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CYBERPUNK 2077 |OT2| The Last Samurai [>56K Warning_]

I'm not short either. I think it's not uncommon in a lot of games though. I noticed earlier in the year that basically Sam in Death Stranding is shorter than everyone including Fragile, even though Normal Reedus is about 5'10 where as Léa Seydoux is 5'6

Oddly this is the first game where it's really stood out enough for me to notice. Haven't played DS yet.
 

Ivory Blood

Member
This is why female V makes sense 🤔
I have a legit gripe about female V actually.

I understand they couldn't afford to redo all the scenes in the game, but when in every conversation she sits with her legs wide open, it makes it kinda awkward to wear dresses and skirts.

This game really needs a flashlight or nightvision. It’s too fucking dark sometimes.
Also this. I have cyber eyes but can't have night vision.
 

John Day

Member
The only justification for manlet V is framing in conversation scenes. But I'd wager after modders build in some height options the framing of those scenes will still be fine.

As someone who sees maybe 3-4 people a year taller than me, this game is jarring as fuck. How do you short bros manage? Is life just a living hell?
We get by. Especially if we find someone shorter than us. Makes it worthwhile 🤣🤣🤣🤣
 
What am I missing here? I've played about 4 hours so far and done a fair bit of open world roaming and taking down gangs and I see some serious game design level problems here that I dont know if I can overlook. (Playing on PS4 Pro)

-Aside from the graphics on a technical level, the UI and just how information is conveyed to the player in combat is a mess. If you've highlighted enemies/items/hackables through a camera before starting combat, it all devolves into a murky blur with a metric shit-ton of brightly lighted icons all over the fucking place. Combine this with a swinging frame rate and "reading" combat encounters becomes painful. Just in general, combat doesnt feel very satisfying.

-Melee combat sucks. There is some depth to it that I actually had to use in the fighting side missions. but in open world combat all that seems to go out the window. I picked up a machete from an enemy and gave it a whirl in taking down a gang in the open world. I literally just ran up to the bad guys and swung until they fell over (or got decapitated in a hilarious animation where the head just kinda disappears from existence)

-Enemies are straight up braindead or clairvoyant. I dont know how many times I've been hiding but somehow was spotted by an enemy through a wall. No, not through a camera either. Or sometimes they just kinda stand there. Stealth feels janky at best and pointless at worst. So far there seem to be a lot of encounters that dont feel like they have viable stealth paths. I'm sure this will improve as time goes on and I level up more and get more gadgets (if I keep playing) but right now, several encounters I've seen have a 0.0% chance at stealthing through.

Im sure some of these issues will be resolved in patches but not all of it. Overall Im just kinda left feeling like this game isnt that satisfying to play. There are some cool bits like the BD but that really just boils down to Arkham detective mode. I was kinda able to stay away from all the hype that this game was generating but I'm still left disappointed in the end product.
 
Black Chamber Black Chamber Great OT2. Also enjoying the music a lot whilst away from the game. @Somnium

It cannot be understated how good this tune is




9c4a28bd27feaac6343dcb42f7980496.gif

Glad to hear that you are enjoying it🙏

Juno Reactor is a great group; I've always liked their sound🤘
 

Loke

Member
Has anyone run into a bug were your weapon simply refuses to fire? If you do encounter it just drop that weapon on the ground and then pick it up again. Fixed it for me.
 

klosos

Member
I feel for everyone who is having issues with this game, luckily I have had a couple of little niggles nothing to serious, However this game is absolutely divine I love it. everything about the city , atmosphere the gun play oh my god the shotguns feel good and meaty. I cant say how I didn't think CDPR could top Witcher 3 but I think they have.

I am playing a Hacker who specialises in pistols, however i have some sweet melee Cyberware which would go great with Mantis Blades so i know what my next build will be when I start another playthrough.

Now am playing slowly i want to spend time just exploring doing everything instead of the the main story, I am treating CP2077 like Fine Wine and taking in the aroma and taking sip after sip taking in the fruity bouquet which is Night City.
 

RavenSan

Off-Site Inflammatory Member
Has anyone run into a bug were your weapon simply refuses to fire? If you do encounter it just drop that weapon on the ground and then pick it up again. Fixed it for me.

YES! That was SO fucking annoying. I had a shotgun that just wouldn't shoot. Luckily I end up replacing my weapons quite frequently (I fucking love doing the little merc missions in this game).

Also, this game can be dark as hell sometimes. No spoilers, but I've had two "side quest" characters kill themselves. I don't know if it's because I picked the "wrong" dialogue choices, or it's scripted that way. but I can't wait to find out.

Unrelated to any of that, how cool would it be if they added other "mentors" as the DLC? Like, make Alec Baldwin the "Corpo" Johnny Silverhand, keep Keanu as Nomad, and I don't know who would be good for street kid. BUT IT WOULD BE AWESOME.
 

