Danganronpa: Trigger Happy Havoc PC |OT| It's getting Steamy in here...

I thought AE was alright and a good way to waste a weekend I had nothing else otherwise planned for.

Also, I got it new for £22 and traded it in to GAME after for £25 credit. So I actually got paid £3 for playing it. Yeeeeeaaahhh!
 
Just completed the game and I have to say... what an experience. Wasn't really sold until the first trial after seeing the art go full bloom with that 360 pan and hearing those low techno beats. Firing that first truth bullet too reminded me of the Ace Attorney series Objection as it has that same impact and satisfaction afterwards.

Anyway don't have a Vita and I want to play DR2 at its best so I guess I'm waiting for the steam release. Really tempted to look up spoilers tho...

Don't do it!

You'll make Anna sad.
 
It's not a very good game by any stretch of the imagination. As some recommended earlier, the best way to experience it is to read a synopsis while listening to the OST.

The problem is that they tried to turn the series into something that it wasn't, and as a result it ended up being a clunky mess.

Yes it is. I thought the game was great. Sucks that you didn't like it.
 
Trial 1 in DR1 actually wasn't obvious to me, and the reason for that is
I forgot everyone's name and didn't pay attention to them until like halfway through the trial.

I'm not sure what everyone has been refering to when it comes to easy guesses, but I certainly couldn't really predict the cases so far and I'm before chapter 4. The killer in 3 maybe, but even then, the way it was done wasn't that obvious either imo.
So far I'd put up all the cases up there with the best of Ace Attorney when it comes to the setups of murder. Even more so in how the trial gameplay works, holy shit, not sure I can go back to the archaic way AA handles things.

Some heavyhanded (animu) tropes are pretty much holding it back in the overall picture though. Some twists partially take away some of cliches but by no means all of them. Some of the narration in the vein of Zero Escape is pretty hamfisted too, especially during the beginning, although I became more curious as time went on.
 
I'm not sure what everyone has been refering to when it comes to easy guesses, but I certainly couldn't really predict the cases so far and I'm before chapter 4. The killer in 3 maybe, but even then, the way it was done wasn't that obvious either imo.
So far I'd put up all the cases up there with the best of Ace Attorney when it comes to the setups of murder. Even more so in how the trial gameplay works, holy shit, not sure I can go back to the archaic way AA handles things.

It's kind of the opposite for me. The mini-games are nice on paper, but feel more like a bother to play through. AA had very simple "look for weird line and press/present evidence" system, but I felt like it made more sense thematically than a rythm game or playing hangman. The truth bullet game is the most interesting one, but it's a pain with how you have to wait for it to end before you can loop it if you miss your cue, and all while the game colludes with your controls by swaying the mouse cursor to the sides at random.
 
It's kind of the opposite for me. The mini-games are nice on paper, but feel more like a bother to play through. AA had very simple "look for weird line and press/present evidence" system, but I felt like it made more sense thematically than a rythm game or playing hangman. The truth bullet game is the most interesting one, but it's a pain with how you have to wait for it to end before you can loop it if you miss your cue, and all while the game colludes with your controls by swaying the mouse cursor to the sides at random.

The presentation alone allows for a much better feeling of a ,,courtroom battle", which AA also aims for. It makes more sense for a higher amount of characters, but AA could have actually went their with a jury after part 4. And they partially did in PLvsAA.
The bullet game is the main part and hence the equivalent of cross examinations in AA. While the amount of answers is limited in this game, the constant interactivity and movement still makes you feel that you are in charge of things. While too often in AA the entire game halts because of cryptic requirements for proceeding. Missing a line in DR is a complete non-issue compared to all the times you were stuck in AA and forced to trial and error for minutes (also, I'm using gamepad and not getting any swaying). And when they tried to fix this in AA5, it just felt way too handhold-ey. Within that series, PLvsAA was again the only decent compromise so far.
Something like hangman is kinda out there, but the manga portions are for example a very natural extension of concluding. But it would have needed some tightening.
 
Well, I got through the game! And what a crazy ride that was. Absolutely worth my time.

