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D-Pad Issues On The PSP: Will This Affect Other Fighters?

I got Darkstalkers for the PSP, and I'm enjoying it (especailly the music), but I do admit I am "missing" a lot of dragon punch/fireball moves.

So is the PSP basically doomed for 2D fighters? I'll still get Street Fighter II Collection/SFIII if Capcom ever releases it, but damn.

Maybe via programming they can make the d-pad more sensitive to certain movements and thus make moves a bit easier to pull off?
 
I don't care how bad the D-pad is for fighters, I will bomb Capcom if they release further EO versions of fighters.
 
Portables are inadequate for fighting games!

I mean, you may as well take up an equally trying hobby, like walking on hot coals or something.

The non-Arcadestick Punk stick nazi voice has spoken. :P
 
Keep playing. You'll get used to it. I think the fact that some people are having trouble and others are having no problems whatsoever shows it isn't a hardware issue. It's a people issue. :D
 
Actually other than the d-pad, the PSP is perfect for 2D fighters IMO. The buttons, the wider size of the unit, and the shoulder buttons are great.

The only other thing I don't like is that Capcom didn't redo the art for Dark Stalkers to fit the widescreen natively.
 
i don't remember hearing such complaints about ssfII turbo and sfa3 on gba. and the gba has a tiny, recessed d-pad and all of two face buttons, to say nothing of porting compromises. vampire chronicle and the psp d-pad are clearly a step up. so has the psp raised expectations, or is all the bitching coming from nintendo fans?
 
drohne said:
i don't remember hearing so many complaints about ssfII turbo and sfa3 on gba. and the gba has a tiny, recessed d-pad and all of two face buttons, to say nothing of porting compromises. vampire chronicle and the psp d-pad are clearly a step up. so has the psp raised expectations, or is all the bitching coming from nintendo fans?

I would gladly trade the PSP d-pad for the Nintendo DS d-pad on the PSP. I never played any of the GBA Capcom fighters so I couldn't comment on those.
 
I hope those Japanese companies are smart enough to bring Street Fighter Anniversary Collection, Capcom vs. SNK and Dead or Alive to PSP. :D
 
soundwave05 said:
I would gladly trade the PSP d-pad for the Nintendo DS d-pad on the PSP. I never played any of the GBA Capcom fighters so I couldn't comment on those.

Listen. To. This. Man.

DS D-pad >>>>>> all other D-pads save for the Saturn..
 
isamu said:
Listen. To. This. Man.

DS D-pad >>>>>> all other D-pads save for the Saturn..

O_o? DS D-pad is the worst D-pad I've ever used. The original GBA one is 100x better. The DS one is too long and thin in each direction and feels like a crucifix rather than a controller.
 
I'm not very good at fighting games and have found it far better than some have reported. Plus the game is FUCKING COOL. I always wanted it on DC, but it's just beautiful on PSP. Very happy I added this to my stack on a whim.
 
Ok guys, I'm a hardcore fighting gamer and with alittle work... I'm getting use to the D-pad for my PSP. The only problem I really have is... moves where I need to use L and R. Now my L is set for LP and my R is set for LK... it damn hard doing LP, LP, forward, LK, HP. But I'm working on it.... :D
 
Coming from someone that couldn't do jack shit on the old NGPC fighters(how could people ever have loved that thumb stick?) I'm having little troubles here myself.

Occasionnally yes I do end up doing a crouching sweep punch instead of a proper fireball/uppercut, but it's understandable. The largest obstacle is rubbing my thumb against the analog nub in heated moments which totally throws off my game for that instant.
 
It's hard to use the left-side controls (i.e., jumping diagonally to the left, and it takes me a few tries to use specials when i'm facing left) but I'm getting used to it. Plus it forcing me to learn how to use Lei-lei in the process with all of the practice :)
 
The Experiment said:
Has anyone tried using the nub for this game? Or does it even work? I'd think combos would be easier to execute with the nub

Doesn't work, and the game doesn't have "long" control commands either to compensate for us fat-fingered people either (I'll die before I use easy mode.) You can basically tell this was a quick and dirty DC port with likely little testing, although it is a fun game
 
MattKeil said:
So you've never used a Dual Shock?

