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Currency etc in Zelda games

snaildog

Member
I've been thinking about this a bit while playing through LTTP today, but it applies to the whole series. Do you guys think they should try to make the money system a bit more realistic and challenging/meaningful? I know that they've never really bothered to make the Zelda worlds realistic, nor has it ever really mattered, but I just wonder whether they'll try something new for the new one.

I mean you can find money lying around and respawning in pots and grass all over the place, so why should it have any value? And in LTTP whenever I needed any money I just went and played that easy target shooting game where you have to be pretty bad to even not make a profit, and once you're used to it you can get over 100 every time. I must've got thousands off that poor idiot running the place.

Also there's never really much to buy with money. This is a bit of a problem in a lot of games, because there's not much you can buy in a game world that really makes it worth saving up. In RPGs you can get supplies and better weapons and stuff which is fine (of course in Zelda you never have to buy arrows or bombs because you find them all over the damn place), in Leisure Suit Larry you can buy nudity (probably the best example of real-life benefits from a game!), in GTA you buy houses which are pretty meaningless in the long run, what do you spend your fortune on in Zelda games? Bugger all.

I'm not saying turn Zelda into an RPG or anything (I don't consider it an RPG at all... someone pass me a can-opener, I feel like some worms), but I wouldn't mind the whole world being more believable and challenging. I mean where do the people in OOT get all their food from? Where do they live? Where's the grass? The whole world is just a giant obstacle course.
 
What the games needs, is a good economy system. If theres a game that demonstrate how well an economy system in a game can work, its Drakan: The Ancient Gates. Its like Surreal had bean counters developing the economy system.

BTW...

Zelda Rupee = Indian Rupee

I have to give Zelda some stretch of credit for the use of real-world currency.
 
They still need to work on the currency thing though.

I hate opening up big old chests just to find out that I can't grab the rupees.

A system similar to RE4 would be great. Buy weapons, upgrade them, sell 'em...
 
Nothing to buy with the money is the most serious gripe I've ever had with Zelda, I could care less about any more complex economic systems. Wind Waker was really bad with this though, all the charts ever did was lead you to more money you didn't need. They need to bring back those cool rings and alternate tunics, now that was something to spend your hard earned rupees on!
 
rupee9jk.jpg



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(JUMP) WHEN YOU SEE DE VENDORS (JUMP) SELLING DE SWEET FOOD
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I agree with you, but I don't remember it being a problem anywhere besides LttP and LA.

Wind Waker had the... 10000? max capacity, but then it had tingle rob you blind.
Minish Cap had a whole bunch of stuff to buy, but you're right, most of it wasn't anything really meaningful.
OoT had tunics to buy, or the giant's knife, but you could get those/a better version for free.

I guess it's just there to help you along, but it's not really too vital in getting through the game, except in wind waker, where it was kinda annoying.
 
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