I played DR2 first, which spoils the shit out of some of the major plot twists from DR1 but I'm glad that I played DR2 first because that one slowly eased me to the crazy world of Dangan Ronpa. The world of DanganRonpa lis so insane that I doubt I'd be able to handle its craziness had DR2 not slowly ease me into the kind of game that it is. DR2's first case felt exactly like Ace Attorney even down to character split personalities when the murderer is on the verge of being proved guilty. DR2's second case felt more like a typical murder mystery game with a few twists such as a Twilight Syndrome video game being used as motive.
It's interesting because it leads into the events of Case 3 which finally feels like DR1, the rest of the game gets crazier & crazier until the final case which brings back the main protagonists & antagonists from DR1. The DR2 cast are then treated as side characters & even Junko constantly taunts them and calls them chumps.
I've only played through the first case of DR1 so far, and that case alone would've had me quit by the end of it because it's so surprisingly dark & depressing. DR games are about ultimate despair and DR1 does this straight out of the gate with the first case.
The following were my impressions. Spoilers ahead but I'll black out the names. The only spoiler I leave intact is of course Junko because you really can't talk about the DR games without revealing who she is, because she's the one who taunts & manipulates you through the entire game.
So far I prefer the gameplay of & cast of Dr2, but DR has more of a Twin Peaks & old school Persona vibe thus it is crazy as hell even from the first case. The first few hours will seem normal until the murder actually occurs. Play this song while I'm explaining this shit to you.
It's to get you into the whimsically dark atmosphere of the game. You should also listen to the "New World Order" song that I linked to in the previous post to also get a feel of the overarching mystery of the game.
My impressions:
I finished DR1's case 1. Shit it's a darker & depressing game. LOL! Both of my waifus die in the first case. One of them was using you & tried to frame you & the other got impaled by multiple spears & you have to walk past her dead, mangled, gory body. If I knew nothing about DR, I'd be really disappointed at how Junko was killed so unceremoniously .
I've read DR0 which was unlocked through DR2 so I know who that really is. I'm just saying if DR1 was my first DR experience, I'd probably wouldn't bother with it after killing off my faves in the first chapter. Nah I still would coz I like the darker, more jazzy atmosphere. I just wouldn't bother getting attached to any of the character especially since they just randomly killed sexy Junko (Mukuro) when she seemed so damn interesting.
I wonder how much I would've loved it after finding out that Junko is actually the main bad guy.
It would sure redeem it for me, but I played DR2 first so all of those details were already spoiled for me, but in DR2 I'm like who the fuck are these people?
Thankfully I started with DR2, & out of muh waifus (Akane, Sonia, Chiaki.) only Chiaki died in that game. I was saddened when she died, but it didn't really matter coz she comes back anyway since she's just an AI. That's the hilarity of it all. The girl with the best personality was also the one who wasn't even human. LOL!
Chiaki also had a "cute" death unlike Sayaka & "Junko" who were both brutally murdered. In DR1, when Sayaka died, I was like DAMN. That just pierces my heart but I must find the truth! Then Junko gets obliterated. I was like shit. I don't really want to play anymore. They killed her too. No, I must find the truth! For their sake. Then the more I studied Sayaka's murder scene, I was like no, don't tell me she was trying to frame me. Dat bitch! That's the type a shit that a man would commit suicide over.
I prolly wouldn't have made it through Dangan Ronpa 1 because it's so damn dark.
I was expecting it to be more like DR2 where the first case is exactly like an Ace Attorney case where it's mostly comedy with some dark twist in between, not complete darkness with some comedy like DR1 is.
Overall it's much darker than DR2. DR2 started off with an Ace Attorney style case, even the killer had Ace Attorney style characterization. DR2 is much better to ease you into the world of DR because it doesn't truly get dark until Case 3
In DR1, it's fucking crazy by the first case. Too bad I played DR2 first coz it completely spoils the serial killer case from DR1 for me.