Daeoc

Member
What am I missing here? I've played about 4 hours so far and done a fair bit of open world roaming and taking down gangs and I see some serious game design level problems here that I dont know if I can overlook. (Playing on PS4 Pro)

-Just in general, combat doesnt feel very satisfying.

-Melee combat sucks.

-So far there seem to be a lot of encounters that dont feel like they have viable stealth paths. I'm sure this will improve as time goes on and I level up more and get more gadgets (if I keep playing) but right now, several encounters I've seen have a 0.0% chance at stealthing through.
I think combat doesn't feel satifsfying to you because the PS4 drops to 20 fps, and I have a hard time enjoying first person gameplay even at 30.

Melee combat might pick up once you invest into it and combine speed with your attacks.

So far I've found that hacking is key to be stealthy, so you either distract the enemies or you reboot their optics to blind them for a short time so you can sneak up on them or the person they are next to. These are things you can do very early or even from the start of the game.
 

SF Kosmo

Al Jazeera Special Reporter
OK I found a legit gripe. From me. Defender of all things CP2077.

V is a manlet. I'm 6'5 IRL and have noticed that V looks up to everyone. I have to estimate he must be 5'4 based on conversations I have. Fucking hell I look up to Judy. This is the most glaring problem I'm having 25 hrs in. Give us height options PLZ modders.

No one has a power fantasy as role playing a Cyberpunk manlet.
5'9", according to someone I saw who used the game's camera drone to measure. Probably picking a height that works for both make and female without being too weird.

Scale is often weird in games. If you ever use mods to play non-VR games in VR you'll realize just how bizarre this is, like magazines that are two feet wide and doorknobs the size of grapefruits. I was playing Quake in VR the other day and the health packs are seriously like four feet across and two feet high, like there's a love seat in them. Usually this shit never registers if you're playing in 2D but there's always a lot of abstraction of scale.
 
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5'9", according to someone I saw who used the game's camera drone to measure. Probably picking a height that works for both make and female without being too weird.

You're telling me Judy is 6'1? I also wouldn't consider 5'9 for a guy "not too weird". It's like 2 inches away from being legally disabled.
 

Sakura

Member
What am I missing here? I've played about 4 hours so far and done a fair bit of open world roaming and taking down gangs and I see some serious game design level problems here that I dont know if I can overlook. (Playing on PS4 Pro)

-Aside from the graphics on a technical level, the UI and just how information is conveyed to the player in combat is a mess. If you've highlighted enemies/items/hackables through a camera before starting combat, it all devolves into a murky blur with a metric shit-ton of brightly lighted icons all over the fucking place. Combine this with a swinging frame rate and "reading" combat encounters becomes painful. Just in general, combat doesnt feel very satisfying.

-Melee combat sucks. There is some depth to it that I actually had to use in the fighting side missions. but in open world combat all that seems to go out the window. I picked up a machete from an enemy and gave it a whirl in taking down a gang in the open world. I literally just ran up to the bad guys and swung until they fell over (or got decapitated in a hilarious animation where the head just kinda disappears from existence)

-Enemies are straight up braindead or clairvoyant. I dont know how many times I've been hiding but somehow was spotted by an enemy through a wall. No, not through a camera either. Or sometimes they just kinda stand there. Stealth feels janky at best and pointless at worst. So far there seem to be a lot of encounters that dont feel like they have viable stealth paths. I'm sure this will improve as time goes on and I level up more and get more gadgets (if I keep playing) but right now, several encounters I've seen have a 0.0% chance at stealthing through.

Im sure some of these issues will be resolved in patches but not all of it. Overall Im just kinda left feeling like this game isnt that satisfying to play. There are some cool bits like the BD but that really just boils down to Arkham detective mode. I was kinda able to stay away from all the hype that this game was generating but I'm still left disappointed in the end product.
I never tried melee combat so can't comment on that.
As for stealth, I've never been spotted when I feel I shouldn't have been, and I think every area is able to be stealthed. It is easier though if you have hacks to help you, for example blinding them. You can also put silencers on your weapons to take out some enemies without getting noticed. Need to have enough damage to get them in one hit though.
Ultimately though, it is kinda pointless. There is no real benefit to stealthing through an area over just guns blazing, and I almost always found the guns blazing approach to be easier.
 
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SJRB

Gold Member
Anyone know if the Kerenzikov slo-mo ability from the 2018 gameplay demo is still in the game?

I just bought the Kerenzikov cyberware upgrade but it's just a 50% slowdown for 1,5 second when I aim while dodging. Nothing like what they showed in the demo. I also seem to think it was an inhaler that gave the ability.
 

Madflavor

Member
Anyone know if the Kerenzikov slo-mo ability from the 2018 gameplay demo is still in the game?