Then I try school mode... I was expecting, I donno,
just playing through the year everyone was actually attending school
and having unlimited free time. I wasn't expecting... this. This is something different.

(UBER MASSIVE SPOILERS UP THERE BTW)
 
I'm only just starting Chapter 3, but I think I found a pretty big plot hole early on in the game.

Why didn't Toko faint when Junko died?
 
I'm only just starting Chapter 3, but I think I found a pretty big plot hole early on in the game.

Why didn't Toko faint when Junko died?

She was looking away. Once you talk to her, she makes a point of saying she doesn't want to look due to that reason.

Also...did anyone else catch this? MASSIVE SPOILER

monokuma theatre three or so...monokuma says that he always stops and stares whenever he sees a cute girl. He then states as an example he cycled to the train station and stared in the mirror. Just one of many clear pointers of monokumas true identity that no one would pick up on the first time
 
Even more so in how the trial gameplay works, holy shit, not sure I can go back to the archaic way AA handles things.

4zABH7q.jpg


*Cue DR2*
 
4zABH7q.jpg


*Cue DR2*

Danganronpa 2 trials are insane. First trial? Nah let's not go easy on you, here's five goddamn truth bullets to choose from immediately. They are all epic. So many twists and turns, multiple "select someone" moments, thrilling sword battles and even goddamn cliffhangers between each trial half.

And the music! The music goes into total overdrive in DR2, what an amazing soundtrack

Can't wait to play it again in HD.
 
Danganronpa 2 trials are insane. First trial? Nah let's not go easy on you, here's five goddamn truth bullets to choose from immediately. They are all epic. So many twists and turns, multiple "select someone" moments, thrilling sword battles and even goddamn cliffhangers between each trial half.

And the music! The music goes into total overdrive in DR2, what an amazing soundtrack

Can't wait to play it again in HD.

Sure. Could REALLY do without the "Improved" (lol) Hangman's Gambit and the weirdo snowboard Sonic bonus stages, though.
 
It's kind of the opposite for me. The mini-games are nice on paper, but feel more like a bother to play through. AA had very simple "look for weird line and press/present evidence" system, but I felt like it made more sense thematically than a rythm game or playing hangman. The truth bullet game is the most interesting one, but it's a pain with how you have to wait for it to end before you can loop it if you miss your cue, and all while the game colludes with your controls by swaying the mouse cursor to the sides at random.

In case you didn't know, you can fast forward through the truth bullet segment. I didn't know that until the final case.
 
I love the logic dives!

The improved hangman however...the name is certainly hilarious lol

Agreed on logic dives

FWIW I actually loved how intense the Gambits got in SDR2 but the thing is I played DR2 myself mooooonths after I watched an LP and I remembered most solutions so I am biased lol
 
Alright, chapter 4 was highly predictable from start to finish and I was perplexed at their poor attempts to divert from certain key points.

That chapter 5 though.
ZfRVWU6.gif

what the fuck is going on.
 
I'm glad to see numbers climbing fast on Steamspy, although I'm surprised at the lack of giveaways around GAF.

Soon you'll get a Tizoc giveaway of 6 copies, be patient.

Also the numbers on steamspy hasn't been given enough time to be accurate.
 
Trial 1 is a tutorial.

It's funny because trial 1 in 2 is probably harder and crazier than all the cases in 1.

The difficulty picks up and continues right after DGR1
I love it and i'm guessing it was because it was expected that players had already played the first game

Wouldn't be surprised if the difficulty is knocked back down for the third game
new audience and all that

She was looking away. Once you talk to her, she makes a point of saying she doesn't want to look due to that reason.

Also...did anyone else catch this? MASSIVE SPOILER

Saw that on my first playthrough on vita

I couldn't have guessed the true identity but I was then certain the mastermind was female
The vita version also had some AE shots on the televisions
I don't recall if the game was already announced then

http://i.imgur.com/FAzak6I.jpg
 
In case you didn't know, you can fast forward through the truth bullet segment. I didn't know that until the final case.

