No, its not absolutely irrelevant. Actually counter what I said in regards to its relevancy if you're just going to keep spouting off whatever you want.
No, its not silly. A minigame isn't its explanation. I played through on Mean as well. Logic dive was average with some high moments in terms of fun. Relevancy is fine, but not bad. Its as relevant as PTA/Bullet Time.
Sorry, I was away for a bit. Okay, sure. Let's look at your point.
Sure, it took the idea of following a logical line of reasoning to a conclusion and stretched it a bit, but it wasn't THAT bad.
I disagree with you. In the game, you're not following a line of logic like the name Logic Dive would suggest because one question/answer does not always flow into the next during the minigame. Really, you're connecting dots between pieces of logic and coming to a conclusion, and that = a snowboarding minigame?
The other minigames are all crafted in such a way to emulate the underlying task.
For Nonstop Debate, shooting down white noise (background noise) and firing off a point makes sense.
For Hangman's Gambit, you're jogging your memory through trial and error.
For Rebuttal Showdown, you're dueling with someone directly, hence sword imagery.
For Panic Attack, the other person won't listen to reason and you need to wear them down.
Your complaints do not strike me as complaints. Besides the bad explanation (which is not the minigame), they boil down to the "relevancy" making it bad (despite you massively overstating the issue there) and statements that its simply bad. I don't really even see an argument here other than a person yelling about how its bad.
The lack of relevancy is my argument. You disagree, and think I'm massively overstating it. Well, you're free to think that. It bothers me greatly.
A minigame isn't evaluated in isolation. The pieces of DanganRonpa aren't evaluated in bubbles. An RPG could have the greatest F-Zero racing minigame ever and it would still be terrible in implementation if it was hamfistedly shoehorned into the story. Relevance matters to me.
And who's yelling? You're the one who started slinging insults and being needlessly hostile because I called a minigame terrible. (and yes, I'm aware that you called my thought process stupid
twice and not me stupid directly. That's little more than a veiled insult).
And FYI, my argument isn't solely for Logic Dive. Rebuttal Showdown has a lot of people commenting on how "bad" it is with the bad explanation being the core of their issue with it. There are so many people confusing the two, its just gotten stupid.
Yes, there is an issue. People wouldn't have the complaints otherwise. I'm not even saying the minigames are good, only that the core of the complaints I've been seeing have been bad and just direct blame where it shouldn't be.
Maybe people just think the minigames are bad, irrespective of the tutorials? I've actually read plenty of complaints directed at the tutorials themselves, so maybe you just haven't seen them.