I've been thinking about this a bit while playing through LTTP today, but it applies to the whole series. Do you guys think they should try to make the money system a bit more realistic and challenging/meaningful? I know that they've never really bothered to make the Zelda worlds realistic, nor has it ever really mattered, but I just wonder whether they'll try something new for the new one.
I mean you can find money lying around and respawning in pots and grass all over the place, so why should it have any value? And in LTTP whenever I needed any money I just went and played that easy target shooting game where you have to be pretty bad to even not make a profit, and once you're used to it you can get over 100 every time. I must've got thousands off that poor idiot running the place.
Also there's never really much to buy with money. This is a bit of a problem in a lot of games, because there's not much you can buy in a game world that really makes it worth saving up. In RPGs you can get supplies and better weapons and stuff which is fine (of course in Zelda you never have to buy arrows or bombs because you find them all over the damn place), in Leisure Suit Larry you can buy nudity (probably the best example of real-life benefits from a game!), in GTA you buy houses which are pretty meaningless in the long run, what do you spend your fortune on in Zelda games? Bugger all.
I'm not saying turn Zelda into an RPG or anything (I don't consider it an RPG at all... someone pass me a can-opener, I feel like some worms), but I wouldn't mind the whole world being more believable and challenging. I mean where do the people in OOT get all their food from? Where do they live? Where's the grass? The whole world is just a giant obstacle course.
I mean you can find money lying around and respawning in pots and grass all over the place, so why should it have any value? And in LTTP whenever I needed any money I just went and played that easy target shooting game where you have to be pretty bad to even not make a profit, and once you're used to it you can get over 100 every time. I must've got thousands off that poor idiot running the place.
Also there's never really much to buy with money. This is a bit of a problem in a lot of games, because there's not much you can buy in a game world that really makes it worth saving up. In RPGs you can get supplies and better weapons and stuff which is fine (of course in Zelda you never have to buy arrows or bombs because you find them all over the damn place), in Leisure Suit Larry you can buy nudity (probably the best example of real-life benefits from a game!), in GTA you buy houses which are pretty meaningless in the long run, what do you spend your fortune on in Zelda games? Bugger all.
I'm not saying turn Zelda into an RPG or anything (I don't consider it an RPG at all... someone pass me a can-opener, I feel like some worms), but I wouldn't mind the whole world being more believable and challenging. I mean where do the people in OOT get all their food from? Where do they live? Where's the grass? The whole world is just a giant obstacle course.