@_@

It might be a little awkward for 2d fighters, but for most games it's one of the best d-pads ever. Gradius V, VF4, Tony Hawk, etc... all games that need precise digital d-pad movement and the Dual Shock controls perfectly. I'll admit Sony's d-pads look awkward because they aren't circular, but unless I'm playing SFIII I'd take the Dual Shock d-pad over even the Saturn d-pad.
 
I also think the Dual Shock D-pad is TEH SUCK. Actually, it's not horrible (except for 2D fighters, then it is really annoying), but I'm generally not a fan of disjointed pads. It is great for Tony Hawk-esque games, though!
 
Sony d-pads:

PSX digital d-pad >> PS2 analog d-pad >>>>>> PSP d-pad

PSP's d-pad is worse than its predecessors.
 
Damn, that sucks because the nub would be a good replacement for the D-Pad. I guess if combos are too tough, I'll use the pussy mode because you buy Capcom fighters for the flashy combos, not the generic throws and super punches. Thats SNK's department.

BTW, I'm looking forward to KOF Maximum Impact. I'm sure SNK Playmore will start making PSP ports by the end of the year. I hope so anyway. They can definitely do it. Starting off with KOF 2003, Battle Colloseum (sp?), Metal Slug 5, and Samurai Showdown 5.

i don't remember hearing such complaints about ssfII turbo and sfa3 on gba.

The expectations of these games were low.
 
I'll admit Sony's d-pads look awkward because they aren't circular, but unless I'm playing SFIII I'd take the Dual Shock d-pad over even the Saturn d-pad.
You're alone on this one. Hav you had the pleasure to try out Logitech's Cordless Action? Beats the Sorny controller any day of the week.
 
drohne said:
so has the psp raised expectations, or is all the bitching coming from nintendo fans?
http://www.ga-forum.com/showpost.php?p=1155626
Drinky Crow said:
It's nearly impossible to pull off a FB motion with the D-pad on the PSP, to say nothing of a DP or HC. (I've probably played more Darkstalkers/Nightwarriors than this forum combined, so don't give me that weaksauce shit.) And with 24 MB of available non-OS reserved RAM, why the hell does Darkstalkers have loading in between matches? Capcom sucks.
... obviously there are some differing opinions on the PSP D-Pad.

:D
 
As soon as I found out that Capcom would be releasing a Darkstalkers compilation for the PS2, I knew to stay far, far away from the PSP version. Forced between using a crap D-Pad and seeing black bars on my PSP screen versus full screen 36 inch Vampire Savior action using the weapon of your choice (Real Arcade Stick, PS2 Saturn Pad, Naki SF Pad)

No contest!
 
Haha look at Drinky bitch. WEAK SAUCE. :D

Amakusa said:
Ok guys, I'm a hardcore fighting gamer and with alittle work... I'm getting use to the D-pad for my PSP. The only problem I really have is... moves where I need to use L and R. Now my L is set for LP and my R is set for LK... it damn hard doing LP, LP, forward, LK, HP. But I'm working on it.... :D

I'd recommend mapping the medium kick and punch buttons to the triggers. It's always the best set-up since the majority of the supers that require button inputs don't use the medium punch/kicks.

Fongul said:
As soon as I found out that Capcom would be releasing a Darkstalkers compilation for the PS2, I knew to stay far, far away from the PSP version. Forced between using a crap D-Pad and seeing black bars on my PSP screen versus full screen 36 inch Vampire Savior action using the weapon of your choice (Real Arcade Stick, PS2 Saturn Pad, Naki SF Pad)

No contest!

You realize that the PSP version is the better game, right? It allows you to play using the game play style and move list/combos of your choice from every Darkstalkers game, creating a huge amount of potential versus match-ups. The PS2 version, which SHOULD have been Vampire Chronicle, is just all the games in one package, and based on the arcade versions, so you won't even have the full roster selectable in each of the Vampire Savior games.

Dreamcast and PSP Vampire Chronicle >>>>> PS2 Vampire Collection.

NO CONEST! :P
 
Drinky Crow said:
It's nearly impossible to pull off a FB motion with the D-pad on the PSP, to say nothing of a DP or HC. (I've probably played more Darkstalkers/Nightwarriors than this forum combined, so don't give me that weaksauce shit.) And with 24 MB of available non-OS reserved RAM, why the hell does Darkstalkers have loading in between matches? Capcom sucks.
HA!
 
Yea, Mediums on the triggers are the way to go.