I prefer the writing from the actual mysteries, because they're hidden so well. I already knew the events of what would occur during Case 1 of DR1, but I was still shocked at how the murders unfolded. Although a lot of people compare this series to Ace Attorney, the main difference imo is that DR mysteries are resolved through cold hard logic. There are some exceptional occurrences within the mysteries but they make sense since all of the suspects are exceptional people, who are the other survivors/classmates. Dr1's case 1 could've happened the same exact way in real life. DR2's case 1 could've as well, but it feels more like Ace Attorney to me because DR2 is funnier & far less depressing than DR1. Dr1 makes lose hope from the very beginning because none of the first three deaths were stereotypical.
Contrast that to DR2 where it was obvious who the first death was going to be simply because he's the most capable leader. In horror, the most capable person always dies first because you wouldn't have a horror story without the despair that's gained from the most capable character's death.
Although Dr1 had the "same" guy, he was just a straight up elitist asshole in DR1. DR1 didn't really have a leader character. The main characters from DR1 who played a leaderish role were either aloof or taciturn assholes. One of the survivors of DR2 is an asshole, but he becomes humbled when his woman sacrifices herself to keep him alive. I find DR2's cast to be much more likable, but the few survivors of DR1's cast are much more likely to pull the story forward since most of them are paranoid assholes who suspect everybody & everything, lol. Dr2's surviving cast may include a mobster, but he's nowhere near as cold & calculating as DR1's surviving cast. After playing DR1's first cast, I can definitely see why some of DR1's surviving cast are much more cunning. You had to be considering how it was much easier to die in DR1.
Even this has it's own plot point. The reason why DR2's setting isn't as dark is because there's a traitor in the game who's actually trying to keep everyone alive. That and there's also Usami/Monomi who tries to work as a foil to Monokuma although it's not certain whether she's just playing along with Monokuma & is actually an accomplice or if she actually is trying to help. You won't know which side she's on until the end of the game.
Here's an interesting read, discussing the bigger overall plot of DR.
http://gamingtrend.com/2014/09/08/danganronpa-anatomy-ultimate-despair/
I personally think this part of the DR game is (purposely) stupid and nowhere near as interesting as the murder mysteries, but this author does a great job of explaining why the main overall plot is so intriguing. The greatest point they make is
While the final chapters of both games are pretty much meant to act as an info dump, practically marking out various unresolved plot points as it goes, they still leave a lot up to the player’s interpretation and imagination. It’s the gaps I’m constantly filling in myself that makes the core of Danganronpa’s world more fascinating than the gut-wrenching murders and mind-boggling class trials. While on the surface Danganronpa sounds like a murder mystery with social sim elements, that is merely a cover for just how huge the scale of this misleadingly small setup is.
The huge scale plot is yet another secret society Illuminati styled bullshit, but what makes it so interesting is
If you ask what Ultimate Despair is, it probably doesn’t seem like as loaded of a question as it actually is. Nefarious organizations in video games can often be boiled down in pretty simple terms. Pokémon’s Team Rocket simply wishes to exploit Pokemon for profit, Kingdom Hearts’ Organization XIII is just concerned with the power of its leader, but Ultimate Despair’s singular purpose is meatier because of the people who make it up.
More music to set up the mood. (DR's music sounds so much like The Silver Case, go figure it's the same composer.)
Junko being the head mastermind is what really sells it for me. It's one of those ideas that so ridiculous that it just works. It also helps that the writing does a good at displaying just how deceptively high her intellect is. It doesn't feel forced at all even though she comes off as a pessimistic airhead.
I found that page, because I wanted to know why or how Junko Enoshima became the ultimate despair, but no one seems to have an answer. She just is, which also works for me. You have to think of her more as a GOD rather than as a person. She even has her own cult.