Yeah, but time advances faster as well and you still have to sit through the whole thing if you miss your opening to break through a false statement, which still makes it a bit of a pain.

Also, almost done with case 2, and "final clue out of nowhere" syndrome strikes yet again. In this case, it's
geek-kun finding a broken e-notepad inside the sauna, and Monokuma explaining that the notepad's sole weak point are high temperatures, such as those found in a sauna, which is how Mondo discovered the weakness by breaking his when he went in there with model student-kun, and that obviously means he has Leon's notepad with him since he couldn't have entered the boy's locker room otherwise
. This time it was foreshadowed that
the guy had found a clue earlier but didn't want to present it yet
, but it's still a ridiculously cheap trick that has been used in both cases I've experienced so far, and tricks such as these really detract from the mystery-solving experience.

This case had a couple things I had to deduce as things moved along, but I was really sure
Chihiro was male, even though I overlooked the fact that the dead girls' notepads could've been used to let a boy walk into the girl's changing room. Then there's also the line about the guns shooting people (with Monokuma kind of saying they have to be alive to count), which gave me some real Umineko vibes with how Monokuma was stating the truth while choosing words that allowed ambiguous and hard-to-notice corner cases
. I've got to say I really enjoyed the mechanic of taking a statement and using it as a truth bullet, though. It's a nice evolution that springs forth naturally from the base game mechanics of the word shoot-out. Also, the whole way words are used to shoot and break other words reminds me a whole lot about Umineko and the one good thing to come out of its anime, which was how red and blue thuths would fly around the game world as they were being spoken.

Free time mechanics continue being kind of random IMO, but I just noticed I could possibly go back to a previous chapter with my character skills and present collection intact to try and befriend characters that are taken out of the game in later chapters. Having to wade through all the text to get to the free time segments is really annoying, though.

Game flow-wise, it feels like the game has lots of nice touches and animations that get more and more grating as you see them more, and after a while they end up being annoyances that only make you take longer to get from room A to room B because you've got to sit through all the room transitions that quickly add up to lots of idle "wasted" time. For one, I've begun fast-travelling a lot more now that I've learned how little there is to gain from actually walking all the way from one location to the next, seeing as how the whole school is one barren wasteland with a handful of monokuma coins scattered as a reward for checking every single interactable object you come across (while you get lots more of them for completing story chapters), and with characters staying in the same place until you trigger the next plot flag.

This case's mystery was still considerably more engaging than the first, so I hope things keep up in later ones. Now, if you'll excuse me, I'll be returning to the game so I can wrap chapter 2 up and move on to the next one. I'm actually considering raising the difficulty a bit through, since getting a single truth bullet per debate is kind of boring.
 
I'm not sure what everyone has been refering to when it comes to easy guesses, but I certainly couldn't really predict the cases so far and I'm before chapter 4. The killer in 3 maybe, but even then, the way it was done wasn't that obvious either imo.
So far I'd put up all the cases up there with the best of Ace Attorney when it comes to the setups of murder. Even more so in how the trial gameplay works, holy shit, not sure I can go back to the archaic way AA handles things.

"Archaic" as in not forcing you to play a horrible minigame rather than just choose a dialogue option?
 
Just hit chapter 4. I've been really into this game. The cases have a great amount of intensity and style with the way they're presented. Honestly, I found myself struggling a bit more with the 2nd chapter, but pretty much figured out the events that happened in the 3rd, which is something I'm usually bad at picking up in general.

Case 2
Totally oblivious to Chihiro being a boy, even though they were going at lengths to talk about the e-notebooks and how they would only work for their repsective lockers. Might have been because of Persona 3 having Chihiro as a social link and I associated the character with her as familiarity. In any case, I figured Yasuhiro would have been pegged as the killer, but my basis was only because he wasn't really contributing much to these cases and figured there was something more sinister, like the Jack thing or something else. Was not expecting Mondo. Kind of sad how he accepted his end. These executions are so damn crazy.

