked incredible on PC.

I'm really sensitive to motion sickness in first person shooters, but never had any trouble in crysis after disabling weapon bob.
It is ugly in my opinion. No eerie beaty etc. Maybe it looks technically good but since i care about art more than techical details...

Weapon/camera bob is not bad for unless it is excessive, like in XBLA Marathon 2 Durandal or Minecraft. But weapon/camera bob doesn't matter if you spin around a lot. As in up-down spin.
 

eshwaaz

Member
MarshMellow96 said:
I've just come from playing DE:HR so it's especially jarring. It doesn't help that the enemies are fucking hawks either.

I have very few complaints so far, but that is definitely one of them. Along with being stuck with dual pistols for the whole game, of course.
Agreed, aside from that it's very good so far. It just stings even more when it's something they consciously chose to remove for no good reason.
 

strata8

Member
Woorloog said:
It is ugly in my opinion. No eerie beaty etc. Maybe it looks technically good but since i care about art more than techical details...
Does it look similar to this?

CrysisCore.jpg
 

Red

Member
Woorloog said:
It is ugly in my opinion. No eerie beaty etc. Maybe it looks technically good but since i care about art more than techical details...

Weapon/camera bob is not bad for unless it is excessive, like in XBLA Marathon 2 Durandal or Minecraft. But weapon/camera bob doesn't matter if you spin around a lot. As in up-down spin.
Yeah -- I never get motion sickness from that type of movement. ShatterEd Horizon on PC is an entire game based on zero g gameplay, and it didn't bother me there either. It's too bad that you're so affected by it. hopefully others don't get sick.
 
Top Bottom