the game desperately needs gameplay and QoL changes. that's the biggest issue right now. the free dlc should drop soon and it seems expansions for 2022 now.
I've played a lot recently and the only things I would change in the gameplay are:
1. Improve car AI to be able to change lanes and go around small obstacles;
2. Add a
consume button to shops so you can instantly eat/drink what you buy;
3. Add some form of rear view for FPS driving;
4. Call fixers to get the closest job;
Other than that, the game is pretty much perfect for what it sets out to do: place you as a mercenary in the streets of NC. The rest is all about player creativity...
As for bugs though, there's a lot left to do. I'm playing on PS4 Pro, btw:
1. Dumping a corpse leaves its contents hovering in the air in a bag instead of the floor;
2. Using certain cyberdecks can speed up the quickhack upload so much the dropping animation doesn't play correctly and the, dead or unconscious, body is left standing;
3. The melee auto-aim is hit and miss and sometimes doesn't kick in;
4. Several characters/items that incorrectly spawn or don't de-spawn at various moments in gameplay:
- Evelyn Parker in The Information;
- Saul Bright in Riders on the Storm;
- Police officer walking through AV in ending of The Hunt;
5. Counting sound may bug and keep playing in a loop in the background;
6. Camera problems in some quests and BD's, specially in River Ward's
The Hunt;
7. Cars can sometimes get increasingly more damaged as you call them;
8. In
Never Fade Away the HUD doesn't load correctly the first time, using V's colors instead of Johnny's, and this blocks actions like cover activation.
9. Holo sounds (Mostly TVs) sometimes don't work, one particularly important instance of this is the new Anthony Harris clip shown at the beginning of
The Hunt;
10. Clothing can sometimes require repeated equips and unequips after the conclusion of
The Heist to display properly;
11. NPC's can get stuck in
Forward to Death and never enter the construction site to fight;
And others...
Nothing game breaking, since I've done 2 playthroughs since 1.2... But there's more work to be made in bugs before QoL stuff is a priority. The game is already great and needs to work as designed to have that great word of mouth going for it.