I've been playing this more and more lately unlocking endings and junk, interesting that Doug is also having troubles, FB's execute with pretty decent accuracy on my end.

I do wonder if there is a lack of consistency in the quality of d-pads on these systems. I recall when he and MAF were championing the Controller-S for GGXX and I vehemently disagreed, until I played the game using a friend's S pad which clearly had a superior 'softer' d-pad of some sorts compared to mine.

I do absolutely hate pulling off ES or EX moves that require multiple punches/kicks simultaneously. So annoying on these buttons.

Lyte: I do really hate how this collection abuses the Vampire Saviour mold for arcade play. Was really hoping for a SF Anniversary-esque swap for the portraits/backgrounds/etc... No in-game movelist is irritating, and the loadtimes shouldn't exist.
 
Brandon F said:
I do absolutely hate pulling off ES or EX moves that require multiple punches/kicks simultaneously. So annoying on these buttons.

You know that you can just hit two buttons instead of all three, right? :)

Lyte: I do really hate how this collection abuses the Vampire Saviour mold for arcade play. Was really hoping for a SF Anniversary-esque swap for the portraits/backgrounds/etc... No in-game movelist is irritating, and the loadtimes shouldn't exist.

I didn't expect any of that since the Dreamcast version didn't have the Vampire/Hunter backgrounds either, and this is CAPCOM, so they aren't likely to add that in. I'm just glad it has all the games' BGMs available. Load times are fine once the game gets going, but you're right, they shouldn't be there. I'm sure that their next release will be better optimized for the PSP.

Vampire Savior came out in 1997. You still don't know all the moves yet? ^_^;
 
I'd just like to come out and say that I disagree with what takeout said about portables sucking for fighting games, the DPAD on a GBA is so small that it makes pulling off quarter circles, half circles, heck even 360's really easy , they just slide out.

I haven't played PSP darkstalkers yet so I couldn't tell you about that but the dual shock dpad always ate my thumb becuase it had that stupid 4 seperate button look to it to avoid copyright infrignment ...


I do have a question for you guys that have played it though, can you use the analog nub in darkstalkers ? it spins around in a circle so easily you'd think everything aside from shoryukens would be really easy to pull off.
 
Lyte Edge said:
You know that you can just hit two buttons instead of all three, right? :)

Vampire Savior came out in 1997. You still don't know all the moves yet? ^_^;

Yea, I know, but 2 buttons is still a bit finnicky. I've been playing these games since their inception myself, but no I don't have them memorized outside of a small percentage. :(
 
The Take Out Bandit said:
Portables are inadequate for fighting games!

I mean, you may as well take up an equally trying hobby, like walking on hot coals or something.

The non-Arcadestick Punk stick nazi voice has spoken. :P


The Neo Geo Pocket Color would like a few words with you.
 
I still don't understand all the love for the NGPC nub. Match of the Millenium was impossible to play as was Last Blade 2. Couldn't pull off anything.
 
The PS2 version, which SHOULD have been Vampire Chronicle, is just all the games in one package, and based on the arcade versions, so you won't even have the full roster selectable in each of the Vampire Savior games.
After playing SFAC, i would hav to disagree. I miss all the old backgrounds, musik, and whatnot.

I do absolutely hate pulling off ES or EX moves that require multiple punches/kicks simultaneously. So annoying on these buttons.
Set-up yer four face buttons in a vertical control scheme.
 
CO_Andy said:
After playing SFAC, i would hav to disagree. I miss all the old backgrounds, musik, and whatnot.

Set-up yer four face buttons in a vertical control scheme.

Yea, I used to love some of the old backgrounds like Bishamon's igloo, Dimitri's bedroom, Sasquatch's onlooking clan... Hate that they aren't here.

Good tip on the four face buttons! I ended up just ditching medium punches in favor of Px3 and Kx3 on the triggers.

I am really falling in love with this game the more I play it. Now that I have poured over several movelists and started working through Tower mode, my handling at the game is getting pretty solid. It's so gorgeous too!

PS. I'd appreciate it if anyone can tell me how to pull off Bishamon's Dragon uppercut move. It's the only special move in the entire game so far that I have never successfully pulled off. Starting to think the faq I am reading is wrong. It's not me, I can pull off dragon uppercuts just fine with any other character.
 
Wait, the new PS2 game isn't going to be Chronicle? It's just a compliation of all the games? That sucks. Is that all the games in the entire series, or just the 3 Savior games?