I just bought the Kerenzikov cyberware upgrade but it's just a 50% slowdown for 1,5 second when I aim while dodging. Nothing like what they showed in the demo. I also seem to think it was an inhaler that gave the ability.

The part where you shoot off the guys legs and he goes "JESUS CHRRRRIIIST! M-my legs!"

I haven't run into an inhaler that's given me that. Just some cyberware and abilities that can slow down time in certain situations.

 
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BadBurger

Many “Whelps”! Handle It!
I think combat doesn't feel satifsfying to you because the PS4 drops to 20 fps, and I have a hard time enjoying first person gameplay even at 30.

Melee combat might pick up once you invest into it and combine speed with your attacks.

So far I've found that hacking is key to be stealthy, so you either distract the enemies or you reboot their optics to blind them for a short time so you can sneak up on them or the person they are next to. These are things you can do very early or even from the start of the game.

Melee combat in the game is very effective if you can isolate a single enemy, but I've found that it's a death sentence trying to rush in in any encounter above moderate risk - the enemies focus fire and burn you down in seconds. Maybe that will change with perks and massive health buffs. Maybe if they tune things (or someone explains an effective build someday) I'll try it in my second playthrough.
 

harmny

Banned
Ultimately though, it is kinda pointless. There is no real benefit to stealthing through an area over just guns blazing, and I almost always found the guns blazing approach to be easier.

hmm on what difficulty are you playing on? i'm playing on very hard and stealth is usually easier. because i can one shot people i think.
 

SF Kosmo

Al Jazeera Special Reporter
You're telling me Judy is 6'1? I also wouldn't consider 5'9 for a guy "not too weird". It's like 2 inches away from being legally disabled.
Oh you know what? I remembered wrong (in my defense it was in metric), V is like 5 foot nothing, at least my female V is. And Judy about .1 meters taller (3-4 inches).
 
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SF Kosmo

Al Jazeera Special Reporter
If my heart Judy is about 5'4. Just an autistic zoomer who tries her hardest. She can live with me bros.
No I am wrong again, corrected myself about. Judy is about 5'4" and V is super short. Some NPC are like under 5 foot. Scale is weird. Remind me not to play in VR.
 
So what are the mechanics of car ownership like? So far I just steal the fastest car I can find when I need to go somewhere far. I finally have enough dough to buy one.
 

SF Kosmo

Al Jazeera Special Reporter
So what are the mechanics of car ownership like? So far I just steal the fastest car I can find when I need to go somewhere far. I finally have enough dough to buy one.
I mean you get your OG car back, provided you initiate the Delemain stuff. It makes you wait some arbitrary amount of time (couple days maybe) but it was worth suffering through so I could use the money to advance in the quest (there's a part that's gated behind a $15,000 fee, kind of like the "ship to skellige" part in Witcher.
 
Don't take this the wrong way, there is more than enough evidence out there showing the game is all sorts of fucked up. Mainly on base consoles. Setting aside the technical issues and speaking strictly on the game design i can't help but think people and their ridiculously sky high expectations that have been fermenting for years have contrinmbuted to the experience being ruined.

I'm on ps5 playing this game and I'm apparently lucky so far. Only a few visual bugs, no crashes or anything. This is the first cdpr red game I've played, and I only really started paying attention to the game a few months ago. I went into it with not really having expectations beyond being a fan of the setting. I'm sitting here playing the game and enjoying it watching all this chaos going on around me like..

tenor.gif
 
I mean you get your OG car back, provided you initiate the Delemain stuff. It makes you wait some arbitrary amount of time (couple days maybe) but it was worth suffering through so I could use the money to advance in the quest (there's a part that's gated behind a $15,000 fee, kind of like the "ship to skellige" part in Witcher.

I got a message saying it was returned, but I don't have an icon for it on my minimap.

You just buy it and then can call it over to you fully repaired, anytime. Also don't buy cars except for aerondight. Save your money.

Perfect. I was really hoping I could summon it like Roach. Gonna buy one now.
 
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I love the bladed melee, but my other hobby is high end custom knives, so I'm biased. The arm swords are boss and free up an inventory slot for an extra gun where the katana use to be. I run about half melee in my fights. Pistols and knafs with the occasional sniper rifle.
 

SF Kosmo

Al Jazeera Special Reporter
Don't take this the wrong way, there is more than enough evidence out there showing the game is all sorts of fucked up. Mainly on base consoles. Setting aside the technical issues and speaking strictly on the game design i can't help but think people and their ridiculously sky high expectations that have been fermenting for years have contrinmbuted to the experience being ruined.