This is what worries me about DanganRonpa 3. Apparently only Monokuma is coming back although if you beaten games then you would know that Junko is the person controlling the Monokuma plushie robot from behind the scenes. Monokuma's personality is just Junko toying around with everybody & manipulating them into killing each other. I have a hard time imagining if Junko could ever be topped as the main antagonist because she's so unusual.
I mean sure, Batman's The Joker may be somewhat similar in terms of insanity but the difference is that Junko's arguments actually make a lot of sense. She doesn't come off as insane, she could even be the only one who's telling you the truth. She actually never lies, even when she's Monokuma. She just tells you convenient half-truths. I even found myself agreeing with her a lot during the final case of DR2. She would've convinced me to side with her, because the DR1 cast who showed up during the final case all came off like pretentious unlikable assholes to me whereas Junko is much more likable or at least she has the charisma to pull me towards her way of thinking.
In actuality, she's not likable at all. She's detestable, and an awful human being, but her charisma is so off the charts that you can easily see why she was able to manipulate others into despair.
The final case made me want to play through DR1 just to see if the DR1 surviving cast are still unlikable assholes. So far, they still are. LOL! Even in the first case, Junko comes off as one of the more interesting characters which is why it's disappointing that she's just randomly murdered on a whim for breaking the rules. The two survivors from DR1 (not including the main character.) weren't even fazed by Junko's murder & Togami even laughs at you for wasting time to check her pulse since it's obvious that she's dead. (She's a mangled corpse with spears sticking out through her entire mid section, including her tits. LOL!
Although this leads up to the plot twist of that game.
The following are spoilers from the url that I linked to, but as I said you really can't talk about DR's overall plot without mentioning Junko. This passage does a great job of explaining why DR's plot stands out & just works even though it's using a stereotypical secret society omnipotent organization plot. They're not actually an organization. It's more like a movement.
Junko Enoshima is the central character of the entire series. Once known as the Ultimate Fashionista within Hope’s Peak Academy, Junko slowly influenced the student body within the prestigious school. She’s the mastermind behind all the events of the first game.
What makes Junko such a spectacular villain is both her selfish motivations and her uncanny ability to manipulate those around her. Junko is like the extreme of a popular “queen bee” high school student. She’s charismatic, narcissistic and manages to pull others into her point of view so easily it’s as if it’s the symptom of a disease.
Why is she like this? Despair. It’s all that matters to her. She thrives on it. Craves it. Whether it’s hers or was brought upon others by her.
In layman’s terms, Junko values nothing. She says she’s bored of life, the world and even herself. She carries no hope within her and believes the world should feel the same way. Because she doesn’t want to feel anything else, it’s completely legitimate to call Junko’s love of despair a fetish. She even vocalizes it herself when she talks about murdering her sister Mukuro, who was disguised as her in the game’s first chapter.
“I knew you couldn’t be just some ordinary person. You’re some kind of…abnormality.” – Byakuya Togami
“Turning your own despair into some kind of fetish… Abnormality doesn’t even begin to describe it.” – Kyoko Kirigiri
Junko’s identity and role is kept a secret up until the game’s final hours, as she is the ultimate culprit behind the game’s murder mystery. As such, there’s not a lot of time to see just who she is, or just what a strong influence she was capable of, mainly by design. Junko’s goal at the point of her unmasking is not to exposition the reality of the cast’s situation, or even really interact with them in any substantial capacity at all. Junko doesn’t show up in the end to argue with the kids she put through Hell, she does it to talk to the audience who watched them slaughter each other. It’s here that Junko makes her last declaration of the power of Despair, not the movement she leads, but the idea behind everything she does.
What makes Junko’s appearance in Danganronpa: Trigger Happy Havoc so retroactively interesting is how she doesn’t really put too much importance on herself despite being the central figurehead of the entire movement. Junko presents herself as just another cog in the wheel. She isn’t interested in bringing attention to herself or taking credit for the destruction she’s caused, she wants to remind the world of the mindset behind the organization that leveled the world.
