Schopenhauerian
Member
In light of the recent, problematic statement from someone at Naughty Dog (specifically, the Creative Director for the upcoming Uncharted: The Lost Legacy), I'd like to commend CDPR for taking the following initiative, with respect to Cyberpunk 2077:
CDPR has posted some new positions on their website, among them:
Cultural and Linguistic Consultant
This individual will play a part in designing the cultural/linguistic aspects of the game world. They will also be called upon to provide various references and source materials/knowledge about the melting pot that is American culture (California in particular) to be used in game design, implementation and dialogue writing
Clearly, they want the world of the Cyberpunk 2077 to be as accurate in its depiction of the American society as possible. This was one of the worries that people have expressed before - whether or not a Polish dev will be able to catch the nuance.Working closely with the Story, Quest and Localization teams to catch cultural misconceptions and errors.
Providing various references to the melting pot that is American culture (California in particular) to be used in game design, implementation and dialogue writing.
Deep understanding of American society and culture.
https://www.cdprojekt.com/en/careers/jobs/cultural-and-linguistic-consultant/
Hopefully Naughty Dog will take a similar step, and soon:
https://failbluedot.com/indiana-jones-racist-sexist
...Note that, a lot of the problems would have been pretty easy to fix if they cared enough to spend 0.5% of the budget on a consultant. Then what made the movie memorable (the darkness and tension, the inventive action scenes) would stand the test of time better. The idea that the stereotypes were somehow necessary to make it a success imply that there isnt enough creativity out there to work a few more constraints into the million other constraints people already face when creating movies. Which should offend movie-goers and movie-makers alike...
I have really always disliked the melting pot analogy. I have always felt more like it was a food processor or some sort of industrial process like a centrifuge - separating out everything and distilling disparates cultures to their most obvious / simplistic characteristics and stereotypes.
Hence why there are things like St. Patrick's Day or the idea that "italians (when they really mean 3rd or 4th generation people who happened to once have italian heritage) talk loudly."
Its certainly worth thinking critically about this particular analogy, and its use by CDPR in the job description. I think we can still say, though, that the initiative (to hire a Cultural and Linguistic Consultant) by CDPR is praiseworthy: whatever shortcomings (i.e., cultural misconceptions and errors) exist within the job description itself become less likely to leak into the game, if the competent Consultant that they seek (...deep understanding of American culture...) is given sufficient input.
In the case of Naughty Dog, however, Im less confident that a sufficiently competent Cultural Consultant has been hired and/or given sufficient input, given the distinct type of statement (more unambiguously derogatory than 'melting pot') that was made by the Creative Director, and given the fact that it was made so close the games release; but I am of course hoping there is still time for Naughty Dog to make the appropriate hire/adjustment.