Case 3
Right off the bat, I suspected Celeste. The fact that she was the first attack victim made it obvious that she was trying to immediately remove herself from suspicion. The next part was learning that Hifumi's glasses were cleaned, which leaned to the accomplice portion. Like I said, I'm usually bad at picking up the general flow of the case, but I figured the majority of it out before the trial started. Celeste was a pretty interesting character too. Been playing it in English and I like her voice actress in particular, especially when she changes her accent and goes on these crazy rants. I know I've heard her voice before, but I can't place my finger on where though.

This game totally has me hooked. I really have no idea where things are going to go now considering
I can't tell who would be the next suspect, other than maybe Byakuya or what's her name... Violence Jill.
 
"Archaic" as in not forcing you to play a horrible minigame rather than just choose a dialogue option?

Archaic as in static. Plus first and foremost trial and error ,,decision making" in many of the plentiful occurances in which progression is too cryptic in that series (and hence halted). Compared to fast paced dispute mechanics in this title, which streamline the trial and error but still keep you focused and involved with the story arguments through well made interactivity during the majority of the trials.
 
Does AE get better?

I actually bought it at release, got to like the part
where you are introduced to all those kids...if thats a spoiler..
and just dropped it out of not being interested.

The main thing I liked about DR1 and 2 was the killing school time game and the rather big plot twists. Removing one of them..eh its it worth it to finish it? The whole background story at a point to me got kind of dumb for
whats going on outside of hopes peak academy.
 
I don't know how you can be so upset about this if you're an AA fan, which is MUCH worse when it comes to evidence being given to you in the middle of or near the end of a case.

I liken mystery fiction to puzzles, and mysteries that aren't fair play feel like the authors withdraw pieces from the audience only to give them back on a whim, which is just... lame. The worst part here is that it feels like the scenario could have been written around these kind of pitfalls and made into a fair play mystery, and it would've been a lot more entertaining and fullfilling than what I've experienced so far in the first two cases. I mean, unfair mysteries can be fun, but fair ones are much better (and obviously harder to craft) since you know there's a way to find the truth without having a character mention a vital testimony or piece of evidence in the middle of the detective's final deduction.

Personally, I liked AA since it had fun character interactions among the cast and had a large enough rotation of regular characters that it was a lot more entertaining than Danganronpa's limited cast. For one, Phoenix feels a lot more fun as a character than the generic Makoto (the story kind of has a master detective, but it's the purple-haired girl), and the character dynamics in this game so far aren't nearly as charming as AA's.

Now I've began part of chapter 3, and there've been a couple interesting things going on:
there's a mole among the original 15 who was supposed to kill the first victim but got beaten by Sayaka, Monokuma's having the whole thing work like some kind of reality game, the's a machine that might be an air purifier (which coupled with the shut windows could very well mean they could be anywhere), and the 16th's existence is real (here's to hoping it doesn't end up being a tool to create yet another unfair mystery, though). Then there's the mysterious picture showing Leon, Chihiro and Mondo happily hanging out together, which also points to the possibility of the whole survival game thing not being as real as it looks.
 
Does AE get better?

I actually bought it at release, got to like the part
where you are introduced to all those kids...if thats a spoiler..
and just dropped it out of not being interested.

The main thing I liked about DR1 and 2 was the killing school time game and the rather big plot twists. Removing one of them..eh its it worth it to finish it? The whole background story at a point to me got kind of dumb for
whats going on outside of hopes peak academy.

AE sucks. It's a bad shooter, a bad puzzle game, and the writing isn't any good either. It's not worth forcing yourself to play.
 
Is Danganronpa's message box glitchy or purpose?

It's quite annoying the blinking eveytime I click the left mouse button.
 
ok

Literally all I've been saying is that it's a great game. Do people have to put imo after everything? If it's my post, it's probably my opinion.

The problem that a majority of people have with it is the terrible characterization of 4/5th's of the antagonist and the horrible pacing. The game play isn't great either, but the same can be said of some of the stupid court mini games of the main series.
 
Is Danganronpa's message box glitchy or purpose?