How are you trying to do Bishamon's uppercut move? Because you can't just do it normally. You have to either do it after his fireball stun move or as a reversal.
 
Anyanka said:
Wait, the new PS2 game isn't going to be Chronicle? It's just a compliation of all the games? That sucks. Is that all the games in the entire series, or just the 3 Savior games?
I completely prefer that. The backgrounds are back. It's not a pain to get the classic music if you want it (but don't want a classic-playing character). And the rest of the old content is intact. (It would be nice if Chronicle were also included, but that's asking a lot, considering this is Capcom.)

Too bad the undoubtedly interlaced graphics will suck the coolness right out of what should be a celebration of Capcom awesomeness. ^_^ Sigh. -_-;
 
CO_Andy said:
After playing SFAC, i would hav to disagree. I miss all the old backgrounds, musik, and whatnot.

Hyper Street Fighter II in SFAC lets you select the BGM style of your choice from the CPS1 SF2, CPS2 SF2, and the 3D0 version. In other words, all the music is there. You even get the old sound effects when you pick a WW, CE, or HF version of a character. The only thing "missing" are the backgrounds, but the CPS2 backgrounds are the same ones anyway, just redrawn.

Anyanka said:
Wait, the new PS2 game isn't going to be Chronicle? It's just a compliation of all the games? That sucks. Is that all the games in the entire series, or just the 3 Savior games?

It's all the games in the series:

-Vampire/Darkstalkers
-Vampire Hunter/Nightwarriors
-Vampire Savior/Darkstalkers 3
-Vampire Savior 2
-Vampire Hunter 2

Vampire Savior 2 and Vampire Hunter 2 never saw home releases. Capcom added a few new moves and changed the Dark Force system a bit in Savior 2, but removed three characters in their place (can't remember which ones but I know Gallon/Talbain is one of them), adding in Donovan, Huitzil/Phobos, and Pyron in their place. The Saturn version of Vampire Savior got all the characters from Savior 1 and 2, but played like Savior 1.

Vampire Hunter 2 was nothing more than Vampire Hunter with the Vampire Savior backgrounds and move lists for the characters. Useless release.

BenT said:
I completely prefer that. The backgrounds are back. It's not a pain to get the classic music if you want it (but don't want a classic-playing character).

You don't get the classic music based on which version of a character you pick in Chronicle. You get it based on which PLAY STYLE you pick (Vampire, Hunter, or Savior), so it's actually better, since you can use say, Savior 2 Morrigan and play on her stage with her Vampire BGM.

And the rest of the old content is intact. (It would be nice if Chronicle were also included, but that's asking a lot, considering this is Capcom.)

WHAT old content? EVERYTHING but the backgrounds from Vampire/Hunter is in Vampire Chronicle. It's actually worse playing the old games now, since none of the arcade versions ever had all the characters from every game playable like the console versions did.

Having the old backgrounds would have been nice, but it shouldn't be such a big deal when you get all the games' play styles/moves in one package instead. At the same time, it also shouldn't have been a big deal for Capcom to have included those backgrounds, of course. :)

Despite owning Vampire Hunter and Savior on Saturn, Vampire Savior EX on Playstation, Vampire Chronicle on Dreamcast and PSP, and having all the arcade versions emulated on PC/Xbox, I'll end up getting the PS2 collection anyway. I'm Capcom's bitch. :(
 
Sasquach, Rikou and Talbain were the characters removed for Savior 2.

I have Darkstalkers for PSX, Nightwarriors for Saturn, Darkstalkers 3 for PSX and Vampire Savior CPS2. That is good enough for me. I would buy that collection if it came to the US, but I'll pass on importing.
 
Anyanka said:
Sasquach, Rikou and Talbain were the characters removed for Savior 2.

I have Darkstalkers for PSX, Nightwarriors for Saturn, Darkstalkers 3 for PSX and Vampire Savior CPS2. That is good enough for me. I would buy that collection if it came to the US, but I'll pass on importing.

Well, having the PS2 collection would mean no load times for the older games, but you'd be better off just buying Vampire Chronicle for the DC instead IMO.

I'm not against the idea of this collection (despite the obvious tired MILKING attempt by Capcom. Make a new fucking game, guys), but they should have put Vampire Chronicle in the collection with all the other games. :P
 
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