I'm just not really sure the game knows what it wants to be, a third of it is almost a walking sim/visual novel, a third of it is a FPS, and the last third is an open world RPG, it's probably just me but the 3 parts just don't seem to gel particularly well, and as such the gameplay loop just feels a bit disjointed.
At times I am having fun, like when I am running and gunning with a mad ass shotgun on one of the NCPD suspect or evidence missions and sometimes I am both annoyed and having fun at the same time, in the linear / scripted sections, and sometimes I am in the open world, which is nice, but it just feels like a box ticking exercise.
Then there is a loot and crafting system which is both deep and throw away at the same time, I just think the game is trying to be too much, and because of that it falls apart.