It's quite annoying the blinking eveytime I click the left mouse button.

happened to me too, relaunched and changed my AA settings and it was good afterwards

The problem that a majority of people have with it is the terrible characterization of 4/5th's of the antagonist and the horrible pacing. The game play isn't great either, but the same can be said of some of the stupid court mini games of the main series.

I know why people don't like the game. I just don't agree and I don't really care. Bought it day one, beat it in like 2 1/2 sittings and thoroughly enjoyed my time with it.

So, it's a great game.
 
It's fine if you like it, but it's widely considered a bad game by a majority of the fans.

I don't know about that. Fans seem mixed on the game outside of neogaf, although almost everyone agrees that 1 & 2 blow it out of the water. I see the most negativity for the game on neogaf.
 
Soon you'll get a Tizoc giveaway of 6 copies, be patient.

Also the numbers on steamspy hasn't been given enough time to be accurate.
Upupupupupupu
The givaway of despair is anything but GENEROUS
Well
Depending on your point of view~
 
I played through this game last month on PSTV. I would have to agree with some of the other posters that the game gives too many clues, and I figured out things WAY in advance before I was supposed to. Oddly enough, I don't think this ever happened to me in the Ace Attorney titles.
 
I played through this game last month on PSTV. I would have to agree with some of the other posters that the game gives too many clues, and I figured out things WAY in advance before I was supposed to. Oddly enough, I don't think this ever happened to me in the Ace Attorney titles.
The best AA cases had a really great feeling of giving you an inkling of the way things were going, but then having you enter a trial with that feeling that you're under a stressful deadline to figure out the big picture with every new piece of evidence presented. The joy of discovery under pressure is the most powerful feedback a mystery game can give.

I ended up feeling a little ahead of the curve on some of the DR cases, which made me expect a twist that wasn't coming and thus left me feeling a little hollow. But it did subjectively hit that feeling perfectly during the big moments, which was more than enough for me on the whole.

DR2 kept me guessing a little better, which is a great accomplishment for a sequel to something like this.
 
The joy of discovery under pressure is the most powerful feedback a mystery game can give.

I ended up feeling a little ahead of the curve on some of the DR cases, which made me expect a twist that wasn't coming and thus left me feeling a little hollow. But it did subjectively hit that feeling perfectly during the big moments, which was more than enough for me on the whole.
Right, I 100% agree. However, I felt like I saw every big twist coming from a mile away in Trigger Happy Havoc. It probably didn't help that I had just played Virtue's Last Reward just prior, so I was looking at every opportunity for something crazy to happen.

Nonetheless, I still had a good time with the game. I look forward to starting the second game soon.
 
Trial 1 in DR1 actually wasn't obvious to me, and the reason for that is
I forgot everyone's name and didn't pay attention to them until like halfway through the trial.

This is what make these game harder for me. I take a very loooong time to memorize character names.
 
I've been playing this over the weekend. I'm really liking it so far. Not a huge fan of the art style or the designs, but the implementation of the art style puts in the effort to give it a unique and interesting look. I think I went through my first full gameplay loop, having finished the first trial. The whole thing feels like a neat blend of 999 and Ace Attorney. That's how it was sold to me, and it delivers thus far. Some of the minigames during trial feel a little clumsy, but they work. I ended up really liking the comic book one, though it felt very unintuitive to me that it flowed from right to left. I get that this is a Japanese thing and possibly difficult to fix in localisation though.

For the first murder,
I immediately noticed that the numbers were an upside down name, as it's a commonly used murder mystery trope. One of the characters even pretty much spelled it out for me too as I left the bathroom. It was a bit annoying that my doofus character then went around asking about "the numbers". They even patronisingly explained it multiple times near the end of the trial too. This dying message felt like it could have undermined the entire investigation and trial, but luckily they focussed less on who did it, and more on how it happened.

In spite of somewhat negative language, I'm really into it. The PC port seems solid and was priced well. The text is also nice and big, making it pretty well suited as a lazy game to wind down with in the evenings.
 
Okay case 2 down now, really enjoyed that one.
I was bummed at first since I figured they went ahead and gave it away straight up, but there were a few twists and turns to make the reveal satisfying.
Good stuff.
 
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