This is the last portion that I'll quote from that page. The rest of it spoils way too much.
Junko is a sociopath, but when she’s not pitching the idea of Despair, she’s funny, quick-witted and obviously intelligent. The way she talks around everyone with her silver tongue is bordering on captivating, and shows how powerful of an influence she can be through manipulating others, humiliating them or just lying to their face.
Because the cast is Ultimate Despair, we get the greatest glimpse as to what its members were like as we get to hear about it from the source’s mouth. Ultimate Despair’s most interesting aspect is that despite anyone considering themselves in allegiance with it, not everyone shares the same goals, motives or viewpoints.
As the truth of their existence is laid before them, members of Ultimate Despair are told of the various atrocities they committed, many of which do lead back to an idolizing of Junko, but sometimes it’s just a matter of feeling the same way about forcing their own misery onto the world.
Even with some characters having their own prerogative, Junko is present in the majority of their actions. After her death in the first game, members of Ultimate Despair began mass slaughtering of people, forcing them to commit suicide in her honor. Horrifyingly, some took Junko’s dead body and hacked it to pieces in order to transplant parts of her onto themselves, one even trying to use what was left of Junko to try and conceive her children.
I believe that's enough to set up the intrigue in motion.
Dangan Ronpa is fucking nuts but it's actually not that random. Everything makes sense. Monokuma reminds me of Mithra & Yayoi's relationship from Moonlight Syndrome/Killer7 but Junko is a far more captivating character. The only reason why Yayoi is able to get away with everything is because she's able to hide her motives from everybody and kills off anyone who may know her motives such as her older sister who is one of the main characters from the original Twilight Syndrome trilogy. Junko contains elements of Uehara Kamui, Itsushima/Hanayama Yayoi, Kun Lan, & Mithra but she's much more interesting than they are,
Unlike Yayoi, Junko is out in the open. She doesn't hide. Yayoi & Junko both have a talent for manipulation, but Yayoi lacks Junko's ability to influence. Yayoi is only a thread because you have no idea that she's a threat, and she even goes out of her way to manipulate people into killing or destroying anyone who may have evidence that she's a treat. Junko is also an unknown threat for the most part, but she does not hide when she's finally revealed. Junko is actually more threatening when she's outright opposing you, because she uses these moments to charm & manipulate you under her fold. Junko's personality is so infectious that she does have a good chance of winning you over. Contrast that to Yayoi, who's personality is rather bland. Yayoi is just a pretty face who manipulates through feminine wiles.
Unlike Mithra, Monokuma does not have a subordinate relationship to Junko because Monokuma is just a series of toys that Junko injects her personality onto. Mithra (who is a god) is a subordinate of Yayoi who is later indirectly betrayed by Yayoi as part of her cover up.
Unlike Kamui Uehara, Junko Enoshima is not a normal person. She's highly charismatic & intelligent. Although Kamui is able to influence copycat murders this is mostly due to his urban myth rather than he himself. Kamui's plot is continued in Ward 25 of which I have never played so I can't expand on him too much other then he's nowhere near as interesting or as conniving as Junko. He's akin to Osama Bin Laden, a government creation used to instill terror.
Unlike KunLan, Junko has no political allegiance. She couldn't care less about the Eastern world or the West. Junko just wants to lead the world to ultimate despair, simply because she's aroused by despair. She's addicted to it, it's like a drug. She has no purpose or motive, she just is. Despair alleviates her boredom.
As for KunLan while he might be a god, he actually cares about the geopolitics of man & even goes out of his way to influence it. KunLan is the most physically imposing & threatening looking of the bunch but he's honestly nowhere near as captivating as Junko. Junko influences you through cold hard logic & charm. KunLan's dialogue mostly consists of vague doublespeak & indirect cryptic messages which don't really make any sense. KunLan speaks in political code. Junko uses straight forward easy to comprehend speech, because she's actually trying to influence you into seeing the world the same way that she does.