I'm on ps5 playing this game and I'm apparently lucky so far. Only a few visual bugs, no crashes or anything. This is the first cdpr red game I've played, and I only really started paying attention to the game a few months ago. I went into it with not really having expectations beyond being a fan of the setting. I'm sitting here playing the game and enjoying it watching all this chaos going on around me like..

tenor.gif
PS5 and XSX versions are supposedly fine, except for the fact that the graphics are last-gen running at a higher res/framerate. Crashes are probably overwhelmingly related to streaming and RAM.

Expectations for this game were crazy, crazy high, and I've worried for a long time it wouldn't live up, that it would be a B+ game that was supposed to be A+. Thing is, it's actually better than a B+ game, it's probably my GOTY so far, like I love it, but it doesn't redefine the genre or anything, it's just a great RPG with an amazing world and next-gen graphics.
 
PS5 and XSX versions are supposedly fine, except for the fact that the graphics are last-gen running at a higher res/framerate. Crashes are probably overwhelmingly related to streaming and RAM.

Expectations for this game were crazy, crazy high, and I've worried for a long time it wouldn't live up, that it would be a B+ game that was supposed to be A+. Thing is, it's actually better than a B+ game, it's probably my GOTY so far, like I love it, but it doesn't redefine the genre or anything, it's just a great RPG with an amazing world and next-gen graphics.

Yeah I taking it the same I guess. It's a good rpg that does the rpg things really well. Characters, story, dialogue etc.
 

regawdless

Banned
Started as a corpo, doing a gunslinger build. Visually, the HQ at the start was kinda disappointing.
But man, after that, I'm really impressed. Sure, there are some shortcomings like missing NPC shadows and stuff. The rest is top notch. Running on a 3080 and a 8700k at 5ghz, I'm maxing out everything with raytracing at 1440p DLSS quality mode and it runs at around 60fps (+-10fps depending on the scene.)

CA and motion blur off, applied reshade for extra AA and some clarity. It looks so bonkers, incredible. NPC crowd density is crazy, lighting amazingly natural, the fog and particles, scale, generally the environments.... Very very impressive.

Also surprised by the short load times. Game is very fun so far as well, but it's a lot to take in at the beginning. So many skills to level, it's a bit overwhelming.
 
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pokerlife

Member
What am I missing here? I've played about 4 hours so far and done a fair bit of open world roaming and taking down gangs and I see some serious game design level problems here that I dont know if I can overlook. (Playing on PS4 Pro)

-Aside from the graphics on a technical level, the UI and just how information is conveyed to the player in combat is a mess. If you've highlighted enemies/items/hackables through a camera before starting combat, it all devolves into a murky blur with a metric shit-ton of brightly lighted icons all over the fucking place. Combine this with a swinging frame rate and "reading" combat encounters becomes painful. Just in general, combat doesnt feel very satisfying.

-Melee combat sucks. There is some depth to it that I actually had to use in the fighting side missions. but in open world combat all that seems to go out the window. I picked up a machete from an enemy and gave it a whirl in taking down a gang in the open world. I literally just ran up to the bad guys and swung until they fell over (or got decapitated in a hilarious animation where the head just kinda disappears from existence)

-Enemies are straight up braindead or clairvoyant. I dont know how many times I've been hiding but somehow was spotted by an enemy through a wall. No, not through a camera either. Or sometimes they just kinda stand there. Stealth feels janky at best and pointless at worst. So far there seem to be a lot of encounters that dont feel like they have viable stealth paths. I'm sure this will improve as time goes on and I level up more and get more gadgets (if I keep playing) but right now, several encounters I've seen have a 0.0% chance at stealthing through.

Im sure some of these issues will be resolved in patches but not all of it. Overall Im just kinda left feeling like this game isnt that satisfying to play. There are some cool bits like the BD but that really just boils down to Arkham detective mode. I was kinda able to stay away from all the hype that this game was generating but I'm still left disappointed in the end product.
Yep, game is zero fun to play. I deleted this turd after 7 hours and trying my best to look past the issues. If you complain people will "BUT ITS AN RPG" Like wtf does that have to do with anything lol.
 

Guilty_AI

Member
How does this game compare with E.Y.E Divine Cybermancy?
Can i gain brouzoufs and check if my legs are okay?
 
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zkorejo

Member
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Love the stark difference between the insanely dense city and its deserted surroundings.
How did you get that car? Sampson mission? If yes please answer this:

When does he call? I saved him and skipped 24 hours 7 times. I havent received a call. What level are you and how far in without spoiling?
 

Guilty_AI

Member
Indeed so, a questline I just completed has obvious connotations to the ending, so I'd say complete the main chained ones for certain characters (Panam, Judy, etc.)
So its more something like you getting close to certain characters due to side quests and then they make appearences towards the end of the game?

Thats good to know honestly, i much prefer to lose myself in side quests in this type of game than keep tied to a main story-line. Knowing they encourage you to do so is a huge plus.
 
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